/** * The App object takes care of initializing the even system. */ NoDice::App:: App(const NoDice::Config& config) : m_config(config) , m_sdlInit() , m_video(m_config) { std::srand(std::time(NULL)); pushGameState(GameStatePtr(new IntroState(m_config, m_video))); }
void TheEscape::init() { m_logger.createLog("default.log", true, false, true); try { delete m_config; m_config = new LuaConfiguration("config.lua"); } catch(MessageException& e) { Ogre::LogManager::getSingleton().logMessage(Ogre::LML_NORMAL, e.getMessage()); } if(SDL_Init(SDL_INIT_NOPARACHUTE)) Ogre::LogManager::getSingleton().logMessage(Ogre::LML_CRITICAL, "Error initializing SDL: " + std::string(SDL_GetError())); delete m_renderer; m_renderer = new RenderSystem(*this); SDL_WM_SetCaption("Escape", NULL); /* ResourceGroupManager */ Ogre::ResourceGroupManager &resGroupMgr = Ogre::ResourceGroupManager::getSingleton(); resGroupMgr.addResourceLocation("../graphix", "FileSystem"); #ifdef WIN32 #else resGroupMgr.addResourceLocation("/usr/share/fonts/TTF", "FileSystem"); #endif resGroupMgr.initialiseAllResourceGroups(); Ogre::FontManager &fontMgr = Ogre::FontManager::getSingleton(); Ogre::MaterialManager& material_mgr = Ogre::MaterialManager::getSingleton(); Ogre::ResourcePtr font = fontMgr.create("FreeSans","General"); font->setParameter("type","truetype"); font->setParameter("source","DejaVuSans.ttf"); font->setParameter("size","16"); font->setParameter("resolution","96"); font->load(); delete m_input; m_input = new InputSystem(*this); m_game_states["main"] = new MainState(*this); pushGameState("main"); }