Example #1
0
void game_display::pre_draw() {
	process_reachmap_changes();
	/**
	 * @todo FIXME: must modify changed, but best to do it at the
	 * floating_label level
	 */
	prune_chat_messages();
}
Example #2
0
void game_display::pre_draw() {
	if (boost::shared_ptr<wb::manager> w = wb_.lock()) {
		w->pre_draw();
	}
	process_reachmap_changes();
	/**
	 * @todo FIXME: must modify changed, but best to do it at the
	 * floating_label level
	 */
	chat_man_->prune_chat_messages();
}
Example #3
0
void game_display::pre_draw() {
	if (resources::whiteboard) {
		resources::whiteboard->pre_draw();
	}
	process_reachmap_changes();
	/**
	 * @todo FIXME: must modify changed, but best to do it at the
	 * floating_label level
	 */
	prune_chat_messages();
}