player_cmd_t * peek_message(play_para_t *para) { player_cmd_t *cmd; message_pool_t *pool = ¶->message_pool; if (pool == NULL) { log_error("[peek_message]pool is null!\n"); return NULL; } pthread_mutex_lock(&pool->msg_mutex); cmd = peek_message_locked(para); pthread_mutex_unlock(&pool->msg_mutex); return cmd; }
static int player_mate_thread_cmd_proxy(play_para_t *player, struct player_mate *mate) { player_cmd_t *cmd = NULL; int ret; /* check the cmd & do for main thread; */ lock_message_pool(player); cmd = peek_message_locked(player); if (cmd) { mate_print("[MATE]Get cmd-------------------------[%x],[%x]\n", cmd->ctrl_cmd, (CMD_START | CMD_PAUSE | CMD_RESUME | CMD_SWITCH_AID)); if (((cmd->ctrl_cmd) & (CMD_START | CMD_PAUSE | CMD_RESUME | CMD_SWITCH_AID)) || ((cmd->set_mode) & (CMD_LOOP | CMD_NOLOOP | CMD_EN_AUTOBUF | CMD_SET_AUTOBUF_LEV))) { cmd = get_message_locked(player); } else { cmd = NULL; } } unlock_message_pool(player); if (!cmd) { return 0; /*no I can handle cmd*/ } if (cmd->ctrl_cmd & CMD_PAUSE) { mate_print("[MATE]Get puase cmd\n"); if (get_player_state(player) != PLAYER_PAUSE) { ret = codec_pause(player->codec); if (ret != 0) { log_error("[%s:%d]pause failed!ret=%d\n", __FUNCTION__, __LINE__, ret); } player->playctrl_info.pause_flag = 1; set_player_state(player, PLAYER_PAUSE); update_playing_info(player); update_player_states(player, 1); } } else if ((cmd->ctrl_cmd & CMD_RESUME) || (cmd->ctrl_cmd & CMD_START)) { mate_print("[MATE]Get resume cmd\n"); if ((get_player_state(player) == PLAYER_PAUSE) || (get_player_state(player) == PLAYER_SEARCHOK)) { ret = codec_resume(player->codec); if (ret != 0) { log_error("[%s:%d]resume failed!ret=%d\n", __FUNCTION__, __LINE__, ret); } player->playctrl_info.pause_flag = 0; set_player_state(player, PLAYER_RUNNING); update_playing_info(player); update_player_states(player, 1); } } else if (cmd->ctrl_cmd & CMD_SWITCH_AID) { player->playctrl_info.seek_base_audio = 1; player->playctrl_info.switch_audio_id = cmd->param; set_black_policy(0); } else if (cmd->set_mode & CMD_LOOP) { player->playctrl_info.loop_flag = 1; } else if (cmd->set_mode & CMD_NOLOOP) { player->playctrl_info.loop_flag = 0; } else if (cmd->set_mode & CMD_EN_AUTOBUF) { player->buffering_enable = cmd->param; } else if (cmd->set_mode & CMD_SET_AUTOBUF_LEV) { player->buffering_threshhold_min = cmd->f_param; player->buffering_threshhold_middle = cmd->f_param1; player->buffering_threshhold_max = cmd->f_param2; } message_free(cmd); return 0; }