Example #1
0
File: menu.c Project: pegue/naev
/**
 * @brief Opens the information menu.
 */
void menu_info (void)
{
   char str[128];
   char *nt;
   unsigned int wid;

   /* Can't open menu twice. */
   if (menu_isOpen(MENU_INFO) || dialogue_isOpen()) return;

   /* Pauses the player's sounds. */
   player_soundPause();

   wid = window_create( "Info", -1, -1, INFO_WIDTH, INFO_HEIGHT );

   /* pilot generics */
   nt = ntime_pretty( ntime_get() );
   window_addText( wid, 20, 20, 120, INFO_HEIGHT-60,
         0, "txtDPilot", &gl_smallFont, &cDConsole,
         "Pilot:\n"
         "Date:\n"
         "Combat\n"
         " Rating:\n"
         "\n"
         "Ship:\n"
         "Fuel:\n"
         );
   snprintf( str, 128, 
         "%s\n"
         "%s\n"
         "\n"
         "%s\n"
         "\n"
         "%s\n"
         "%d (%d jumps)"
         , player_name, nt, player_rating(), player->name,
         (int)player->fuel, pilot_getJumps(player) );
   window_addText( wid, 80, 20,
         INFO_WIDTH-120-BUTTON_WIDTH, INFO_HEIGHT-60,
         0, "txtPilot", &gl_smallFont, &cBlack, str );
   free(nt);

   /* menu */
   window_addButton( wid, -20, (20 + BUTTON_HEIGHT)*4 + 20,
         BUTTON_WIDTH, BUTTON_HEIGHT,
         player->ship->name, "Ship", ship_view );
   window_addButton( wid, -20, (20 + BUTTON_HEIGHT)*3 + 20,
         BUTTON_WIDTH, BUTTON_HEIGHT,
         "btnOutfits", "Outfts", info_outfits_menu );
   window_addButton( wid, -20, (20 + BUTTON_HEIGHT)*2 + 20,      
         BUTTON_WIDTH, BUTTON_HEIGHT,    
         "btnCargo", "Cargo", info_cargo_menu );
   window_addButton( wid, -20, 20 + BUTTON_HEIGHT + 20,
         BUTTON_WIDTH, BUTTON_HEIGHT,
         "btnMissions", "Missions", info_missions_menu );
   window_addButton( wid, -20, 20,
         BUTTON_WIDTH, BUTTON_HEIGHT,
         "btnClose", "Close", menu_info_close );

   menu_Open(MENU_INFO);
}
Example #2
0
File: menu.c Project: pegue/naev
/**
 * @brief Opens the small ingame menu.
 */
void menu_small (void)
{
   unsigned int wid;

   /* Check if menu should be openable. */
   if ((player == NULL) || player_isFlag(PLAYER_DESTROYED) ||
         pilot_isFlag(player,PILOT_DEAD) ||
         dialogue_isOpen() || /* Shouldn't open over dialogues. */
         (menu_isOpen(MENU_MAIN) ||
            menu_isOpen(MENU_SMALL) ||
            menu_isOpen(MENU_DEATH) ))
      return;

   /* Pauses the player's sounds. */
   player_soundPause();

   wid = window_create( "Menu", -1, -1, MENU_WIDTH, MENU_HEIGHT );

   window_setCancel( wid, menu_small_close );

   window_addButton( wid, 20, 20 + BUTTON_HEIGHT*2 + 20*2,
         BUTTON_WIDTH, BUTTON_HEIGHT,
         "btnResume", "Resume", menu_small_close );
   window_addButton( wid, 20, 20 + BUTTON_HEIGHT + 20,
         BUTTON_WIDTH, BUTTON_HEIGHT,
         "btnOptions", "Options", (void(*)(unsigned int,char*))menu_options );
   window_addButton( wid, 20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, 
         "btnExit", "Exit", menu_small_exit );

   menu_Open(MENU_SMALL);
}
Example #3
0
/**
 * @brief Pauses the game.
 */
void pause_game (void)
{
    if (paused)
        return; /* already paused */

    /* Pause sounds. */
    if (player != NULL) {
        player_soundPause();
        sound_pause();
    }

    paused = 1; /* officially paused */
}