Example #1
0
static int InitPriorityQ( TESStesselator *tess )
/*
* Insert all vertices into the priority queue which determines the
* order in which vertices cross the sweep line.
*/
{
	PriorityQ *pq;
	TESSvertex *v, *vHead;
	int vertexCount = 0;
	
	vHead = &tess->mesh->vHead;
	for( v = vHead->next; v != vHead; v = v->next ) {
		vertexCount++;
	}
	/* Make sure there is enough space for sentinels. */
	vertexCount += MAX( 8, tess->alloc.extraVertices );
	
	pq = tess->pq = pqNewPriorityQ( &tess->alloc, vertexCount, (int (*)(PQkey, PQkey)) tesvertLeq );
	if (pq == NULL) return 0;

	vHead = &tess->mesh->vHead;
	for( v = vHead->next; v != vHead; v = v->next ) {
		v->pqHandle = pqInsert( &tess->alloc, pq, v );
		if (v->pqHandle == INV_HANDLE)
			break;
	}
	if (v != vHead || !pqInit( &tess->alloc, pq ) ) {
		pqDeletePriorityQ( &tess->alloc, tess->pq );
		tess->pq = NULL;
		return 0;
	}

	return 1;
}
Example #2
0
static int InitPriorityQ( GLUtesselator *tess )
/*
 * Insert all vertices into the priority queue which determines the
 * order in which vertices cross the sweep line.
 */
{
  PriorityQ *pq;
  GLUvertex *v, *vHead;

  /* __gl_pqSortNewPriorityQ */
  pq = tess->pq = pqNewPriorityQ( (int (*)(PQkey, PQkey)) __gl_vertLeq );
  if (pq == NULL) return 0;

  vHead = &tess->mesh->vHead;
  for( v = vHead->next; v != vHead; v = v->next ) {
    v->pqHandle = pqInsert( pq, v ); /* __gl_pqSortInsert */
    if (v->pqHandle == LONG_MAX) break;
  }
  if (v != vHead || !pqInit( pq ) ) { /* __gl_pqSortInit */
    pqDeletePriorityQ(tess->pq);	/* __gl_pqSortDeletePriorityQ */
    tess->pq = NULL;
    return 0;
  }

  return 1;
}