Example #1
0
void Tournament::player_dies(Player *p, const std::string& die_message) {
    player_died(p);
    p->state.server_state.health = 0;
    p->state.server_state.flags |= PlayerServerFlagDead;
    p->state.server_state.kills++;
    if (die_message.length()) {
        add_msg_response(die_message.c_str());
    }

    try {
        Animation *tempani = resources.get_animation(properties.get_value("die_animation"));

        GAnimation *ani = new GAnimation;
        memset(ani, 0, sizeof(GAnimation));
        strncpy(ani->animation_name, tempani->get_name().c_str(), NameLength - 1);
        strncpy(ani->sound_name, properties.get_value("die_sound").c_str(), NameLength - 1);

        TileGraphic *tg = p->get_characterset()->get_tile(DirectionLeft, CharacterAnimationStanding)->get_tilegraphic();
        TileGraphic *tga = tempani->get_tile()->get_tilegraphic();

        int x = static_cast<int>(p->state.client_server_state.x) + tg->get_width() / 2 - tga->get_width() / 2;
        int y = static_cast<int>(p->state.client_server_state.y) - tg->get_height() / 2 - tga->get_height() / 2;

        ani->id = ++animation_id;
        ani->x = x;
        ani->y = y;
        ani->to_net();
        add_state_response(GPCAddAnimation, sizeof(GAnimation), ani);
    } catch (const Exception& e) {
        subsystem << e.what() << std::endl;
    }
}
Example #2
0
void game_main(void) {

	int i;
	int sum;

	if (game_init() < 0) {
		printk("game_init() failed");
		return;
	}

	while(player[0].lifes > 0)
	{
		rt_task_wait_period(NULL);

		if(player[0].enable == 0)
		{
			//printk("player died\n");
			player_died();
			//printk("player lifes: %d\n", player[0].lifes);
		}

		sum = 0;

		for(i = 0; i < nbEnnemis; i++)
		{
			sum += ennemi[i].enable;
		}

		if(sum == 0)
		{
			level_up();
		}

	}

	tri_score();

	if (end_game() < 0) {
		printk("end_game() failed");
		return;
	}

}
Example #3
0
int main()
{
	
		printf_s("\n\n\n\n\n\n\n\n");
		
		while(player_status){

			enemys_alive();
			enemys_movement();
			draw_game();
			events();
		
			Sleep(100);
			time++;
			printf_s("  Score:%d", score);
			printf_s("\r");
		}
		player_died();
		getchar();
	
	return 0;
}