psd_status psd_layer_effects_blend_pattern_overlay(psd_context * context, psd_layer_record * layer, psd_layer_effects * data) { psd_layer_effects_pattern_overlay * pattern_overlay = &data->pattern_overlay; psd_bitmap src_bmp, dst_bmp; psd_layer_mask_info layer_mask_info; psd_int i; data->left[psd_layer_effects_type_pattern_overlay] = 0; data->top[psd_layer_effects_type_pattern_overlay] = 0; data->right[psd_layer_effects_type_pattern_overlay] = layer->width; data->bottom[psd_layer_effects_type_pattern_overlay] = layer->height; data->blend_mode[psd_layer_effects_type_pattern_overlay] = pattern_overlay->blend_mode; data->opacity[psd_layer_effects_type_pattern_overlay] = pattern_overlay->opacity; data->width[psd_layer_effects_type_pattern_overlay] = layer->width; data->height[psd_layer_effects_type_pattern_overlay] = layer->height; if(data->image_data[psd_layer_effects_type_pattern_overlay] == NULL) { data->image_data[psd_layer_effects_type_pattern_overlay] = (psd_argb_color *)psd_malloc(layer->width * layer->height * 4); if(data->image_data[psd_layer_effects_type_pattern_overlay] == NULL) return psd_status_malloc_failed; } src_bmp.width = layer->width; src_bmp.height = layer->height; src_bmp.image_data = layer->image_data; dst_bmp.width = layer->width; dst_bmp.height = layer->height; dst_bmp.image_data = data->image_data[psd_layer_effects_type_pattern_overlay]; for(i = 0; i < context->pattern_count; i ++) { if(strcmp(context->patterns[i].unique_id, pattern_overlay->pattern_info.identifier) == 0) { psd_pattern_fill(&dst_bmp, &context->patterns[i], pattern_overlay->scale, pattern_overlay->horz_phase, pattern_overlay->vert_phase); break; } } psd_bitmap_mix_alpha_channel(&dst_bmp, &src_bmp); memcpy(&layer_mask_info, &layer->layer_mask_info, sizeof(psd_layer_mask_info)); if(layer_mask_info.disabled == psd_false && (layer_mask_info.default_color != 255 || layer_mask_info.mask_data != NULL)) { layer_mask_info.left -= layer->left; layer_mask_info.top -= layer->top; layer_mask_info.right -= layer->left; layer_mask_info.bottom -= layer->top; psd_bitmap_blend_mask(&dst_bmp, &layer_mask_info); } data->valid[psd_layer_effects_type_pattern_overlay] = psd_false; return psd_status_done; }
psd_status psd_layer_effects_blend_color_overlay(psd_context * context, psd_layer_record * layer, psd_layer_effects * data) { psd_layer_effects_color_overlay * color_overlay = &data->color_overlay; psd_bitmap src_bmp, dst_bmp; psd_layer_mask_info layer_mask_info; data->left[psd_layer_effects_type_color_overlay] = 0; data->top[psd_layer_effects_type_color_overlay] = 0; data->right[psd_layer_effects_type_color_overlay] = layer->width; data->bottom[psd_layer_effects_type_color_overlay] = layer->height; data->blend_mode[psd_layer_effects_type_color_overlay] = color_overlay->blend_mode; data->opacity[psd_layer_effects_type_color_overlay] = color_overlay->opacity; data->width[psd_layer_effects_type_color_overlay] = layer->width; data->height[psd_layer_effects_type_color_overlay] = layer->height; if(data->image_data[psd_layer_effects_type_color_overlay] == NULL) { data->image_data[psd_layer_effects_type_color_overlay] = (psd_argb_color *)psd_malloc(layer->width * layer->height * 4); if(data->image_data[psd_layer_effects_type_color_overlay] == NULL) return psd_status_malloc_failed; } src_bmp.width = layer->width; src_bmp.height = layer->height; src_bmp.image_data = layer->image_data; dst_bmp.width = layer->width; dst_bmp.height = layer->height; dst_bmp.image_data = data->image_data[psd_layer_effects_type_color_overlay]; psd_fill_bitmap(&dst_bmp, color_overlay->color); psd_bitmap_copy_alpha_channel(&dst_bmp, &src_bmp); memcpy(&layer_mask_info, &layer->layer_mask_info, sizeof(psd_layer_mask_info)); if(layer_mask_info.disabled == psd_false && (layer_mask_info.default_color != 255 || layer_mask_info.mask_data != NULL)) { layer_mask_info.left -= layer->left; layer_mask_info.top -= layer->top; layer_mask_info.right -= layer->left; layer_mask_info.bottom -= layer->top; psd_bitmap_blend_mask(&dst_bmp, &layer_mask_info); } data->valid[psd_layer_effects_type_color_overlay] = psd_false; return psd_status_done; }
psd_status psd_layer_effects_blend_gradient_overlay(psd_context * context, psd_layer_record * layer, psd_layer_effects * data) { psd_layer_effects_gradient_overlay * gradient_overlay = &data->gradient_overlay; psd_bitmap src_bmp, dst_bmp; psd_layer_mask_info layer_mask_info; psd_int width, height, center_x, center_y, radius_x, radius_y, radius_corner; psd_int corner_angle, angle; psd_int sign_x = 1, sign_y = 1; data->left[psd_layer_effects_type_gradient_overlay] = 0; data->top[psd_layer_effects_type_gradient_overlay] = 0; data->right[psd_layer_effects_type_gradient_overlay] = layer->width; data->bottom[psd_layer_effects_type_gradient_overlay] = layer->height; data->blend_mode[psd_layer_effects_type_gradient_overlay] = gradient_overlay->blend_mode; data->opacity[psd_layer_effects_type_gradient_overlay] = gradient_overlay->opacity; data->width[psd_layer_effects_type_gradient_overlay] = layer->width; data->height[psd_layer_effects_type_gradient_overlay] = layer->height; if(data->image_data[psd_layer_effects_type_gradient_overlay] == NULL) { data->image_data[psd_layer_effects_type_gradient_overlay] = (psd_argb_color *)psd_malloc(layer->width * layer->height * 4); if(data->image_data[psd_layer_effects_type_gradient_overlay] == NULL) return psd_status_malloc_failed; } src_bmp.width = layer->width; src_bmp.height = layer->height; src_bmp.image_data = layer->image_data; dst_bmp.width = layer->width; dst_bmp.height = layer->height; dst_bmp.image_data = data->image_data[psd_layer_effects_type_gradient_overlay]; if(gradient_overlay->align_width_layer == psd_false) { center_x = context->width / 2 + gradient_overlay->horz_offset * context->width / 100; center_y = context->height / 2 + gradient_overlay->vert_offset * context->height / 100; center_x -= layer->left; center_y -= layer->top; corner_angle = (psd_int)(atan((psd_float)context->height / context->width) * 180 / PSD_PI + 0.5); angle = gradient_overlay->angle; width = (context->width * gradient_overlay->scale + 100) / 200; height = (context->height * gradient_overlay->scale + 100) / 200; } else { center_x = layer->width / 2 + gradient_overlay->horz_offset * layer->width / 100; center_y = layer->height / 2 + gradient_overlay->vert_offset * layer->height / 100; corner_angle = (psd_int)(atan((psd_float)layer->height / layer->width) * 180 / PSD_PI + 0.5); angle = gradient_overlay->angle; width = (layer->width * gradient_overlay->scale + 100) / 200; height = (layer->height * gradient_overlay->scale + 100) / 200; } if(angle < 0) angle += 360; if(angle >= 90 && angle < 180) { angle = 180 - angle; sign_x = -1; } else if(angle >= 180 && angle < 270) { angle = angle - 180; sign_x = -1; sign_y = -1; } else if(angle >= 270 && angle <= 360) { angle = 360 - angle; sign_y = -1; } if(angle <= corner_angle) { radius_x = width; radius_y = (psd_int)(radius_x * PSD_TAN(angle) + 0.5); } else { radius_y = height; radius_x = (psd_int)(radius_y / PSD_TAN(angle) + 0.5); } radius_corner = (psd_int)(psd_carm_sqrt((psd_float)(radius_x * radius_x + radius_y * radius_y)) + 0.5); switch(gradient_overlay->style) { case psd_gradient_style_linear: psd_gradient_fill_linear(&dst_bmp, &gradient_overlay->gradient_color, gradient_overlay->reverse, center_x - sign_x * radius_x, center_y + sign_y * radius_y, center_x + sign_x * radius_x, center_y - sign_y * radius_y); break; case psd_gradient_style_radial: psd_gradient_fill_radial(&dst_bmp, &gradient_overlay->gradient_color, gradient_overlay->reverse, center_x, center_y, radius_corner); break; case psd_gradient_style_angle: psd_gradient_fill_angle(&dst_bmp, &gradient_overlay->gradient_color, gradient_overlay->reverse, center_x, center_y, gradient_overlay->angle); break; case psd_gradient_style_reflected: psd_gradient_fill_reflected(&dst_bmp, &gradient_overlay->gradient_color, gradient_overlay->reverse, center_x - sign_x * radius_x, center_y + sign_y * radius_y, center_x + sign_x * radius_x, center_y - sign_y * radius_y); break; case psd_gradient_style_diamond: psd_gradient_fill_diamond(&dst_bmp, &gradient_overlay->gradient_color, gradient_overlay->reverse, center_x, center_y, radius_corner, gradient_overlay->angle); break; default: psd_assert(0); break; } psd_bitmap_mix_alpha_channel(&dst_bmp, &src_bmp); memcpy(&layer_mask_info, &layer->layer_mask_info, sizeof(psd_layer_mask_info)); if(layer_mask_info.disabled == psd_false && (layer_mask_info.default_color != 255 || layer_mask_info.mask_data != NULL)) { layer_mask_info.left -= layer->left; layer_mask_info.top -= layer->top; layer_mask_info.right -= layer->left; layer_mask_info.bottom -= layer->top; psd_bitmap_blend_mask(&dst_bmp, &layer_mask_info); } data->valid[psd_layer_effects_type_gradient_overlay] = psd_false; return psd_status_done; }
psd_status psd_layer_effects_blend_drop_shadow(psd_context * context, psd_layer_record * layer, psd_layer_effects * data) { psd_layer_effects_drop_shadow * drop_shadow = &data->drop_shadow; psd_int width, height; psd_int angle; psd_int distance_x, distance_y; psd_bitmap src_bmp, dst_bmp, knock_bmp; psd_layer_mask_info layer_mask_info; psd_int spread_size, blur_size; if(drop_shadow->use_global_light == psd_true) angle = context->global_angle; else angle = drop_shadow->angle; distance_x = -(psd_int)(drop_shadow->distance * cos(PSD_PI * angle / 180) + 0.5); distance_y = (psd_int)(drop_shadow->distance * sin(PSD_PI * angle / 180) + 0.5); data->left[psd_layer_effects_type_drop_shadow] = -drop_shadow->size + distance_x; data->top[psd_layer_effects_type_drop_shadow] = -drop_shadow->size + distance_y; width = layer->width + drop_shadow->size * 2; height = layer->height + drop_shadow->size * 2; data->right[psd_layer_effects_type_drop_shadow] = data->left[psd_layer_effects_type_drop_shadow] + width; data->bottom[psd_layer_effects_type_drop_shadow] = data->top[psd_layer_effects_type_drop_shadow] + height; data->blend_mode[psd_layer_effects_type_drop_shadow] = drop_shadow->blend_mode; data->opacity[psd_layer_effects_type_drop_shadow] = drop_shadow->opacity; if(data->image_data[psd_layer_effects_type_drop_shadow] != NULL) { if(data->width[psd_layer_effects_type_drop_shadow] != width || data->height[psd_layer_effects_type_drop_shadow] != height) { psd_free(data->image_data[psd_layer_effects_type_drop_shadow]); data->image_data[psd_layer_effects_type_drop_shadow] = (psd_argb_color *)psd_malloc(width * height * 4); if(data->image_data[psd_layer_effects_type_drop_shadow] == NULL) return psd_status_malloc_failed; } } else { data->image_data[psd_layer_effects_type_drop_shadow] = (psd_argb_color *)psd_malloc(width * height * 4); if(data->image_data[psd_layer_effects_type_drop_shadow] == NULL) return psd_status_malloc_failed; } data->width[psd_layer_effects_type_drop_shadow] = width; data->height[psd_layer_effects_type_drop_shadow] = height; psd_color_memset(data->image_data[psd_layer_effects_type_drop_shadow], drop_shadow->color, width * height); src_bmp.width = layer->width; src_bmp.height = layer->height; src_bmp.image_data = layer->image_data; dst_bmp.width = width; dst_bmp.height = height; dst_bmp.image_data = data->image_data[psd_layer_effects_type_drop_shadow]; if(drop_shadow->size == 0) { psd_fill_bitmap(&dst_bmp, drop_shadow->color); psd_bitmap_copy_alpha_channel(&dst_bmp, &src_bmp); } else { psd_inflate_bitmap(&dst_bmp, &src_bmp, drop_shadow->size, drop_shadow->size); psd_fill_bitmap_without_alpha_channel(&dst_bmp, drop_shadow->color); } memcpy(&layer_mask_info, &layer->layer_mask_info, sizeof(psd_layer_mask_info)); if(layer_mask_info.disabled == psd_false && (layer_mask_info.default_color != 255 || layer_mask_info.mask_data != NULL)) { layer_mask_info.left -= layer->left - drop_shadow->size; layer_mask_info.top -= layer->top - drop_shadow->size; layer_mask_info.right -= layer->left - drop_shadow->size; layer_mask_info.bottom -= layer->top - drop_shadow->size; psd_bitmap_blend_mask(&dst_bmp, &layer_mask_info); } if(drop_shadow->knocks_out == psd_true) { psd_create_bitmap(&knock_bmp, width, height); psd_copy_bitmap(&knock_bmp, &dst_bmp); psd_offset_bitmap(&knock_bmp, distance_x, distance_y, psd_color_clear); } spread_size = (drop_shadow->spread * drop_shadow->size + 50) / 100; blur_size = drop_shadow->size - spread_size; if(spread_size != 0) { psd_bitmap_gaussian_blur_alpha_channel(&dst_bmp, spread_size); psd_bitmap_find_edge(&dst_bmp, psd_true); } if(blur_size != 0) { psd_bitmap_gaussian_blur_alpha_channel(&dst_bmp, blur_size); } psd_bitmap_contour_alpha_channel(&dst_bmp, drop_shadow->contour_lookup_table, drop_shadow->anti_aliased, psd_true); if(drop_shadow->noise > 0) { psd_effects_add_noise(&dst_bmp, drop_shadow->noise, data->left[psd_layer_effects_type_drop_shadow] + layer->left, data->top[psd_layer_effects_type_drop_shadow] + layer->top, context); } if(drop_shadow->knocks_out == psd_true) { psd_bitmap_knock_out(&dst_bmp, &knock_bmp); psd_free_bitmap(&knock_bmp); } data->valid[psd_layer_effects_type_drop_shadow] = psd_false; return psd_status_done; }
psd_status psd_layer_effects_blend_stroke(psd_context * context, psd_layer_record * layer, psd_layer_effects * data) { psd_layer_effects_stroke * stroke = &data->stroke; psd_int i, width, height, center_x, center_y, radius_x, radius_y, radius_corner; psd_int corner_angle, angle; psd_int sign_x = 1, sign_y = 1; psd_bitmap layer_bmp, src_bmp, dst_bmp; psd_layer_mask_info layer_mask_info; width = layer->width + stroke->size * 2; height = layer->height + stroke->size * 2; data->left[psd_layer_effects_type_stroke] = -stroke->size; data->top[psd_layer_effects_type_stroke] = -stroke->size; data->right[psd_layer_effects_type_stroke] = layer->width + stroke->size; data->bottom[psd_layer_effects_type_stroke] = layer->height + stroke->size; data->blend_mode[psd_layer_effects_type_stroke] = stroke->blend_mode; data->opacity[psd_layer_effects_type_stroke] = stroke->opacity; if(data->image_data[psd_layer_effects_type_stroke] != NULL) { if(data->width[psd_layer_effects_type_stroke] != width || data->height[psd_layer_effects_type_stroke] != height) { psd_free(data->image_data[psd_layer_effects_type_stroke]); data->image_data[psd_layer_effects_type_stroke] = (psd_argb_color *)psd_malloc(width * height * 4); if(data->image_data[psd_layer_effects_type_stroke] == NULL) return psd_status_malloc_failed; } } else { data->image_data[psd_layer_effects_type_stroke] = (psd_argb_color *)psd_malloc(width * height * 4); if(data->image_data[psd_layer_effects_type_stroke] == NULL) return psd_status_malloc_failed; } data->width[psd_layer_effects_type_stroke] = width; data->height[psd_layer_effects_type_stroke] = height; layer_bmp.width = layer->width; layer_bmp.height = layer->height; layer_bmp.image_data = layer->image_data; psd_create_bitmap(&src_bmp, width, height); psd_inflate_bitmap(&src_bmp, &layer_bmp, stroke->size, stroke->size); dst_bmp.width = width; dst_bmp.height = height; dst_bmp.image_data = data->image_data[psd_layer_effects_type_stroke]; psd_fill_bitmap(&dst_bmp, psd_color_clear); switch(stroke->position) { case psd_stroke_outside: psd_draw_stroke(&dst_bmp, &src_bmp, stroke->size * 2); psd_bitmap_find_edge(&src_bmp, psd_true); psd_bitmap_knock_out(&dst_bmp, &src_bmp); break; case psd_stroke_inside: psd_draw_stroke(&dst_bmp, &src_bmp, stroke->size * 2); psd_bitmap_find_edge(&src_bmp, psd_true); psd_bitmap_reverse_alpha_channel(&src_bmp); psd_bitmap_knock_out(&dst_bmp, &src_bmp); break; case psd_stroke_center: psd_draw_stroke(&dst_bmp, &src_bmp, stroke->size); break; default: psd_assert(0); break; } psd_inflate_bitmap(&src_bmp, &layer_bmp, stroke->size, stroke->size); memcpy(&layer_mask_info, &layer->layer_mask_info, sizeof(psd_layer_mask_info)); if(layer_mask_info.disabled == psd_false && (layer_mask_info.default_color != 255 || layer_mask_info.mask_data != NULL)) { layer_mask_info.left -= layer->left - stroke->size; layer_mask_info.top -= layer->top - stroke->size; layer_mask_info.right -= layer->left - stroke->size; layer_mask_info.bottom -= layer->top - stroke->size; psd_bitmap_blend_mask(&src_bmp, &layer_mask_info); } psd_bitmap_reverse_mixed_alpha_channel(&src_bmp); psd_bitmap_blend_alpha_channel(&dst_bmp, &src_bmp); switch(stroke->fill_type) { case psd_fill_solid_color: psd_fill_bitmap_without_alpha_channel(&dst_bmp, stroke->fill_color); break; case psd_fill_gradient: if(stroke->gradient_align == psd_false) { center_x = context->width / 2 + stroke->gradient_horz_offset * context->width / 100; center_y = context->height / 2 + stroke->gradient_vert_offset * context->height / 100; center_x -= layer->left; center_y -= layer->top; corner_angle = (psd_int)(atan((psd_float)context->height / context->width) * 180 / PSD_PI + 0.5); angle = stroke->gradient_angle; width = (context->width * stroke->gradient_scale + 100) / 200; height = (context->height * stroke->gradient_scale + 100) / 200; } else { center_x = width / 2 + stroke->gradient_horz_offset * layer->width / 100; center_y = height / 2 + stroke->gradient_vert_offset * layer->height / 100; switch(stroke->position) { case psd_stroke_outside: width = layer->width + stroke->size * 2; height = layer->height + stroke->size * 2; break; case psd_stroke_inside: width = layer->width; height = layer->height; break; case psd_stroke_center: width = layer->width + stroke->size; height = layer->height + stroke->size; break; } center_x += stroke->gradient_horz_offset * width / 100; center_y += stroke->gradient_vert_offset * height / 100; corner_angle = (psd_int)(atan((psd_float)height / width) * 180 / PSD_PI + 0.5); angle = stroke->gradient_angle; width = (width * stroke->gradient_scale + 100) / 200; height = (height * stroke->gradient_scale + 100) / 200; } if(angle < 0) angle += 360; if(angle >= 90 && angle < 180) { angle = 180 - angle; sign_x = -1; } else if(angle >= 180 && angle < 270) { angle = angle - 180; sign_x = -1; sign_y = -1; } else if(angle >= 270 && angle <= 360) { angle = 360 - angle; sign_y = -1; } if(angle <= corner_angle) { radius_x = width; radius_y = (psd_int)(radius_x * PSD_TAN(angle) + 0.5); } else { radius_y = height; radius_x = (psd_int)(radius_y / PSD_TAN(angle) + 0.5); } radius_corner = (psd_int)(psd_carm_sqrt((psd_float)(radius_x * radius_x + radius_y * radius_y)) + 0.5); switch(stroke->gradient_style) { case psd_gradient_style_linear: psd_gradient_fill_linear(&src_bmp, &stroke->gradient_color, stroke->gradient_reverse, center_x - sign_x * radius_x, center_y + sign_y * radius_y, center_x + sign_x * radius_x, center_y - sign_y * radius_y); break; case psd_gradient_style_radial: psd_gradient_fill_radial(&src_bmp, &stroke->gradient_color, stroke->gradient_reverse, center_x, center_y, radius_corner); break; case psd_gradient_style_angle: psd_gradient_fill_angle(&src_bmp, &stroke->gradient_color, stroke->gradient_reverse, center_x, center_y, stroke->gradient_angle); break; case psd_gradient_style_reflected: psd_gradient_fill_reflected(&src_bmp, &stroke->gradient_color, stroke->gradient_reverse, center_x - sign_x * radius_x, center_y + sign_y * radius_y, center_x + sign_x * radius_x, center_y - sign_y * radius_y); break; case psd_gradient_style_diamond: psd_gradient_fill_diamond(&src_bmp, &stroke->gradient_color, stroke->gradient_reverse, center_x, center_y, radius_corner, stroke->gradient_angle); break; default: psd_assert(0); break; } psd_bitmap_copy_without_alpha_channel(&dst_bmp, &src_bmp); break; case psd_fill_pattern: for(i = 0; i < context->pattern_count; i ++) { if(strcmp(context->patterns[i].unique_id, stroke->pattern_info.identifier) == 0) { psd_pattern_fill(&src_bmp, &context->patterns[i], stroke->pattern_scale, stroke->pattern_horz_phase + stroke->size, stroke->pattern_vert_phase + stroke->size); break; } } psd_bitmap_copy_without_alpha_channel(&dst_bmp, &src_bmp); break; default: psd_assert(0); break; } psd_free_bitmap(&src_bmp); data->valid[psd_layer_effects_type_stroke] = psd_false; return psd_status_done; }
psd_status psd_layer_effects_blend_inner_glow(psd_context * context, psd_layer_record * layer, psd_layer_effects * data) { psd_layer_effects_inner_glow * inner_glow = &data->inner_glow; psd_int width, height; psd_bitmap src_bmp, dst_bmp, knock_bmp; psd_layer_mask_info layer_mask_info; psd_int choke_size, blur_size; psd_argb_color gradient_table[256]; data->left[psd_layer_effects_type_inner_glow] = -inner_glow->size; data->top[psd_layer_effects_type_inner_glow] = -inner_glow->size; width = layer->width + inner_glow->size * 2; height = layer->height + inner_glow->size * 2; data->right[psd_layer_effects_type_inner_glow] = data->left[psd_layer_effects_type_inner_glow] + width; data->bottom[psd_layer_effects_type_inner_glow] = data->top[psd_layer_effects_type_inner_glow] + height; data->blend_mode[psd_layer_effects_type_inner_glow] = inner_glow->blend_mode; data->opacity[psd_layer_effects_type_inner_glow] = inner_glow->opacity; if(data->image_data[psd_layer_effects_type_inner_glow] != NULL) { if(data->width[psd_layer_effects_type_inner_glow] != width || data->height[psd_layer_effects_type_inner_glow] != height) { psd_free(data->image_data[psd_layer_effects_type_inner_glow]); data->image_data[psd_layer_effects_type_inner_glow] = (psd_argb_color *)psd_malloc(width * height * 4); if(data->image_data[psd_layer_effects_type_inner_glow] == NULL) return psd_status_malloc_failed; } } else { data->image_data[psd_layer_effects_type_inner_glow] = (psd_argb_color *)psd_malloc(width * height * 4); if(data->image_data[psd_layer_effects_type_inner_glow] == NULL) return psd_status_malloc_failed; } data->width[psd_layer_effects_type_inner_glow] = width; data->height[psd_layer_effects_type_inner_glow] = height; psd_color_memset(data->image_data[psd_layer_effects_type_inner_glow], inner_glow->color, width * height); src_bmp.width = layer->width; src_bmp.height = layer->height; src_bmp.image_data = layer->image_data; dst_bmp.width = width; dst_bmp.height = height; dst_bmp.image_data = data->image_data[psd_layer_effects_type_inner_glow]; if(inner_glow->size == 0) { psd_fill_bitmap(&dst_bmp, inner_glow->color); psd_bitmap_copy_alpha_channel(&dst_bmp, &src_bmp); } else { psd_inflate_bitmap(&dst_bmp, &src_bmp, inner_glow->size, inner_glow->size); psd_fill_bitmap_without_alpha_channel(&dst_bmp, inner_glow->color); } memcpy(&layer_mask_info, &layer->layer_mask_info, sizeof(psd_layer_mask_info)); if(layer_mask_info.disabled == psd_false && (layer_mask_info.default_color != 255 || layer_mask_info.mask_data != NULL)) { layer_mask_info.left -= layer->left - inner_glow->size; layer_mask_info.top -= layer->top - inner_glow->size; layer_mask_info.right -= layer->left - inner_glow->size; layer_mask_info.bottom -= layer->top - inner_glow->size; psd_bitmap_blend_mask(&dst_bmp, &layer_mask_info); } psd_bitmap_reverse_alpha_channel(&dst_bmp); psd_create_bitmap(&knock_bmp, width, height); psd_copy_bitmap(&knock_bmp, &dst_bmp); if(inner_glow->technique == psd_technique_precise) psd_bitmap_find_edge(&dst_bmp, psd_false); choke_size = (inner_glow->choke * inner_glow->size + 50) / 100; blur_size = inner_glow->size - choke_size; if(choke_size != 0) { psd_bitmap_gaussian_blur_alpha_channel(&dst_bmp, choke_size); psd_bitmap_find_edge(&dst_bmp, psd_false); } if(blur_size != 0) { psd_bitmap_gaussian_blur_alpha_channel(&dst_bmp, blur_size); } psd_bitmap_ajust_range(&dst_bmp, inner_glow->range); if(inner_glow->source == psd_glow_center) psd_bitmap_reverse_alpha_channel(&dst_bmp); psd_bitmap_contour_alpha_channel(&dst_bmp, inner_glow->contour_lookup_table, inner_glow->anti_aliased, psd_false); if(inner_glow->noise > 0) { psd_effects_add_noise(&dst_bmp, inner_glow->noise, data->left[psd_layer_effects_type_inner_glow] + layer->left, data->top[psd_layer_effects_type_inner_glow] + layer->top, context); } if(inner_glow->fill_type == psd_fill_gradient) { psd_gradient_color_get_table(&inner_glow->gradient_color, gradient_table, 256, psd_false); psd_effects_apply_gradient(&dst_bmp, gradient_table, psd_false, inner_glow->jitter, data->left[psd_layer_effects_type_inner_glow] + layer->left, data->top[psd_layer_effects_type_inner_glow] + layer->top, context); } psd_bitmap_knock_out(&dst_bmp, &knock_bmp); psd_free_bitmap(&knock_bmp); data->valid[psd_layer_effects_type_inner_glow] = psd_false; return psd_status_done; }