Example #1
0
/*
 * The timer is locked, fire it and arrange for its reload.
 */
static void cpu_timer_fire(struct k_itimer *timer)
{
	if ((timer->it_sigev_notify & ~SIGEV_THREAD_ID) == SIGEV_NONE) {
		/*
		 * User don't want any signal.
		 */
		timer->it.cpu.expires = 0;
	} else if (unlikely(timer->sigq == NULL)) {
		/*
		 * This a special case for clock_nanosleep,
		 * not a normal timer from sys_timer_create.
		 */
		wake_up_process(timer->it_process);
		timer->it.cpu.expires = 0;
	} else if (timer->it.cpu.incr == 0) {
		/*
		 * One-shot timer.  Clear it as soon as it's fired.
		 */
		posix_timer_event(timer, 0);
		timer->it.cpu.expires = 0;
	} else if (posix_timer_event(timer, ++timer->it_requeue_pending)) {
		/*
		 * The signal did not get queued because the signal
		 * was ignored, so we won't get any callback to
		 * reload the timer.  But we need to keep it
		 * ticking in case the signal is deliverable next time.
		 */
		posix_cpu_timer_schedule(timer);
	}
}
Example #2
0
/*
 * This function is exported for use by the signal deliver code.  It is
 * called just prior to the info block being released and passes that
 * block to us.  It's function is to update the overrun entry AND to
 * restart the timer.  It should only be called if the timer is to be
 * restarted (i.e. we have flagged this in the sys_private entry of the
 * info block).
 *
 * To protect aginst the timer going away while the interrupt is queued,
 * we require that the it_requeue_pending flag be set.
 */
void do_schedule_next_timer(struct siginfo *info)
{
	struct k_itimer *timr;
	unsigned long flags;

	timr = lock_timer(info->si_tid, &flags);

	if (timr && timr->it_requeue_pending == info->si_sys_private) {
		if (timr->it_clock < 0)
			posix_cpu_timer_schedule(timr);
		else
			schedule_next_timer(timr);

		info->si_overrun = timr->it_overrun_last;
	}

	unlock_timer(timr, flags);
}