void Hud::Draw (Zeni::Time::Second_Type elapsedTime) { HeroComponent & hero = HeroComponent::GetInstance(); double heroHealth = hero.GetHealth(); double heroShields = hero.GetShields(); double healthWidth = 200.0f; double healthHeight = 30.0f; Zeni::Point2f bgPosition1 (590.0f, 40.0f); Zeni::Point2f bgPosition2 (bgPosition1.x, bgPosition1.y + healthHeight); Zeni::Point2f bgPosition3 (bgPosition1.x + healthWidth, bgPosition1.y + healthHeight); Zeni::Point2f bgPosition4 (bgPosition1.x + healthWidth, bgPosition1.y); Zeni::Point2f healthPosition1 = bgPosition1; Zeni::Point2f healthPosition2 = bgPosition2; Zeni::Point2f healthPosition3 (bgPosition1.x + healthWidth * heroHealth / 1000.0f, bgPosition1.y + healthHeight); Zeni::Point2f healthPosition4 (bgPosition1.x + healthWidth * heroHealth / 1000.0f, bgPosition1.y); Zeni::Point2f shieldPosition1 = bgPosition1; Zeni::Point2f shieldPosition2 = bgPosition2; Zeni::Point2f shieldPosition3 (bgPosition1.x + healthWidth * heroShields / 100.0f, bgPosition1.y + healthHeight); Zeni::Point2f shieldPosition4 (bgPosition1.x + healthWidth * heroShields / 100.0f, bgPosition1.y); int score = hero.GetScore(); std::stringstream ss4; ss4 << score; Zeni::get_Fonts()["score"].render_text (ss4.str(), Zeni::Point2f (20.0f, 550.0f), Zeni::get_Colors()["score"]); ++frameCount; std::stringstream ss ("FPS: "); ss << fps; //Zeni::get_Fonts()["fps"].render_text (ss.str(), Zeni::Point2f(), Zeni::get_Colors()["fps"]); const std::vector<ProjectileFactory*>& heroWeapons = hero.GetWeapons(); size_t numWeapons = heroWeapons.size(); int selectedWeapon = hero.GetSelectedWeaponIndex(); double corner = 800.0f - 30.0f * numWeapons; Zeni::Color enabled = Zeni::get_Colors()["weapon_enabled"]; Zeni::Color disabled = Zeni::get_Colors()["weapon_disabled"]; for (int i = 0; i < numWeapons; ++i) { Zeni::Vertex2f_Texture vertex1 (Zeni::Point2f(corner + 30.0f * i, 0.0f), Zeni::Point2f(0.0f, 0.0f)); Zeni::Vertex2f_Texture vertex2 (Zeni::Point2f(corner + 30.0f * i, 30.0f), Zeni::Point2f(0.0f, 1.0f)); Zeni::Vertex2f_Texture vertex3 (Zeni::Point2f(corner + 30.0f * (i + 1), 30.0f), Zeni::Point2f(1.0f, 1.0f)); Zeni::Vertex2f_Texture vertex4 (Zeni::Point2f(corner + 30.0f * (i + 1), 0.0f), Zeni::Point2f(1.0f, 0.0f)); Zeni::Quadrilateral<Zeni::Vertex2f_Texture> q (vertex1, vertex2, vertex3, vertex4); Zeni::Material backing(i == selectedWeapon ? "selected_weapon" : "weapon"); q.lend_Material (&backing); Zeni::get_Video().render (q); double r = selectedWeapon == i ? weaponRotation : 0.0f; Zeni::render_image ( heroWeapons[i]->GetTexture(), Zeni::Point2f(corner + 30 * i + 5.0f, 5.0f), Zeni::Point2f(corner + 30 * (i + 1.0f) - 5.0f, 25.0), r, 1.0f, Zeni::Point2f(corner + 30 * i + 15.0f, 15.0f), false, heroWeapons[i]->IsReady() ? enabled : disabled); } int heroAmmo = heroWeapons[selectedWeapon]->GetAmmo(); std::stringstream ss3; ss3 << heroAmmo; Zeni::get_Fonts()["ammo"].render_text (ss3.str(), Zeni::Point2f(corner - 5.0f, 0.0f), Zeni::get_Colors()["ammo"], Zeni::ZENI_RIGHT); Zeni::Vertex2f_Texture v9 (bgPosition1, Zeni::Point2f (0.0f, 0.0f)); Zeni::Vertex2f_Texture v10 (bgPosition2, Zeni::Point2f (0.0f, 1.0f)); Zeni::Vertex2f_Texture v11 (bgPosition3, Zeni::Point2f (1.0f, 1.0f)); Zeni::Vertex2f_Texture v12 (bgPosition4, Zeni::Point2f (1.0f, 0.0f)); Zeni::Quadrilateral<Zeni::Vertex2f_Texture> q3 (v9, v10, v11, v12); Zeni::Material healthbar1("healthbar1"); q3.lend_Material (&healthbar1); Zeni::get_Video().render (q3); Zeni::Vertex2f_Texture v13 (healthPosition1, Zeni::Point2f (0.0f, 0.0f)); Zeni::Vertex2f_Texture v14 (healthPosition2, Zeni::Point2f (0.0f, 1.0f)); Zeni::Vertex2f_Texture v15 (healthPosition3, Zeni::Point2f (heroHealth / 1000.0f, 1.0f)); Zeni::Vertex2f_Texture v16 (healthPosition4, Zeni::Point2f (heroHealth / 1000.0f, 0.0f)); Zeni::Quadrilateral<Zeni::Vertex2f_Texture> q4 (v13, v14, v15, v16); Zeni::Material healthbar2("healthbar2"); q4.lend_Material (&healthbar2); Zeni::get_Video().render (q4); Zeni::Vertex2f_Texture v17 (shieldPosition1, Zeni::Point2f (0.0f, 0.0f)); Zeni::Vertex2f_Texture v18 (shieldPosition2, Zeni::Point2f (0.0f, 1.0f)); Zeni::Vertex2f_Texture v19 (shieldPosition3, Zeni::Point2f (heroShields / 100.0f, 1.0f)); Zeni::Vertex2f_Texture v20 (shieldPosition4, Zeni::Point2f (heroShields / 100.0f, 0.0f)); Zeni::Quadrilateral<Zeni::Vertex2f_Texture> q5 (v17, v18, v19, v20); Zeni::Material healthbar3("healthbar3"); q5.lend_Material (&healthbar3); Zeni::get_Video().render (q5); double timeRemaining = GameTimer::GetInstance().GetRemainingTime(); Zeni::Color timerTextColor = timeRemaining < 10.0f ? Zeni::get_Colors()["low_time"] : Zeni::get_Colors()["time"]; Zeni::render_image ( "Timer", Zeni::Point2f (620.0f, 540.0f), Zeni::Point2f (670.0f, 590.0f), false, timerTextColor); std::stringstream ss2; int minutes = (int)timeRemaining / 60; ss2 << minutes << ":" << std::fixed << std::setprecision(2) << timeRemaining - minutes * 60; Zeni::get_Fonts()["time"].render_text (ss2.str(), Zeni::Point2f(680.0f, 550.0f), timerTextColor); }
void test_RT() { typedef RT Cls; // _test_cls_regular_3( Cls() ); typedef traits::Bare_point Point; typedef traits::Weighted_point Weighted_point; typedef typename Cls::Vertex_handle Vertex_handle; typedef typename Cls::Cell_handle Cell_handle; typedef typename Cls::Facet Facet; typedef typename Cls::Edge Edge; typedef std::list<Weighted_point> list_point; typedef typename Cls::Finite_cells_iterator Finite_cells_iterator; // temporary version int n, m; int count = 0; // For dimension 0, we need to check that the point of highest weight is the // one that finally ends up in the vertex. std::cout << " test dimension 0 " << std::endl; Cls T0; T0.insert(Weighted_point( Point (0,0,0), 0) ); T0.insert(Weighted_point( Point (0,0,0), 1) ); T0.insert(Weighted_point( Point (0,0,0), -1) ); assert(T0.dimension() == 0); assert(T0.number_of_vertices() == 1); assert(T0.finite_vertices_begin()->point().weight() == 1); std::cout << " test dimension 1 " << std::endl; Cls T1; std::cout << " number of inserted points : " ; Weighted_point p[5]; for ( m=0; m<5; m++) { if ( (m%2)== 0 ) p[m] = Weighted_point( Point( 2*m,0,0 ), 2 ); else p[m] = Weighted_point( Point( -2*m+1,0,0 ), 2 ); T1.insert( p[m] ); count++; if (count <10) std::cout << count << '\b' ; else if (count < 100) std::cout << count << '\b' << '\b' ; else std::cout << count << '\b' << '\b' << '\b' ; std::cout.flush(); } assert( T1.is_valid() ); std::cout << std::endl << " number of vertices : " << T1.number_of_vertices() << std::endl; std::cout << " number of inserted points : " ; Weighted_point q[5]; for ( m=0; m<5; m++) { if ( (m%2)== 0 ) q[m] = Weighted_point( Point( 2*m+1,0,0 ), 5 ); else q[m] = Weighted_point( Point( -2*m+1,0,0 ), 5 ); T1.insert( q[m] ); count++; if (count <10) std::cout << count << '\b' ; else if (count < 100) std::cout << count << '\b' << '\b' ; else std::cout << count << '\b' << '\b' << '\b' ; std::cout.flush(); } assert( T1.is_valid() ); std::cout << std::endl << " number of vertices : " << T1.number_of_vertices() << std::endl; std::cout << " number of inserted points : " ; Weighted_point r[10]; for ( m=0; m<10; m++) { if ( (m%2)== 0 ) r[m] = Weighted_point( Point( m,0,0 ), 1 ); else r[m] = Weighted_point( Point( -m,0,0 ), 1 ); T1.insert( r[m] ); count++; if (count <10) std::cout << count << '\b' ; else if (count < 100) std::cout << count << '\b' << '\b' ; else std::cout << count << '\b' << '\b' << '\b' ; std::cout.flush(); } assert( T1.is_valid() ); std::cout << std::endl << " number of vertices : " << T1.number_of_vertices() << std::endl; assert( T1.dimension()==1 ); // The following is distilled from a bug report by Wulue Zhao // ([email protected]), a student of Tamal Dey. Point pt0(0,0,0); Point pt1( 1,0,0), pt2(2,0,0), pt3(3,0,0); Point pt4(-1,0,0), pt5(-2,0,0), pt6(-3,0,0); Weighted_point wp0(pt0,10.0); Weighted_point wp1(pt1,0.0), wp2(pt2,0.0), wp3(pt3,0.0); Weighted_point wp4(pt4,0.0), wp5(pt5,0.0), wp6(pt6,0.0); Cls T11; T11.insert(wp0); T11.insert(wp1); T11.insert(wp2); T11.insert(wp3); T11.insert(wp4); T11.insert(wp5); T11.insert(wp6); assert(T11.is_valid()); // And another distilled bug report from the same guy. { Point p1(-0.07, 0.04, 0.04); Point p2(0.09, 0.04, 0.04); Point p3(0.09, -0.05, 0.04); Point p4(0.05, -0.05, 0.04); Point p5(0.05, 0.0, 0.04); Point p6(-0.07, 0.0, 0.04); Point p7(-0.07, 0.04, -0.04); Point p8(0.09, 0.04, -0.04); Point p9(0.09, -0.05, -0.04); Point p10(0.05, -0.05, -0.04); Point p11(0.05, 0.0, -0.04); Point p12(-0.07, 0.0, -0.04); Weighted_point wp1(p1,0); Weighted_point wp2(p2,0); Weighted_point wp3(p3,0); Weighted_point wp4(p4,0); Weighted_point wp5(p5,0); Weighted_point wp6(p6,0); Weighted_point wp7(p7,0); Weighted_point wp8(p8,0); Weighted_point wp9(p9,0); Weighted_point wp10(p10,0); Weighted_point wp11(p11,0); Weighted_point wp12(p12,0); Weighted_point wp13(p3,0.3); // wp13 has the same coordinates with wp3 Cls T111; T111.insert(wp1); T111.insert(wp2); T111.insert(wp3); T111.insert(wp13); // it doesnot work inserting wp13 here T111.insert(wp4); T111.insert(wp5); T111.insert(wp6); T111.insert(wp7); T111.insert(wp8); T111.insert(wp9); T111.insert(wp10); T111.insert(wp11); T111.insert(wp12); assert(T111.is_valid()); } std::cout << " test dimension 2 " << std::endl; std::cout << " number of inserted points : " ; Cls T2; count = 0 ; int px=1, py=1; int qx=-1, qy=2; Weighted_point s[400]; for (m=0; m<10; m++) for (n=0; n<10; n++) { s[m+20*n] = Weighted_point( Point(m*px+n*qx, m*py+n*qy, 0), 1 ); T2.insert( s[m+20*n] ); count++; if (count <10) std::cout << count << '\b' ; else if (count < 100) std::cout << count << '\b' << '\b' ; else std::cout << count << '\b' << '\b' << '\b' ; std::cout.flush(); } for (m=10; m<20; m++) for (n=0; n<10; n++) { s[m+20*n] = Weighted_point( Point(m*px+n*qx, m*py+n*qy, 0), -1 ); T2.insert( s[m+20*n] ); count++; if (count <10) std::cout << count << '\b' ; else if (count < 100) std::cout << count << '\b' << '\b' ; else std::cout << count << '\b' << '\b' << '\b' ; std::cout.flush(); } for (m=0; m<10; m++) for (n=10; n<20; n++) { s[m+20*n] = Weighted_point( Point(m*px+n*qx, m*py+n*qy, 0), -2 ); T2.insert( s[m+20*n] ); count++; if (count <10) std::cout << count << '\b' ; else if (count < 100) std::cout << count << '\b' << '\b' ; else std::cout << count << '\b' << '\b' << '\b' ; std::cout.flush(); } for (m=10; m<20; m++) for (n=10; n<20; n++) { s[m+20*n] = Weighted_point( Point(m*px+n*qx, m*py+n*qy, 0), 5 ); T2.insert( s[m+20*n] ); count++; if (count <10) std::cout << count << '\b' ; else if (count < 100) std::cout << count << '\b' << '\b' ; else std::cout << count << '\b' << '\b' << '\b' ; std::cout.flush(); } std::cout << std::endl << " number of vertices : " << T2.number_of_vertices() << std::endl; assert( T2.dimension()==2 ); assert( T2.is_valid() ); // dimension 3 std::cout << " test dimension 3" << std::endl; Cls T; list_point lp; int a, b, d; for (a=0;a!=10;a++) // for (b=0;b!=10;b++) for (b=0;b!=5;b++) // for (d=0;d!=10;d++) for (d=0;d!=5;d++) lp.push_back(Weighted_point( Point(a*b-d*a + (a-b)*10 +a , a-b+d +5*b, a*a-d*d+b), a*b-a*d) ); list_point::iterator it; count = 0 ; std::cout << " number of inserted points : " ; for (it=lp.begin(); it!=lp.end(); ++it){ count++; T.insert(*it); if (count <10) std::cout << count << '\b' ; else if (count < 100) std::cout << count << '\b' << '\b' ; else if (count < 1000) std::cout << count << '\b' << '\b' << '\b' ; else std::cout << count << std::endl; std::cout.flush(); } std::cout << std::endl; std::cout << " number of vertices : " << T.number_of_vertices() << std::endl; assert(T.is_valid()); assert(T.dimension()==3); T.clear(); std::cout << " test iterator range insert" << std::endl; T.insert (lp.begin(), lp.end()); std::cout << " number of vertices : " << T.number_of_vertices() << std::endl; assert(T.is_valid()); assert(T.dimension()==3); //test nearest_power_vertex std::cout << " test nearest_power_vertex " << std::endl; Point pp1(0.0, 0.0, 0.0); Point pp2(1.0, 0.0, 0.0); Point pp3(0.0, 1.0, 0.0); Point pp4(0.0, 0.0, 1.0); Point pp5(1.0, 1.0, 0.0); Point pp6(0.0, 1.0, 1.0); Point pp7(1.0, 0.0, 1.0); Point pp8(1.0, 1.0, 1.0); Weighted_point wpp1(pp1, 1.0); Weighted_point wpp2(pp2, 2.0); Weighted_point wpp3(pp3, 1.0); Weighted_point wpp4(pp4, 4.0); Weighted_point wpp5(pp5, 1.0); Weighted_point wpp6(pp6, 1.0); Weighted_point wpp7(pp7, 1.0); Weighted_point wpp8(pp8, 8.0); Cls T3; T3.insert(wpp1); Vertex_handle v2 = T3.insert(wpp2); assert( T3.nearest_power_vertex(Point(0.5,0.5,0.5)) == v2); T3.insert(wpp3); Vertex_handle v4 = T3.insert(wpp4); assert( T3.nearest_power_vertex(Point(0.5,0.5,0.5)) == v4); T3.insert(wpp5); T3.insert(wpp6); T3.insert(wpp7); // Avoid inserting the same point twice, now that hidden points are handled, // insert (existing_point) returns Vertex_handle(). // T3.insert(wpp8); Vertex_handle v8 = T3.insert(wpp8); Point query(0.5,0.5,0.5); assert(T3.nearest_power_vertex(query) == v8); assert(T3.nearest_power_vertex(Weighted_point(query,1.0)) == v8 ); assert(T3.nearest_power_vertex_in_cell(query ,v8->cell()) == v8); // test dual std::cout << " test dual member functions" << std::endl; Finite_cells_iterator fcit = T3.finite_cells_begin(); for( ; fcit != T3.finite_cells_end(); ++fcit) { Point cc = T3.dual(fcit); Vertex_handle ncc = T3.nearest_power_vertex(cc); assert(fcit->has_vertex(ncc)); } // test Gabriel std::cout << " test is_Gabriel " << std::endl; Point q0(0.,0.,0.); Point q1(2.,0.,0.); Point q2(0.,2.,0.); Point q3(0.,0.,2.); Weighted_point wq0(q0,0.); Weighted_point wq1(q1,0.); Weighted_point wq2(q2,0.); Weighted_point wq3(q3,0.); Weighted_point wq01(q0,2.); Cls T4; Vertex_handle v0 = T4.insert(wq0); Vertex_handle v1 = T4.insert(wq1); v2 = T4.insert(wq2); Vertex_handle v3 = T4.insert(wq3); Cell_handle c; int i,j,k,l; assert(T4.is_facet(v0,v1,v2,c,j,k,l)); i = 6 - (j+k+l); Facet f = std::make_pair(c,i); assert(T4.is_Gabriel(c,i)); assert(T4.is_Gabriel(f)); assert(T4.is_facet(v1,v2,v3,c,j,k,l)); i = 6 - (j+k+l); assert(!T4.is_Gabriel(c,i)); assert(T4.is_edge(v0,v1,c,i,j)); assert(T4.is_Gabriel(c,i,j)); Edge e = make_triple(c,i,j); assert(T4.is_Gabriel(e)); assert(T4.is_edge(v2,v3,c,i,j)); assert(T4.is_Gabriel(c,i,j)); Vertex_handle v01 = T4.insert(wq01); (void) v01; // kill warning assert(T4.is_edge(v2,v3,c,i,j)); assert(!T4.is_Gabriel(c,i,j)); Weighted_point wwq0(q0,0.); Weighted_point wwq1(q1,0.); Weighted_point wwq2(q2,0.); Weighted_point wwq3(q3,5.); Cls T5; v0 = T5.insert(wwq0); v1 = T5.insert(wwq1); v2 = T5.insert(wwq2); v3 = T5.insert(wwq3); assert(T5.nearest_power_vertex(v3->point().point()) == v3); assert(T5.nearest_power_vertex(v0->point().point()) == v3); assert(T5.is_Gabriel(v3)); assert(!T5.is_Gabriel(v0)); }
extern void run(OpenCVWindow * window) try{ const auto images_names= CoreUtility::getConfigurationFile().getInputImagesNames("images:000001"); assert(images_names.size()); QImage image_input(images_names.first()); image_input=image_input.convertToFormat(QImage::Format_Grayscale8); window->insertImage(image_input)->setWindowTitle(u8"原始图像"_qs); cv::Mat mat_input=OpenCVUtility::tryRead(image_input); assert( mat_input.channels() == 1 )/*这应当是一个灰度图像*/; /*计算获得dft变换所需要的长宽*/ auto height_ = cv::getOptimalDFTSize(mat_input.rows); auto width_ = cv::getOptimalDFTSize(mat_input.cols); cv::Mat dft_real; /*扩展边界*/ cv::copyMakeBorder(mat_input,dft_real, 0/*top*/,height_-mat_input.rows/*bottom*/, 0/*left*/,width_-mat_input.cols/*right*/, cv::BORDER_CONSTANT,cv::Scalar::all(0) ); dft_real.convertTo(dft_real,CV_64FC1); cv::Mat dft_imag=cv::Mat::zeros(dft_real.size(),CV_64FC1); { cv::Mat dft_output; cv::merge( std::vector<cv::Mat>{ dft_real,dft_imag}, dft_output); /*进行dft变换*/ cv::dft(dft_output,dft_output); cv::split(dft_output,std::vector<cv::Mat>{ dft_real,dft_imag}); } cv::Mat magI ; cv::magnitude(dft_real,dft_imag,magI); magI+=1; cv::log(magI,magI);//取对数 magI= magI(cv::Rect(0,0,width_,height_)); cv::normalize(magI,magI,0,255,CV_MINMAX); window->insertImage( OpenCVUtility::tryRead(magI ) ) ->setWindowTitle(u8"变换后图像"_qs); { const auto w_2=width_/2; const auto h_2=height_/2; cv::Mat q0(magI,cv::Rect(0,0,w_2,h_2)); cv::Mat q1(magI,cv::Rect(w_2,0,w_2,h_2)); cv::Mat q2(magI,cv::Rect(0,h_2,w_2,h_2)); cv::Mat q3(magI,cv::Rect(w_2,h_2,w_2,h_2)); cv::flip(q0,q0,-1); cv::flip(q1,q1,-1); cv::flip(q2,q2,-1); cv::flip(q3,q3,-1); } window->insertImage( OpenCVUtility::tryRead(magI ) ) ->setWindowTitle(u8"中心化后图像"_qs); } catch (const cv::Exception &e) { opencv_exception::error(e,"get opencv exception",opencv_line(),opencv_file(),opencv_func()); }
int test_serial() { tbb::flow::graph g; tbb::flow::queue_node<T> q(g); tbb::flow::queue_node<T> q2(g); { // destroy the graph after manipulating it, and see if all the items in the buffers // have been destroyed before the graph Check<T> my_check; // if check_type< U > count constructions and destructions T bogus_value(-1); T j = bogus_value; // // Rejects attempts to add / remove predecessor // Rejects request from empty Q // ASSERT( q.register_predecessor( q2 ) == false, NULL ); ASSERT( q.remove_predecessor( q2 ) == false, NULL ); ASSERT( q.try_get( j ) == false, NULL ); ASSERT( j == bogus_value, NULL ); // // Simple puts and gets // for (int i = 0; i < N; ++i) { bool msg = q.try_put( T(i) ); ASSERT( msg == true, NULL ); } for (int i = 0; i < N; ++i) { j = bogus_value; spin_try_get( q, j ); ASSERT( i == j, NULL ); } j = bogus_value; g.wait_for_all(); ASSERT( q.try_get( j ) == false, NULL ); ASSERT( j == bogus_value, NULL ); tbb::flow::make_edge( q, q2 ); for (int i = 0; i < N; ++i) { bool msg = q.try_put( T(i) ); ASSERT( msg == true, NULL ); } for (int i = 0; i < N; ++i) { j = bogus_value; spin_try_get( q2, j ); ASSERT( i == j, NULL ); } j = bogus_value; g.wait_for_all(); ASSERT( q.try_get( j ) == false, NULL ); g.wait_for_all(); ASSERT( q2.try_get( j ) == false, NULL ); ASSERT( j == bogus_value, NULL ); tbb::flow::remove_edge( q, q2 ); ASSERT( q.try_put( 1 ) == true, NULL ); g.wait_for_all(); ASSERT( q2.try_get( j ) == false, NULL ); ASSERT( j == bogus_value, NULL ); g.wait_for_all(); ASSERT( q.try_get( j ) == true, NULL ); ASSERT( j == 1, NULL ); tbb::flow::queue_node<T> q3(g); tbb::flow::make_edge( q, q2 ); tbb::flow::make_edge( q2, q3 ); for (int i = 0; i < N; ++i) { bool msg = q.try_put( T(i) ); ASSERT( msg == true, NULL ); } for (int i = 0; i < N; ++i) { j = bogus_value; spin_try_get( q3, j ); ASSERT( i == j, NULL ); } j = bogus_value; g.wait_for_all(); ASSERT( q.try_get( j ) == false, NULL ); g.wait_for_all(); ASSERT( q2.try_get( j ) == false, NULL ); g.wait_for_all(); ASSERT( q3.try_get( j ) == false, NULL ); ASSERT( j == bogus_value, NULL ); tbb::flow::remove_edge( q, q2 ); ASSERT( q.try_put( 1 ) == true, NULL ); g.wait_for_all(); ASSERT( q2.try_get( j ) == false, NULL ); ASSERT( j == bogus_value, NULL ); g.wait_for_all(); ASSERT( q3.try_get( j ) == false, NULL ); ASSERT( j == bogus_value, NULL ); g.wait_for_all(); ASSERT( q.try_get( j ) == true, NULL ); ASSERT( j == 1, NULL ); } return 0; }
int test_parallel(int num_threads) { tbb::flow::graph g; tbb::flow::queue_node<T> q(g); tbb::flow::queue_node<T> q2(g); tbb::flow::queue_node<T> q3(g); { Check< T > my_check; T bogus_value(-1); T j = bogus_value; NativeParallelFor( num_threads, parallel_puts<T>(q) ); T *next_value = new T[num_threads]; for (int tid = 0; tid < num_threads; ++tid) next_value[tid] = T(0); for (int i = 0; i < num_threads * N; ++i ) { spin_try_get( q, j ); check_item( next_value, j ); j = bogus_value; } for (int tid = 0; tid < num_threads; ++tid) { ASSERT( next_value[tid] == T(N), NULL ); } delete[] next_value; j = bogus_value; g.wait_for_all(); ASSERT( q.try_get( j ) == false, NULL ); ASSERT( j == bogus_value, NULL ); NativeParallelFor( num_threads, parallel_puts<T>(q) ); { touches< T > t( num_threads ); NativeParallelFor( num_threads, parallel_gets<T>(q, t) ); g.wait_for_all(); ASSERT( t.validate_touches(), NULL ); } j = bogus_value; ASSERT( q.try_get( j ) == false, NULL ); ASSERT( j == bogus_value, NULL ); g.wait_for_all(); { touches< T > t2( num_threads ); NativeParallelFor( num_threads, parallel_put_get<T>(q, t2) ); g.wait_for_all(); ASSERT( t2.validate_touches(), NULL ); } j = bogus_value; ASSERT( q.try_get( j ) == false, NULL ); ASSERT( j == bogus_value, NULL ); tbb::flow::make_edge( q, q2 ); tbb::flow::make_edge( q2, q3 ); NativeParallelFor( num_threads, parallel_puts<T>(q) ); { touches< T > t3( num_threads ); NativeParallelFor( num_threads, parallel_gets<T>(q3, t3) ); g.wait_for_all(); ASSERT( t3.validate_touches(), NULL ); } j = bogus_value; g.wait_for_all(); ASSERT( q.try_get( j ) == false, NULL ); g.wait_for_all(); ASSERT( q2.try_get( j ) == false, NULL ); g.wait_for_all(); ASSERT( q3.try_get( j ) == false, NULL ); ASSERT( j == bogus_value, NULL ); // test copy constructor ASSERT( q.remove_successor( q2 ), NULL ); NativeParallelFor( num_threads, parallel_puts<T>(q) ); tbb::flow::queue_node<T> q_copy(q); j = bogus_value; g.wait_for_all(); ASSERT( q_copy.try_get( j ) == false, NULL ); ASSERT( q.register_successor( q_copy ) == true, NULL ); { touches< T > t( num_threads ); NativeParallelFor( num_threads, parallel_gets<T>(q_copy, t) ); g.wait_for_all(); ASSERT( t.validate_touches(), NULL ); } j = bogus_value; ASSERT( q.try_get( j ) == false, NULL ); ASSERT( j == bogus_value, NULL ); ASSERT( q_copy.try_get( j ) == false, NULL ); ASSERT( j == bogus_value, NULL ); } return 0; }
int main() { { Point_2 p1(0,0), p2(2,0), p3(1,3), q1(0,2), q2(2,2), q3(1,-1); Triangle_2 t1(p1,p2,p3); Triangle_2 t2(q1,q2,q3); Segment_2 s1(p1,p3), s2(p2, q1); CGAL::Object obj = CGAL::intersection(t1,t2); const std::vector<Point_2> *V; if( !(V = CGAL::object_cast<std::vector<Point_2> > (&obj)) ){ std::cerr << "ERROR" << std::endl; return EXIT_FAILURE; } else{ std::cerr << "OK" << std::endl; for(std::size_t i = 0; i < V->size(); i++){ std::cerr << (*V)[i] << std::endl; std::cerr << CGAL::exact((*V)[i]) << std::endl; } } obj = CGAL::intersection(s1,s2); // check the variant return type CGAL::cpp11::result_of<K::Intersect_2(Triangle_2, Triangle_2) >::type o_variant = CGAL::intersection(t1,t2); if(!o_variant) { std::cerr << "ERROR, empty" << std::endl; return EXIT_FAILURE; } V = NULL; if( !(V = boost::get<std::vector<Point_2> >(&(*o_variant))) ){ std::cerr << "ERROR, something other than vector< point_2 >" << std::endl; return EXIT_FAILURE; } else { std::cerr << "OK" << std::endl; for(std::size_t i = 0; i < V->size(); i++){ std::cerr << (*V)[i] << std::endl; std::cerr << CGAL::exact((*V)[i]) << std::endl; } } } { Point_3 p1(0,0,1), p2(2,0,1), p3(1,3,1), q1(0,2,1), q2(2,2,1), q3(1,-1,1); Triangle_3 t1(p1,p2,p3); Triangle_3 t2(q1,q2,q3); CGAL::Object obj = CGAL::intersection(t1,t2); const std::vector<Point_3> *V; if( !(V = CGAL::object_cast<std::vector<Point_3> > (&obj)) ){ std::cerr << "ERROR" << std::endl; return EXIT_FAILURE; } else{ std::cerr << "OK" << std::endl; for(std::size_t i = 0; i < V->size(); i++){ std::cerr << (*V)[i] << std::endl; std::cerr << CGAL::exact((*V)[i]) << std::endl; } } // check the variant return type CGAL::cpp11::result_of<K::Intersect_3(Triangle_3, Triangle_3)>::type o_variant = CGAL::intersection(t1,t2); if(!o_variant) { std::cerr << "ERROR, empty" << std::endl; return EXIT_FAILURE; } V = NULL; if( !(V = boost::get<std::vector<Point_3> > (&(*o_variant))) ){ std::cerr << "ERROR" << std::endl; return EXIT_FAILURE; } else{ std::cerr << "OK" << std::endl; for(std::size_t i = 0; i < V->size(); i++){ std::cerr << (*V)[i] << std::endl; std::cerr << CGAL::exact((*V)[i]) << std::endl; } } } //making the interval construction failing { double eps = std::numeric_limits<double>::epsilon(); std::cout << "Epsilon is " << eps << std::endl; Point_2 p1(0,0), p2(2,0), p3(1,3), q1(0,eps), q2(2,eps), q3(1,-1); Triangle_2 t1(p1,p2,p3); Triangle_2 t2(q1,q2,q3); Segment_2 s1(p1,p3), s2(p2, q1); CGAL::Object obj = CGAL::intersection(t2,t1); const std::vector<Point_2> *V; if( !(V = CGAL::object_cast<std::vector<Point_2> > (&obj)) ){ std::cerr << "ERROR" << std::endl; return EXIT_FAILURE; } else{ std::cerr << "OK" << std::endl; for(std::size_t i = 0; i < V->size(); i++){ std::cerr << "A " << (*V)[i] << std::endl; std::cerr << "E " << CGAL::exact((*V)[i]) << std::endl; } assert(V->size()==6); } obj = CGAL::intersection(s1,s2); } }
void init_mine_mesh(GLShape& base_mesh, GLShape& wheel_mesh) { float d = 0.025f; float x0 = 1.5f * d; float x1 = 2.0f * d; float y0 = 3.0f * d; float y1 = 4.0f * d; float z0 = d * 0.25f; float z1 = d; Vector3 p0(-x1, 0.0f, z1); Vector3 p1(-x0, 0.0f, z1); Vector3 p2(-x0, y0, z0); Vector3 p3(x0, y0, z0); Vector3 p4(x0, 0.0f, z1); Vector3 p5(x1, 0.0f, z1); Vector3 p6(x1, y1, 0.0f); Vector3 p7(-x1, y1, 0.0f); Vector3 q0(-x1, 0.0f, -z1); Vector3 q1(-x0, 0.0f, -z1); Vector3 q2(-x0, y0, -z0); Vector3 q3(x0, y0, -z0); Vector3 q4(x0, 0.0f, -z1); Vector3 q5(x1, 0.0f, -z1); Vector3 q6(x1, y1, 0.0f); Vector3 q7(-x1, y1, 0.0f); base_mesh = { p0, p1, p2, p0, p2, p7, p2, p3, p6, p2, p6, p7, p3, p4, p5, p3, p5, p6, q0, q1, q2, q0, q2, q7, q2, q3, q6, q2, q6, q7, q3, q4, q5, q3, q5, q6 }; std::vector<Vector2> wheel = circle(Vector2(), 3.0f * d, 16); wheel = cut(wheel, circle(Vector2(), 2.5f * d, 16)); wheel_mesh = to_xy(triangulate(wheel)); Vector3 w0(-d * 0.25f, -2.75f * d, 0.0f); Vector3 w1(d * 0.25f, -2.75f * d, 0.0f); Vector3 w2(d * 0.25f, 2.75f * d, 0.0f); Vector3 w3(-d * 0.25f, 2.75f * d, 0.0f); Vector3 w4(-d * 2.75f, -0.25f * d, 0.0f); Vector3 w5(d * 2.75f, -0.25f * d, 0.0f); Vector3 w6(d * 2.75f, 0.25f * d, 0.0f); Vector3 w7(-d * 2.75f, 0.25f * d, 0.0f); wheel_mesh.push_back(w0); wheel_mesh.push_back(w1); wheel_mesh.push_back(w2); wheel_mesh.push_back(w0); wheel_mesh.push_back(w2); wheel_mesh.push_back(w3); wheel_mesh.push_back(w4); wheel_mesh.push_back(w5); wheel_mesh.push_back(w6); wheel_mesh.push_back(w4); wheel_mesh.push_back(w6); wheel_mesh.push_back(w7); }