void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop) { LOGD("Play background music,file is %s", pszFilePath); playBackgroundMusicJNI(pszFilePath, bLoop); }
void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop) { playBackgroundMusicJNI(pszFilePath, bLoop); }
void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop) { std::string fullPath = getFullPathWithoutAssetsPrefix(pszFilePath); playBackgroundMusicJNI(fullPath.c_str(), bLoop); }