Example #1
0
/*
================
glLabeledPoint
================
*/
void glLabeledPoint(idVec4 &color, idVec3 &point, float size, const char *label) {
	qglColor3fv( color.ToFloatPtr() );
	qglPointSize( size );
	qglBegin( GL_POINTS );
	qglVertex3fv( point.ToFloatPtr() );
	qglEnd();
	idVec3 v = point;
	v.x += 1;
	v.y += 1;
	v.z += 1;
	qglRasterPos3fv( v.ToFloatPtr() );
	qglCallLists( strlen(label), GL_UNSIGNED_BYTE, label );
}
Example #2
0
/*
==============
Z_DrawGrid
==============
*/
void Z_DrawGrid (void)
{
	float	zz, zb, ze;
	int		w, h;
	char	text[32];

	w = z.width/2 / z.scale;
	h = z.height/2 / z.scale;

	zb = z.origin[2] - h;
	if (zb < region_mins[2])
		zb = region_mins[2];
	zb = 64 * floor (zb/64);

	ze = z.origin[2] + h;
	if (ze > region_maxs[2])
		ze = region_maxs[2];
	ze = 64 * ceil (ze/64);

	// draw major blocks

	qglColor3fv(g_qeglobals.d_savedinfo.colors[COLOR_GRIDMAJOR]);

	qglBegin (GL_LINES);

	qglVertex2f (0, zb);
	qglVertex2f (0, ze);

	for (zz=zb ; zz<ze ; zz+=64)
	{
		qglVertex2f (-w, zz);
		qglVertex2f (w, zz);
	}

	qglEnd ();

	// draw minor blocks
	if (g_qeglobals.d_showgrid && g_qeglobals.d_gridsize*z.scale >= 4 &&
      g_qeglobals.d_savedinfo.colors[COLOR_GRIDMINOR] != g_qeglobals.d_savedinfo.colors[COLOR_GRIDBACK])
	{
		qglColor3fv(g_qeglobals.d_savedinfo.colors[COLOR_GRIDMINOR]);

		qglBegin (GL_LINES);
		for (zz=zb ; zz<ze ; zz+=g_qeglobals.d_gridsize)
		{
			if ( ! ((int)zz & 63) )
				continue;
			qglVertex2f (-w, zz);
			qglVertex2f (w, zz);
		}
		qglEnd ();
	}

	// draw coordinate text if needed

	qglColor3fv(g_qeglobals.d_savedinfo.colors[COLOR_GRIDTEXT]);

	for (zz=zb ; zz<ze ; zz+=64)
	{
		qglRasterPos2f (-w+1, zz);
		sprintf (text, "%i",(int)zz);
		qglCallLists (strlen(text), GL_UNSIGNED_BYTE, text);
	}
}
Example #3
0
void gtk_glwidget_print_char(char s)
{
  qglListBase(font_list_base);
  qglCallLists(1, GL_UNSIGNED_BYTE, (unsigned char *) &s);
}
Example #4
0
void gtk_glwidget_print_string(const char *s)
{
  qglListBase(font_list_base);
  qglCallLists(strlen(s), GL_UNSIGNED_BYTE, (unsigned char *)s);
}
/*
==============
CZWnd::Z_DrawGrid
==============
*/
void CZWnd::Z_DrawGrid( void ) {
	float	zz, zb, ze;
	int		w, h;
	char	text[ 32 ];

	w = z.width / 2 / z.scale;
	h = z.height / 2 / z.scale;

// ---> sikk - Fixed Grid
//	int nSize = 1.0f / g_qeglobals.d_gridsize * 256;
	float fScale = 1.0f / g_qeglobals.d_gridsize * 8;
	int stepSize = g_qeglobals.d_gridsize * 8 * fScale / 2 / z.scale;
	if ( stepSize < g_qeglobals.d_gridsize * 8 ) {
		stepSize = g_qeglobals.d_gridsize * 8;
	} else {
		int i;
		for ( i = 1; i < stepSize; i <<= 1 ) {}
		stepSize = i;
	}
//	int stepSize = max( 64, g_qeglobals.d_gridsize );	// sikk - Larger Grid Sizes - Added
// <--- sikk - Fixed Grid

	zb = z.origin[2] - h;
	if ( zb < region_mins[ 2 ] ) {
		zb = region_mins[ 2 ];
	}
	zb = stepSize * floor( zb / stepSize );				// sikk - Larger Grid Sizes	- was 64

	ze = z.origin[2] + h;
	if ( ze > region_maxs[ 2 ] ) {
		ze = region_maxs[ 2 ];
	}
	ze = stepSize * ceil( ze / stepSize );				// sikk - Larger Grid Sizes	- was 64

	// draw minor blocks
	if ( //z.scale > fScale &&	// sikk - Fixed grid
		 g_qeglobals.d_showgrid &&
		 //g_qeglobals.d_gridsize * z.scale >= 4 &&
		!g_qeglobals.d_savedinfo.colors[ COLOR_GRIDMINOR ].Compare( g_qeglobals.d_savedinfo.colors[ COLOR_GRIDBACK ] ) ) {

		qglColor3fv( g_qeglobals.d_savedinfo.colors[ COLOR_GRIDMINOR ].ToFloatPtr() );
		qglBegin( GL_LINES );
		for ( zz = zb; zz < ze; zz += stepSize / 8 ) {
// ---> sikk - Fixed grid
			//if ( !( (int)zz & 63 ) ) {
			//	continue;
			//}
//<--- sikk - Fixed grid
			qglVertex2f( -w, zz );
			qglVertex2f( w, zz );
		}
		qglEnd();
	}

	// draw major blocks
	qglBegin( GL_LINES );
	qglColor3fv( g_qeglobals.d_savedinfo.colors[ COLOR_GRIDMAJOR ].ToFloatPtr() );
	qglVertex2f( 0, zb );
	qglVertex2f( 0, ze );
	for ( zz = zb; zz < ze; zz += stepSize ) {			// sikk - Larger Grid Sizes	- was 64
		if ( zz == 0 ) { 
			qglColor3fv( g_qeglobals.d_savedinfo.colors[ COLOR_GRIDTEXT ].ToFloatPtr() );
		} else {
			qglColor3fv( g_qeglobals.d_savedinfo.colors[ COLOR_GRIDMAJOR ].ToFloatPtr() );
		}
		qglVertex2f( -w, zz );
		qglVertex2f( w, zz );
	}
	qglEnd();

	// draw coordinate text if needed
	qglColor3fv( g_qeglobals.d_savedinfo.colors[ COLOR_GRIDTEXT ].ToFloatPtr() );

	for ( zz = zb; zz < ze; zz += stepSize ) {
		qglRasterPos2f( -w + 1, zz );
		sprintf( text, "%i", (int)zz );
		qglCallLists( strlen( text ), GL_UNSIGNED_BYTE, text );
	}
}
Example #6
0
/*
 =======================================================================================================================
 =======================================================================================================================
 */
void CNewTexWnd::OnPaint() {

	CPaintDC	dc(this);	// device context for painting

	int nOld = g_qeglobals.d_texturewin.m_nTotalHeight;

	//hdcTexture = GetDC();
	if (!qwglMakeCurrent(dc.GetSafeHdc(), win32.hGLRC)) {
		common->Printf("ERROR: wglMakeCurrent failed..\n ");
	}
	else {
		const char	*name;
		qglClearColor
		(
			g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][0],
			g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][1],
			g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][2],
			0
		);
		qglViewport(0, 0, rectClient.Width(), rectClient.Height());
		qglScissor(0, 0, rectClient.Width(), rectClient.Height());
		qglMatrixMode(GL_PROJECTION);
		qglLoadIdentity();
		qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
		qglDisable(GL_DEPTH_TEST);
		qglDisable(GL_BLEND);
		qglOrtho(0, rectClient.Width(), origin.y - rectClient.Height(), origin.y, -100, 100);
		qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);

		// init stuff
		current.x = 8;
		current.y = -8;
		currentRow = 0;
		currentIndex = 0;
		while (1) {
			const idMaterial *mat = NextPos();
			if (mat == NULL) {
				break;
			}

			int width = mat->GetEditorImage()->uploadWidth * ((float)g_PrefsDlg.m_nTextureScale / 100);
			int height = mat->GetEditorImage()->uploadHeight * ((float)g_PrefsDlg.m_nTextureScale / 100);

			// Is this texture visible?
			if ((draw.y - height - FONT_HEIGHT < origin.y) && (draw.y > origin.y - rectClient.Height())) {
				// if in use, draw a background
				qglLineWidth(1);
				qglColor3f(1, 1, 1);
				globalImages->BindNull();
				qglBegin(GL_LINE_LOOP);
				qglVertex2f(draw.x - 1, draw.y + 1 - FONT_HEIGHT);
				qglVertex2f(draw.x - 1, draw.y - height - 1 - FONT_HEIGHT);
				qglVertex2f(draw.x + 1 + width, draw.y - height - 1 - FONT_HEIGHT);
				qglVertex2f(draw.x + 1 + width, draw.y + 1 - FONT_HEIGHT);
				qglEnd();

				// Draw the texture
				float	fScale = (g_PrefsDlg.m_bHiColorTextures == TRUE) ? ((float)g_PrefsDlg.m_nTextureScale / 100) : 1.0;

				mat->GetEditorImage()->Bind();
				QE_CheckOpenGLForErrors();
				qglColor3f(1, 1, 1);
				qglBegin(GL_QUADS);
				qglTexCoord2f(0, 0);
				qglVertex2f(draw.x, draw.y - FONT_HEIGHT);
				qglTexCoord2f(1, 0);
				qglVertex2f(draw.x + width, draw.y - FONT_HEIGHT);
				qglTexCoord2f(1, 1);
				qglVertex2f(draw.x + width, draw.y - FONT_HEIGHT - height);
				qglTexCoord2f(0, 1);
				qglVertex2f(draw.x, draw.y - FONT_HEIGHT - height);
				qglEnd();

				// draw the selection border
				if ( !idStr::Icmp(g_qeglobals.d_texturewin.texdef.name, mat->GetName()) ) {
					qglLineWidth(3);
					qglColor3f(1, 0, 0);
					globalImages->BindNull();

					qglBegin(GL_LINE_LOOP);
					qglVertex2f(draw.x - 4, draw.y - FONT_HEIGHT + 4);
					qglVertex2f(draw.x - 4, draw.y - FONT_HEIGHT - height - 4);
					qglVertex2f(draw.x + 4 + width, draw.y - FONT_HEIGHT - height - 4);
					qglVertex2f(draw.x + 4 + width, draw.y - FONT_HEIGHT + 4);
					qglEnd();

					qglLineWidth(1);
				}

				// draw the texture name
				globalImages->BindNull();
				qglColor3f(1, 1, 1);
				qglRasterPos2f(draw.x, draw.y - FONT_HEIGHT + 2);

				// don't draw the directory name
				for (name = mat->GetName(); *name && *name != '/' && *name != '\\'; name++) {
					;
				}

				if (!*name) {
					name = mat->GetName();
				}
				else {
					name++;
				}
				qglCallLists(strlen(name), GL_UNSIGNED_BYTE, name);
				//qglCallLists(va("%s -- %d, %d" strlen(name), GL_UNSIGNED_BYTE, name);
			} 
		}

		g_qeglobals.d_texturewin.m_nTotalHeight = abs(draw.y) + 100;

		// reset the current texture
		globalImages->BindNull();
		qglFinish();
		qwglSwapBuffers(dc.GetSafeHdc());
		TRACE("Texture Paint\n");
	}

	if (g_PrefsDlg.m_bTextureScrollbar && (m_bNeedRange || g_qeglobals.d_texturewin.m_nTotalHeight != nOld)) {
		m_bNeedRange = false;
		SetScrollRange(SB_VERT, 0, g_qeglobals.d_texturewin.m_nTotalHeight, TRUE);
	}

	//ReleaseDC(hdcTexture);
}