void ViewController::goToGameList(SystemData* system) { if(mState.viewing == SYSTEM_SELECT) { // move system list auto sysList = getSystemListView(); float offX = sysList->getPosition().x(); int sysId = getSystemId(system); sysList->setPosition(sysId * (float)Renderer::getScreenWidth(), sysList->getPosition().y()); offX = sysList->getPosition().x() - offX; mCamera.translation().x() -= offX; } mState.viewing = GAME_LIST; mState.system = system; if (mCurrentView) { mCurrentView->onHide(); } mCurrentView = getGameListView(system); if (mCurrentView) { mCurrentView->onShow(); } playViewTransition(); }
void ViewController::goToSystemView(SystemData* system) { mState.viewing = SYSTEM_SELECT; mState.system = system; auto systemList = getSystemListView(); systemList->setPosition(getSystemId(system) * (float)Renderer::getScreenWidth(), systemList->getPosition().y()); systemList->goToSystem(system, false); mCurrentView = systemList; playViewTransition(); }
void ViewController::goToSystemView(SystemData* system) { // Tell any current view it's about to be hidden if (mCurrentView) { mCurrentView->onHide(); } mState.viewing = SYSTEM_SELECT; mState.system = system; auto systemList = getSystemListView(); systemList->setPosition(getSystemId(system) * (float)Renderer::getScreenWidth(), systemList->getPosition().y()); systemList->goToSystem(system, false); mCurrentView = systemList; playViewTransition(); }