void SnapHelperEffect::postPaintScreen() { effects->postPaintScreen(); if (m_timeline.currentValue() != 0.0) { // Display the guide if (effects->isOpenGLCompositing()) { GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer(); vbo->reset(); vbo->setUseColor(true); ShaderBinder binder(ShaderManager::ColorShader); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); QColor color; color.setRedF(0.5); color.setGreenF(0.5); color.setBlueF(0.5); color.setAlphaF(m_timeline.currentValue() * 0.5); vbo->setColor(color); glLineWidth(4.0); QVector<float> verts; verts.reserve(effects->numScreens() * 24); for (int i = 0; i < effects->numScreens(); ++i) { const QRect& rect = effects->clientArea(ScreenArea, i, 0); int midX = rect.x() + rect.width() / 2; int midY = rect.y() + rect.height() / 2 ; int halfWidth = m_window->width() / 2; int halfHeight = m_window->height() / 2; // Center lines verts << rect.x() + rect.width() / 2 << rect.y(); verts << rect.x() + rect.width() / 2 << rect.y() + rect.height(); verts << rect.x() << rect.y() + rect.height() / 2; verts << rect.x() + rect.width() << rect.y() + rect.height() / 2; // Window outline // The +/- 2 is to prevent line overlap verts << midX - halfWidth + 2 << midY - halfHeight; verts << midX + halfWidth + 2 << midY - halfHeight; verts << midX + halfWidth << midY - halfHeight + 2; verts << midX + halfWidth << midY + halfHeight + 2; verts << midX + halfWidth - 2 << midY + halfHeight; verts << midX - halfWidth - 2 << midY + halfHeight; verts << midX - halfWidth << midY + halfHeight - 2; verts << midX - halfWidth << midY - halfHeight - 2; } vbo->setData(verts.count() / 2, 2, verts.data(), NULL); vbo->render(GL_LINES); glDisable(GL_BLEND); glLineWidth(1.0); } if ( effects->compositingType() == XRenderCompositing ) { #ifdef KWIN_HAVE_XRENDER_COMPOSITING for (int i = 0; i < effects->numScreens(); ++i) { const QRect& rect = effects->clientArea( ScreenArea, i, 0 ); int midX = rect.x() + rect.width() / 2; int midY = rect.y() + rect.height() / 2 ; int halfWidth = m_window->width() / 2; int halfHeight = m_window->height() / 2; xcb_rectangle_t rects[6]; // Center lines rects[0].x = rect.x() + rect.width() / 2 - 2; rects[0].y = rect.y(); rects[0].width = 4; rects[0].height = rect.height(); rects[1].x = rect.x(); rects[1].y = rect.y() + rect.height() / 2 - 2; rects[1].width = rect.width(); rects[1].height = 4; // Window outline // The +/- 4 is to prevent line overlap rects[2].x = midX - halfWidth + 4; rects[2].y = midY - halfHeight; rects[2].width = 2*halfWidth - 4; rects[2].height = 4; rects[3].x = midX + halfWidth - 4; rects[3].y = midY - halfHeight + 4; rects[3].width = 4; rects[3].height = 2*halfHeight - 4; rects[4].x = midX - halfWidth; rects[4].y = midY + halfHeight - 4; rects[4].width = 2*halfWidth - 4; rects[4].height = 4; rects[5].x = midX - halfWidth; rects[5].y = midY - halfHeight; rects[5].width = 4; rects[5].height = 2*halfHeight - 4; xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_OVER, effects->xrenderBufferPicture(), preMultiply(QColor(128, 128, 128, m_timeline.currentValue()*128)), 6, rects); } #endif } if (effects->compositingType() == QPainterCompositing) { QPainter *painter = effects->scenePainter(); painter->save(); QColor color; color.setRedF(0.5); color.setGreenF(0.5); color.setBlueF(0.5); color.setAlphaF(m_timeline.currentValue() * 0.5); QPen pen(color); pen.setWidth(4); painter->setPen(pen); painter->setBrush(Qt::NoBrush); for (int i = 0; i < effects->numScreens(); ++i) { const QRect &rect = effects->clientArea(ScreenArea, i, 0); // Center lines painter->drawLine(rect.center().x(), rect.y(), rect.center().x(), rect.y() + rect.height()); painter->drawLine(rect.x(), rect.center().y(), rect.x() + rect.width(), rect.center().y()); // window outline QRect windowRect(rect.center(), m_window->geometry().size()); painter->drawRect(windowRect.translated(-windowRect.width()/2, -windowRect.height()/2)); } painter->restore(); } } else if (m_window && !m_active) { if (m_window->isDeleted()) m_window->unrefWindow(); m_window = NULL; } }
XRenderPicture xRenderFill(const QColor &c) { XRenderColor xc = preMultiply(c); return xRenderFill(&xc); }
// paint the window void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintData data) { setTransformedShape(QRegion()); // maybe nothing will be painted // check if there is something to paint bool opaque = isOpaque() && qFuzzyCompare(data.opacity(), 1.0); /* HACK: It seems this causes painting glitches, disable temporarily if (( mask & PAINT_WINDOW_OPAQUE ) ^ ( mask & PAINT_WINDOW_TRANSLUCENT )) { // We are only painting either opaque OR translucent windows, not both if ( mask & PAINT_WINDOW_OPAQUE && !opaque ) return; // Only painting opaque and window is translucent if ( mask & PAINT_WINDOW_TRANSLUCENT && opaque ) return; // Only painting translucent and window is opaque }*/ // Intersect the clip region with the rectangle the window occupies on the screen if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED))) region &= toplevel->visibleRect(); if (region.isEmpty()) return; XRenderWindowPixmap *pixmap = windowPixmap<XRenderWindowPixmap>(); if (!pixmap || !pixmap->isValid()) { return; } xcb_render_picture_t pic = pixmap->picture(); if (pic == XCB_RENDER_PICTURE_NONE) // The render format can be null for GL and/or Xv visuals return; toplevel->resetDamage(); // set picture filter if (options->isXrenderSmoothScale()) { // only when forced, it's slow if (mask & PAINT_WINDOW_TRANSFORMED) filter = ImageFilterGood; else if (mask & PAINT_SCREEN_TRANSFORMED) filter = ImageFilterGood; else filter = ImageFilterFast; } else filter = ImageFilterFast; // do required transformations const QRect wr = mapToScreen(mask, data, QRect(0, 0, width(), height())); QRect cr = QRect(toplevel->clientPos(), toplevel->clientSize()); // Client rect (in the window) qreal xscale = 1; qreal yscale = 1; bool scaled = false; Client *client = dynamic_cast<Client*>(toplevel); Deleted *deleted = dynamic_cast<Deleted*>(toplevel); const QRect decorationRect = toplevel->decorationRect(); if (((client && !client->noBorder()) || (deleted && !deleted->noBorder())) && true) { // decorated client transformed_shape = decorationRect; if (toplevel->shape()) { // "xeyes" + decoration transformed_shape -= cr; transformed_shape += shape(); } } else { transformed_shape = shape(); } if (toplevel->hasShadow()) transformed_shape |= toplevel->shadow()->shadowRegion(); xcb_render_transform_t xform = { DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1) }; static const xcb_render_transform_t identity = { DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1) }; if (mask & PAINT_WINDOW_TRANSFORMED) { xscale = data.xScale(); yscale = data.yScale(); } if (mask & PAINT_SCREEN_TRANSFORMED) { xscale *= screen_paint.xScale(); yscale *= screen_paint.yScale(); } if (!qFuzzyCompare(xscale, 1.0) || !qFuzzyCompare(yscale, 1.0)) { scaled = true; xform.matrix11 = DOUBLE_TO_FIXED(1.0 / xscale); xform.matrix22 = DOUBLE_TO_FIXED(1.0 / yscale); // transform the shape for clipping in paintTransformedScreen() QVector<QRect> rects = transformed_shape.rects(); for (int i = 0; i < rects.count(); ++i) { QRect& r = rects[ i ]; r.setRect(qRound(r.x() * xscale), qRound(r.y() * yscale), qRound(r.width() * xscale), qRound(r.height() * yscale)); } transformed_shape.setRects(rects.constData(), rects.count()); } transformed_shape.translate(mapToScreen(mask, data, QPoint(0, 0))); PaintClipper pcreg(region); // clip by the region to paint PaintClipper pc(transformed_shape); // clip by window's shape const bool wantShadow = m_shadow && !m_shadow->shadowRegion().isEmpty(); // In order to obtain a pixel perfect rescaling // we need to blit the window content togheter with // decorations in a temporary pixmap and scale // the temporary pixmap at the end. // We should do this only if there is scaling and // the window has border // This solves a number of glitches and on top of this // it optimizes painting quite a bit const bool blitInTempPixmap = xRenderOffscreen() || (data.crossFadeProgress() < 1.0 && !opaque) || (scaled && (wantShadow || (client && !client->noBorder()) || (deleted && !deleted->noBorder()))); xcb_render_picture_t renderTarget = m_scene->bufferPicture(); if (blitInTempPixmap) { if (scene_xRenderOffscreenTarget()) { temp_visibleRect = toplevel->visibleRect().translated(-toplevel->pos()); renderTarget = *scene_xRenderOffscreenTarget(); } else { prepareTempPixmap(); renderTarget = *s_tempPicture; } } else { xcb_render_set_picture_transform(connection(), pic, xform); if (filter == ImageFilterGood) { setPictureFilter(pic, KWin::Scene::ImageFilterGood); } //BEGIN OF STUPID RADEON HACK // This is needed to avoid hitting a fallback in the radeon driver. // The Render specification states that sampling pixels outside the // source picture results in alpha=0 pixels. This can be achieved by // setting the border color to transparent black, but since the border // color has the same format as the texture, it only works when the // texture has an alpha channel. So the driver falls back to software // when the repeat mode is RepeatNone, the picture has a non-identity // transformation matrix, and doesn't have an alpha channel. // Since we only scale the picture, we can work around this by setting // the repeat mode to RepeatPad. if (!window()->hasAlpha()) { const uint32_t values[] = {XCB_RENDER_REPEAT_PAD}; xcb_render_change_picture(connection(), pic, XCB_RENDER_CP_REPEAT, values); } //END OF STUPID RADEON HACK } #define MAP_RECT_TO_TARGET(_RECT_) \ if (blitInTempPixmap) _RECT_.translate(-temp_visibleRect.topLeft()); else _RECT_ = mapToScreen(mask, data, _RECT_) //BEGIN deco preparations bool noBorder = true; xcb_render_picture_t left = XCB_RENDER_PICTURE_NONE; xcb_render_picture_t top = XCB_RENDER_PICTURE_NONE; xcb_render_picture_t right = XCB_RENDER_PICTURE_NONE; xcb_render_picture_t bottom = XCB_RENDER_PICTURE_NONE; QRect dtr, dlr, drr, dbr; const SceneXRenderDecorationRenderer *renderer = nullptr; if (client) { if (client && !client->noBorder()) { if (client->isDecorated()) { SceneXRenderDecorationRenderer *r = static_cast<SceneXRenderDecorationRenderer*>(client->decoratedClient()->renderer()); if (r) { r->render(); renderer = r; } } noBorder = client->noBorder(); client->layoutDecorationRects(dlr, dtr, drr, dbr); } } if (deleted && !deleted->noBorder()) { renderer = static_cast<const SceneXRenderDecorationRenderer*>(deleted->decorationRenderer()); noBorder = deleted->noBorder(); deleted->layoutDecorationRects(dlr, dtr, drr, dbr); } if (renderer) { left = renderer->picture(SceneXRenderDecorationRenderer::DecorationPart::Left); top = renderer->picture(SceneXRenderDecorationRenderer::DecorationPart::Top); right = renderer->picture(SceneXRenderDecorationRenderer::DecorationPart::Right); bottom = renderer->picture(SceneXRenderDecorationRenderer::DecorationPart::Bottom); } if (!noBorder) { MAP_RECT_TO_TARGET(dtr); MAP_RECT_TO_TARGET(dlr); MAP_RECT_TO_TARGET(drr); MAP_RECT_TO_TARGET(dbr); } //END deco preparations //BEGIN shadow preparations QRect stlr, str, strr, srr, sbrr, sbr, sblr, slr; SceneXRenderShadow* m_xrenderShadow = static_cast<SceneXRenderShadow*>(m_shadow); if (wantShadow) { m_xrenderShadow->layoutShadowRects(str, strr, srr, sbrr, sbr, sblr, slr, stlr); MAP_RECT_TO_TARGET(stlr); MAP_RECT_TO_TARGET(str); MAP_RECT_TO_TARGET(strr); MAP_RECT_TO_TARGET(srr); MAP_RECT_TO_TARGET(sbrr); MAP_RECT_TO_TARGET(sbr); MAP_RECT_TO_TARGET(sblr); MAP_RECT_TO_TARGET(slr); } //BEGIN end preparations //BEGIN client preparations QRect dr = cr; if (blitInTempPixmap) { dr.translate(-temp_visibleRect.topLeft()); } else { dr = mapToScreen(mask, data, dr); // Destination rect if (scaled) { cr.moveLeft(cr.x() * xscale); cr.moveTop(cr.y() * yscale); } } const int clientRenderOp = (opaque || blitInTempPixmap) ? XCB_RENDER_PICT_OP_SRC : XCB_RENDER_PICT_OP_OVER; //END client preparations #undef MAP_RECT_TO_TARGET for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) { #define RENDER_SHADOW_TILE(_TILE_, _RECT_) \ xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, m_xrenderShadow->picture(SceneXRenderShadow::ShadowElement##_TILE_), \ shadowAlpha, renderTarget, 0, 0, 0, 0, _RECT_.x(), _RECT_.y(), _RECT_.width(), _RECT_.height()) //shadow if (wantShadow) { xcb_render_picture_t shadowAlpha = XCB_RENDER_PICTURE_NONE; if (!opaque) { shadowAlpha = xRenderBlendPicture(data.opacity()); } RENDER_SHADOW_TILE(TopLeft, stlr); RENDER_SHADOW_TILE(Top, str); RENDER_SHADOW_TILE(TopRight, strr); RENDER_SHADOW_TILE(Left, slr); RENDER_SHADOW_TILE(Right, srr); RENDER_SHADOW_TILE(BottomLeft, sblr); RENDER_SHADOW_TILE(Bottom, sbr); RENDER_SHADOW_TILE(BottomRight, sbrr); } #undef RENDER_SHADOW_TILE // Paint the window contents if (!(client && client->isShade())) { xcb_render_picture_t clientAlpha = XCB_RENDER_PICTURE_NONE; if (!opaque) { clientAlpha = xRenderBlendPicture(data.opacity()); } xcb_render_composite(connection(), clientRenderOp, pic, clientAlpha, renderTarget, cr.x(), cr.y(), 0, 0, dr.x(), dr.y(), dr.width(), dr.height()); if (data.crossFadeProgress() < 1.0 && data.crossFadeProgress() > 0.0) { XRenderWindowPixmap *previous = previousWindowPixmap<XRenderWindowPixmap>(); if (previous && previous != pixmap) { static XRenderPicture cFadeAlpha(XCB_RENDER_PICTURE_NONE); static xcb_render_color_t cFadeColor = {0, 0, 0, 0}; cFadeColor.alpha = uint16_t((1.0 - data.crossFadeProgress()) * 0xffff); if (cFadeAlpha == XCB_RENDER_PICTURE_NONE) { cFadeAlpha = xRenderFill(cFadeColor); } else { xcb_rectangle_t rect = {0, 0, 1, 1}; xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, cFadeAlpha, cFadeColor , 1, &rect); } if (previous->size() != pixmap->size()) { xcb_render_transform_t xform2 = { DOUBLE_TO_FIXED(FIXED_TO_DOUBLE(xform.matrix11) * previous->size().width() / pixmap->size().width()), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(FIXED_TO_DOUBLE(xform.matrix22) * previous->size().height() / pixmap->size().height()), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1) }; xcb_render_set_picture_transform(connection(), previous->picture(), xform2); } xcb_render_composite(connection(), opaque ? XCB_RENDER_PICT_OP_OVER : XCB_RENDER_PICT_OP_ATOP, previous->picture(), cFadeAlpha, renderTarget, cr.x(), cr.y(), 0, 0, dr.x(), dr.y(), dr.width(), dr.height()); if (previous->size() != pixmap->size()) { xcb_render_set_picture_transform(connection(), previous->picture(), identity); } } } if (!opaque) transformed_shape = QRegion(); } if (client || deleted) { if (!noBorder) { xcb_render_picture_t decorationAlpha = xRenderBlendPicture(data.opacity()); auto renderDeco = [decorationAlpha, renderTarget](xcb_render_picture_t deco, const QRect &rect) { if (deco == XCB_RENDER_PICTURE_NONE) { return; } xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, deco, decorationAlpha, renderTarget, 0, 0, 0, 0, rect.x(), rect.y(), rect.width(), rect.height()); }; renderDeco(top, dtr); renderDeco(left, dlr); renderDeco(right, drr); renderDeco(bottom, dbr); } } if (data.brightness() != 1.0) { // fake brightness change by overlaying black const float alpha = (1 - data.brightness()) * data.opacity(); xcb_rectangle_t rect; if (blitInTempPixmap) { rect.x = -temp_visibleRect.left(); rect.y = -temp_visibleRect.top(); rect.width = width(); rect.height = height(); } else { rect.x = wr.x(); rect.y = wr.y(); rect.width = wr.width(); rect.height = wr.height(); } xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_OVER, renderTarget, preMultiply(data.brightness() < 1.0 ? QColor(0,0,0,255*alpha) : QColor(255,255,255,-alpha*255)), 1, &rect); } if (blitInTempPixmap) { const QRect r = mapToScreen(mask, data, temp_visibleRect); xcb_render_set_picture_transform(connection(), *s_tempPicture, xform); setPictureFilter(*s_tempPicture, filter); xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, *s_tempPicture, XCB_RENDER_PICTURE_NONE, m_scene->bufferPicture(), 0, 0, 0, 0, r.x(), r.y(), r.width(), r.height()); xcb_render_set_picture_transform(connection(), *s_tempPicture, identity); } } if (scaled && !blitInTempPixmap) { xcb_render_set_picture_transform(connection(), pic, identity); if (filter == ImageFilterGood) setPictureFilter(pic, KWin::Scene::ImageFilterFast); if (!window()->hasAlpha()) { const uint32_t values[] = {XCB_RENDER_REPEAT_NONE}; xcb_render_change_picture(connection(), pic, XCB_RENDER_CP_REPEAT, values); } } if (xRenderOffscreen()) scene_setXRenderOffscreenTarget(*s_tempPicture); }
/* m_preMultiply is used o multiply on the left or on the right * M' = mat x M (if m_preMultiply) or M' = M x Mat (if not m_preMultiply) * \param mat Matrix to concatenate. */ void TMatrix3D::concatTransform(TMatrix3D mat) { if ( m_preMultiply ) preMultiply(mat.m_Matrix); else postMultiply(mat.m_Matrix); }
/* m_preMultiply is used o multiply on the left or on the right * M' = mat x M (if m_preMultiply) or M' = M x Mat (if not m_preMultiply) * \param mat Matrix (RenderMan RtMatrix) to concatenate. */ void TMatrix3D::concatTransform(RtMatrix mat) { if ( m_preMultiply ) preMultiply(mat); else postMultiply(mat); }
/* Premultiplication is used by the implementation of the RenderMan interface to concatenate transformations. * M' = mat x M * \param mat Matrix to concatenate on the left. */ void TMatrix3D::preMultiply(TMatrix3D mat) { preMultiply(mat.m_Matrix); }
Quaternion& Quaternion::rotate(float angle, float x, float y, float z) { return preMultiply(rotation(angle, x, y, z)); }