void game_display::pre_draw() { process_reachmap_changes(); /** * @todo FIXME: must modify changed, but best to do it at the * floating_label level */ prune_chat_messages(); }
void game_display::pre_draw() { if (boost::shared_ptr<wb::manager> w = wb_.lock()) { w->pre_draw(); } process_reachmap_changes(); /** * @todo FIXME: must modify changed, but best to do it at the * floating_label level */ chat_man_->prune_chat_messages(); }
void game_display::pre_draw() { if (resources::whiteboard) { resources::whiteboard->pre_draw(); } process_reachmap_changes(); /** * @todo FIXME: must modify changed, but best to do it at the * floating_label level */ prune_chat_messages(); }