Example #1
0
int main (int argc, char ** argv)
{
#ifdef HAVE_IO_H
    setmode (fileno (stdout), O_BINARY);
#endif

    handle_args (argc, argv);

    if (demux_pid)
	ts_loop ();
    else
	ps_loop ();

    return 0;
}
Example #2
0
File: main.c Project: SirGFM/GFraMe
int main(int argc, char *argv[]) {
	GFraMe_ret rv;
	GFraMe_wndext ext;
	
	ext.atlas = "new-atlas-2";
	ext.atlasWidth = 256;
	ext.atlasHeight = 256;
	ext.flags = 0;
	
	// Init the framework
	rv = GFraMe_init(320, 240, 640, 480, "com.gfmgamecorner",
		"BugSquasher", GFraMe_window_resizable, &ext, 60, 1, 0);
	GFraMe_assertRet(rv == GFraMe_ret_ok, "Failed to init the framework", _exit);
	
#ifndef GFRAME_MOBILE
	setIcon();
#endif
	
	// Init the audio player
	rv = GFraMe_audio_player_init();
	GFraMe_assertRet(rv == GFraMe_ret_ok, "Failed to init the audio", _exit);
	// Load the textures
	rv = global_init();
	GFraMe_assertRet(rv == GFraMe_ret_ok, "Failed to create global stuff", _exit);
	
	GFraMe_audio_player_play_bgm(&gl_song, 0.625);
	
	// TODO clear events (there may be a few frames issued)
	// Run the main loop
	gl_running = 1;
	while (gl_running) {
		ms_loop();
		ps_loop();
		gos_loop();
	}
	
_exit:
#ifdef GFRAME_MOBILE
GFraMe_log("asd");
	GFraMe_log_close();
GFraMe_log("qwe");
#endif
	GFraMe_audio_player_clear();
	global_clear();
	GFraMe_quit();
	return rv;
}