Example #1
0
struct pipe_resource *si_texture_create(struct pipe_screen *screen,
					const struct pipe_resource *templ)
{
	struct r600_screen *rscreen = (struct r600_screen*)screen;
	struct radeon_surface surface;
	unsigned array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
	int r;

#if 0
	if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
	    !(templ->bind & PIPE_BIND_SCANOUT)) {
		if (permit_hardware_blit(screen, templ)) {
			array_mode = V_009910_ARRAY_2D_TILED_THIN1;
		}
	}
#endif

	r = r600_init_surface(&surface, templ, array_mode);
	if (r) {
		return NULL;
	}
	r = rscreen->ws->surface_best(rscreen->ws, &surface);
	if (r) {
		return NULL;
	}
	return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
								  0, 0, NULL, TRUE, &surface);
}
Example #2
0
static struct r600_resource_texture *
r600_texture_create_object(struct pipe_screen *screen,
			   const struct pipe_resource *base,
			   unsigned array_mode,
			   unsigned pitch_in_bytes_override,
			   unsigned max_buffer_size,
			   struct pb_buffer *buf,
			   boolean alloc_bo,
			   struct radeon_surface *surface)
{
	struct r600_resource_texture *rtex;
	struct si_resource *resource;
	struct r600_screen *rscreen = (struct r600_screen*)screen;
	int r;

	rtex = CALLOC_STRUCT(r600_resource_texture);
	if (rtex == NULL)
		return NULL;

	resource = &rtex->resource;
	resource->b.b = *base;
	resource->b.vtbl = &r600_texture_vtbl;
	pipe_reference_init(&resource->b.b.reference, 1);
	resource->b.b.screen = screen;
	rtex->pitch_override = pitch_in_bytes_override;
	rtex->real_format = base->format;

	/* only mark depth textures the HW can hit as depth textures */
	if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
		rtex->depth = 1;

	r600_setup_miptree(screen, rtex, array_mode);
	rtex->surface = *surface;
	r = r600_setup_surface(screen, rtex, array_mode, pitch_in_bytes_override);
	if (r) {
		FREE(rtex);
		return NULL;
	}

	/* Now create the backing buffer. */
	if (!buf && alloc_bo) {
		struct pipe_resource *ptex = &rtex->resource.b.b;
		unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);

		base_align = rtex->surface.bo_alignment;
		if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
			FREE(rtex);
			return NULL;
		}
	} else if (buf) {
		resource->buf = buf;
		resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
		resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
	}

	return rtex;
}
Example #3
0
static struct pipe_transfer* si_texture_get_transfer(struct pipe_context *ctx,
						     struct pipe_resource *texture,
						     unsigned level,
						     unsigned usage,
						     const struct pipe_box *box)
{
	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
	struct pipe_resource resource;
	struct r600_transfer *trans;
	int r;
	boolean use_staging_texture = FALSE;

	/* We cannot map a tiled texture directly because the data is
	 * in a different order, therefore we do detiling using a blit.
	 *
	 * Also, use a temporary in GTT memory for read transfers, as
	 * the CPU is much happier reading out of cached system memory
	 * than uncached VRAM.
	 */
	if (rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR_ALIGNED &&
	    rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR)
		use_staging_texture = TRUE;

	if ((usage & PIPE_TRANSFER_READ) && u_box_volume(box) > 1024)
		use_staging_texture = TRUE;

	/* XXX: Use a staging texture for uploads if the underlying BO
	 * is busy.  No interface for checking that currently? so do
	 * it eagerly whenever the transfer doesn't require a readback
	 * and might block.
	 */
	if ((usage & PIPE_TRANSFER_WRITE) &&
			!(usage & (PIPE_TRANSFER_READ |
					PIPE_TRANSFER_DONTBLOCK |
					PIPE_TRANSFER_UNSYNCHRONIZED)))
		use_staging_texture = TRUE;

	if (!permit_hardware_blit(ctx->screen, texture) ||
		(texture->flags & R600_RESOURCE_FLAG_TRANSFER))
		use_staging_texture = FALSE;

	if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
		return NULL;

	trans = CALLOC_STRUCT(r600_transfer);
	if (trans == NULL)
		return NULL;
	pipe_resource_reference(&trans->transfer.resource, texture);
	trans->transfer.level = level;
	trans->transfer.usage = usage;
	trans->transfer.box = *box;
	if (rtex->depth) {
		/* XXX: only readback the rectangle which is being mapped?
		*/
		/* XXX: when discard is true, no need to read back from depth texture
		*/
		r = r600_texture_depth_flush(ctx, texture, FALSE);
		if (r < 0) {
			R600_ERR("failed to create temporary texture to hold untiled copy\n");
			pipe_resource_reference(&trans->transfer.resource, NULL);
			FREE(trans);
			return NULL;
		}
		trans->transfer.stride = rtex->flushed_depth_texture->surface.level[level].pitch_bytes;
		trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
		return &trans->transfer;
	} else if (use_staging_texture) {
		resource.target = PIPE_TEXTURE_2D;
		resource.format = texture->format;
		resource.width0 = box->width;
		resource.height0 = box->height;
		resource.depth0 = 1;
		resource.array_size = 1;
		resource.last_level = 0;
		resource.nr_samples = 0;
		resource.usage = PIPE_USAGE_STAGING;
		resource.bind = 0;
		resource.flags = R600_RESOURCE_FLAG_TRANSFER;
		/* For texture reading, the temporary (detiled) texture is used as
		 * a render target when blitting from a tiled texture. */
		if (usage & PIPE_TRANSFER_READ) {
			resource.bind |= PIPE_BIND_RENDER_TARGET;
		}
		/* For texture writing, the temporary texture is used as a sampler
		 * when blitting into a tiled texture. */
		if (usage & PIPE_TRANSFER_WRITE) {
			resource.bind |= PIPE_BIND_SAMPLER_VIEW;
		}
		/* Create the temporary texture. */
		trans->staging_texture = ctx->screen->resource_create(ctx->screen, &resource);
		if (trans->staging_texture == NULL) {
			R600_ERR("failed to create temporary texture to hold untiled copy\n");
			pipe_resource_reference(&trans->transfer.resource, NULL);
			FREE(trans);
			return NULL;
		}

		trans->transfer.stride = ((struct r600_resource_texture *)trans->staging_texture)
					->surface.level[0].pitch_bytes;
		if (usage & PIPE_TRANSFER_READ) {
			r600_copy_to_staging_texture(ctx, trans);
			/* Always referenced in the blit. */
			radeonsi_flush(ctx, NULL, 0);
		}
		return &trans->transfer;
	}
	trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
	trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
	trans->offset = r600_texture_get_offset(rtex, level, box->z);
	return &trans->transfer;
}