Example #1
0
bool	snakeclass::collision() {
  if (snake[0].x == 0 || snake[0].x == Map.width-2 || snake[0].y == 0 || snake[0].y == Map.height-1)
    return true;

  for (unsigned int i=2; i < snake.size(); i++)
    if (snake[0].x == snake[i].x && snake[0].y == snake[i].y)
      return true;
  if (snake[0].x == food.x && snake[0].y == food.y) {
    get = true;
    putfood();
    Map.points += 10;
    if ((Map.points % 100) == 0)
      del -= 10000;
  } else
    get = false;
  return false;
}
Example #2
0
snakeclass::snakeclass() {
  // init a few variables
  partchar = '*';
  oldalchar = (char)219;
  foo = '*';
  food.x = 0;
  food.y = 0;
  for (int i=0; i < 5; i++) {
    snake.push_back(Character((5 + i), 8));
    Map.map[5 + i][8] = 'X';
  }
  Map.points = 0;
  del = 110000;
  get = false;
  direction = 'l';
  srand(time(0));
  putfood();
}
Example #3
0
bool snakeclass::collision()
{
    //collisuon will walls
    if(snake[0].x==0 || snake[0].x==width-1 || snake[0].y==0 || snake[0].y==height-3)
    {
        return true;
    }

    //collsiosn wil itlself

    for(int i=2; i<snake.size(); i++)
    {
        if(snake[0].x== snake[i].x && snake[0].y== snake[i].y) //  =================================================
            return true;
    }
    // collsion with food
    if(snake[0].x==food.x && snake[0].y == food.y)
    {
        get=true;
        //put another food
        putfood();
        points+=10;
        char c[5];
        sprintf(c, "%d", points);
        SDL_Surface* text;
        SDL_Color white = {255, 255, 255};
        text = TTF_RenderText_Solid(font, c, white);
        SDL_Rect tmp = {0, 380};
        // black rectangle to dlete points postion
        draw.drawRect(0, 380, SDL_MapRGB(screen->format, 0, 0, 0), 100, 20);
        SDL_BlitSurface(text, NULL, screen, &tmp);
        SDL_FreeSurface(text);

        if((points%80)==0 && del>0)
            del-=20;
    }
    else
        get = false;

    return false;
}
Example #4
0
snakeclass::snakeclass()
{


    //window width and height
    width =800;
    height=400;
    //init SDL and ttf
    SDL_Init(SDL_INIT_EVERYTHING);
    TTF_Init();
    SDL_WM_SetCaption ("Snake", NULL);
    font = TTF_OpenFont("lucida.ttf", 16);
    screen = SDL_SetVideoMode(width,height, 32, SDL_SWSURFACE);

    for(int i=0; i<5; i++)
    {
        snake.push_back(snakepart(40+i, 10));
    }
    points = 0;
    del = 80;
    get = false;
    direction = 'l';
    srand(time(0));
    putfood();

    // SDL draw rect edges of the game
    draw.drawRect(0,0, SDL_MapRGB(screen->format, 252, 138, 0),width, 10);
    draw.drawRect(0,0, SDL_MapRGB(screen->format, 252, 138, 0),10, height-20);
    draw.drawRect(0,370, SDL_MapRGB(screen->format, 252, 138, 0),width, 10);
    draw.drawRect(width-10,0, SDL_MapRGB(screen->format, 252, 138, 0),10, height-20);


    for(auto &i : snake)
    {
        draw.drawRect(i.x*10,i.y*10, SDL_MapRGB(screen->format, 39, 198, 247));
        cout << typeid ( i ).name() << endl;
    }

} //end snake constructor
Example #5
0
 bool move()
 {
     Seg *aux_seg;
     bool ret=false;
     switch(mov)
     {
         case 1:
             if(food.x==x+1 && food.y==y) putfood();
             else
             {
                 aux_seg=init_seg;
                 init_seg=init_seg->next;
                 delete aux_seg;
             }
             act_seg->x=++x;
             if(x>29)act_seg->x=x=0;
             act_seg->y=y;
             ret=boom(x,y);
             act_seg->next=new Seg;
             act_seg=act_seg->next;
             act_seg->next=0;
             break;
         case 2:
             if(food.x==x && food.y==y+1) putfood();
             else
             {
                 aux_seg=init_seg;
                 init_seg=init_seg->next;
                 delete aux_seg;
             }
             act_seg->x=x;
             act_seg->y=++y;
             if(y>19)act_seg->y=y=0;
             ret=boom(x,y);
             act_seg->next=new Seg;
             act_seg=act_seg->next;
             act_seg->next=0;
             break;
         case 3:
             if(food.x==x-1 && food.y==y) putfood();
             else
             {
                 aux_seg=init_seg;
                 init_seg=init_seg->next;
                 delete aux_seg;
             }
             act_seg->x=--x;
             if(x<0)act_seg->x=x=29;
             act_seg->y=y;
             ret=boom(x,y);
             act_seg->next=new Seg;
             act_seg=act_seg->next;
             act_seg->next=0;
             break;
         case 4:
             if(food.x==x && food.y==y-1) putfood();
             else
             {
                 aux_seg=init_seg;
                 init_seg=init_seg->next;
                 delete aux_seg;
             }
             act_seg->x=x;
             act_seg->y=--y;
             if(y<0)act_seg->y=y=19;
             ret=boom(x,y);
             act_seg->next=new Seg;
             act_seg=act_seg->next;
             act_seg->next=0;
             break;
     }
     //printf("%i    %i\n", x, y);
     return ret;
 }