void run (int height_coordinate, int width_coordinate){ move *moves_array = create_move_array (MOVES_MAX); Node *final_board, *start; int move_count = 0, target_found = 0; int initial_board [BOARD_HEIGHT][BOARD_WIDTH]; populate_board (initial_board); start = allocate_start_node (initial_board); target_found = check_for_target (initial_board, height_coordinate, width_coordinate); if (!target_found){ final_board = find_solution (start, height_coordinate, width_coordinate); move_count = populate_moves_array (final_board, moves_array); //to copy start board into last element of moves array for printing copy_board ((moves_array+(move_count-1))->board, start->board); print_moves_SDL (moves_array, move_count); // print_moves (moves_array, move_count); } else { print_list_SDL (start); printf("Target already on board\n"); } // print_list(start); free_list (start); free (moves_array); }
AttackPattern(std::vector<vec2>* hits, Opponent* o) { memset(grid, 0, 400); this->hits = hits; this->o = o; hit_index = 0; miss_index = 0; my_misses = 0 - o->initial_misses(); my_hits = 0; shot_count = 0; dir = UP; sequence_hits = 0; populate_board(); }