void LLWLParamManager::loadPreset(const std::string & name,bool propagate)
{
	// Check if we already have the preset before we try loading it again.
	if(mParamList.find(name) != mParamList.end())
	{
		if(propagate)
		{
			getParamSet(name, mCurParams);
			propagateParameters();
		}
		return;
	}

	// bugfix for SL-46920: preventing filenames that break stuff.
	char * curl_str = curl_escape(name.c_str(), name.size());
	std::string escaped_filename(curl_str);
	curl_free(curl_str);
	curl_str = NULL;

	escaped_filename += ".xml";

	std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", escaped_filename));
	LL_DEBUGS2("AppInit", "Shaders") << "Loading WindLight sky setting from " << pathName << LL_ENDL; 

	llifstream presetsXML;
	presetsXML.open(pathName.c_str());

	// That failed, try loading from the users area instead.
	if(!presetsXML)
	{
		pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename);
		LL_DEBUGS2("AppInit", "Shaders")<< "Loading User WindLight sky setting from "  << LL_ENDL; 
		presetsXML.open(pathName.c_str());
	}

	if (presetsXML)
	{
		loadPresetXML(name, presetsXML);
		presetsXML.close();
	} 
	else 
	{
		llwarns << "Can't find " << name << llendl;
		return;
	}

	
	if(propagate)
	{
		getParamSet(name, mCurParams);
		propagateParameters();
	}

	notifyObservers();
}	
void LLWLParamManager::savePreset(const std::string & name)
{
	// bugfix for SL-46920: preventing filenames that break stuff.
	char * curl_str = curl_escape(name.c_str(), name.size());
	std::string escaped_filename(curl_str);
	curl_free(curl_str);
	curl_str = NULL;

	escaped_filename += ".xml";

	// make an empty llsd
	LLSD paramsData(LLSD::emptyMap());
	std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename));

	// fill it with LLSD windlight params
	paramsData = mParamList[name].getAll();

	// write to file
	llofstream presetsXML(pathName);
	LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
	formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
	presetsXML.close();

	propagateParameters();
	notifyObservers();
}
void LLWaterParamManager::update(LLViewerCamera * cam)
{
	LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM);
	
	// update the shaders and the menu
	propagateParameters();
	
	// sync menus if they exist
	if(LLFloaterWater::isOpen()) 
	{
		LLFloaterWater::instance()->syncMenu();
	}

	// only do this if we're dealing with shaders
	if(gPipeline.canUseVertexShaders()) 
	{
		//transform water plane to eye space
		glh::vec3f norm(0.f, 0.f, 1.f);
		glh::vec3f p(0.f, 0.f, gAgent.getRegion()->getWaterHeight()+0.1f);
		
		F32 modelView[16];
		for (U32 i = 0; i < 16; i++)
		{
			modelView[i] = (F32) gGLModelView[i];
		}

		glh::matrix4f mat(modelView);
		glh::matrix4f invtrans = mat.inverse().transpose();
		glh::vec3f enorm;
		glh::vec3f ep;
		invtrans.mult_matrix_vec(norm, enorm);
		enorm.normalize();
		mat.mult_matrix_vec(p, ep);

		mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));

		LLVector3 sunMoonDir;
		if (gSky.getSunDirection().mV[2] > NIGHTTIME_ELEVATION_COS) 	 
		{ 	 
			sunMoonDir = gSky.getSunDirection(); 	 
		} 	 
		else  	 
		{ 	 
			sunMoonDir = gSky.getMoonDirection(); 	 
		}
		sunMoonDir.normVec();
		mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP);

		LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
		end_shaders = LLViewerShaderMgr::instance()->endShaders();
		for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
		{
			if (shaders_iter->mProgramObject != 0
				&& shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)
			{
				shaders_iter->mUniformsDirty = TRUE;
			}
		}
	}
}
void LLWLParamManager::savePresets(const std::string & fileName)
{
	//Nobody currently calls me, but if they did, then its reasonable to write the data out to the user's folder
	//and not over the RO system wide version.

	LLSD paramsData(LLSD::emptyMap());
	
	std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", fileName));

	for(std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.begin();
		mIt != mParamList.end();
		++mIt) 
	{
		paramsData[mIt->first] = mIt->second.getAll();
	}

	llofstream presetsXML(pathName);

	LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();

	formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);

	presetsXML.close();

	propagateParameters();
}
Example #5
0
void LLWLParamManager::loadPreset(const std::string & name,bool propagate)
{
	
	// bugfix for SL-46920: preventing filenames that break stuff.
	char * curl_str = curl_escape(name.c_str(), name.size());
	std::string escaped_filename(curl_str);
	curl_free(curl_str);
	curl_str = NULL;

	escaped_filename += ".xml";

	std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", escaped_filename));
	LL_DEBUGS2("AppInit", "Shaders") << "Loading WindLight sky setting from " << pathName << LL_ENDL; 

	llifstream presetsXML;
	presetsXML.open(pathName.c_str());

	// That failed, try loading from the users area instead.
	if(!presetsXML)
	{
		pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename);
		LL_DEBUGS2("AppInit", "Shaders")<< "Loading User WindLight sky setting from "  << LL_ENDL; 
		presetsXML.open(pathName.c_str());
	}

	if (presetsXML)
	{
		LLSD paramsData(LLSD::emptyMap());

		LLPointer<LLSDParser> parser = new LLSDXMLParser();

		parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED);

		std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name);
		if(mIt == mParamList.end())
		{
			addParamSet(name, paramsData);
		}
		else 
		{
			setParamSet(name, paramsData);
		}
		presetsXML.close();
	} 
	else 
	{
		llwarns << "Can't find " << name << llendl;
		return;
	}

	
	if(propagate)
	{
		getParamSet(name, mCurParams);
		propagateParameters();
	}

	notifyObservers();
}	
void LLWLParamManager::update(LLViewerCamera * cam)
{
	LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM);
	
	// update clouds, sun, and general
	mCurParams.updateCloudScrolling();
	
	// update only if running
	if(mAnimator.mIsRunning) 
	{
		mAnimator.update(mCurParams);
	}

	// update the shaders and the menu
	propagateParameters();
	
	// sync menus if they exist
	if(LLFloaterWindLight::isOpen()) 
	{
		LLFloaterWindLight::instance()->syncMenu();
	}
	if(LLFloaterDayCycle::isOpen()) 
	{
		LLFloaterDayCycle::instance()->syncMenu();
	}
	if(LLFloaterEnvSettings::isOpen()) 
	{
		LLFloaterEnvSettings::instance()->syncMenu();
	}

	F32 camYaw = cam->getYaw();

	stop_glerror();

	// *TODO: potential optimization - this block may only need to be
	// executed some of the time.  For example for water shaders only.
	{
		F32 camYawDelta = mSunDeltaYaw * DEG_TO_RAD;
		
		LLVector3 lightNorm3(mLightDir);	
		lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f));
		mRotatedLightDir = LLVector4(lightNorm3, 0.f);

		LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
		end_shaders = LLViewerShaderMgr::instance()->endShaders();
		for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
		{
			if (shaders_iter->mProgramObject != 0
				&& (gPipeline.canUseWindLightShaders()
				|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
			{
				shaders_iter->mUniformsDirty = TRUE;
			}
		}
	}
}
bool LLWLParamManager::savePresetToNotecard(const std::string & name)
{
	// make an empty llsd
	LLSD paramsData(LLSD::emptyMap());

	// fill it with LLSD windlight params
	paramsData = mParamList[name].getAll();

	// get some XML
	std::ostringstream presetsXML;
	LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
	formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);

	// Write it to a notecard
	LLNotecard notecard;
	notecard.setText(presetsXML.str());
 
	LLInventoryItem *item = gInventory.getItem(mParamList[name].mInventoryID);
	if(!item)
	{
		mParamList[name].mInventoryID = LLUUID::null;
		return false;
	}
	std::string agent_url = gAgent.getRegion()->getCapability("UpdateNotecardAgentInventory");
	if(!agent_url.empty())
	{
		LLTransactionID tid;
		LLAssetID asset_id;
		tid.generate();
		asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
		
		LLVFile file(gVFS, asset_id, LLAssetType::AT_NOTECARD, LLVFile::APPEND);
		
		std::ostringstream stream;
		notecard.exportStream(stream);
		std::string buffer = stream.str();
		
		S32 size = buffer.length() + 1;
		file.setMaxSize(size);
		file.write((U8*)buffer.c_str(), size);
		LLSD body;
		body["item_id"] = item->getUUID();
		LLHTTPClient::post(agent_url, body, new LLUpdateAgentInventoryResponder(body, asset_id, LLAssetType::AT_NOTECARD));
	}
	else
	{
		LL_WARNS("WindLight") << "Stuff the legacy system." << LL_ENDL;
		return false;
	}
	
	propagateParameters();
	return true;
}
void LLWaterParamManager::loadPreset(const std::string & name,bool propagate)
{
	// bugfix for SL-46920: preventing filenames that break stuff.
	std::string escaped_filename = LLWeb::curlEscape(name);

	escaped_filename += ".xml";

	std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename));
	llinfos << "Loading water settings from " << pathName << llendl;
	
	std::ifstream presetsXML;
	presetsXML.open(pathName.c_str());
	
	// That failed, try loading from the users area instead.
	if(!presetsXML)
	{
		pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename);
		llinfos << "Loading User water setting from " << pathName << llendl;
		presetsXML.open(pathName.c_str());
	}

	if (presetsXML)
	{
		LLSD paramsData(LLSD::emptyMap());

		LLPointer<LLSDParser> parser = new LLSDXMLParser();

		parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED);

		std::map<std::string, LLWaterParamSet>::iterator mIt = mParamList.find(name);
		if(mIt == mParamList.end())
		{
			addParamSet(name, paramsData);
		}
		else 
		{
			setParamSet(name, paramsData);
		}
		presetsXML.close();
	} 
	else 
	{
		llwarns << "Can't find " << name << llendl;
		return;
	}

	if(propagate)
	{
		getParamSet(name, mCurParams);
		propagateParameters();
	}
}	
void LLWLParamManager::update(LLViewerCamera * cam)
{
	LLFastTimer ftm(FTM_UPDATE_WLPARAM);

	// update clouds, sun, and general
	mCurParams.updateCloudScrolling();
	
	// update only if running
	if(mAnimator.getIsRunning()) 
	{
		mAnimator.update(mCurParams);
	}

	// update the shaders and the menu
	propagateParameters();
	
	// sync menus if they exist
	if(LLFloaterWindLight::isOpen()) 
	{
		LLFloaterWindLight::instance()->syncMenu();
	}
	if(LLFloaterDayCycle::isOpen()) 
	{
		LLFloaterDayCycle::instance()->syncMenu();
	}
	if(LLFloaterEnvSettings::isOpen()) 
	{
		LLFloaterEnvSettings::instance()->syncMenu();
	}

	F32 camYaw = cam->getYaw();

	stop_glerror();

	// *TODO: potential optimization - this block may only need to be
	// executed some of the time.  For example for water shaders only.
	{
		F32 camYawDelta = mSunDeltaYaw * DEG_TO_RAD;
		
		LLVector3 lightNorm3(mLightDir);
		lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f));
		mRotatedLightDir = LLVector4(lightNorm3, 0.f);

		std::vector<LLGLSLShader*>::iterator shaders_iter=mShaderList.begin();
		for(; shaders_iter != mShaderList.end(); ++shaders_iter)
		{
			(*shaders_iter)->mUniformsDirty = TRUE;
		}
	}
}
void LLWLParamManager::savePreset(LLWLParamKey key)
{
	llassert(key.scope == LLEnvKey::SCOPE_LOCAL && !key.name.empty());

	// make an empty llsd
	LLSD paramsData(LLSD::emptyMap());
	std::string pathName(getUserDir() + LLWeb::curlEscape(key.name) + ".xml");

	// fill it with LLSD windlight params
	paramsData = mParamList[key].getAll();

	// write to file
	llofstream presetsXML(pathName);
	LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
	formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
	presetsXML.close();

	propagateParameters();
}
Example #11
0
void LLWaterParamManager::savePreset(const std::string & name)
{
	llassert(!name.empty());

	// make an empty llsd
	LLSD paramsData(LLSD::emptyMap());
	std::string pathName(getUserDir() + LLURI::escape(name) + ".xml");

	// fill it with LLSD windlight params
	paramsData = mParamList[name].getAll();

	// write to file
	llofstream presetsXML(pathName.c_str());
	LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
	formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
	presetsXML.close();

	propagateParameters();
}
void LLWaterParamManager::savePreset(const std::string & name)
{
	std::string escaped_filename = LLCurl::escapeSafe(name);
	escaped_filename += ".xml";

	// make an empty llsd
	LLSD paramsData(LLSD::emptyMap());
	std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename));

	// fill it with LLSD windlight params
	paramsData = mParamList[name].getAll();

	// write to file
	llofstream presetsXML(pathName);
	LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
	formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
	presetsXML.close();

	propagateParameters();
}
bool LLWLParamManager::loadPresetXML(const std::string& name, std::istream& preset_stream, bool propagate /* = false */, bool check_if_real /* = false */)
{
	LLSD paramsData(LLSD::emptyMap());
	
	LLPointer<LLSDParser> parser = new LLSDXMLParser();
	
	if(parser->parse(preset_stream, paramsData, LLSDSerialize::SIZE_UNLIMITED) == LLSDParser::PARSE_FAILURE)
	{
		return false;
	}
	
	if(check_if_real)
	{
		static const char* expected_windlight_settings[] = {
			"ambient",
			"blue_density",
			"blue_horizon",
			"cloud_color",
			"cloud_pos_density1",
			"cloud_pos_density2",
			"cloud_scale",
			"cloud_scroll_rate",
			"cloud_shadow",
			"density_multiplier",
			"distance_multiplier",
			"east_angle",
			"enable_cloud_scroll",
			"gamma",
			"glow",
			"haze_density",
			"haze_horizon",
			"lightnorm",
			"max_y",
			"star_brightness",
			"sun_angle",
			"sunlight_color"
		};
		static S32 expected_count = LL_ARRAY_SIZE(expected_windlight_settings);
		for(S32 i = 0; i < expected_count; ++i)
		{
			if(!paramsData.has(expected_windlight_settings[i]))
			{
				LL_WARNS("WindLight") << "Attempted to load WindLight param set without " << expected_windlight_settings[i] << LL_ENDL;
				return false;
			}
		}
	}
	
	std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.find(name);
	if(mIt == mParamList.end())
	{
		addParamSet(name, paramsData);
	}
	else 
	{
		setParamSet(name, paramsData);
	}

	if(propagate)
	{
		getParamSet(name, mCurParams);
		propagateParameters();
	}
	return true;
}
void LLWaterParamManager::update(LLViewerCamera * cam)
{
	LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM);
	
	// update the shaders and the menu
	propagateParameters();
	
	// sync menus if they exist
	if(LLFloaterWater::isOpen()) 
	{
		LLFloaterWater::instance()->syncMenu();
	}

	stop_glerror();

	// only do this if we're dealing with shaders
	if(gPipeline.canUseVertexShaders()) 
	{
		//transform water plane to eye space
		glh::vec3f norm(0.f, 0.f, 1.f);
		glh::vec3f p(0.f, 0.f, gAgent.getRegion()->getWaterHeight()+0.1f);
		
		F32 modelView[16];
		for (U32 i = 0; i < 16; i++)
		{
			modelView[i] = (F32) gGLModelView[i];
		}

		glh::matrix4f mat(modelView);
		glh::matrix4f invtrans = mat.inverse().transpose();
		glh::vec3f enorm;
		glh::vec3f ep;
		invtrans.mult_matrix_vec(norm, enorm);
		enorm.normalize();
		mat.mult_matrix_vec(p, ep);

		mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));

		if((mWaterPlane.mV[3] >= 0.f) == LLViewerCamera::getInstance()->cameraUnderWater()) //Sign borkage..
		{
			mWaterPlane.scaleVec(LLVector4(-1.f,-1.f,-1.f,-1.f));
		}

		LLVector3 sunMoonDir;
		if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS) 	 
		{ 	 
			sunMoonDir = gSky.getSunDirection(); 	 
		} 	 
		else  	 
		{ 	 
			sunMoonDir = gSky.getMoonDirection(); 	 
		}
		sunMoonDir.normVec();
		mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP);

		std::vector<LLGLSLShader*>::iterator shaders_iter=mShaderList.begin();
		for(; shaders_iter != mShaderList.end(); ++shaders_iter)
		{
			(*shaders_iter)->mUniformsDirty = TRUE;
		}
	}
}
Example #15
0
void LLWLParamManager::update(LLViewerCamera * cam)
{
	LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM);
	
	// update clouds, sun, and general
	mCurParams.updateCloudScrolling();
	
	// update only if running
	if(mAnimator.mIsRunning) 
	{
		mAnimator.update(mCurParams);
	}

	// update the shaders and the menu
	propagateParameters();
	
	// sync menus if they exist
	if(LLFloaterWindLight::isOpen()) 
	{
		LLFloaterWindLight::instance()->syncMenu();
	}
	if(LLFloaterDayCycle::isOpen()) 
	{
		LLFloaterDayCycle::instance()->syncMenu();
	}
	if(LLFloaterEnvSettings::isOpen()) 
	{
		LLFloaterEnvSettings::instance()->syncMenu();
	}

	F32 camYaw = cam->getYaw();

	stop_glerror();

	// *TODO: potential optimization - this block may only need to be
	// executed some of the time.  For example for water shaders only.
	{
		F32 camYawDelta = mSunDeltaYaw * DEG_TO_RAD;
		
		LLVector3 lightNorm3(mLightDir);	
		lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f));
		mRotatedLightDir = LLVector4(lightNorm3, 0.f);

		LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
		end_shaders = LLViewerShaderMgr::instance()->endShaders();
		for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
		{
			if (shaders_iter->mProgramObject != 0
				&& (gPipeline.canUseWindLightShaders()
				|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
			{
				shaders_iter->mUniformsDirty = TRUE;
			}
		}
	}

	//Mix windlight settings if needed
	if(sNeedsMix == TRUE)
	{
		if(sMixSet == NULL)
		{
			sNeedsMix = FALSE;
			return;
		}
		if (wlSmoothTransitionTimer.getElapsedTimeF32() >=
			(sMixTime / 100)) //100 steps inbetween
		{
			wlSmoothTransitionTimer.reset();
			mCurParams.mix(mCurParams, *sMixSet, sMixCount / 100);//.01 to 1.0
		}
		sMixCount++;
		if((sMixCount / 100) == 1)
		{
			//All done
			sNeedsMix = FALSE;
			std::string wlSkyPresetName   = "(Region settings)";
			mCurParams.mName = wlSkyPresetName;
			removeParamSet( wlSkyPresetName, true );
			addParamSet( wlSkyPresetName, mCurParams );
			savePreset( wlSkyPresetName );
			mAnimator.mIsRunning = false;
			mAnimator.mUseLindenTime = false;
			loadPreset( wlSkyPresetName, true );
			sMixSet = NULL;
		}
	}
}