bool monster::hurt(int dam) { hp -= dam; process_trigger(MTRIG_HURT, int(dam / 8)); if (hp < 1) return true; return false; }
bool monster::hurt(int dam) { hp -= dam; if (hp < 1) return true; if (dam > 0) process_trigger(MTRIG_HURT, 1 + int(dam / 3)); return false; }
void monster::apply_damage(Creature* source, body_part /*bp*/, int dam) { if( dead ) { return; } hp -= dam; if( hp < 1 ) { die( source ); } else if( dam > 0 ) { process_trigger( MTRIG_HURT, 1 + int( dam / 3 ) ); } }
bool monster::hurt(int dam, int real_dam) { hp -= dam; if( real_dam > 0 ) { hp = std::max( hp, -real_dam ); } if (hp < 1) { return true; } if (dam > 0) { process_trigger(MTRIG_HURT, 1 + int(dam / 3)); } return false; }