Example #1
0
WSLUA_CONSTRUCTOR Dir_open(lua_State* L) {
    /* Opens a directory and returns a `Dir` object representing the files in the directory.

       @code for filename in Dir.open(path) do ... end @endcode
    */
#define WSLUA_ARG_Dir_open_PATHNAME 1 /* The pathname of the directory. */
#define WSLUA_OPTARG_Dir_open_EXTENSION 2 /* If given, only files with this extension will be returned. */

    const char* dirname = luaL_checkstring(L,WSLUA_ARG_Dir_open_PATHNAME);
    const char* extension = luaL_optstring(L,WSLUA_OPTARG_Dir_open_EXTENSION,NULL);
    Dir dir;
    char* dirname_clean;

    dirname_clean = wslua_get_actual_filename(dirname);
    if (!dirname_clean) {
        WSLUA_ARG_ERROR(Dir_open,PATHNAME,"directory does not exist");
        return 0;
    }

    if (!test_for_directory(dirname_clean))  {
        g_free(dirname_clean);
        WSLUA_ARG_ERROR(Dir_open,PATHNAME, "must be a directory");
        return 0;
    }

    dir = (Dir)g_malloc(sizeof(struct _wslua_dir));
    dir->dir = g_dir_open(dirname_clean, 0, dir->dummy);
    g_free(dirname_clean);
    dir->ext = extension ? g_strdup(extension) : NULL;
    dir->dummy = (GError **)g_malloc(sizeof(GError *));
    *(dir->dummy) = NULL;

    if (dir->dir == NULL) {
        g_free(dir->dummy);
        g_free(dir);

        WSLUA_ARG_ERROR(Dir_open,PATHNAME,"could not open directory");
        return 0;
    }

    pushDir(L,dir);
    WSLUA_RETURN(1); /* the `Dir` object. */
}
Example #2
0
void Bot::TouchedJumppad(const edict_t *jumppad)
{
    // jumppad->s.origin2 contains initial push velocity
    Vec3 pushDir(jumppad->s.origin2);
    pushDir.NormalizeFast();

    float relaxedFlightSeconds = 0;
    float zDotFactor = pushDir.Dot(&axis_identity[AXIS_UP]);
    if (zDotFactor > 0)
    {
        // Start to find landing area when vertical velocity is close to zero.
        // This may be wrong for Q3-like horizontal jumppads,
        // but its unlikely to see this kind of triggers in the QF game.
        relaxedFlightSeconds = 0.90f * jumppad->s.origin2[2] / (level.gravity + 0.0001f);
    }
    // Otherwise (for some weird jumppad that pushes dow) start to find landing area immediately

    jumppadMovementState.jumppadMoveTimeout = level.time + (unsigned)(1000.0f * relaxedFlightSeconds);
    jumppadMovementState.hasTouchedJumppad = true;
    jumppadMovementState.jumppadTarget = Vec3(jumppad->target_ent->s.origin);
}
Example #3
0
WSLUA_CONSTRUCTOR Dir_open(lua_State* L) {
	/* Usage: for filename in Dir.open(path) do ... end */
#define WSLUA_ARG_Dir_open_PATHNAME 1 /* The pathname of the directory */
#define WSLUA_OPTARG_Dir_open_EXTENSION 2 /* If given, only file with this extension will be returned */

	const char* dirname = luaL_checkstring(L,WSLUA_ARG_Dir_open_PATHNAME);
	const char* extension = luaL_optstring(L,WSLUA_OPTARG_Dir_open_EXTENSION,NULL);
	Dir dir;
	char* dirname_clean;

	if (!dirname) WSLUA_ARG_ERROR(Dir_open,PATHNAME,"must be a string");

	dirname_clean = wslua_get_actual_filename(dirname);
	if (!dirname_clean) WSLUA_ARG_ERROR(Dir_open,PATHNAME,"directory does not exist");

	if (!test_for_directory(dirname_clean))  {
		g_free(dirname_clean);
		WSLUA_ARG_ERROR(Dir_open,PATHNAME, "must be a directory");
	}

	dir = g_malloc(sizeof(struct _wslua_dir));
	dir->dir = OPENDIR_OP(dirname_clean);
	g_free(dirname_clean);
	dir->ext = extension ? g_strdup(extension) : NULL;
	dir->dummy = g_malloc(sizeof(GError *));
	*(dir->dummy) = NULL;

	if (dir->dir == NULL) {
		g_free(dir->dummy);
		g_free(dir);

		WSLUA_ARG_ERROR(Dir_open,PATHNAME,"could not open directory");
	}

	pushDir(L,dir);
	WSLUA_RETURN(1); /* the Dir object */
}
Example #4
0
signed char do_restore(nwBackupParms * parms, char * remote_name, char * local_dir, char * logfile) {
  char ctrl_file_name[L_tmpnam];
  FILE * ctrl_file;
  dirStack_t dstack;
  dirStruct_t dummy_curr_dir;
  fileStruct_t dummy_curr_file;
  nwBackupCodes nw_rc = SUCCESS;
  int do_restore_rc = 0;
  int path_eostr;

  char current_file_name[FILENAME_MAX];
  char * path, * path_and_file, * unix_path, \
  * unix_path_and_file, * file_buffer,  * in_buffer;
  uint8_t * ctrl_buffer;

  path = malloc(129 * 4);
  file_buffer = malloc(FILE_BUF_SIZE);
  in_buffer = malloc(OUTBUF_SIZE);
  ctrl_buffer = malloc(BUFSIZ); /* Should be more than enough... handle dynamically
  sizing it later. */
  //dummy_outbuf = calloc(OUTBUF_SIZE, 1); //This doesn't set the first and third byte
  //to zero!
  if(path == NULL || file_buffer == NULL || in_buffer == NULL || ctrl_buffer == NULL) {
    fprintf(stderr, "Could not allocate memory for path or file buffers!\n");
    return -1;
  }


  /* Don't bother freeing till end of program- if error, program will terminate
  soon anyway! */
  path_and_file = path + 129;
  unix_path = path_and_file + 129;
  unix_path_and_file = unix_path + 129;

  if(initDirStack(&dstack)) {
    fprintf(stderr, "Directory Stack Initialization failed!\n");
    return -2;
  }

  if(!strcpy(path, local_dir))
    /* if(strncpy(path, argv[1], DIR_MAX_PATH + 1) >= (DIR_MAX_PATH + 1)) */
  {
    /* Shouldn't fail... but Heartbleed convinces me to
    code defensively. */
    fprintf(stderr, "Specified path name is too long...\n"
            "Actually if we're got this error on DOS, we have more serious\n"
            "trouble than just a bad path!\n");
  }

  path_eostr = strlen(path);
  if(path[path_eostr - 1] == 92) { /* Backslash */
    path[path_eostr - 1] = '\0';
    local_dir[path_eostr - 1] = '\0'; /* We will need local dir again! */
    path_eostr--;
    /* path_eostr now points to the root path's NULL
    terminator. */
  }

  //full_unix_path = malloc(strlen(parms-> strlen(remote_name) + );

  /* If doing an absolute-path restore, the first push should be deferred until
  the control file header is read. */
  if(pushDir(&dstack, &dummy_curr_dir, path)) {
    fprintf(stderr, "Initial directory push failed!\n");
    return -3;
  }

  if(tmpnam(ctrl_file_name) == NULL) {
    fprintf(stderr, "Attempt to allocate tmpnam() for receiving CONTROL failed!\n");
    return -4;
  }

  ctrl_file = fopen(ctrl_file_name, "wb+");
  if(ctrl_file == NULL) {
    fprintf(stderr, "Attempt to open temp file for receiving CONTROL failed!\n");
    return -5;
  }

  nw_rc = initRemote(parms);
  if(nw_rc != SUCCESS) {
    do_restore_rc = -6;
  }

  nw_rc = chDirRemote(remote_name);
  if(!(nw_rc == SUCCESS)) {
    do_restore_rc = -7;
  }

  if(!do_restore_rc) {
    /* Grab the control file from the server */
    fprintf(stderr, "Receiving control file from the server (no retry)...\n");
    setvbuf(ctrl_file, file_buffer, _IOFBF, FILE_BUF_SIZE);

    if(restore_file(ctrl_file, "CONTROL.NFO", in_buffer, OUTBUF_SIZE)) {
      fprintf(stderr, "Couldn't receive control file (%s) to the server. Supply"
              "the control file manually (not implemented) and try again.\n", ctrl_file_name);
      do_restore_rc = -8;
    }
    else { /* Control file was successfully grabbed. We can continue. */
      ctrlEntryType_t entry_type;
      int8_t all_dirs_restored = 0;
      unsigned int attr, time, date;
      long unsigned int size;
      fprintf(stderr, "Control file received successfully from the server.\n");
      fclose(ctrl_file);
      /* Assume this doesn't fail for now */
      ctrl_file = fopen(ctrl_file_name, "rb");


      entry_type = getNextEntry(ctrl_file, ctrl_buffer, BUFSIZ);
      while(!all_dirs_restored && do_restore_rc == 0) {
        FILE * curr_file;
        int temp;
        switch(entry_type) {
        case CTRL_HEADER:
          /* For now, absolute-path restores are disabled. Restores
          are relative to the directory in which the program is invoked.
          In effect, this code does nothing! */

          //parseHeaderEntry(ctrl_buffer, path);

          /* if(pushDir(&dstack, &dummy_curr_dir, path)) {
            fprintf(stderr, "Initial directory push failed!\n");
            do_restore_rc = -16;
          } */

          fprintf(stderr, "Root directory: %s\n", path);
          break;

        case CTRL_DIR:
          temp = parseDirEntry(ctrl_buffer, current_file_name, &attr, &time, &date, &size);
          /* Change to snprintf soon */
          sprintf(path_and_file, "%s\\%s", path, current_file_name);
          strcpy(path, path_and_file);
          unix_path[0] = '\0';

          /* Skip the leading separator for now... */
          if(createUnixName(unix_path, &path[path_eostr + 1]) == NULL) {
            fprintf(stderr, "Unix directory name creation failed!\n");
            do_restore_rc = -9;
            break;
          }

          /* fprintf(stderr, "Return code: %d Curr directory: %s, Attr: %hu\nUnix name: %s\n",\
            temp, path, attr, unix_path); */

          if(_mkdir(path)) {
            fprintf(stderr, "Directory creation failed (%s)!\n", path);
            do_restore_rc = -10;
          }
          else {
            int dos_handle;
            fprintf(stderr, "Directory created: %s\n", path);
            if(_dos_open(path, O_RDONLY, &dos_handle)) {
              fprintf(stderr, "Warning: Could not open directory to set attributes!\n");
            }
            else {
              if(_dos_setftime(dos_handle, date, time)) {
                fprintf(stderr, "Warning: Could not reset date/time on directory %s!\n", path);
              }
              _dos_close(dos_handle);
              if(_dos_setfileattr(path_and_file, attr)) {
                fprintf(stderr, "Warning: Could not set attributes on directory %s!\n", path);
              }
            }
          }
          //getchar();
          break;

        case CTRL_FILE:
          /* Should not cause buffer overflow, since
          sizeof(current_file_name) set to FILENAME_MAX */
          temp = parseFileEntry(ctrl_buffer, current_file_name, &attr, &time, &date, &size);

          /* Skip the leading separator for now... */
          sprintf(path_and_file, "%s\\%s", path, current_file_name);
          if(!strcmp(path, local_dir)) {
            /* Don't copy a separator if the path is
            at the root... otherwise the server won't find the file and/or
            think the file is at the server's root! */
            strcpy(unix_path_and_file, current_file_name);
          }
          else {
            sprintf(unix_path_and_file, "%s/%s", unix_path, current_file_name);
          }

          /* fprintf(stderr, "Return code: %d Curr directory: %s, Attr: %hu, Time %hu, Date %hu, Size %lu\n" \
             "Unix directory: %s\n", temp, path_and_file, attr, time, date, size, unix_path_and_file); */

          /* Receive file scope block. */
          {
            int retry_count = 0;
            int8_t local_error = 0, rcv_done = 0;
            fprintf(stderr, "Receiving file %s...\n", unix_path_and_file);

            while(!rcv_done && !local_error && retry_count <= 3) {
              int8_t rcv_remote_rc;
              if(retry_count) {
                fprintf(stderr, "Retrying operation... (%d)\n", rcv_remote_rc);
              }

              curr_file = fopen(path_and_file, "wb");
              setvbuf(curr_file, file_buffer, _IOFBF, FILE_BUF_SIZE);
              rcv_remote_rc = restore_file(curr_file, unix_path_and_file, in_buffer, OUTBUF_SIZE);
              //rcv_remote_rc = 0;
              fclose(curr_file); /* Close the file no matter what */

              switch(rcv_remote_rc) {
              case 0:
                rcv_done = 1;
                break;
              case -2:
                fprintf(stderr, "Read error on file: %s! Not continuing.", path_and_file);
                local_error = 1; /* Local file error. */
                break;
              case -1: /* Recoverable error. */
              default:
                break;
              }
              retry_count++;
            }

            if(local_error) { /* If file error, we need to break out. */
              do_restore_rc = -11;
            }
            else if(retry_count > 3) {
              do_restore_rc = -12;
            }
            else { /* File receive ok, try setting attributes now. */
              int dos_handle;
              if(_dos_open(path_and_file, O_RDONLY, &dos_handle)) {
                fprintf(stderr, "Warning: Could not open file to set attributes!\n");
              }
              else {
                if(_dos_setftime(dos_handle, date, time)) {
                  fprintf(stderr, "Warning: Could not reset date/time on file %s!\n", path_and_file);
                }
                _dos_close(dos_handle);
                if(_dos_setfileattr(path_and_file, attr)) {
                  fprintf(stderr, "Warning: Could not set attributes on file %s!\n", path_and_file);
                }
              }
            }
          }

          break;

        case CTRL_CDUP:
          /* Remove the deepest directory of the path, as long as we
          are not back at the invocation directory. */
          //fprintf(stderr, "CDUP occurred.\n");
          if(strcmp(path, local_dir)) {
            char * separator = strrchr(path, 92);
            if(separator != NULL) {
              /* Two characters need to be set to null because */
              (* separator) = '\0';
              //fprintf(stderr, "Path was stripped. );
            }

            fprintf(stderr, "Directory change. New path is: %s\n", path);
            /* Skip the leading separator for now... we need to recreate
            the unix path in case a directory does not follow next! */
            if(createUnixName(unix_path, &path[path_eostr + 1]) == NULL) {
              fprintf(stderr, "Unix directory name creation failed!\n");
              do_restore_rc = -13;
              break;
            }

            //getchar();
          }

          break;

        case CTRL_EOF:
          all_dirs_restored = 1;
          fprintf(stderr, "End of control file.\n");
          break;
        default:
          fprintf(stderr, "Unexpected data from control file!\n");
          do_restore_rc = -14;
          break;
        }
        entry_type = getNextEntry(ctrl_file, ctrl_buffer, BUFSIZ);
        fprintf(stderr, "\n");
      }
    }
  }


  if(do_restore_rc) {
    fprintf(stderr, "Full restore failed with status code %d.\n", do_restore_rc);
  }
  else {
    fprintf(stderr, "Full restore completed successfully.\n");
  }

  fclose(ctrl_file);
  closeRemote();
  remove(ctrl_file_name);
  return do_restore_rc;
}
//////////////////////////////////////////////////////////////////////////
// NOTE: This function must be thread-safe. Before adding stuff contact MarcoC.
void CVehicleMovementStdBoat::ProcessMovement(const float deltaTime)
{  
  FUNCTION_PROFILER( GetISystem(), PROFILE_GAME );

  static const float fWaterLevelMaxDiff = 0.15f; // max allowed height difference between propeller center and water level
  static const float fSubmergedMin = 0.01f;
  static const float fMinSpeedForTurn = 0.5f; // min speed so that turning becomes possible
  
  if (m_bNetSync)
    m_netActionSync.UpdateObject(this);

  CryAutoCriticalSection lk(m_lock);

  CVehicleMovementBase::ProcessMovement(deltaTime);

  IEntity* pEntity = m_pVehicle->GetEntity();
  IPhysicalEntity* pPhysics = pEntity->GetPhysics(); 
  SVehiclePhysicsStatus* physStatus = &m_physStatus[k_physicsThread];
  assert(pPhysics);

  float frameTime = min(deltaTime, 0.1f); 

  if (abs(m_movementAction.power) < 0.001f)
    m_movementAction.power = 0.f;
  if (abs(m_movementAction.rotateYaw) < 0.001f)
    m_movementAction.rotateYaw = 0.f;

  Matrix34 wTM( physStatus->q );
  wTM.AddTranslation( physStatus->pos );

  Matrix34 wTMInv = wTM.GetInvertedFast();
    
  Vec3 localVel = wTMInv.TransformVector( physStatus->v );
  Vec3 localW = wTMInv.TransformVector( physStatus->w );   

  const Vec3 xAxis = wTM.GetColumn0();
  const Vec3 yAxis = wTM.GetColumn1();
  const Vec3 zAxis = wTM.GetColumn2();
  
  // check if propeller is in water
  Vec3 worldPropPos = wTM * m_pushOffset;  
  float waterLevelWorld = gEnv->p3DEngine->GetWaterLevel( &worldPropPos );
  float fWaterLevelDiff = worldPropPos.z - waterLevelWorld;  
  
  bool submerged = physStatus->submergedFraction > fSubmergedMin;
  m_inWater = submerged && fWaterLevelDiff < fWaterLevelMaxDiff;
    
  float speed = physStatus->v.len2() > 0.001f ? physStatus->v.len() : 0.f;    
  float speedRatio = min(1.f, speed/(m_maxSpeed*m_factorMaxSpeed));  
  float absPedal = abs(m_movementAction.power);
  float absSteer = abs(m_movementAction.rotateYaw);
 
  // wave stuff 
  float waveFreq = 1.f;
  waveFreq += 3.f*speedRatio;

  float waveTimerPrev = m_waveTimer;
  m_waveTimer += frameTime*waveFreq;

  // new randomized amount for this oscillation
  if (m_waveTimer >= gf_PI && waveTimerPrev < gf_PI) 
    m_waveRandomMult = cry_random(0.0f, 1.0f);  
  
  if (m_waveTimer >= 2*gf_PI)  
    m_waveTimer -= 2*gf_PI;    

  float kx = m_waveIdleStrength.x*(m_waveRandomMult+0.3f) * (1.f-speedRatio + m_waveSpeedMult*speedRatio);
  float ky = m_waveIdleStrength.y * (1.f - 0.5f*absPedal - 0.5f*absSteer);

  Vec3 waveLoc = m_massOffset;
  waveLoc.y += speedRatio*min(0.f, m_pushOffset.y-m_massOffset.y);
  waveLoc = wTM * waveLoc;

  bool visible = m_pVehicle->GetGameObject()->IsProbablyVisible();
  bool doWave = visible && submerged && physStatus->submergedFraction < 0.99f;
    
  if (doWave && !m_isEnginePowered)
    m_pVehicle->NeedsUpdate(IVehicle::eVUF_AwakePhysics);
  
  if (m_isEnginePowered || (visible && !m_pVehicle->IsProbablyDistant()))
  {
    if (doWave && (m_isEnginePowered || g_pGameCVars->v_rockBoats))
    { 
      pe_action_impulse waveImp;
      waveImp.angImpulse.x = Boosting() ? 0.f : sinf(m_waveTimer) * frameTime * m_Inertia.x * kx;
      
      if (isneg(waveImp.angImpulse.x))
        waveImp.angImpulse.x *= (1.f - min(1.f, 2.f*speedRatio)); // less amplitude for negative impulse      

      waveImp.angImpulse.y = sinf(m_waveTimer-0.5f*gf_PI) * frameTime * m_Inertia.y * ky;  
      waveImp.angImpulse.z = 0.f;
      waveImp.angImpulse = wTM.TransformVector(waveImp.angImpulse);
      waveImp.point = waveLoc;
      if (!m_movementAction.isAI)
	      pPhysics->Action(&waveImp, 1);      
    }
  }
  // ~wave stuff 

	if (!m_isEnginePowered)
		return;

  pe_action_impulse linearImp, angularImp, dampImp, liftImp; 
  float turnAccel = 0, turnAccelNorm = 0;

	if (m_inWater)
	{     
    // Lateral damping
    if (m_lateralDamping>0.f)
    {
    		pe_action_impulse impulse;
    		impulse.impulse = - physStatus->mass * xAxis * (localVel.x * (frameTime * m_lateralDamping)/(1.f + frameTime*m_lateralDamping));
    		pPhysics->Action(&impulse, 1);
    }
    // optional lifting (catamarans)
    if (m_velLift > 0.f)
    {
      if (localVel.y > m_velLift && !IsLifted())
        Lift(true);
      else if (localVel.y < m_velLift && IsLifted())
        Lift(false);
    }

    if (Boosting() && IsLifted())
    {
      // additional lift force      
      liftImp.impulse = Vec3(0,0,physStatus->mass*frameTime*(localVel.y/(m_velMax*m_factorMaxSpeed))*3.f);
      liftImp.point = wTM * m_massOffset;
      pPhysics->Action(&liftImp, 1);
    }
    
    // apply driving force         
    float a = m_movementAction.power;

    if (sgn(a)*sgn(localVel.y) > 0)
    {
      // reduce acceleration with increasing speed
      float ratio = (localVel.y > 0.f) ? localVel.y/(m_velMax*m_factorMaxSpeed) : -localVel.y/(m_velMaxReverse*m_factorMaxSpeed);      
      a = (ratio>1.f) ? 0.f : sgn(a)*min(abs(a), 1.f-((1.f-m_accelVelMax)*sqr(ratio))); 
    }
    
    if (a != 0)
    {
      if (sgn(a) * sgn(localVel.y) < 0) // "braking"
        a *= m_accelCoeff;    
      else
        a = max(a, -m_pedalLimitReverse);

      Vec3 pushDir(FORWARD_DIRECTION);                
      
      // apply force downwards a bit for more realistic response  
      if (a > 0)
        pushDir = Quat_tpl<float>::CreateRotationAA( DEG2RAD(m_pushTilt), Vec3(-1,0,0) ) * pushDir;

      pushDir = wTM.TransformVector( pushDir );  
      linearImp.impulse = pushDir * physStatus->mass * a * m_accel * m_factorAccel * frameTime;

      linearImp.point = m_pushOffset;
      linearImp.point.x = m_massOffset.x;
      linearImp.point = wTM * linearImp.point;
			pPhysics->Action(&linearImp, 1);
    } 
    
    float roll = (float)__fsel(zAxis.z - 0.2f, xAxis.z / (frameTime + frameTime*frameTime), 0.f);		// Roll damping (with a exp. time constant of 1 sec)

    // apply steering           
    if (m_movementAction.rotateYaw != 0)
    { 
      if (abs(localVel.y) < fMinSpeedForTurn){ // if forward speed too small, no turning possible
        turnAccel = 0; 
      }
      else 
      {
        int iDir = m_movementAction.power != 0.f ? sgn(m_movementAction.power) : sgn(localVel.y);
        turnAccelNorm = m_movementAction.rotateYaw * iDir * max(1.f, m_turnVelocityMult * speedRatio);    

        // steering and current w in same direction?
        int sgnSteerW = sgn(m_movementAction.rotateYaw) * iDir * sgn(-localW.z);

        if (sgnSteerW < 0)
        { 
          // "braking"
          turnAccelNorm *= m_turnAccelCoeff; 
        }
        else 
        {    
          // reduce turn vel towards max
          float maxRatio = 1.f - 0.15f*min(1.f, abs(localW.z)/m_turnRateMax);
          turnAccelNorm = sgn(turnAccelNorm) * min(abs(turnAccelNorm), maxRatio);
        }

        turnAccel = turnAccelNorm * m_turnAccel;
        //roll = 0.2f * turnAccel; // slight roll        
      }        
    }   

		// Use the centripetal acceleration to determine the amount of roll
		float centripetalAccel = clamp_tpl(speed * localW.z, -10.f, +10.f);
		roll -= (1.f - 2.f*fabsf(xAxis.z)) * m_rollAccel * centripetalAccel;

		// Always damp rotation!
		turnAccel += localW.z * m_turnDamping;
    
    if (turnAccel != 0)
    {
      Vec3& angImp = angularImp.angImpulse; 
      
      angImp.x = 0.f;
      angImp.y = roll * frameTime * m_Inertia.y;
      angImp.z = -turnAccel * frameTime * m_Inertia.z;      
      
      angImp = wTM.TransformVector( angImp );
      pPhysics->Action(&angularImp, 1);
    }   
    
    if (abs(localVel.x) > 0.01f)  
    { 
      // lateral force         
      Vec3& cornerForce = dampImp.impulse;
      
      cornerForce.x = -localVel.x * m_cornerForceCoeff * physStatus->mass * frameTime;
      cornerForce.y = 0.f;
      cornerForce.z = 0.f;
      
      if (m_cornerTilt != 0)
        cornerForce = Quat_tpl<float>::CreateRotationAA( sgn(localVel.x)*DEG2RAD(m_cornerTilt), Vec3(0,1,0) ) * cornerForce;

      dampImp.impulse = wTM.TransformVector(cornerForce);

      dampImp.point = m_cornerOffset;
      dampImp.point.x = m_massOffset.x;
      dampImp.point = wTM.TransformPoint( dampImp.point );
      pPhysics->Action(&dampImp, 1);         
    }  
  }

  EjectionTest(deltaTime);
  
	if (!m_pVehicle->GetStatus().doingNetPrediction)
	{
		if (m_bNetSync && m_netActionSync.PublishActions( CNetworkMovementStdBoat(this) ))
			CHANGED_NETWORK_STATE(m_pVehicle, CNetworkMovementStdBoat::CONTROLLED_ASPECT );
	}
}