bool LH_MonitoringSource_Fraps::doUpdate()
{
#ifndef Q_OS_WIN
    return false;
#else
    HMODULE frapsDLL;
    FRAPS_SHARED_DATA *fsd;
#ifdef Q_PROCESSOR_X86_32
    frapsDLL = GetModuleHandleA("FRAPS32.DLL");
#else
    frapsDLL = GetModuleHandleA("FRAPS64.DLL");
#endif
    bool resultVal = false;

    setDataAvailable(frapsDLL != NULL);
    if(!dataAvailable()) // Not running
        pingFraps();
    else {
        FrapsSharedData = (FRAPS_SHARED_DATA *(WINAPI *)()) GetProcAddress(frapsDLL, "FrapsSharedData");

        if (!FrapsSharedData)
        {
            qWarning() << "This version of Fraps is incompatible with LCDHost: Fraps 1.9C or later is required!";
        } else {
            fsd = FrapsSharedData();
            updateValue("Current FPS","","",(int)fsd->currentFPS, fps_);
            updateValue("Game Name","","",fsd->gameName);
            //updateValue("Total Frames","","",(int)fsd->totalFrames);
            //updateValue("Time of Last Frame","","",(int)fsd->timeOfLastFrame);
            resultVal = true;
        }
    }
    return resultVal;
#endif
}
Example #2
0
bool LH_FrapsData::getData(float& value, QString& text, QString& units)
{
#ifdef Q_WS_WIN
    HMODULE frapsDLL;
    FRAPS_SHARED_DATA *fsd;
    frapsDLL = GetModuleHandleA("FRAPS32.DLL");
    value = 0;
    text = "N/A";
    units = "";
    float resultVal = false;

    if (!frapsDLL) {
        //setup_FPS_->setValue("Not running");
        pingFraps();
        resultVal = false;
    } else {
        FrapsSharedData = (FRAPS_SHARED_DATA *(WINAPI *)()) GetProcAddress(frapsDLL, "FrapsSharedData");
        if (!FrapsSharedData){
            //setup_FPS_->setValue("Needs Fraps 1.9C or later!");
            resultVal = false;
        } else {
            if(ui_->value(mon_item) == -1)
            {
                //setup_FPS_->setValue("No option selected");
                resultVal = false;
            } else {
                fsd = FrapsSharedData();
                text = "";
                if(ui_->valueText(mon_item) == "Current FPS")
                {
                    value = fsd->currentFPS;
                    units = "FPS";
                }
                if(ui_->valueText(mon_item) == "Game Name")
                    text =  QString(fsd->gameName);
                if(ui_->valueText(mon_item) == "Total Frames")
                    value =  fsd->totalFrames;
                if(ui_->valueText(mon_item) == "Time of Last Frame")
                    value =  fsd->timeOfLastFrame;
                //setup_FPS_->setValue((text==""? QString::number(value) : text)  + units);
                resultVal = true;
            }
        }
    }
    return resultVal;
#else
    Q_UNUSED(value);
    Q_UNUSED(text);
    Q_UNUSED(units);
    return false;
#endif
}