Example #1
0
int 
startConnection(Client *C, char *host, PortType port, Proto_MT_Handler h)
{
  if (globals.host[0]!=0 && globals.port!=0) {
    if (proto_client_connect(C->ph, host, port)!=0) {
      fprintf(stderr, "failed to connect\n");
      return -1;
    }

    //change to game board
    char board[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8'};
    //(void *) board;
    proto_session_set_data(proto_client_event_session(C->ph), board
);

    //proto_session_set_data(proto_client_event_session(C->ph), C);
#if 0
    if (h != NULL) {
      proto_client_set_event_handler(C->ph, PROTO_MT_EVENT_BASE_UPDATE, 
				     h);
    }
#endif
    return 1;
  }
  return 0;
}
Example #2
0
int 
startConnection(Client *C, char *host, PortType port, Proto_MT_Handler h)
{
  if (globals.host[0]!=0 && globals.port!=0) {
    if (proto_client_connect(C->ph, host, port)!=0) {
      fprintf(stderr, "failed to connect\n");
      return -1;
    }
    proto_session_set_data(proto_client_event_session(C->ph), C);
#if 0
    if (h != NULL) {
      proto_client_set_event_handler(C->ph, PROTO_MT_EVENT_BASE_UPDATE, 
             h);
    }
#endif
    return 1;
  }
  return 0;
}