Example #1
0
void RayTracer::renderScene(const SceneList& p_scene)
{
	if (m_imageBuffer.empty())
	{
		m_imageBuffer.resize(m_settings.resolutionWidth * m_settings.resolutionHeight);
	}

	int pixelIndex(0);
	Ray primaryRay(m_settings.eyePosition, Vector3(0, 0, 1));

	const float halfWidth  = m_settings.resolutionWidth  / 2.0f;
	const float halfHeight = m_settings.resolutionHeight / 2.0f;
		
	for (int y = 0; y < m_settings.resolutionHeight; ++y)
	{
		for (int x = 0; x < m_settings.resolutionWidth; ++x)
		{
			// Compute direction of ray based on pixel position
			primaryRay.direction = Vector3(x - halfWidth, y - halfHeight, m_settings.depth);
			primaryRay.direction.normalize();
				
			m_imageBuffer[pixelIndex] = trace(primaryRay, p_scene, 0);
			++pixelIndex;
		}

	}
}
Example #2
0
Ray OrthographicCamera::computeRay(int x, int y, Screen* screen)
{
	float nx = ((x+0.5) -((float)screen->getWidth()/2)) / ((float)screen->getWidth()/2);
	float ny = (((float)screen->getHeight()/2) - (y+0.5)) / ((float)screen->getHeight()/2);
	vec3 ray_direction = -m_w;
	vec3 origin = m_eye + ny*m_v + nx*m_u;
	Ray primaryRay(origin, glm::normalize(ray_direction));
	return primaryRay;
}
Example #3
0
void render(const std::vector<Sphere> &spheres) {
    Colour *pixels = new Colour[CANVAS_WIDTH * CANVAS_HEIGHT], *pixel = pixels;

    for (int i = 0; i < CANVAS_WIDTH; ++i) {
        for (int j = 0; j < CANVAS_HEIGHT; ++j, ++pixel) {
            float x = i - (CANVAS_WIDTH / 2 - 1);
            float y = j - (CANVAS_HEIGHT / 2 - 1);
            Vector3D primaryRay(x, y, CANVAS_DEPTH);
            *pixel = trace(Vector3D(0, 0, 0), primaryRay.norm(), spheres, 0);
        }
    }

    std::ofstream ofs("test.ppm", std::ios::out | std::ios::binary);
    ofs << "P6\n" << CANVAS_WIDTH << " " << CANVAS_HEIGHT << "\n255\n";
    for (unsigned i = 0; i < CANVAS_WIDTH * CANVAS_HEIGHT; ++i) {
        ofs << (unsigned char)(std::min(float(1), pixels[i].red) * 255) <<
        (unsigned char)(std::min(float(1), pixels[i].green) * 255) <<
        (unsigned char)(std::min(float(1), pixels[i].blue) * 255);
    }
    ofs.close();

    delete[] pixels;
}