Example #1
0
static void playback_start (char *file)
{
    char buffer[1024];

    sprintf (buffer, "recordings/%s", file);
    playback_free ();
    if (record_load (buffer))
    {
        playback_stop ();
        gamestate = GAME_AMODE;
        return;
    }
/*
    if (playback_dump ())
    {
        playback_stop ();
        gamestate = GAME_AMODE;
        return;
    }
    playback_dump2 (buffer);
*/
    frame_counter = 0;
    rec_buffer_counter = 0;
    record_state = REC_PLAYING;
    input_mask = 0;
    fprintf (stdout, "Starting playback\n");
    gamestate = GAME_RUNNING;
    game_start ();
}
Example #2
0
void playback_loop (void)
{
    char buffer[1024];
    if (num_files <= 0)
    {
        if (level_change_timer == 0)
            level_change_timer = 60;
        render_string_centre ("No files found", screen_height /2, red, font4);
        level_change_timer--;
        if (level_change_timer == 0)
        {
            playback_stop ();
            gamestate = GAME_AMODE;
        }
        return;
    }
    if (file_index < 0)
        file_index = 0;
    render_string_centre ("Playback", 0, green, font2);
    sprintf (buffer, "Select file %s", filelist[file_index]);
    render_string_centre (buffer, screen_height /2, green, font4);
}
Example #3
0
static void shutmenu(void)
{
   fadeout(FADE_ALL);
   s_unloadmod();

// Housekeeping.
   weapon_removeall(nowplayer);

   shutlevel();
   shutgame();
   playback_stop();
   cheatlevel = cheatsave;
// Restore Previous Saved Game State.
   gstate = gsave;
   player[nowplayer] = psave;
   player[1-nowplayer] = psave2;

// release resources.
   unloadfile(yesno);
	sYesNo.destroy();

   unloadfile(addsub);
	sAddSub.destroy();

   delete tiny;
   delete blue;

   delete back;

   unloadfile(pointer);
	sPointer.destroy();

   unloadfile(head);
	sHead.destroy();

	demoTexture.destroy();

   delete menuback;
}
Example #4
0
static void effect_enable (PluginHandle * plugin, EffectPlugin * ep, bool_t
 enable)
{
    if (ep->preserves_format)
    {
        pthread_mutex_lock (& mutex);

        if (enable)
            effect_insert (plugin, ep);
        else
            effect_remove (plugin);

        pthread_mutex_unlock (& mutex);
    }
    else
    {
        AUDDBG ("Reset to add/remove %s.\n", plugin_get_name (plugin));
        int time = playback_get_time ();
        bool_t paused = playback_get_paused ();
        playback_stop ();
        playback_play (time, paused);
    }
}
Example #5
0
void drct_stop (void)
{
    if (playback_get_playing ())
        playback_stop ();
}
Example #6
0
static gboolean stop_cb(void *unused)
{
    playback_stop();
    return FALSE;
}