Example #1
0
void Scene::loadModels()
{
    QDir directory( "../Models" );
    QStringList fileFilter;
    fileFilter << "*.3ds";
    QStringList modelFiles = directory.entryList( fileFilter );

    for ( int i = 0 ; i < modelFiles.size() ; i++ )
        models->append( new Model( modelFiles.at( i ) ) );

    prepareModels();
}
 void EntityModelManager::prepare(Renderer::Vbo& vbo) {
     resetTextureMode();
     prepareModels();
     prepareRenderers(vbo);
 }