void GameStateManager::deserializePlayer(int32_t eid) { PlayerState & player = *m_states[eid]; const std::string name = m_connection_manager.getNickname(eid); const std::string nickhash = sha1::calcToString(name.data(), name.length()); std::copy(nickhash.begin(), nickhash.end(), player.nickhash.begin()); if (PROGRAM_OPTIONS.count("verbose")) { std::cout << "Player nickname is \"" << name << "\", hash: 0x" << hexify(nickhash) << ". Attempting to load player data from disk..."; } std::ifstream playerfile("/tmp/mymap.player." + nickhash, std::ios::binary); if (!playerfile) { if (PROGRAM_OPTIONS.count("verbose")) { std::cout << " failed. Setting default start data." << std::endl; } const WorldCoords start_pos(8, 80, 8); player.position = RealCoords(wX(start_pos) + 0.5, wY(start_pos) + 0.5, wZ(start_pos) + 0.5); player.stance = wY(start_pos) + 0.5; player.setInv(37, ITEM_DiamondPickaxe, 1, 0); player.setInv(36, BLOCK_Torch, 50, 0); player.setInv(29, ITEM_Coal, 50, 0); player.setInv(21, BLOCK_Cobblestone, 60, 0); player.setInv(22, BLOCK_IronOre, 60, 0); player.setInv(30, BLOCK_Wood, 50, 0); player.setInv(38, ITEM_DiamondShovel, 1, 0); player.setInv(39, BLOCK_BrickBlock, 64, 0); player.setInv(40, BLOCK_Stone, 64, 0); player.setInv(41, BLOCK_Glass, 64, 0); player.setInv(42, BLOCK_WoodenPlank, 64, 0); player.setInv(44, BLOCK_Obsidian, 64, 0); player.setInv(43, ITEM_Bucket, 1, 0); player.holding = 4; } else { if (PROGRAM_OPTIONS.count("verbose")) { std::cout << " done!" << std::endl; } const WorldCoords start_pos(8, 80, 8); player.position = RealCoords(wX(start_pos) + 0.5, wY(start_pos) + 0.5, wZ(start_pos) + 0.5); player.stance = wY(start_pos) + 0.5; } }
void SettingsDialogImpl::addToWidget(QString player, QString argument) { QFile playerfile(player); if(!playerfile.exists()) { QMessageBox::critical ( this, QString("Error in Player Choose"), QString("Your Playerpath doesn't point to any file.") ); return; } if( Settings::Instance()->playerListContains(player) ) { QMessageBox::information ( this, QString("Error in Player Choose"), QString("You have this player already in the list.") ); return; } QTableWidgetItem* playeritem = new QTableWidgetItem(player); QTableWidgetItem* argitem = new QTableWidgetItem(argument); int row = ui.tableWidget->rowCount(); ui.tableWidget->insertRow(row); ui.tableWidget->setItem(row, 0, playeritem); ui.tableWidget->setItem(row, 1, argitem); }