void Game::start() { prepareStart(); playTot(-2); _vm->_draw->closeScreen(); for (int i = 0; i < SPRITES_COUNT; i++) _vm->_draw->freeSprite(i); _vm->_draw->_scummvmCursor.reset(); }
void Game::start() { prepareStart(); playTot(-2); _vm->_draw->closeScreen(); for (int i = 0; i < Draw::kSpriteCount; i++) _vm->_draw->freeSprite(i); _vm->_draw->_scummvmCursor.reset(); }
void MainWindow::on_actionStart_triggered() { if (!actionStart->isEnabled()) return; if (itemList.isEmpty() || !actionStop->isEnabled()) { totalTime.start(); prepareStart(); } if (!actionPause->isVisible()) { enableButtons(false); actionPause->setVisible(true); actionStart->setVisible(false); m_cleaningWatcher->resume(); return; } if (!arguments.first().args.isEmpty()) { qDebug() << "with keys:"; foreach (const QString &key, arguments.first().args) qDebug() << key; }