Example #1
0
// Check and warn about compile & link errors
static bool check_glsl_errors(const char *filename, GLuint obj)
{
	//check if shader or program
	bool isShader = (glIsShader(obj) == GL_TRUE);

	int infologLength = 0;
	char infoLog[1024];

	if (isShader)
		glGetShaderInfoLog(obj, 1024, &infologLength, infoLog);
	else
		glGetProgramInfoLog(obj, 1024, &infologLength, infoLog);

	GLint status;
	if (isShader)
		glGetShaderiv(obj, GL_COMPILE_STATUS, &status);
	else
		glGetProgramiv(obj, GL_LINK_STATUS, &status);

	if (status == GL_FALSE) {
		Error("Error compiling shader: %s:\n%sOpenGL vendor: %s\nOpenGL renderer string: %s",
			filename, infoLog, glGetString(GL_VENDOR), glGetString(GL_RENDERER));
		return false;
	}

#if 0
	if (!isShader) {
		// perform general validation that the program is usable
		glValidateProgram(obj);
 
		glGetProgramiv(obj, GL_VALIDATE_STATUS, &status);
		
		if (status == GL_FALSE) {
			Error("Error vaildating shader: %s:\n%sOpenGL vendor: %s\nOpenGL renderer string: %s",
				filename, infoLog, glGetString(GL_VENDOR), glGetString(GL_RENDERER));
			return false;
		}
	}
#endif

	// Log warnings even if successfully compiled
	// Sometimes the log is full of junk "success" messages so
	// this is not a good use for OS::Warning
#ifndef NDEBUG
	if (infologLength > 0) {
		if (pi_strcasestr("infoLog", "warning"))
			Output("%s: %s", filename, infoLog);
	}
#endif

	return true;
}
Example #2
0
// Check and warn about compile & link errors
static bool check_glsl_errors(const char *filename, GLuint obj)
{
	//check if shader or program
	bool isShader = (glIsShader(obj) == GL_TRUE);

	int infologLength = 0;
	char infoLog[1024];

	if (isShader)
		glGetShaderInfoLog(obj, 1024, &infologLength, infoLog);
	else
		glGetProgramInfoLog(obj, 1024, &infologLength, infoLog);

	GLint status;
	if (isShader)
		glGetShaderiv(obj, GL_COMPILE_STATUS, &status);
	else
		glGetProgramiv(obj, GL_LINK_STATUS, &status);

	if (status == GL_FALSE) {
#ifndef NDEBUG
		OS::Error("Error compiling shader: %s:\n%sOpenGL vendor: %s\nOpenGL renderer string: %s",
			filename, infoLog, glGetString(GL_VENDOR), glGetString(GL_RENDERER));
#else
		OS::Warning("Error compiling shader: %s:\n%sOpenGL vendor: %s\nOpenGL renderer string: %s\n\nS"
			"Pioneer will not work as intended. Try disabling shaders in the options or the config file.\n",
			filename, infoLog, glGetString(GL_VENDOR), glGetString(GL_RENDERER));
#endif
		shadersAvailable = false;
		shadersEnabled = false;
		return false;
	}

	// Log warnings even if successfully compiled
	// Sometimes the log is full of junk "success" messages so
	// this is not a good use for OS::Warning
#ifndef NDEBUG
	if (infologLength > 0) {
		if (pi_strcasestr("infoLog", "warning"))
			fprintf(stderr, "%s: %s", filename, infoLog);
	}
#endif

	return true;
}