Example #1
0
//--------------------------------------------------------------
// Places the viewing area for this screen. This must be called at the 
// beginning of the render loop.  If you are using Processing, you would 
// typically place it at the beginning of your draw() function.
//--------------------------------------------------------------
void mpeClientTCP::placeScreen() {
    if (bEnable3D) {
        placeScreen3D();
    } else {
        placeScreen2D();
    }
}
//--------------------------------------------------------------
// Places the viewing area for this screen. This must be called at the
// beginning of the render loop.  If you are using Processing, you would
// typically place it at the beginning of your draw() function.
//--------------------------------------------------------------
void ofxMPEClient::placeScreen() {
    if (bEnable3D) {
        placeScreen3D();
    } else {
        placeScreen2D();
    }
}