Example #1
0
void blockShow(int x,int y,int blockVolume, int pointX[],int pointY[],bool mk)
{
	for(int i=0;i<blockVolume;i++)
	{
		gotoxy((x-pointMin(pointX,blockVolume)+pointX[i])*2,(y-pointMin(pointY,blockVolume)+pointY[i]));
		if(mk==true)
			printf("%s",play_Block);
		else
			printf("%s",space);
	}
}
Example #2
0
Group* MeshControl::gerateGroup(uint16_t *mesh, int var = 1){
    
    IDMatrix = new unsigned int[640*480];
    Group *group = new Group;
    
    pointMin(640,480,1535);
    pointMax(0,0,0);
    
    int form[4];
    
    if(SMOOTH_TYPE == 1){
        form[0] = 3; form[1] = 0; form[2] = 1; form[3] = 2;
    }else if(SMOOTH_TYPE == 2){
        form[0] = 0; form[1] = 4; form[2] = 1; form[3] = 2;
    }else{
        form[0] = 0; form[1] = 1; form[2] = 2; form[3] = -1;
    }
    
    for(int k = 0; k < 4; k++){
        
        switch(form[k]){
            case 0:{
                cout << "   generating Vertices" << endl;
                gerateVertices(group, mesh, var);
            }break;

            case 1:{
                cout << "   generating Faces" << endl;
                gerateFaces(group, var);
            }break;

            case 2:{
                cout << "   generating Normals" << endl;
                gerateNormals(group);
            }break;

            case 3:{
                cout << "   Smoothing" << endl;
                int auxVector[] = {1, 3, 5, 10};

                for(int i = 0; i < auxVector[SMOOTH_REPEAT]; i++)
                    smoothGaussian(&mesh, var);
            }break;

            case 4:{
                cout << "   Smoothing" << endl;
                int auxVector[] = {10, 25, 50, 100};

                for(int i = 0; i < auxVector[SMOOTH_REPEAT]; i++){
                    smoothLaplacian(group, var);
                    for(int j = 0; j < group->vertices.size(); j++)
                        group->vertices[j]->point.z = group->vertices[j]->point.nz;
                }
            }break;
        }
    }

    cout << endl;
    delete IDMatrix;
    return group;
}