/* from/to_world_space : whether from/to particles are in world or hair space * from/to_mat : additional transform for from/to particles (e.g. for using object space copying) */ static bool remap_hair_emitter(Scene *scene, Object *ob, ParticleSystem *psys, Object *target_ob, ParticleSystem *target_psys, PTCacheEdit *target_edit, float from_mat[4][4], float to_mat[4][4], bool from_global, bool to_global) { ParticleSystemModifierData *target_psmd = psys_get_modifier(target_ob, target_psys); ParticleData *pa, *tpa; PTCacheEditPoint *edit_point; PTCacheEditKey *ekey; BVHTreeFromMesh bvhtree= {NULL}; MFace *mface = NULL, *mf; MEdge *medge = NULL, *me; MVert *mvert; DerivedMesh *dm, *target_dm; int numverts; int i, k; float from_ob_imat[4][4], to_ob_imat[4][4]; float from_imat[4][4], to_imat[4][4]; if (!target_psmd->dm) return false; if (!psys->part || psys->part->type != PART_HAIR) return false; if (!target_psys->part || target_psys->part->type != PART_HAIR) return false; edit_point = target_edit ? target_edit->points : NULL; invert_m4_m4(from_ob_imat, ob->obmat); invert_m4_m4(to_ob_imat, target_ob->obmat); invert_m4_m4(from_imat, from_mat); invert_m4_m4(to_imat, to_mat); if (target_psmd->dm->deformedOnly) { /* we don't want to mess up target_psmd->dm when converting to global coordinates below */ dm = target_psmd->dm; } else { /* warning: this rebuilds target_psmd->dm! */ dm = mesh_get_derived_deform(scene, target_ob, CD_MASK_BAREMESH | CD_MASK_MFACE); } target_dm = target_psmd->dm; /* don't modify the original vertices */ dm = CDDM_copy(dm); /* BMESH_ONLY, deform dm may not have tessface */ DM_ensure_tessface(dm); numverts = dm->getNumVerts(dm); mvert = dm->getVertArray(dm); /* convert to global coordinates */ for (i=0; i<numverts; i++) mul_m4_v3(to_mat, mvert[i].co); if (dm->getNumTessFaces(dm) != 0) { mface = dm->getTessFaceArray(dm); bvhtree_from_mesh_faces(&bvhtree, dm, 0.0, 2, 6); } else if (dm->getNumEdges(dm) != 0) { medge = dm->getEdgeArray(dm); bvhtree_from_mesh_edges(&bvhtree, dm, 0.0, 2, 6); } else { dm->release(dm); return false; } for (i = 0, tpa = target_psys->particles, pa = psys->particles; i < target_psys->totpart; i++, tpa++, pa++) { float from_co[3]; BVHTreeNearest nearest; if (from_global) mul_v3_m4v3(from_co, from_ob_imat, pa->hair[0].co); else mul_v3_m4v3(from_co, from_ob_imat, pa->hair[0].world_co); mul_m4_v3(from_mat, from_co); nearest.index = -1; nearest.dist_sq = FLT_MAX; BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree); if (nearest.index == -1) { if (G.debug & G_DEBUG) printf("No nearest point found for hair root!"); continue; } if (mface) { float v[4][3]; mf = &mface[nearest.index]; copy_v3_v3(v[0], mvert[mf->v1].co); copy_v3_v3(v[1], mvert[mf->v2].co); copy_v3_v3(v[2], mvert[mf->v3].co); if (mf->v4) { copy_v3_v3(v[3], mvert[mf->v4].co); interp_weights_poly_v3(tpa->fuv, v, 4, nearest.co); } else interp_weights_poly_v3(tpa->fuv, v, 3, nearest.co); tpa->foffset = 0.0f; tpa->num = nearest.index; tpa->num_dmcache = psys_particle_dm_face_lookup(target_ob, target_dm, tpa->num, tpa->fuv, NULL); } else { me = &medge[nearest.index]; tpa->fuv[1] = line_point_factor_v3(nearest.co, mvert[me->v1].co, mvert[me->v2].co); tpa->fuv[0] = 1.0f - tpa->fuv[1]; tpa->fuv[2] = tpa->fuv[3] = 0.0f; tpa->foffset = 0.0f; tpa->num = nearest.index; tpa->num_dmcache = -1; } /* translate hair keys */ { HairKey *key, *tkey; float hairmat[4][4], imat[4][4]; float offset[3]; if (to_global) copy_m4_m4(imat, target_ob->obmat); else { /* note: using target_dm here, which is in target_ob object space and has full modifiers */ psys_mat_hair_to_object(target_ob, target_dm, target_psys->part->from, tpa, hairmat); invert_m4_m4(imat, hairmat); } mul_m4_m4m4(imat, imat, to_imat); /* offset in world space */ sub_v3_v3v3(offset, nearest.co, from_co); if (edit_point) { for (k=0, key=pa->hair, tkey=tpa->hair, ekey = edit_point->keys; k<tpa->totkey; k++, key++, tkey++, ekey++) { float co_orig[3]; if (from_global) mul_v3_m4v3(co_orig, from_ob_imat, key->co); else mul_v3_m4v3(co_orig, from_ob_imat, key->world_co); mul_m4_v3(from_mat, co_orig); add_v3_v3v3(tkey->co, co_orig, offset); mul_m4_v3(imat, tkey->co); ekey->flag |= PEK_USE_WCO; } edit_point++; } else { for (k=0, key=pa->hair, tkey=tpa->hair; k<tpa->totkey; k++, key++, tkey++) { float co_orig[3]; if (from_global) mul_v3_m4v3(co_orig, from_ob_imat, key->co); else mul_v3_m4v3(co_orig, from_ob_imat, key->world_co); mul_m4_v3(from_mat, co_orig); add_v3_v3v3(tkey->co, co_orig, offset); mul_m4_v3(imat, tkey->co); } } } } free_bvhtree_from_mesh(&bvhtree); dm->release(dm); psys_free_path_cache(target_psys, target_edit); PE_update_object(scene, target_ob, 0); return true; }
static int connect_hair(Scene *scene, Object *ob, ParticleSystem *psys) { ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys); ParticleData *pa; PTCacheEdit *edit; PTCacheEditPoint *point; PTCacheEditKey *ekey = NULL; HairKey *key; BVHTreeFromMesh bvhtree= {NULL}; BVHTreeNearest nearest; MFace *mface, *mf; MVert *mvert; DerivedMesh *dm = NULL; int numverts; int i, k; float hairmat[4][4], imat[4][4]; float v[4][3], vec[3]; if (!psys || !psys->part || psys->part->type != PART_HAIR || !psmd->dm) return FALSE; edit= psys->edit; point= edit ? edit->points : NULL; if (psmd->dm->deformedOnly) { /* we don't want to mess up psmd->dm when converting to global coordinates below */ dm = psmd->dm; } else { dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH); } /* don't modify the original vertices */ dm = CDDM_copy(dm); /* BMESH_ONLY, deform dm may not have tessface */ DM_ensure_tessface(dm); numverts = dm->getNumVerts(dm); mvert = dm->getVertArray(dm); mface = dm->getTessFaceArray(dm); /* convert to global coordinates */ for (i=0; i<numverts; i++) mul_m4_v3(ob->obmat, mvert[i].co); bvhtree_from_mesh_faces(&bvhtree, dm, 0.0, 2, 6); for (i=0, pa= psys->particles; i<psys->totpart; i++, pa++) { key = pa->hair; nearest.index = -1; nearest.dist = FLT_MAX; BLI_bvhtree_find_nearest(bvhtree.tree, key->co, &nearest, bvhtree.nearest_callback, &bvhtree); if (nearest.index == -1) { if (G.debug & G_DEBUG) printf("No nearest point found for hair root!"); continue; } mf = &mface[nearest.index]; copy_v3_v3(v[0], mvert[mf->v1].co); copy_v3_v3(v[1], mvert[mf->v2].co); copy_v3_v3(v[2], mvert[mf->v3].co); if (mf->v4) { copy_v3_v3(v[3], mvert[mf->v4].co); interp_weights_poly_v3(pa->fuv, v, 4, nearest.co); } else interp_weights_poly_v3(pa->fuv, v, 3, nearest.co); pa->num = nearest.index; pa->num_dmcache = psys_particle_dm_face_lookup(ob, psmd->dm, pa->num, pa->fuv, NULL); psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat); invert_m4_m4(imat, hairmat); sub_v3_v3v3(vec, nearest.co, key->co); if (point) { ekey = point->keys; point++; } for (k=0, key=pa->hair; k<pa->totkey; k++, key++) { add_v3_v3(key->co, vec); mul_m4_v3(imat, key->co); if (ekey) { ekey->flag |= PEK_USE_WCO; ekey++; } } } free_bvhtree_from_mesh(&bvhtree); dm->release(dm); psys_free_path_cache(psys, psys->edit); psys->flag &= ~PSYS_GLOBAL_HAIR; PE_update_object(scene, ob, 0); return TRUE; }