Example #1
0
static void particle_system_minmax(Scene *scene,
                                   Object *object,
                                   ParticleSystem *psys,
                                   float radius,
                                   float min[3], float max[3])
{
	const float size[3] = {radius, radius, radius};
	const float cfra = BKE_scene_frame_get(scene);
	ParticleSettings *part = psys->part;
	ParticleSimulationData sim = {NULL};
	ParticleData *pa = NULL;
	int i;
	int total_particles;
	float mat[4][4], imat[4][4];

	INIT_MINMAX(min, max);
	if (part->type == PART_HAIR) {
		/* TOOD(sergey): Not supported currently. */
		return;
	}

	unit_m4(mat);
	psys_render_set(object, psys, mat, mat, 1, 1, 0);

	sim.scene = scene;
	sim.ob = object;
	sim.psys = psys;
	sim.psmd = psys_get_modifier(object, psys);

	invert_m4_m4(imat, object->obmat);
	total_particles = psys->totpart + psys->totchild;
	psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);

	for (i = 0, pa = psys->particles; i < total_particles; i++, pa++) {
		float co_object[3], co_min[3], co_max[3];
		ParticleKey state;
		state.time = cfra;
		if (!psys_get_particle_state(&sim, i, &state, 0)) {
			continue;
		}
		mul_v3_m4v3(co_object, imat, state.co);
		sub_v3_v3v3(co_min, co_object, size);
		add_v3_v3v3(co_max, co_object, size);
		minmax_v3v3_v3(min, max, co_min);
		minmax_v3v3_v3(min, max, co_max);
	}

	if (psys->lattice_deform_data) {
		end_latt_deform(psys->lattice_deform_data);
		psys->lattice_deform_data = NULL;
	}

	psys_render_restore(object, psys);
}
Example #2
0
static void rna_FluidSettings_update_type(Main *bmain, Scene *scene, PointerRNA *ptr)
{
	Object *ob = (Object*)ptr->id.data;
	FluidsimModifierData *fluidmd;
	ParticleSystemModifierData *psmd;
	ParticleSystem *psys;
	ParticleSettings *part;
	
	fluidmd = (FluidsimModifierData*)modifiers_findByType(ob, eModifierType_Fluidsim);
	fluidmd->fss->flag &= ~OB_FLUIDSIM_REVERSE; /* clear flag */

	/* remove fluidsim particle system */
	if (fluidmd->fss->type & OB_FLUIDSIM_PARTICLE) {
		for (psys = ob->particlesystem.first; psys; psys = psys->next)
			if (psys->part->type == PART_FLUID)
				break;

		if (ob->type == OB_MESH && !psys) {
			/* add particle system */
			part = psys_new_settings("ParticleSettings", bmain);
			psys = MEM_callocN(sizeof(ParticleSystem), "particle_system");

			part->type = PART_FLUID;
			psys->part = part;
			psys->pointcache = BKE_ptcache_add(&psys->ptcaches);
			psys->flag |= PSYS_ENABLED;
			BLI_strncpy(psys->name, "FluidParticles", sizeof(psys->name));
			BLI_addtail(&ob->particlesystem,psys);

			/* add modifier */
			psmd = (ParticleSystemModifierData*)modifier_new(eModifierType_ParticleSystem);
			BLI_strncpy(psmd->modifier.name, "FluidParticleSystem", sizeof(psmd->modifier.name));
			psmd->psys = psys;
			BLI_addtail(&ob->modifiers, psmd);
			modifier_unique_name(&ob->modifiers, (ModifierData *)psmd);
		}
	}
	else {
		for (psys = ob->particlesystem.first; psys; psys = psys->next) {
			if (psys->part->type == PART_FLUID) {
				/* clear modifier */
				psmd = psys_get_modifier(ob, psys);
				BLI_remlink(&ob->modifiers, psmd);
				modifier_free((ModifierData *)psmd);

				/* clear particle system */
				BLI_remlink(&ob->particlesystem, psys);
				psys_free(ob, psys);
			}
		}
	}

	rna_fluid_update(bmain, scene, ptr);
}
static void disconnect_hair(Scene *scene, Object *ob, ParticleSystem *psys)
{
	ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
	ParticleEditSettings *pset= PE_settings(scene);
	ParticleData *pa;
	PTCacheEdit *edit;
	PTCacheEditPoint *point;
	PTCacheEditKey *ekey = NULL;
	HairKey *key;
	int i, k;
	float hairmat[4][4];

	if (!ob || !psys || psys->flag & PSYS_GLOBAL_HAIR)
		return;

	if (!psys->part || psys->part->type != PART_HAIR)
		return;
	
	edit = psys->edit;
	point= edit ? edit->points : NULL;

	for (i=0, pa=psys->particles; i<psys->totpart; i++, pa++) {
		if (point) {
			ekey = point->keys;
			point++;
		}

		psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);

		for (k=0, key=pa->hair; k<pa->totkey; k++, key++) {
			mul_m4_v3(hairmat, key->co);
			
			if (ekey) {
				ekey->flag &= ~PEK_USE_WCO;
				ekey++;
			}
		}
	}

	psys_free_path_cache(psys, psys->edit);

	psys->flag |= PSYS_GLOBAL_HAIR;

	if (ELEM(pset->brushtype, PE_BRUSH_ADD, PE_BRUSH_PUFF))
		pset->brushtype = PE_BRUSH_NONE;

	PE_update_object(scene, ob, 0);
}
Example #4
0
/* mostly a copy from convertblender.c */
static void dupli_render_particle_set(Scene *scene, Object *ob, int level, int enable)
{
	/* ugly function, but we need to set particle systems to their render
	 * settings before calling object_duplilist, to get render level duplis */
	Group *group;
	GroupObject *go;
	ParticleSystem *psys;
	DerivedMesh *dm;
	float mat[4][4];

	unit_m4(mat);

	if (level >= MAX_DUPLI_RECUR)
		return;
	
	if (ob->transflag & OB_DUPLIPARTS) {
		for (psys = ob->particlesystem.first; psys; psys = psys->next) {
			if (ELEM(psys->part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
				if (enable)
					psys_render_set(ob, psys, mat, mat, 1, 1, 0.f);
				else
					psys_render_restore(ob, psys);
			}
		}

		if (enable) {
			/* this is to make sure we get render level duplis in groups:
			 * the derivedmesh must be created before init_render_mesh,
			 * since object_duplilist does dupliparticles before that */
			dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH | CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL);
			dm->release(dm);

			for (psys = ob->particlesystem.first; psys; psys = psys->next)
				psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
		}
	}

	if (ob->dup_group == NULL) return;
	group = ob->dup_group;

	for (go = group->gobject.first; go; go = go->next)
		dupli_render_particle_set(scene, go->ob, level + 1, enable);
}
Example #5
0
static DerivedMesh * applyModifier(ModifierData *md, Object *ob,
						DerivedMesh *derivedData,
						int UNUSED(useRenderParams),
						int UNUSED(isFinalCalc))
{
	DerivedMesh *dm = derivedData, *result;
	ParticleInstanceModifierData *pimd= (ParticleInstanceModifierData*) md;
	ParticleSimulationData sim;
	ParticleSystem *psys= NULL;
	ParticleData *pa= NULL, *pars= NULL;
	MFace *mface, *orig_mface;
	MVert *mvert, *orig_mvert;
	int i,totvert, totpart=0, totface, maxvert, maxface, first_particle=0;
	short track=ob->trackflag%3, trackneg, axis = pimd->axis;
	float max_co=0.0, min_co=0.0, temp_co[3], cross[3];
	float *size=NULL;

	trackneg=((ob->trackflag>2)?1:0);

	if(pimd->ob==ob){
		pimd->ob= NULL;
		return derivedData;
	}

	if(pimd->ob){
		psys = BLI_findlink(&pimd->ob->particlesystem,pimd->psys-1);
		if(psys==NULL || psys->totpart==0)
			return derivedData;
	}
	else return derivedData;

	if(pimd->flag & eParticleInstanceFlag_Parents)
		totpart+=psys->totpart;
	if(pimd->flag & eParticleInstanceFlag_Children){
		if(totpart==0)
			first_particle=psys->totpart;
		totpart+=psys->totchild;
	}

	if(totpart==0)
		return derivedData;

	sim.scene = md->scene;
	sim.ob = pimd->ob;
	sim.psys = psys;
	sim.psmd = psys_get_modifier(pimd->ob, psys);

	if(pimd->flag & eParticleInstanceFlag_UseSize) {
		int p;
		float *si;
		si = size = MEM_callocN(totpart * sizeof(float), "particle size array");

		if(pimd->flag & eParticleInstanceFlag_Parents) {
			for(p=0, pa= psys->particles; p<psys->totpart; p++, pa++, si++)
				*si = pa->size;
		}

		if(pimd->flag & eParticleInstanceFlag_Children) {
			ChildParticle *cpa = psys->child;

			for(p=0; p<psys->totchild; p++, cpa++, si++) {
				*si = psys_get_child_size(psys, cpa, 0.0f, NULL);
			}
		}
	}

	pars=psys->particles;

	totvert=dm->getNumVerts(dm);
	totface=dm->getNumFaces(dm);

	maxvert=totvert*totpart;
	maxface=totface*totpart;

	psys->lattice=psys_get_lattice(&sim);

	if(psys->flag & (PSYS_HAIR_DONE|PSYS_KEYED) || psys->pointcache->flag & PTCACHE_BAKED){

		float min_r[3], max_r[3];
		INIT_MINMAX(min_r, max_r);
		dm->getMinMax(dm, min_r, max_r);
		min_co=min_r[track];
		max_co=max_r[track];
	}

	result = CDDM_from_template(dm, maxvert,dm->getNumEdges(dm)*totpart,maxface);

	mvert=result->getVertArray(result);
	orig_mvert=dm->getVertArray(dm);

	for(i=0; i<maxvert; i++){
		MVert *inMV;
		MVert *mv = mvert + i;
		ParticleKey state;

		inMV = orig_mvert + i%totvert;
		DM_copy_vert_data(dm, result, i%totvert, i, 1);
		*mv = *inMV;

		/*change orientation based on object trackflag*/
		copy_v3_v3(temp_co, mv->co);
		mv->co[axis]=temp_co[track];
		mv->co[(axis+1)%3]=temp_co[(track+1)%3];
		mv->co[(axis+2)%3]=temp_co[(track+2)%3];

		if((psys->flag & (PSYS_HAIR_DONE|PSYS_KEYED) || psys->pointcache->flag & PTCACHE_BAKED) && pimd->flag & eParticleInstanceFlag_Path){
			float ran = 0.0f;
			if(pimd->random_position != 0.0f) {
				BLI_srandom(psys->seed + (i/totvert)%totpart);
				ran = pimd->random_position * BLI_frand();
			}

			if(pimd->flag & eParticleInstanceFlag_KeepShape) {
				state.time = pimd->position * (1.0f - ran);
			}
			else {
				state.time=(mv->co[axis]-min_co)/(max_co-min_co) * pimd->position * (1.0f - ran);

				if(trackneg)
					state.time=1.0f-state.time;

				mv->co[axis] = 0.0;
			}

			psys_get_particle_on_path(&sim, first_particle + i/totvert, &state,1);

			normalize_v3(state.vel);

			/* TODO: incremental rotations somehow */
			if(state.vel[axis] < -0.9999f || state.vel[axis] > 0.9999f) {
				state.rot[0] = 1;
				state.rot[1] = state.rot[2] = state.rot[3] = 0.0f;
			}
			else {
				float temp[3] = {0.0f,0.0f,0.0f};
				temp[axis] = 1.0f;

				cross_v3_v3v3(cross, temp, state.vel);

				/* state.vel[axis] is the only component surviving from a dot product with the axis */
				axis_angle_to_quat(state.rot,cross,saacos(state.vel[axis]));
			}

		}
		else{
			state.time=-1.0;
			psys_get_particle_state(&sim, first_particle + i/totvert, &state,1);
		}

		mul_qt_v3(state.rot,mv->co);
		if(pimd->flag & eParticleInstanceFlag_UseSize)
			mul_v3_fl(mv->co, size[i/totvert]);
		VECADD(mv->co,mv->co,state.co);
	}

	mface=result->getFaceArray(result);
	orig_mface=dm->getFaceArray(dm);

	for(i=0; i<maxface; i++){
		MFace *inMF;
		MFace *mf = mface + i;

		if(pimd->flag & eParticleInstanceFlag_Parents){
			if(i/totface>=psys->totpart){
				if(psys->part->childtype==PART_CHILD_PARTICLES)
					pa=psys->particles+(psys->child+i/totface-psys->totpart)->parent;
				else
					pa= NULL;
			}
			else
				pa=pars+i/totface;
		}
		else{
			if(psys->part->childtype==PART_CHILD_PARTICLES)
				pa=psys->particles+(psys->child+i/totface)->parent;
			else
				pa= NULL;
		}

		if(pa){
			if(pa->alive==PARS_UNBORN && (pimd->flag&eParticleInstanceFlag_Unborn)==0) continue;
			if(pa->alive==PARS_ALIVE && (pimd->flag&eParticleInstanceFlag_Alive)==0) continue;
			if(pa->alive==PARS_DEAD && (pimd->flag&eParticleInstanceFlag_Dead)==0) continue;
		}

		inMF = orig_mface + i%totface;
		DM_copy_face_data(dm, result, i%totface, i, 1);
		*mf = *inMF;

		mf->v1+=(i/totface)*totvert;
		mf->v2+=(i/totface)*totvert;
		mf->v3+=(i/totface)*totvert;
		if(mf->v4)
			mf->v4+=(i/totface)*totvert;
	}

	CDDM_calc_edges(result);
	CDDM_calc_normals(result);

	if(psys->lattice){
		end_latt_deform(psys->lattice);
		psys->lattice= NULL;
	}

	if(size)
		MEM_freeN(size);

	return result;
}
Example #6
0
/* OB_DUPLIPARTS */
static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem *psys)
{
	Scene *scene = ctx->scene;
	Object *par = ctx->object;
	bool for_render = ctx->eval_ctx->mode == DAG_EVAL_RENDER;
	bool use_texcoords = ELEM(ctx->eval_ctx->mode, DAG_EVAL_RENDER, DAG_EVAL_PREVIEW);

	GroupObject *go;
	Object *ob = NULL, **oblist = NULL, obcopy, *obcopylist = NULL;
	DupliObject *dob;
	ParticleDupliWeight *dw;
	ParticleSettings *part;
	ParticleData *pa;
	ChildParticle *cpa = NULL;
	ParticleKey state;
	ParticleCacheKey *cache;
	float ctime, pa_time, scale = 1.0f;
	float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size = 0.0;
	float (*obmat)[4];
	int a, b, hair = 0;
	int totpart, totchild, totgroup = 0 /*, pa_num */;
	const bool dupli_type_hack = !BKE_scene_use_new_shading_nodes(scene);

	int no_draw_flag = PARS_UNEXIST;

	if (psys == NULL) return;

	part = psys->part;

	if (part == NULL)
		return;

	if (!psys_check_enabled(par, psys))
		return;

	if (!for_render)
		no_draw_flag |= PARS_NO_DISP;

	ctime = BKE_scene_frame_get(scene); /* NOTE: in old animsys, used parent object's timeoffset... */

	totpart = psys->totpart;
	totchild = psys->totchild;

	BLI_srandom((unsigned int)(31415926 + psys->seed));

	if ((psys->renderdata || part->draw_as == PART_DRAW_REND) && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
		ParticleSimulationData sim = {NULL};
		sim.scene = scene;
		sim.ob = par;
		sim.psys = psys;
		sim.psmd = psys_get_modifier(par, psys);
		/* make sure emitter imat is in global coordinates instead of render view coordinates */
		invert_m4_m4(par->imat, par->obmat);

		/* first check for loops (particle system object used as dupli object) */
		if (part->ren_as == PART_DRAW_OB) {
			if (ELEM(part->dup_ob, NULL, par))
				return;
		}
		else { /*PART_DRAW_GR */
			if (part->dup_group == NULL || BLI_listbase_is_empty(&part->dup_group->gobject))
				return;

			if (BLI_findptr(&part->dup_group->gobject, par, offsetof(GroupObject, ob))) {
				return;
			}
		}

		/* if we have a hair particle system, use the path cache */
		if (part->type == PART_HAIR) {
			if (psys->flag & PSYS_HAIR_DONE)
				hair = (totchild == 0 || psys->childcache) && psys->pathcache;
			if (!hair)
				return;

			/* we use cache, update totchild according to cached data */
			totchild = psys->totchildcache;
			totpart = psys->totcached;
		}

		psys_check_group_weights(part);

		psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);

		/* gather list of objects or single object */
		if (part->ren_as == PART_DRAW_GR) {
			if (ctx->do_update) {
				BKE_group_handle_recalc_and_update(ctx->eval_ctx, scene, par, part->dup_group);
			}

			if (part->draw & PART_DRAW_COUNT_GR) {
				for (dw = part->dupliweights.first; dw; dw = dw->next)
					totgroup += dw->count;
			}
			else {
				for (go = part->dup_group->gobject.first; go; go = go->next)
					totgroup++;
			}

			/* we also copy the actual objects to restore afterwards, since
			 * BKE_object_where_is_calc_time will change the object which breaks transform */
			oblist = MEM_callocN((size_t)totgroup * sizeof(Object *), "dupgroup object list");
			obcopylist = MEM_callocN((size_t)totgroup * sizeof(Object), "dupgroup copy list");

			if (part->draw & PART_DRAW_COUNT_GR && totgroup) {
				dw = part->dupliweights.first;

				for (a = 0; a < totgroup; dw = dw->next) {
					for (b = 0; b < dw->count; b++, a++) {
						oblist[a] = dw->ob;
						obcopylist[a] = *dw->ob;
					}
				}
			}
			else {
				go = part->dup_group->gobject.first;
				for (a = 0; a < totgroup; a++, go = go->next) {
					oblist[a] = go->ob;
					obcopylist[a] = *go->ob;
				}
			}
		}
		else {
			ob = part->dup_ob;
			obcopy = *ob;
		}

		if (totchild == 0 || part->draw & PART_DRAW_PARENT)
			a = 0;
		else
			a = totpart;

		for (pa = psys->particles; a < totpart + totchild; a++, pa++) {
			if (a < totpart) {
				/* handle parent particle */
				if (pa->flag & no_draw_flag)
					continue;

				/* pa_num = pa->num; */ /* UNUSED */
				pa_time = pa->time;
				size = pa->size;
			}
			else {
				/* handle child particle */
				cpa = &psys->child[a - totpart];

				/* pa_num = a; */ /* UNUSED */
				pa_time = psys->particles[cpa->parent].time;
				size = psys_get_child_size(psys, cpa, ctime, NULL);
			}

			/* some hair paths might be non-existent so they can't be used for duplication */
			if (hair && psys->pathcache &&
			    ((a < totpart && psys->pathcache[a]->segments < 0) ||
			     (a >= totpart && psys->childcache[a - totpart]->segments < 0)))
			{
				continue;
			}

			if (part->ren_as == PART_DRAW_GR) {
				/* prevent divide by zero below [#28336] */
				if (totgroup == 0)
					continue;

				/* for groups, pick the object based on settings */
				if (part->draw & PART_DRAW_RAND_GR)
					b = BLI_rand() % totgroup;
				else
					b = a % totgroup;

				ob = oblist[b];
				obmat = oblist[b]->obmat;
			}
			else {
				obmat = ob->obmat;
			}

			if (hair) {
				/* hair we handle separate and compute transform based on hair keys */
				if (a < totpart) {
					cache = psys->pathcache[a];
					psys_get_dupli_path_transform(&sim, pa, NULL, cache, pamat, &scale);
				}
				else {
					cache = psys->childcache[a - totpart];
					psys_get_dupli_path_transform(&sim, NULL, cpa, cache, pamat, &scale);
				}

				copy_v3_v3(pamat[3], cache->co);
				pamat[3][3] = 1.0f;

			}
			else {
				/* first key */
				state.time = ctime;
				if (psys_get_particle_state(&sim, a, &state, 0) == 0) {
					continue;
				}
				else {
					float tquat[4];
					normalize_qt_qt(tquat, state.rot);
					quat_to_mat4(pamat, tquat);
					copy_v3_v3(pamat[3], state.co);
					pamat[3][3] = 1.0f;
				}
			}

			if (part->ren_as == PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
				for (go = part->dup_group->gobject.first, b = 0; go; go = go->next, b++) {

					copy_m4_m4(tmat, oblist[b]->obmat);
					/* apply particle scale */
					mul_mat3_m4_fl(tmat, size * scale);
					mul_v3_fl(tmat[3], size * scale);
					/* group dupli offset, should apply after everything else */
					if (!is_zero_v3(part->dup_group->dupli_ofs))
						sub_v3_v3(tmat[3], part->dup_group->dupli_ofs);
					/* individual particle transform */
					mul_m4_m4m4(mat, pamat, tmat);

					dob = make_dupli(ctx, go->ob, mat, a, false, false);
					dob->particle_system = psys;
					if (use_texcoords)
						psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
				}
			}
			else {
				/* to give ipos in object correct offset */
				BKE_object_where_is_calc_time(scene, ob, ctime - pa_time);

				copy_v3_v3(vec, obmat[3]);
				obmat[3][0] = obmat[3][1] = obmat[3][2] = 0.0f;

				/* particle rotation uses x-axis as the aligned axis, so pre-rotate the object accordingly */
				if ((part->draw & PART_DRAW_ROTATE_OB) == 0) {
					float xvec[3], q[4], size_mat[4][4], original_size[3];

					mat4_to_size(original_size, obmat);
					size_to_mat4(size_mat, original_size);

					xvec[0] = -1.f;
					xvec[1] = xvec[2] = 0;
					vec_to_quat(q, xvec, ob->trackflag, ob->upflag);
					quat_to_mat4(obmat, q);
					obmat[3][3] = 1.0f;

					/* add scaling if requested */
					if ((part->draw & PART_DRAW_NO_SCALE_OB) == 0)
						mul_m4_m4m4(obmat, obmat, size_mat);
				}
				else if (part->draw & PART_DRAW_NO_SCALE_OB) {
					/* remove scaling */
					float size_mat[4][4], original_size[3];

					mat4_to_size(original_size, obmat);
					size_to_mat4(size_mat, original_size);
					invert_m4(size_mat);

					mul_m4_m4m4(obmat, obmat, size_mat);
				}

				mul_m4_m4m4(tmat, pamat, obmat);
				mul_mat3_m4_fl(tmat, size * scale);

				copy_m4_m4(mat, tmat);

				if (part->draw & PART_DRAW_GLOBAL_OB)
					add_v3_v3v3(mat[3], mat[3], vec);

				dob = make_dupli(ctx, ob, mat, a, false, false);
				dob->particle_system = psys;
				if (use_texcoords)
					psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
				/* XXX blender internal needs this to be set to dupligroup to render
				 * groups correctly, but we don't want this hack for cycles */
				if (dupli_type_hack && ctx->group)
					dob->type = OB_DUPLIGROUP;
			}
		}

		/* restore objects since they were changed in BKE_object_where_is_calc_time */
		if (part->ren_as == PART_DRAW_GR) {
			for (a = 0; a < totgroup; a++)
				*(oblist[a]) = obcopylist[a];
		}
		else
			*ob = obcopy;
	}

	/* clean up */
	if (oblist)
		MEM_freeN(oblist);
	if (obcopylist)
		MEM_freeN(obcopylist);

	if (psys->lattice_deform_data) {
		end_latt_deform(psys->lattice_deform_data);
		psys->lattice_deform_data = NULL;
	}
}
Example #7
0
void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
                                   Scene *scene,
                                   Object *ob)
{
	ID *data_id = (ID *)ob->data;
	AnimData *adt = BKE_animdata_from_id(data_id);
	Key *key;
	float ctime = BKE_scene_frame_get(scene);

	if (G.debug & G_DEBUG_DEPSGRAPH)
		printf("recalcdata %s\n", ob->id.name + 2);

	/* TODO(sergey): Only used by legacy depsgraph. */
	if (adt) {
		/* evaluate drivers - datalevel */
		/* XXX: for mesh types, should we push this to derivedmesh instead? */
		BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
	}

	/* TODO(sergey): Only used by legacy depsgraph. */
	key = BKE_key_from_object(ob);
	if (key && key->block.first) {
		if (!(ob->shapeflag & OB_SHAPE_LOCK))
			BKE_animsys_evaluate_animdata(scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
	}

	/* includes all keys and modifiers */
	switch (ob->type) {
		case OB_MESH:
		{
			BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL;
			uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH;
#ifdef WITH_FREESTYLE
			/* make sure Freestyle edge/face marks appear in DM for render (see T40315) */
			if (eval_ctx->mode != DAG_EVAL_VIEWPORT) {
				data_mask |= CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
			}
#endif
			if (em) {
				makeDerivedMesh(scene, ob, em,  data_mask, false); /* was CD_MASK_BAREMESH */
			}
			else {
				makeDerivedMesh(scene, ob, NULL, data_mask, false);
			}
			break;
		}
		case OB_ARMATURE:
			if (ob->id.lib && ob->proxy_from) {
				if (BKE_pose_copy_result(ob->pose, ob->proxy_from->pose) == false) {
					printf("Proxy copy error, lib Object: %s proxy Object: %s\n",
					       ob->id.name + 2, ob->proxy_from->id.name + 2);
				}
			}
			else {
				BKE_pose_where_is(scene, ob);
			}
			break;

		case OB_MBALL:
			BKE_displist_make_mball(eval_ctx, scene, ob);
			break;

		case OB_CURVE:
		case OB_SURF:
		case OB_FONT:
			BKE_displist_make_curveTypes(scene, ob, 0);
			break;

		case OB_LATTICE:
			BKE_lattice_modifiers_calc(scene, ob);
			break;

		case OB_EMPTY:
			if (ob->empty_drawtype == OB_EMPTY_IMAGE && ob->data)
				if (BKE_image_is_animated(ob->data))
					BKE_image_user_check_frame_calc(ob->iuser, (int)ctime, 0);
			break;
	}

	/* related materials */
	/* XXX: without depsgraph tagging, this will always need to be run, which will be slow!
	 * However, not doing anything (or trying to hack around this lack) is not an option
	 * anymore, especially due to Cycles [#31834]
	 */
	if (ob->totcol) {
		int a;
		if (ob->totcol != 0) {
			BLI_mutex_lock(&material_lock);
			for (a = 1; a <= ob->totcol; a++) {
				Material *ma = give_current_material(ob, a);
				if (ma) {
					/* recursively update drivers for this material */
					material_drivers_update(scene, ma, ctime);
				}
			}
			BLI_mutex_unlock(&material_lock);
		}
	}
	else if (ob->type == OB_LAMP)
		lamp_drivers_update(scene, ob->data, ctime);

	/* particles */
	if (ob != scene->obedit && ob->particlesystem.first) {
		ParticleSystem *tpsys, *psys;
		DerivedMesh *dm;
		ob->transflag &= ~OB_DUPLIPARTS;
		psys = ob->particlesystem.first;
		while (psys) {
			/* ensure this update always happens even if psys is disabled */
			if (psys->recalc & PSYS_RECALC_TYPE) {
				psys_changed_type(ob, psys);
			}

			if (psys_check_enabled(ob, psys)) {
				/* check use of dupli objects here */
				if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->mode == DAG_EVAL_RENDER) &&
				    ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
				     (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
				{
					ob->transflag |= OB_DUPLIPARTS;
				}

				particle_system_update(scene, ob, psys);
				psys = psys->next;
			}
			else if (psys->flag & PSYS_DELETE) {
				tpsys = psys->next;
				BLI_remlink(&ob->particlesystem, psys);
				psys_free(ob, psys);
				psys = tpsys;
			}
			else
				psys = psys->next;
		}

		if (eval_ctx->mode == DAG_EVAL_RENDER && ob->transflag & OB_DUPLIPARTS) {
			/* this is to make sure we get render level duplis in groups:
			 * the derivedmesh must be created before init_render_mesh,
			 * since object_duplilist does dupliparticles before that */
			CustomDataMask data_mask = CD_MASK_BAREMESH | CD_MASK_MFACE | CD_MASK_MTFACE | CD_MASK_MCOL;
			dm = mesh_create_derived_render(scene, ob, data_mask);
			dm->release(dm);

			for (psys = ob->particlesystem.first; psys; psys = psys->next)
				psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
		}
	}

	/* quick cache removed */
}
Example #8
0
static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], ParticleSystem *psys, int level, int animated)
{
	GroupObject *go;
	Object *ob=NULL, **oblist=NULL, obcopy, *obcopylist=NULL;
	DupliObject *dob;
	ParticleDupliWeight *dw;
	ParticleSettings *part;
	ParticleData *pa;
	ChildParticle *cpa=NULL;
	ParticleKey state;
	ParticleCacheKey *cache;
	float ctime, pa_time, scale = 1.0f;
	float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size=0.0;
	float (*obmat)[4], (*oldobmat)[4];
	int a, b, counter, hair = 0;
	int totpart, totchild, totgroup=0 /*, pa_num */;

	int no_draw_flag = PARS_UNEXIST;

	if (psys==NULL) return;
	
	/* simple preventing of too deep nested groups */
	if (level>MAX_DUPLI_RECUR) return;
	
	part=psys->part;

	if (part==NULL)
		return;

	if (!psys_check_enabled(par, psys))
		return;

	if (G.rendering == 0)
		no_draw_flag |= PARS_NO_DISP;
	
	ctime = BKE_curframe(scene); /* NOTE: in old animsys, used parent object's timeoffset... */

	totpart = psys->totpart;
	totchild = psys->totchild;

	BLI_srandom(31415926 + psys->seed);

	if ((psys->renderdata || part->draw_as==PART_DRAW_REND) && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
		ParticleSimulationData sim= {NULL};
		sim.scene= scene;
		sim.ob= par;
		sim.psys= psys;
		sim.psmd= psys_get_modifier(par, psys);
		/* make sure emitter imat is in global coordinates instead of render view coordinates */
		invert_m4_m4(par->imat, par->obmat);

		/* first check for loops (particle system object used as dupli object) */
		if (part->ren_as == PART_DRAW_OB) {
			if (ELEM(part->dup_ob, NULL, par))
				return;
		}
		else { /*PART_DRAW_GR */
			if (part->dup_group == NULL || part->dup_group->gobject.first == NULL)
				return;

			for (go=part->dup_group->gobject.first; go; go=go->next)
				if (go->ob == par)
					return;
		}

		/* if we have a hair particle system, use the path cache */
		if (part->type == PART_HAIR) {
			if (psys->flag & PSYS_HAIR_DONE)
				hair= (totchild == 0 || psys->childcache) && psys->pathcache;
			if (!hair)
				return;
			
			/* we use cache, update totchild according to cached data */
			totchild = psys->totchildcache;
			totpart = psys->totcached;
		}

		psys_check_group_weights(part);

		psys->lattice = psys_get_lattice(&sim);

		/* gather list of objects or single object */
		if (part->ren_as==PART_DRAW_GR) {
			group_handle_recalc_and_update(scene, par, part->dup_group);

			if (part->draw & PART_DRAW_COUNT_GR) {
				for (dw=part->dupliweights.first; dw; dw=dw->next)
					totgroup += dw->count;
			}
			else {
				for (go=part->dup_group->gobject.first; go; go=go->next)
					totgroup++;
			}

			/* we also copy the actual objects to restore afterwards, since
			 * where_is_object_time will change the object which breaks transform */
			oblist = MEM_callocN(totgroup*sizeof(Object *), "dupgroup object list");
			obcopylist = MEM_callocN(totgroup*sizeof(Object), "dupgroup copy list");

			
			if (part->draw & PART_DRAW_COUNT_GR && totgroup) {
				dw = part->dupliweights.first;

				for (a=0; a<totgroup; dw=dw->next) {
					for (b=0; b<dw->count; b++, a++) {
						oblist[a] = dw->ob;
						obcopylist[a] = *dw->ob;
					}
				}
			}
			else {
				go = part->dup_group->gobject.first;
				for (a=0; a<totgroup; a++, go=go->next) {
					oblist[a] = go->ob;
					obcopylist[a] = *go->ob;
				}
			}
		}
		else {
			ob = part->dup_ob;
			obcopy = *ob;
		}

		if (totchild==0 || part->draw & PART_DRAW_PARENT)
			a = 0;
		else
			a = totpart;

		for (pa=psys->particles,counter=0; a<totpart+totchild; a++,pa++,counter++) {
			if (a<totpart) {
				/* handle parent particle */
				if (pa->flag & no_draw_flag)
					continue;

				/* pa_num = pa->num; */ /* UNUSED */
				pa_time = pa->time;
				size = pa->size;
			}
			else {
				/* handle child particle */
				cpa = &psys->child[a - totpart];

				/* pa_num = a; */ /* UNUSED */
				pa_time = psys->particles[cpa->parent].time;
				size = psys_get_child_size(psys, cpa, ctime, NULL);
			}

			/* some hair paths might be non-existent so they can't be used for duplication */
			if (hair &&
				((a < totpart && psys->pathcache[a]->steps < 0) ||
				(a >= totpart && psys->childcache[a-totpart]->steps < 0)))
				continue;

			if (part->ren_as==PART_DRAW_GR) {
				/* prevent divide by zero below [#28336] */
				if (totgroup == 0)
					continue;

				/* for groups, pick the object based on settings */
				if (part->draw&PART_DRAW_RAND_GR)
					b= BLI_rand() % totgroup;
				else
					b= a % totgroup;

				ob = oblist[b];
				obmat = oblist[b]->obmat;
				oldobmat = obcopylist[b].obmat;
			}
			else {
				obmat= ob->obmat;
				oldobmat= obcopy.obmat;
			}

			if (hair) {
				/* hair we handle separate and compute transform based on hair keys */
				if (a < totpart) {
					cache = psys->pathcache[a];
					psys_get_dupli_path_transform(&sim, pa, NULL, cache, pamat, &scale);
				}
				else {
					cache = psys->childcache[a-totpart];
					psys_get_dupli_path_transform(&sim, NULL, cpa, cache, pamat, &scale);
				}

				copy_v3_v3(pamat[3], cache->co);
				pamat[3][3]= 1.0f;
				
			}
			else {
				/* first key */
				state.time = ctime;
				if (psys_get_particle_state(&sim, a, &state, 0) == 0) {
					continue;
				}
				else {
					float tquat[4];
					normalize_qt_qt(tquat, state.rot);
					quat_to_mat4(pamat, tquat);
					copy_v3_v3(pamat[3], state.co);
					pamat[3][3]= 1.0f;
				}
			}

			if (part->ren_as==PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
				for (go= part->dup_group->gobject.first, b=0; go; go= go->next, b++) {

					copy_m4_m4(tmat, oblist[b]->obmat);
					/* apply particle scale */
					mul_mat3_m4_fl(tmat, size*scale);
					mul_v3_fl(tmat[3], size*scale);
					/* group dupli offset, should apply after everything else */
					if (!is_zero_v3(part->dup_group->dupli_ofs))
						sub_v3_v3v3(tmat[3], tmat[3], part->dup_group->dupli_ofs);
					/* individual particle transform */
					mult_m4_m4m4(tmat, pamat, tmat);

					if (par_space_mat)
						mult_m4_m4m4(mat, par_space_mat, tmat);
					else
						copy_m4_m4(mat, tmat);

					dob= new_dupli_object(lb, go->ob, mat, par->lay, counter, OB_DUPLIPARTS, animated);
					copy_m4_m4(dob->omat, obcopylist[b].obmat);
					if (G.rendering)
						psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
				}
			}
			else {
				/* to give ipos in object correct offset */
				where_is_object_time(scene, ob, ctime-pa_time);

				copy_v3_v3(vec, obmat[3]);
				obmat[3][0] = obmat[3][1] = obmat[3][2] = 0.0f;

				/* particle rotation uses x-axis as the aligned axis, so pre-rotate the object accordingly */
				if ((part->draw & PART_DRAW_ROTATE_OB) == 0) {
					float xvec[3], q[4];
					xvec[0] = -1.f;
					xvec[1] = xvec[2] = 0;
					vec_to_quat(q, xvec, ob->trackflag, ob->upflag);
					quat_to_mat4(obmat, q);
					obmat[3][3]= 1.0f;
				}
				
				/* Normal particles and cached hair live in global space so we need to
				 * remove the real emitter's transformation before 2nd order duplication.
				 */
				if (par_space_mat && GS(id->name) != ID_GR)
					mult_m4_m4m4(mat, psys->imat, pamat);
				else
					copy_m4_m4(mat, pamat);

				mult_m4_m4m4(tmat, mat, obmat);
				mul_mat3_m4_fl(tmat, size*scale);

				if (par_space_mat)
					mult_m4_m4m4(mat, par_space_mat, tmat);
				else
					copy_m4_m4(mat, tmat);

				if (part->draw & PART_DRAW_GLOBAL_OB)
					add_v3_v3v3(mat[3], mat[3], vec);

				dob= new_dupli_object(lb, ob, mat, ob->lay, counter, GS(id->name) == ID_GR ? OB_DUPLIGROUP : OB_DUPLIPARTS, animated);
				copy_m4_m4(dob->omat, oldobmat);
				if (G.rendering)
					psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
			}
		}

		/* restore objects since they were changed in where_is_object_time */
		if (part->ren_as==PART_DRAW_GR) {
			for (a=0; a<totgroup; a++)
				*(oblist[a])= obcopylist[a];
		}
		else
			*ob= obcopy;
	}

	/* clean up */
	if (oblist)
		MEM_freeN(oblist);
	if (obcopylist)
		MEM_freeN(obcopylist);

	if (psys->lattice) {
		end_latt_deform(psys->lattice);
		psys->lattice = NULL;
	}
}
static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
                                  DerivedMesh *derivedData,
                                  ModifierApplyFlag UNUSED(flag))
{
	DerivedMesh *dm = derivedData, *result;
	ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *) md;
	ParticleSimulationData sim;
	ParticleSystem *psys = NULL;
	ParticleData *pa = NULL;
	MPoly *mpoly, *orig_mpoly;
	MLoop *mloop, *orig_mloop;
	MVert *mvert, *orig_mvert;
	int totvert, totpoly, totloop /* , totedge */;
	int maxvert, maxpoly, maxloop, totpart = 0, first_particle = 0;
	int k, p, p_skip;
	short track = ob->trackflag % 3, trackneg, axis = pimd->axis;
	float max_co = 0.0, min_co = 0.0, temp_co[3];
	float *size = NULL;

	trackneg = ((ob->trackflag > 2) ? 1 : 0);

	if (pimd->ob == ob) {
		pimd->ob = NULL;
		return derivedData;
	}

	if (pimd->ob) {
		psys = BLI_findlink(&pimd->ob->particlesystem, pimd->psys - 1);
		if (psys == NULL || psys->totpart == 0)
			return derivedData;
	}
	else {
		return derivedData;
	}

	if (pimd->flag & eParticleInstanceFlag_Parents)
		totpart += psys->totpart;
	if (pimd->flag & eParticleInstanceFlag_Children) {
		if (totpart == 0)
			first_particle = psys->totpart;
		totpart += psys->totchild;
	}

	if (totpart == 0)
		return derivedData;

	sim.scene = md->scene;
	sim.ob = pimd->ob;
	sim.psys = psys;
	sim.psmd = psys_get_modifier(pimd->ob, psys);

	if (pimd->flag & eParticleInstanceFlag_UseSize) {
		float *si;
		si = size = MEM_callocN(totpart * sizeof(float), "particle size array");

		if (pimd->flag & eParticleInstanceFlag_Parents) {
			for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++, si++)
				*si = pa->size;
		}

		if (pimd->flag & eParticleInstanceFlag_Children) {
			ChildParticle *cpa = psys->child;

			for (p = 0; p < psys->totchild; p++, cpa++, si++) {
				*si = psys_get_child_size(psys, cpa, 0.0f, NULL);
			}
		}
	}

	totvert = dm->getNumVerts(dm);
	totpoly = dm->getNumPolys(dm);
	totloop = dm->getNumLoops(dm);
	/* totedge = dm->getNumEdges(dm); */ /* UNUSED */

	/* count particles */
	maxvert = 0;
	maxpoly = 0;
	maxloop = 0;

	for (p = 0; p < totpart; p++) {
		if (particle_skip(pimd, psys, p))
			continue;

		maxvert += totvert;
		maxpoly += totpoly;
		maxloop += totloop;
	}

	psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);

	if (psys->flag & (PSYS_HAIR_DONE | PSYS_KEYED) || psys->pointcache->flag & PTCACHE_BAKED) {
		float min[3], max[3];
		INIT_MINMAX(min, max);
		dm->getMinMax(dm, min, max);
		min_co = min[track];
		max_co = max[track];
	}

	result = CDDM_from_template(dm, maxvert, 0, 0, maxloop, maxpoly);

	mvert = result->getVertArray(result);
	orig_mvert = dm->getVertArray(dm);

	mpoly = result->getPolyArray(result);
	orig_mpoly = dm->getPolyArray(dm);
	mloop = result->getLoopArray(result);
	orig_mloop = dm->getLoopArray(dm);

	for (p = 0, p_skip = 0; p < totpart; p++) {
		float prev_dir[3];
		float frame[4]; /* frame orientation quaternion */
		
		/* skip particle? */
		if (particle_skip(pimd, psys, p))
			continue;

		/* set vertices coordinates */
		for (k = 0; k < totvert; k++) {
			ParticleKey state;
			MVert *inMV;
			MVert *mv = mvert + p_skip * totvert + k;

			inMV = orig_mvert + k;
			DM_copy_vert_data(dm, result, k, p_skip * totvert + k, 1);
			*mv = *inMV;

			/*change orientation based on object trackflag*/
			copy_v3_v3(temp_co, mv->co);
			mv->co[axis] = temp_co[track];
			mv->co[(axis + 1) % 3] = temp_co[(track + 1) % 3];
			mv->co[(axis + 2) % 3] = temp_co[(track + 2) % 3];

			/* get particle state */
			if ((psys->flag & (PSYS_HAIR_DONE | PSYS_KEYED) || psys->pointcache->flag & PTCACHE_BAKED) &&
			    (pimd->flag & eParticleInstanceFlag_Path))
			{
				float ran = 0.0f;
				if (pimd->random_position != 0.0f) {
					ran = pimd->random_position * BLI_hash_frand(psys->seed + p);
				}

				if (pimd->flag & eParticleInstanceFlag_KeepShape) {
					state.time = pimd->position * (1.0f - ran);
				}
				else {
					state.time = (mv->co[axis] - min_co) / (max_co - min_co) * pimd->position * (1.0f - ran);

					if (trackneg)
						state.time = 1.0f - state.time;

					mv->co[axis] = 0.0;
				}

				psys_get_particle_on_path(&sim, first_particle + p, &state, 1);

				normalize_v3(state.vel);

				/* Incrementally Rotating Frame (Bishop Frame) */
				if (k == 0) {
					float hairmat[4][4];
					float mat[3][3];
					
					if (first_particle + p < psys->totpart)
						pa = psys->particles + first_particle + p;
					else {
						ChildParticle *cpa = psys->child + (p - psys->totpart);
						pa = psys->particles + cpa->parent;
					}
					psys_mat_hair_to_global(sim.ob, sim.psmd->dm, sim.psys->part->from, pa, hairmat);
					copy_m3_m4(mat, hairmat);
					/* to quaternion */
					mat3_to_quat(frame, mat);
					
					/* note: direction is same as normal vector currently,
					 * but best to keep this separate so the frame can be
					 * rotated later if necessary
					 */
					copy_v3_v3(prev_dir, state.vel);
				}
				else {
					float rot[4];
					
					/* incrementally rotate along bend direction */
					rotation_between_vecs_to_quat(rot, prev_dir, state.vel);
					mul_qt_qtqt(frame, rot, frame);
					
					copy_v3_v3(prev_dir, state.vel);
				}
				
				copy_qt_qt(state.rot, frame);
#if 0
				/* Absolute Frame (Frenet Frame) */
				if (state.vel[axis] < -0.9999f || state.vel[axis] > 0.9999f) {
					unit_qt(state.rot);
				}
				else {
					float cross[3];
					float temp[3] = {0.0f, 0.0f, 0.0f};
					temp[axis] = 1.0f;
					
					cross_v3_v3v3(cross, temp, state.vel);
					
					/* state.vel[axis] is the only component surviving from a dot product with the axis */
					axis_angle_to_quat(state.rot, cross, saacos(state.vel[axis]));
				}
#endif
			}
			else {
				state.time = -1.0;
				psys_get_particle_state(&sim, first_particle + p, &state, 1);
			}

			mul_qt_v3(state.rot, mv->co);
			if (pimd->flag & eParticleInstanceFlag_UseSize)
				mul_v3_fl(mv->co, size[p]);
			add_v3_v3(mv->co, state.co);
		}

		/* create polys and loops */
		for (k = 0; k < totpoly; k++) {
			MPoly *inMP = orig_mpoly + k;
			MPoly *mp = mpoly + p_skip * totpoly + k;

			DM_copy_poly_data(dm, result, k, p_skip * totpoly + k, 1);
			*mp = *inMP;
			mp->loopstart += p_skip * totloop;

			{
				MLoop *inML = orig_mloop + inMP->loopstart;
				MLoop *ml = mloop + mp->loopstart;
				int j = mp->totloop;

				DM_copy_loop_data(dm, result, inMP->loopstart, mp->loopstart, j);
				for (; j; j--, ml++, inML++) {
					ml->v = inML->v + (p_skip * totvert);
				}
			}
		}

		p_skip++;
	}

	CDDM_calc_edges(result);

	if (psys->lattice_deform_data) {
		end_latt_deform(psys->lattice_deform_data);
		psys->lattice_deform_data = NULL;
	}

	if (size)
		MEM_freeN(size);

	result->dirty |= DM_DIRTY_NORMALS;

	return result;
}
Example #10
0
File: anim.c Project: jinjoh/NOOR
static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], ParticleSystem *psys, int level, int animated)
{
	GroupObject *go;
	Object *ob=0, **oblist=0, obcopy, *obcopylist=0;
	DupliObject *dob;
	ParticleDupliWeight *dw;
	ParticleSimulationData sim = {scene, par, psys, psys_get_modifier(par, psys)};
	ParticleSettings *part;
	ParticleData *pa;
	ChildParticle *cpa=0;
	ParticleKey state;
	ParticleCacheKey *cache;
	float ctime, pa_time, scale = 1.0f;
	float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size=0.0;
	float (*obmat)[4], (*oldobmat)[4];
	int lay, a, b, counter, hair = 0;
	int totpart, totchild, totgroup=0, pa_num;

	if(psys==0) return;
	
	/* simple preventing of too deep nested groups */
	if(level>MAX_DUPLI_RECUR) return;
	
	part=psys->part;

	if(part==0)
		return;

	if(!psys_check_enabled(par, psys))
		return;

	ctime = bsystem_time(scene, par, (float)scene->r.cfra, 0.0);

	totpart = psys->totpart;
	totchild = psys->totchild;

	BLI_srandom(31415926 + psys->seed);
	
	lay= scene->lay;
	if((psys->renderdata || part->draw_as==PART_DRAW_REND) &&
		((part->ren_as == PART_DRAW_OB && part->dup_ob) ||
		(part->ren_as == PART_DRAW_GR && part->dup_group && part->dup_group->gobject.first))) {

		psys_check_group_weights(part);

		/* if we have a hair particle system, use the path cache */
		if(part->type == PART_HAIR) {
			if(psys->flag & PSYS_HAIR_DONE)
				hair= (totchild == 0 || psys->childcache) && psys->pathcache;
			if(!hair)
				return;
			
			/* we use cache, update totchild according to cached data */
			totchild = psys->totchildcache;
			totpart = psys->totcached;
		}

		psys->lattice = psys_get_lattice(&sim);

		/* gather list of objects or single object */
		if(part->ren_as==PART_DRAW_GR) {
			group_handle_recalc_and_update(scene, par, part->dup_group);

			if(part->draw & PART_DRAW_COUNT_GR) {
				for(dw=part->dupliweights.first; dw; dw=dw->next)
					totgroup += dw->count;
			}
			else {
				for(go=part->dup_group->gobject.first; go; go=go->next)
					totgroup++;
			}

			/* we also copy the actual objects to restore afterwards, since
			 * where_is_object_time will change the object which breaks transform */
			oblist = MEM_callocN(totgroup*sizeof(Object *), "dupgroup object list");
			obcopylist = MEM_callocN(totgroup*sizeof(Object), "dupgroup copy list");

			
			if(part->draw & PART_DRAW_COUNT_GR && totgroup) {
				dw = part->dupliweights.first;

				for(a=0; a<totgroup; dw=dw->next) {
					for(b=0; b<dw->count; b++, a++) {
						oblist[a] = dw->ob;
						obcopylist[a] = *dw->ob;
					}
				}
			}
			else {
				go = part->dup_group->gobject.first;
				for(a=0; a<totgroup; a++, go=go->next) {
					oblist[a] = go->ob;
					obcopylist[a] = *go->ob;
				}
			}
		}
		else {
			ob = part->dup_ob;
			obcopy = *ob;
		}

		if(totchild==0 || part->draw & PART_DRAW_PARENT)
			a = 0;
		else
			a = totpart;

		for(pa=psys->particles,counter=0; a<totpart+totchild; a++,pa++,counter++) {
			if(a<totpart) {
				/* handle parent particle */
				if(pa->flag & (PARS_UNEXIST+PARS_NO_DISP))
					continue;

				pa_num = pa->num;
				pa_time = pa->time;
				size = pa->size;
			}
			else {
				/* handle child particle */
				cpa = &psys->child[a - totpart];

				pa_num = a;
				pa_time = psys->particles[cpa->parent].time;
				size = psys_get_child_size(psys, cpa, ctime, 0);
			}

			if(part->ren_as==PART_DRAW_GR) {
				/* for groups, pick the object based on settings */
				if(part->draw&PART_DRAW_RAND_GR)
					b= BLI_rand() % totgroup;
				else if(part->from==PART_FROM_PARTICLE)
					b= pa_num % totgroup;
				else
					b= a % totgroup;

				ob = oblist[b];
				obmat = oblist[b]->obmat;
				oldobmat = obcopylist[b].obmat;
			}
			else {
				obmat= ob->obmat;
				oldobmat= obcopy.obmat;
			}

			if(hair) {
				/* hair we handle separate and compute transform based on hair keys */
				if(a < totpart) {
					cache = psys->pathcache[a];
					psys_get_dupli_path_transform(&sim, pa, 0, cache, pamat, &scale);
				}
				else {
					cache = psys->childcache[a-totpart];
					psys_get_dupli_path_transform(&sim, 0, cpa, cache, pamat, &scale);
				}

				VECCOPY(pamat[3], cache->co);
				pamat[3][3]= 1.0f;
				
			}
			else {
				/* first key */
				state.time = ctime;
				if(psys_get_particle_state(&sim, a, &state, 0) == 0)
					continue;

				QuatToMat4(state.rot, pamat);
				VECCOPY(pamat[3], state.co);
				pamat[3][3]= 1.0f;
			}

			if(part->ren_as==PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
				for(go= part->dup_group->gobject.first, b=0; go; go= go->next, b++) {
					Mat4MulMat4(tmat, oblist[b]->obmat, pamat);
					Mat4MulFloat3((float *)tmat, size*scale);
					if(par_space_mat)
						Mat4MulMat4(mat, tmat, par_space_mat);
					else
						Mat4CpyMat4(mat, tmat);

					dob= new_dupli_object(lb, go->ob, mat, par->lay, counter, OB_DUPLIPARTS, animated);
					Mat4CpyMat4(dob->omat, obcopylist[b].obmat);
					if(G.rendering)
						psys_get_dupli_texture(par, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
				}
			}
			else {
				/* to give ipos in object correct offset */
				where_is_object_time(scene, ob, ctime-pa_time);

				VECCOPY(vec, obmat[3]);
				obmat[3][0] = obmat[3][1] = obmat[3][2] = 0.0f;
				
				Mat4CpyMat4(mat, pamat);

				Mat4MulMat4(tmat, obmat, mat);
				Mat4MulFloat3((float *)tmat, size*scale);

				if(part->draw & PART_DRAW_GLOBAL_OB)
					VECADD(tmat[3], tmat[3], vec);

				if(par_space_mat)
					Mat4MulMat4(mat, tmat, par_space_mat);
				else
					Mat4CpyMat4(mat, tmat);

				dob= new_dupli_object(lb, ob, mat, ob->lay, counter, OB_DUPLIPARTS, animated);
				Mat4CpyMat4(dob->omat, oldobmat);
				if(G.rendering)
					psys_get_dupli_texture(par, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
			}
		}

		/* restore objects since they were changed in where_is_object_time */
		if(part->ren_as==PART_DRAW_GR) {
			for(a=0; a<totgroup; a++)
				*(oblist[a])= obcopylist[a];
		}
		else
			*ob= obcopy;
	}

	/* clean up */
	if(oblist)
		MEM_freeN(oblist);
	if(obcopylist)
		MEM_freeN(obcopylist);

	if(psys->lattice) {
		end_latt_deform(psys->lattice);
		psys->lattice = NULL;
	}
}
/* from/to_world_space : whether from/to particles are in world or hair space
 * from/to_mat : additional transform for from/to particles (e.g. for using object space copying)
 */
static bool remap_hair_emitter(Scene *scene, Object *ob, ParticleSystem *psys,
                               Object *target_ob, ParticleSystem *target_psys, PTCacheEdit *target_edit,
                               float from_mat[4][4], float to_mat[4][4], bool from_global, bool to_global)
{
	ParticleSystemModifierData *target_psmd = psys_get_modifier(target_ob, target_psys);
	ParticleData *pa, *tpa;
	PTCacheEditPoint *edit_point;
	PTCacheEditKey *ekey;
	BVHTreeFromMesh bvhtree= {NULL};
	MFace *mface = NULL, *mf;
	MEdge *medge = NULL, *me;
	MVert *mvert;
	DerivedMesh *dm, *target_dm;
	int numverts;
	int i, k;
	float from_ob_imat[4][4], to_ob_imat[4][4];
	float from_imat[4][4], to_imat[4][4];

	if (!target_psmd->dm)
		return false;
	if (!psys->part || psys->part->type != PART_HAIR)
		return false;
	if (!target_psys->part || target_psys->part->type != PART_HAIR)
		return false;
	
	edit_point = target_edit ? target_edit->points : NULL;
	
	invert_m4_m4(from_ob_imat, ob->obmat);
	invert_m4_m4(to_ob_imat, target_ob->obmat);
	invert_m4_m4(from_imat, from_mat);
	invert_m4_m4(to_imat, to_mat);
	
	if (target_psmd->dm->deformedOnly) {
		/* we don't want to mess up target_psmd->dm when converting to global coordinates below */
		dm = target_psmd->dm;
	}
	else {
		/* warning: this rebuilds target_psmd->dm! */
		dm = mesh_get_derived_deform(scene, target_ob, CD_MASK_BAREMESH | CD_MASK_MFACE);
	}
	target_dm = target_psmd->dm;
	/* don't modify the original vertices */
	dm = CDDM_copy(dm);

	/* BMESH_ONLY, deform dm may not have tessface */
	DM_ensure_tessface(dm);

	numverts = dm->getNumVerts(dm);
	mvert = dm->getVertArray(dm);

	/* convert to global coordinates */
	for (i=0; i<numverts; i++)
		mul_m4_v3(to_mat, mvert[i].co);

	if (dm->getNumTessFaces(dm) != 0) {
		mface = dm->getTessFaceArray(dm);
		bvhtree_from_mesh_faces(&bvhtree, dm, 0.0, 2, 6);
	}
	else if (dm->getNumEdges(dm) != 0) {
		medge = dm->getEdgeArray(dm);
		bvhtree_from_mesh_edges(&bvhtree, dm, 0.0, 2, 6);
	}
	else {
		dm->release(dm);
		return false;
	}

	for (i = 0, tpa = target_psys->particles, pa = psys->particles;
	     i < target_psys->totpart;
	     i++, tpa++, pa++) {

		float from_co[3];
		BVHTreeNearest nearest;

		if (from_global)
			mul_v3_m4v3(from_co, from_ob_imat, pa->hair[0].co);
		else
			mul_v3_m4v3(from_co, from_ob_imat, pa->hair[0].world_co);
		mul_m4_v3(from_mat, from_co);

		nearest.index = -1;
		nearest.dist_sq = FLT_MAX;

		BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);

		if (nearest.index == -1) {
			if (G.debug & G_DEBUG)
				printf("No nearest point found for hair root!");
			continue;
		}

		if (mface) {
			float v[4][3];
			
			mf = &mface[nearest.index];

			copy_v3_v3(v[0], mvert[mf->v1].co);
			copy_v3_v3(v[1], mvert[mf->v2].co);
			copy_v3_v3(v[2], mvert[mf->v3].co);
			if (mf->v4) {
				copy_v3_v3(v[3], mvert[mf->v4].co);
				interp_weights_poly_v3(tpa->fuv, v, 4, nearest.co);
			}
			else
				interp_weights_poly_v3(tpa->fuv, v, 3, nearest.co);
			tpa->foffset = 0.0f;

			tpa->num = nearest.index;
			tpa->num_dmcache = psys_particle_dm_face_lookup(target_ob, target_dm, tpa->num, tpa->fuv, NULL);
		}
		else {
			me = &medge[nearest.index];

			tpa->fuv[1] = line_point_factor_v3(nearest.co,
			                                   mvert[me->v1].co,
			                                   mvert[me->v2].co);
			tpa->fuv[0] = 1.0f - tpa->fuv[1];
			tpa->fuv[2] = tpa->fuv[3] = 0.0f;
			tpa->foffset = 0.0f;

			tpa->num = nearest.index;
			tpa->num_dmcache = -1;
		}

		/* translate hair keys */
		{
			HairKey *key, *tkey;
			float hairmat[4][4], imat[4][4];
			float offset[3];
			
			if (to_global)
				copy_m4_m4(imat, target_ob->obmat);
			else {
				/* note: using target_dm here, which is in target_ob object space and has full modifiers */
				psys_mat_hair_to_object(target_ob, target_dm, target_psys->part->from, tpa, hairmat);
				invert_m4_m4(imat, hairmat);
			}
			mul_m4_m4m4(imat, imat, to_imat);
			
			/* offset in world space */
			sub_v3_v3v3(offset, nearest.co, from_co);
			
			if (edit_point) {
				for (k=0, key=pa->hair, tkey=tpa->hair, ekey = edit_point->keys; k<tpa->totkey; k++, key++, tkey++, ekey++) {
					float co_orig[3];
					
					if (from_global)
						mul_v3_m4v3(co_orig, from_ob_imat, key->co);
					else
						mul_v3_m4v3(co_orig, from_ob_imat, key->world_co);
					mul_m4_v3(from_mat, co_orig);
					
					add_v3_v3v3(tkey->co, co_orig, offset);
					
					mul_m4_v3(imat, tkey->co);
					
					ekey->flag |= PEK_USE_WCO;
				}
				
				edit_point++;
			}
			else {
				for (k=0, key=pa->hair, tkey=tpa->hair; k<tpa->totkey; k++, key++, tkey++) {
					float co_orig[3];
					
					if (from_global)
						mul_v3_m4v3(co_orig, from_ob_imat, key->co);
					else
						mul_v3_m4v3(co_orig, from_ob_imat, key->world_co);
					mul_m4_v3(from_mat, co_orig);
					
					add_v3_v3v3(tkey->co, co_orig, offset);
					
					mul_m4_v3(imat, tkey->co);
				}
			}
		}
	}

	free_bvhtree_from_mesh(&bvhtree);
	dm->release(dm);

	psys_free_path_cache(target_psys, target_edit);

	PE_update_object(scene, target_ob, 0);

	return true;
}
Example #12
0
static int connect_hair(Scene *scene, Object *ob, ParticleSystem *psys)
{
	ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
	ParticleData *pa;
	PTCacheEdit *edit;
	PTCacheEditPoint *point;
	PTCacheEditKey *ekey = NULL;
	HairKey *key;
	BVHTreeFromMesh bvhtree= {NULL};
	BVHTreeNearest nearest;
	MFace *mface, *mf;
	MVert *mvert;
	DerivedMesh *dm = NULL;
	int numverts;
	int i, k;
	float hairmat[4][4], imat[4][4];
	float v[4][3], vec[3];

	if (!psys || !psys->part || psys->part->type != PART_HAIR || !psmd->dm)
		return FALSE;
	
	edit= psys->edit;
	point=  edit ? edit->points : NULL;
	
	if (psmd->dm->deformedOnly) {
		/* we don't want to mess up psmd->dm when converting to global coordinates below */
		dm = psmd->dm;
	}
	else {
		dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
	}
	/* don't modify the original vertices */
	dm = CDDM_copy(dm);

	/* BMESH_ONLY, deform dm may not have tessface */
	DM_ensure_tessface(dm);

	numverts = dm->getNumVerts(dm);

	mvert = dm->getVertArray(dm);
	mface = dm->getTessFaceArray(dm);

	/* convert to global coordinates */
	for (i=0; i<numverts; i++)
		mul_m4_v3(ob->obmat, mvert[i].co);

	bvhtree_from_mesh_faces(&bvhtree, dm, 0.0, 2, 6);

	for (i=0, pa= psys->particles; i<psys->totpart; i++, pa++) {
		key = pa->hair;

		nearest.index = -1;
		nearest.dist = FLT_MAX;

		BLI_bvhtree_find_nearest(bvhtree.tree, key->co, &nearest, bvhtree.nearest_callback, &bvhtree);

		if (nearest.index == -1) {
			if (G.debug & G_DEBUG)
				printf("No nearest point found for hair root!");
			continue;
		}

		mf = &mface[nearest.index];

		copy_v3_v3(v[0], mvert[mf->v1].co);
		copy_v3_v3(v[1], mvert[mf->v2].co);
		copy_v3_v3(v[2], mvert[mf->v3].co);
		if (mf->v4) {
			copy_v3_v3(v[3], mvert[mf->v4].co);
			interp_weights_poly_v3(pa->fuv, v, 4, nearest.co);
		}
		else
			interp_weights_poly_v3(pa->fuv, v, 3, nearest.co);

		pa->num = nearest.index;
		pa->num_dmcache = psys_particle_dm_face_lookup(ob, psmd->dm, pa->num, pa->fuv, NULL);
		
		psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
		invert_m4_m4(imat, hairmat);

		sub_v3_v3v3(vec, nearest.co, key->co);

		if (point) {
			ekey = point->keys;
			point++;
		}

		for (k=0, key=pa->hair; k<pa->totkey; k++, key++) {
			add_v3_v3(key->co, vec);
			mul_m4_v3(imat, key->co);

			if (ekey) {
				ekey->flag |= PEK_USE_WCO;
				ekey++;
			}
		}
	}

	free_bvhtree_from_mesh(&bvhtree);
	dm->release(dm);

	psys_free_path_cache(psys, psys->edit);

	psys->flag &= ~PSYS_GLOBAL_HAIR;

	PE_update_object(scene, ob, 0);

	return TRUE;
}
Example #13
0
static void pointdensity_cache_psys(Scene *scene,
                                    PointDensity *pd,
                                    Object *ob,
                                    ParticleSystem *psys,
                                    float viewmat[4][4],
                                    float winmat[4][4],
                                    int winx, int winy)
{
	DerivedMesh *dm;
	ParticleKey state;
	ParticleCacheKey *cache;
	ParticleSimulationData sim = {NULL};
	ParticleData *pa = NULL;
	float cfra = BKE_scene_frame_get(scene);
	int i /*, childexists*/ /* UNUSED */;
	int total_particles, offset = 0;
	int data_used = point_data_used(pd);
	float partco[3];

	/* init everything */
	if (!psys || !ob || !pd) {
		return;
	}

	/* Just to create a valid rendering context for particles */
	psys_render_set(ob, psys, viewmat, winmat, winx, winy, 0);

	dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH | CD_MASK_MTFACE | CD_MASK_MCOL);

	if ( !psys_check_enabled(ob, psys)) {
		psys_render_restore(ob, psys);
		return;
	}

	sim.scene = scene;
	sim.ob = ob;
	sim.psys = psys;
	sim.psmd = psys_get_modifier(ob, psys);

	/* in case ob->imat isn't up-to-date */
	invert_m4_m4(ob->imat, ob->obmat);

	total_particles = psys->totpart + psys->totchild;
	psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);

	pd->point_tree = BLI_bvhtree_new(total_particles, 0.0, 4, 6);
	alloc_point_data(pd, total_particles, data_used);
	pd->totpoints = total_particles;
	if (data_used & POINT_DATA_VEL) {
		offset = pd->totpoints * 3;
	}

#if 0 /* UNUSED */
	if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
		childexists = 1;
#endif

	for (i = 0, pa = psys->particles; i < total_particles; i++, pa++) {

		if (psys->part->type == PART_HAIR) {
			/* hair particles */
			if (i < psys->totpart && psys->pathcache)
				cache = psys->pathcache[i];
			else if (i >= psys->totpart && psys->childcache)
				cache = psys->childcache[i - psys->totpart];
			else
				continue;

			cache += cache->segments; /* use endpoint */

			copy_v3_v3(state.co, cache->co);
			zero_v3(state.vel);
			state.time = 0.0f;
		}
		else {
			/* emitter particles */
			state.time = cfra;

			if (!psys_get_particle_state(&sim, i, &state, 0))
				continue;

			if (data_used & POINT_DATA_LIFE) {
				if (i < psys->totpart) {
					state.time = (cfra - pa->time) / pa->lifetime;
				}
				else {
					ChildParticle *cpa = (psys->child + i) - psys->totpart;
					float pa_birthtime, pa_dietime;

					state.time = psys_get_child_time(psys, cpa, cfra, &pa_birthtime, &pa_dietime);
				}
			}
		}

		copy_v3_v3(partco, state.co);

		if (pd->psys_cache_space == TEX_PD_OBJECTSPACE)
			mul_m4_v3(ob->imat, partco);
		else if (pd->psys_cache_space == TEX_PD_OBJECTLOC) {
			sub_v3_v3(partco, ob->loc);
		}
		else {
			/* TEX_PD_WORLDSPACE */
		}

		BLI_bvhtree_insert(pd->point_tree, i, partco, 1);

		if (data_used & POINT_DATA_VEL) {
			pd->point_data[i * 3 + 0] = state.vel[0];
			pd->point_data[i * 3 + 1] = state.vel[1];
			pd->point_data[i * 3 + 2] = state.vel[2];
		}
		if (data_used & POINT_DATA_LIFE) {
			pd->point_data[offset + i] = state.time;
		}
	}

	BLI_bvhtree_balance(pd->point_tree);
	dm->release(dm);

	if (psys->lattice_deform_data) {
		end_latt_deform(psys->lattice_deform_data);
		psys->lattice_deform_data = NULL;
	}

	psys_render_restore(ob, psys);
}