/** * @brief Runs the input command. * * @param keynum The index of the keybind. * @param value The value of the keypress (defined above). * @param kabs The absolute value. */ static void input_key( int keynum, double value, double kabs, int repeat ) { unsigned int t; HookParam hparam[3]; /* Repetition stuff. */ if (conf.repeat_delay != 0) { if ((value == KEY_PRESS) && !repeat) { repeat_key = keynum; repeat_keyTimer = SDL_GetTicks(); repeat_keyCounter = 0; } else if (value == KEY_RELEASE) { repeat_key = -1; repeat_keyTimer = 0; repeat_keyCounter = 0; } } /* * movement */ /* accelerating */ if (KEY("accel") && !repeat) { if (kabs >= 0.) { player_restoreControl( PINPUT_MOVEMENT, NULL ); player_accel(kabs); input_accelButton = 1; } else { /* prevent it from getting stuck */ if (value==KEY_PRESS) { player_restoreControl( PINPUT_MOVEMENT, NULL ); player_setFlag(PLAYER_ACCEL); player_accel(1.); input_accelButton = 1; } else if (value==KEY_RELEASE) { player_accelOver(); player_rmFlag(PLAYER_ACCEL); input_accelButton = 0; } /* double tap accel = afterburn! */ t = SDL_GetTicks(); if ((conf.afterburn_sens != 0) && (value==KEY_PRESS) && INGAME() && NOHYP() && NODEAD() && (t-input_accelLast <= conf.afterburn_sens)) pilot_afterburn( player.p ); else if (value==KEY_RELEASE) pilot_afterburnOver( player.p ); if (value==KEY_PRESS) input_accelLast = t; } /* turning left */ } else if (KEY("left") && !repeat) { if (kabs >= 0.) { player_restoreControl( PINPUT_MOVEMENT, NULL ); player_setFlag(PLAYER_TURN_LEFT); player_left = kabs; } else { /* set flags for facing correction */ if (value==KEY_PRESS) { player_restoreControl( PINPUT_MOVEMENT, NULL ); player_setFlag(PLAYER_TURN_LEFT); player_left = 1.; } else if (value==KEY_RELEASE) { player_rmFlag(PLAYER_TURN_LEFT); player_left = 0.; } } /* turning right */ } else if (KEY("right") && !repeat) { if (kabs >= 0.) { player_restoreControl( PINPUT_MOVEMENT, NULL ); player_setFlag(PLAYER_TURN_RIGHT); player_right = kabs; } else { /* set flags for facing correction */ if (value==KEY_PRESS) { player_restoreControl( PINPUT_MOVEMENT, NULL ); player_setFlag(PLAYER_TURN_RIGHT); player_right = 1.; } else if (value==KEY_RELEASE) { player_rmFlag(PLAYER_TURN_RIGHT); player_right = 0.; } } /* turn around to face vel */ } else if (KEY("reverse") && !repeat) { if (value==KEY_PRESS) { player_restoreControl( PINPUT_MOVEMENT, NULL ); player_setFlag(PLAYER_REVERSE); } else if ((value==KEY_RELEASE) && player_isFlag(PLAYER_REVERSE)) { player_rmFlag(PLAYER_REVERSE); if (!player_isFlag(PLAYER_ACCEL)) player_accelOver(); } /* * combat */ /* shooting primary weapon */ } else if (KEY("primary") && NODEAD() && !repeat) { if (value==KEY_PRESS) { player_setFlag(PLAYER_PRIMARY); } else if (value==KEY_RELEASE) player_rmFlag(PLAYER_PRIMARY); /* targeting */ } else if (INGAME() && NODEAD() && KEY("target_next")) { if (value==KEY_PRESS) player_targetNext(0); } else if (INGAME() && NODEAD() && KEY("target_prev")) { if (value==KEY_PRESS) player_targetPrev(0); } else if (INGAME() && NODEAD() && KEY("target_nearest")) { if (value==KEY_PRESS) player_targetNearest(); } else if (INGAME() && NODEAD() && KEY("target_nextHostile")) { if (value==KEY_PRESS) player_targetNext(1); } else if (INGAME() && NODEAD() && KEY("target_prevHostile")) { if (value==KEY_PRESS) player_targetPrev(1); } else if (INGAME() && NODEAD() && KEY("target_hostile")) { if (value==KEY_PRESS) player_targetHostile(); } else if (INGAME() && NODEAD() && KEY("target_clear")) { if (value==KEY_PRESS) player_targetClear(); /* face the target */ } else if (INGAME() && NODEAD() && KEY("face") && !repeat) { if (value==KEY_PRESS) { player_restoreControl( PINPUT_MOVEMENT, NULL ); player_setFlag(PLAYER_FACE); } else if ((value==KEY_RELEASE) && player_isFlag(PLAYER_FACE)) player_rmFlag(PLAYER_FACE); /* board them ships */ } else if (KEY("board") && INGAME() && NOHYP() && NODEAD() && !repeat) { if (value==KEY_PRESS) { player_restoreControl( 0, NULL ); player_board(); } /* * Escorts. */ } else if (INGAME() && NODEAD() && KEY("e_targetNext") && !repeat) { if (value==KEY_PRESS) player_targetEscort(0); } else if (INGAME() && NODEAD() && KEY("e_targetPrev") && !repeat) { if (value==KEY_PRESS) player_targetEscort(1); } else if (INGAME() && NODEAD() && KEY("e_attack") && !repeat) { if (value==KEY_PRESS) escorts_attack(player.p); } else if (INGAME() && NODEAD() && KEY("e_hold") && !repeat) { if (value==KEY_PRESS) escorts_hold(player.p); } else if (INGAME() && NODEAD() && KEY("e_return") && !repeat) { if (value==KEY_PRESS) escorts_return(player.p); } else if (INGAME() && NODEAD() && KEY("e_clear") && !repeat) { if (value==KEY_PRESS) escorts_clear(player.p); /* * secondary weapons */ /* shooting secondary weapon */ } else if (KEY("secondary") && NOHYP() && NODEAD() && !repeat) { if (value==KEY_PRESS) { player_setFlag(PLAYER_SECONDARY); } else if (value==KEY_RELEASE) player_rmFlag(PLAYER_SECONDARY); /* Weapon sets. */ } else if (KEY("weapset1")) { player_weapSetPress( 0, value, repeat ); } else if (KEY("weapset2")) { player_weapSetPress( 1, value, repeat ); } else if (KEY("weapset3")) { player_weapSetPress( 2, value, repeat ); } else if (KEY("weapset4")) { player_weapSetPress( 3, value, repeat ); } else if (KEY("weapset5")) { player_weapSetPress( 4, value, repeat ); } else if (KEY("weapset6")) { player_weapSetPress( 5, value, repeat ); } else if (KEY("weapset7")) { player_weapSetPress( 6, value, repeat ); } else if (KEY("weapset8")) { player_weapSetPress( 7, value, repeat ); } else if (KEY("weapset9")) { player_weapSetPress( 8, value, repeat ); } else if (KEY("weapset0")) { player_weapSetPress( 9, value, repeat ); /* * space */ } else if (KEY("autonav") && INGAME() && NOHYP() && NODEAD()) { if (value==KEY_PRESS) player_autonavStart(); /* target planet (cycles like target) */ } else if (KEY("target_planet") && INGAME() && NOHYP() && NOLAND() && NODEAD()) { if (value==KEY_PRESS) player_targetPlanet(); /* target nearest planet or attempt to land */ } else if (KEY("land") && INGAME() && NOHYP() && NOLAND() && NODEAD()) { if (value==KEY_PRESS) player_land(); } else if (KEY("thyperspace") && NOHYP() && NOLAND() && NODEAD()) { if (value==KEY_PRESS) player_targetHyperspace(); } else if (KEY("starmap") && NOHYP() && NODEAD() && !repeat) { if (value==KEY_PRESS) map_open(); } else if (KEY("jump") && INGAME() && !repeat) { if (value==KEY_PRESS) { player_restoreControl( 0, NULL ); player_jump(); } } else if (KEY("overlay") && NODEAD() && INGAME() && !repeat) { ovr_key( value ); } else if (KEY("mousefly") && NODEAD() && !repeat) { if (value==KEY_PRESS) player_toggleMouseFly(); } else if (KEY("autobrake") && NOHYP() && NOLAND() && NODEAD() && !repeat) { if (value==KEY_PRESS) { player_restoreControl( PINPUT_BRAKING, NULL ); player_brake(); } /* * Communication. */ } else if (KEY("log_up") && INGAME() && NODEAD()) { if (value==KEY_PRESS) { gui_messageScrollUp(5); } } else if (KEY("log_down") && INGAME() && NODEAD()) { if (value==KEY_PRESS) { gui_messageScrollDown(5); } } else if (KEY("hail") && INGAME() && NOHYP() && NODEAD() && !repeat) { if (value==KEY_PRESS) { player_hail(); } } else if (KEY("autohail") && INGAME() && NOHYP() && NODEAD() && !repeat) { if (value==KEY_PRESS) { player_autohail(); } /* * misc */ /* zooming in */ } else if (KEY("mapzoomin") && INGAME() && NODEAD()) { if (value==KEY_PRESS) gui_setRadarRel(-1); /* zooming out */ } else if (KEY("mapzoomout") && INGAME() && NODEAD()) { if (value==KEY_PRESS) gui_setRadarRel(1); /* take a screenshot */ } else if (KEY("screenshot")) { if (value==KEY_PRESS) player_screenshot(); #if SDL_VERSION_ATLEAST(2,0,0) /* toggle fullscreen */ } else if (KEY("togglefullscreen") && !repeat) { if (value==KEY_PRESS) naev_toggleFullscreen(); #endif /* SDL_VERSION_ATLEAST(2,0,0) */ /* pause the games */ } else if (KEY("pause") && !repeat) { if (value==KEY_PRESS) { if (!toolkit_isOpen()) { if (paused) unpause_game(); else pause_player(); } } /* toggle speed mode */ } else if (KEY("speed") && !repeat) { if ((value==KEY_PRESS) && (!player_isFlag( PLAYER_CINEMATICS_2X ))) { if (player_isFlag(PLAYER_DOUBLESPEED)) { if (!player_isFlag(PLAYER_AUTONAV)) pause_setSpeed(1.); player_rmFlag(PLAYER_DOUBLESPEED); } else { if (!player_isFlag(PLAYER_AUTONAV)) pause_setSpeed(2.); player_setFlag(PLAYER_DOUBLESPEED); } } /* opens a small menu */ } else if (KEY("menu") && NODEAD() && !repeat) { if (value==KEY_PRESS) menu_small(); /* shows pilot information */ } else if (KEY("info") && NOHYP() && NODEAD() && !repeat) { if (value==KEY_PRESS) menu_info( INFO_MAIN ); /* Opens the Lua console. */ } else if (KEY("console") && NODEAD() && !repeat) { if (value==KEY_PRESS) cli_open(); } /* Key press not used. */ else { return; } /* Run the hook. */ hparam[0].type = HOOK_PARAM_STRING; hparam[0].u.str = input_keybinds[keynum].name; hparam[1].type = HOOK_PARAM_BOOL; hparam[1].u.b = (value > 0.); hparam[2].type = HOOK_PARAM_SENTINEL; hooks_runParam( "input", hparam ); }
void write_video(struct MPContext *mpctx, double endpts) { struct MPOpts *opts = mpctx->opts; struct vo *vo = mpctx->video_out; if (!mpctx->d_video) return; // Actual playback starts when both audio and video are ready. if (mpctx->video_status == STATUS_READY) return; if (mpctx->paused && mpctx->video_status >= STATUS_READY) return; int r = video_output_image(mpctx, endpts); MP_TRACE(mpctx, "video_output_image: %d\n", r); if (r < 0) goto error; if (r == VD_WAIT) // Demuxer will wake us up for more packets to decode. return; if (r == VD_EOF) { mpctx->video_status = vo_still_displaying(vo) ? STATUS_DRAINING : STATUS_EOF; mpctx->delay = 0; mpctx->last_av_difference = 0; MP_DBG(mpctx, "video EOF (status=%d)\n", mpctx->video_status); return; } if (mpctx->video_status > STATUS_PLAYING) mpctx->video_status = STATUS_PLAYING; if (r != VD_NEW_FRAME) { mpctx->sleeptime = 0; // Decode more in next iteration. return; } // Filter output is different from VO input? struct mp_image_params p = mpctx->next_frames[0]->params; if (!vo->params || !mp_image_params_equal(&p, vo->params)) { // Changing config deletes the current frame; wait until it's finished. if (vo_still_displaying(vo)) return; const struct vo_driver *info = mpctx->video_out->driver; char extra[20] = {0}; if (p.w != p.d_w || p.h != p.d_h) snprintf(extra, sizeof(extra), " => %dx%d", p.d_w, p.d_h); MP_INFO(mpctx, "VO: [%s] %dx%d%s %s\n", info->name, p.w, p.h, extra, vo_format_name(p.imgfmt)); MP_VERBOSE(mpctx, "VO: Description: %s\n", info->description); int vo_r = vo_reconfig(vo, &p, 0); if (vo_r < 0) { mpctx->error_playing = MPV_ERROR_VO_INIT_FAILED; goto error; } init_vo(mpctx); } mpctx->time_frame -= get_relative_time(mpctx); update_avsync_before_frame(mpctx); double time_frame = MPMAX(mpctx->time_frame, -1); int64_t pts = mp_time_us() + (int64_t)(time_frame * 1e6); // wait until VO wakes us up to get more frames if (!vo_is_ready_for_frame(vo, pts)) { if (video_feed_async_filter(mpctx) < 0) goto error; return; } assert(mpctx->num_next_frames >= 1); struct vo_frame dummy = { .pts = pts, .duration = -1, .num_frames = mpctx->num_next_frames, }; for (int n = 0; n < dummy.num_frames; n++) dummy.frames[n] = mpctx->next_frames[n]; struct vo_frame *frame = vo_frame_ref(&dummy); double diff = -1; double vpts0 = mpctx->next_frames[0]->pts; double vpts1 = MP_NOPTS_VALUE; if (mpctx->num_next_frames >= 2) vpts1 = mpctx->next_frames[1]->pts; if (vpts0 != MP_NOPTS_VALUE && vpts1 != MP_NOPTS_VALUE) diff = vpts1 - vpts0; if (diff < 0 && mpctx->d_video->fps > 0) diff = 1.0 / mpctx->d_video->fps; // fallback to demuxer-reported fps if (opts->untimed || vo->driver->untimed) diff = -1; // disable frame dropping and aspects of frame timing if (diff >= 0) { // expected A/V sync correction is ignored diff /= opts->playback_speed; if (mpctx->time_frame < 0) diff += mpctx->time_frame; frame->duration = MPCLAMP(diff, 0, 10) * 1e6; } mpctx->video_pts = mpctx->next_frames[0]->pts; mpctx->last_vo_pts = mpctx->video_pts; mpctx->playback_pts = mpctx->video_pts; update_avsync_after_frame(mpctx); mpctx->osd_force_update = true; update_osd_msg(mpctx); update_subtitles(mpctx); vo_queue_frame(vo, frame); shift_frames(mpctx); // The frames were shifted down; "initialize" the new first entry. if (mpctx->num_next_frames >= 1) handle_new_frame(mpctx); mpctx->shown_vframes++; if (mpctx->video_status < STATUS_PLAYING) { mpctx->video_status = STATUS_READY; // After a seek, make sure to wait until the first frame is visible. vo_wait_frame(vo); MP_VERBOSE(mpctx, "first video frame after restart shown\n"); } screenshot_flip(mpctx); mp_notify(mpctx, MPV_EVENT_TICK, NULL); if (!mpctx->sync_audio_to_video) mpctx->video_status = STATUS_EOF; if (mpctx->video_status != STATUS_EOF) { if (mpctx->step_frames > 0) { mpctx->step_frames--; if (!mpctx->step_frames && !opts->pause) pause_player(mpctx); } if (mpctx->max_frames == 0 && !mpctx->stop_play) mpctx->stop_play = AT_END_OF_FILE; if (mpctx->max_frames > 0) mpctx->max_frames--; } mpctx->sleeptime = 0; return; error: MP_FATAL(mpctx, "Could not initialize video chain.\n"); uninit_video_chain(mpctx); error_on_track(mpctx, mpctx->current_track[STREAM_VIDEO][0]); handle_force_window(mpctx, true); mpctx->sleeptime = 0; }
void write_video(struct MPContext *mpctx, double endpts) { struct MPOpts *opts = mpctx->opts; struct vo *vo = mpctx->video_out; if (!mpctx->d_video) return; // Actual playback starts when both audio and video are ready. if (mpctx->video_status == STATUS_READY) return; if (mpctx->paused && mpctx->video_status >= STATUS_READY) return; update_fps(mpctx); int r = video_output_image(mpctx, endpts); MP_TRACE(mpctx, "video_output_image: %d\n", r); if (r < 0) goto error; if (r == VD_WAIT) // Demuxer will wake us up for more packets to decode. return; if (r == VD_EOF) { mpctx->video_status = vo_still_displaying(vo) ? STATUS_DRAINING : STATUS_EOF; mpctx->delay = 0; mpctx->last_av_difference = 0; MP_VERBOSE(mpctx, "video EOF (status=%d)\n", mpctx->video_status); return; } if (mpctx->video_status > STATUS_PLAYING) mpctx->video_status = STATUS_PLAYING; mpctx->time_frame -= get_relative_time(mpctx); update_avsync_before_frame(mpctx); if (r != VD_NEW_FRAME) { mpctx->sleeptime = 0; // Decode more in next iteration. return; } // Filter output is different from VO input? struct mp_image_params p = mpctx->next_frame[0]->params; if (!vo->params || !mp_image_params_equal(&p, vo->params)) { // Changing config deletes the current frame; wait until it's finished. if (vo_still_displaying(vo)) return; const struct vo_driver *info = mpctx->video_out->driver; MP_INFO(mpctx, "VO: [%s] %dx%d => %dx%d %s\n", info->name, p.w, p.h, p.d_w, p.d_h, vo_format_name(p.imgfmt)); MP_VERBOSE(mpctx, "VO: Description: %s\n", info->description); int vo_r = vo_reconfig(vo, &p, 0); if (vo_r < 0) goto error; init_vo(mpctx); mpctx->time_frame = 0; // display immediately } double time_frame = MPMAX(mpctx->time_frame, -1); int64_t pts = mp_time_us() + (int64_t)(time_frame * 1e6); if (!vo_is_ready_for_frame(vo, pts)) return; // wait until VO wakes us up to get more frames int64_t duration = -1; double diff = -1; double vpts0 = mpctx->next_frame[0] ? mpctx->next_frame[0]->pts : MP_NOPTS_VALUE; double vpts1 = mpctx->next_frame[1] ? mpctx->next_frame[1]->pts : MP_NOPTS_VALUE; if (vpts0 != MP_NOPTS_VALUE && vpts1 != MP_NOPTS_VALUE) diff = vpts1 - vpts0; if (diff < 0 && mpctx->d_video->fps > 0) diff = 1.0 / mpctx->d_video->fps; // fallback to demuxer-reported fps if (diff >= 0) { // expected A/V sync correction is ignored diff /= opts->playback_speed; if (mpctx->time_frame < 0) diff += mpctx->time_frame; duration = MPCLAMP(diff, 0, 10) * 1e6; } mpctx->video_pts = mpctx->next_frame[0]->pts; mpctx->last_vo_pts = mpctx->video_pts; mpctx->playback_pts = mpctx->video_pts; mpctx->osd_force_update = true; update_osd_msg(mpctx); update_subtitles(mpctx); vo_queue_frame(vo, mpctx->next_frame[0], pts, duration); mpctx->next_frame[0] = NULL; mpctx->shown_vframes++; if (mpctx->video_status < STATUS_PLAYING) { mpctx->video_status = STATUS_READY; // After a seek, make sure to wait until the first frame is visible. vo_wait_frame(vo); } update_avsync_after_frame(mpctx); screenshot_flip(mpctx); mp_notify(mpctx, MPV_EVENT_TICK, NULL); if (!mpctx->sync_audio_to_video) mpctx->video_status = STATUS_EOF; if (mpctx->video_status != STATUS_EOF) { if (mpctx->step_frames > 0) { mpctx->step_frames--; if (!mpctx->step_frames && !opts->pause) pause_player(mpctx); } if (mpctx->max_frames == 0) mpctx->stop_play = PT_NEXT_ENTRY; if (mpctx->max_frames > 0) mpctx->max_frames--; } mpctx->sleeptime = 0; return; error: MP_FATAL(mpctx, "Could not initialize video chain.\n"); int uninit = INITIALIZED_VCODEC; if (!opts->force_vo) uninit |= INITIALIZED_VO; uninit_player(mpctx, uninit); if (!mpctx->current_track[STREAM_AUDIO]) mpctx->stop_play = PT_NEXT_ENTRY; mpctx->error_playing = true; handle_force_window(mpctx, true); mpctx->sleeptime = 0; }