void Scene::loadModels() { QDir directory( "../Models" ); QStringList fileFilter; fileFilter << "*.3ds"; QStringList modelFiles = directory.entryList( fileFilter ); for ( int i = 0 ; i < modelFiles.size() ; i++ ) models->append( new Model( modelFiles.at( i ) ) ); prepareModels(); }
void EntityModelManager::prepare(Renderer::Vbo& vbo) { resetTextureMode(); prepareModels(); prepareRenderers(vbo); }