void simple_example()
{
	PlayerCc::PlayerClient robot("localhost");

	PlayerCc::Position2dProxy positionProxy(&robot, 0);
	PlayerCc::SonarProxy sonarProxy(&robot, 0);

	for (;;)
	{
		// read from the proxies
		robot.Read();

		// print out sonars for fun
		std::cout << sonarProxy << std::endl;

		// do simple collision avoidance
		double turnrate;
		if ((sonarProxy[0] + sonarProxy[1]) < (sonarProxy[6] + sonarProxy[7]))
			turnrate = PlayerCc::dtor(-20);  // turn 20 degrees per second
		else
			turnrate = PlayerCc::dtor(20);

		double speed;
		if (sonarProxy[3] < 0.500)
			speed = 0;
		else
			speed = 0.100;

		// command the motors
		positionProxy.SetSpeed(speed, turnrate);
	}
}
Example #2
0
Robot::Robot() {
    PlayerCc::PlayerClient player(PlayerCc::PLAYER_HOSTNAME, PlayerCc::PLAYER_PORTNUM);

    //create ranger and motor classes
    PlayerCc::Position2dProxy positionProxy(&player, 0);
    PlayerCc::RangerProxy rangerProxy1(&player, 0);
    PlayerCc::RangerProxy rangerProxy2(&player, 1);

    //connect rangers/motor with player
    player.Read();
    positionProxy.RequestGeom();
    rangerProxy1.RequestConfigure();
    rangerProxy1.RequestGeom();
    rangerProxy2.RequestConfigure();
    rangerProxy2.RequestGeom();
    player.Read();

    this->player = &player;
    motor = new Motor(positionProxy);
    ranger.push_back(new Ranger(rangerProxy1));
    ranger.push_back(new Ranger(rangerProxy2));
    local = new Local(positionProxy);
    controller = new Controller(*motor);
    power = false;

    Logger::setConsole(console);
    LOG_CTOR << "Constructed." << std::endl;
}