CObject::SavedPosition CGameObject::ps_Element(u32 ID) const { VERIFY(ID<ps_Size()); inherited::SavedPosition SP = PositionStack[ID]; SP.dwTime += Level().timeServer_Delta(); return SP; }
CObject::SavedPosition CObject::ps_Element(u32 ID) const { VERIFY(ID<ps_Size()); return PositionStack[ID]; }