Example #1
0
void goto_the(string location, string dir) {
   object room;
   string error;
     
   event("body_leave", this_player());
   this_player()->query_environment()->tell_room(this_player(), 
      this_player()->query_Name() + " leaves " + dir + ".\n");
   error = catch(this_player()->move(location));

   /* Need to do last exit stuff XXX */

   if (error) {
      if (query_wizard(this_player()) == 1) {
         write("\nConstruction blocks your path.\n" + "Error: " + error + "\n");
         return;
      } else {
         write ("\nConstruction blocks your path.\n");
      }
   }

   call_other(this_player(), "do_look",this_environment());

   room = this_player()->query_environment();
   room->event("body_enter", this_player());
   room->tell_room(this_player(), this_player()->query_Name()  + " enters.\n");
}
Example #2
0
void main( string arg ) {
  string file;
  string *tmp;
  string *lines;
  int i;
  int where;

  if ( !arg || arg == "" ) {
    arg = "help";
  }

  arg = lowercase(arg);
  
  file = normalize_path( arg, "/help/" );
  
  if( file_exists( file ) < 1 ) {
    if( query_wizard( this_player() ) ) {
      file = normalize_path( arg, "/help/wiz/");
      if( file_exists(file) < 1 ) {
	write( capitalize(arg) + ": Unknown help topic." );
	LOG_D->write_log("help", capitalize(this_player()->query_name()) + " on " + ctime(time()) + ": " + arg + "\n");
	return;
      }
    } else {
      write( capitalize(arg) + ": Unknown help topic." );
      write_file("/logs/help", capitalize(this_player()->query_name()) + " on " + ctime(time()) + ": " + arg + "\n");
      return;
    }
  }
  
  tmp = explode( read_file( file ), "\n" );
  lines = ({ });
Example #3
0
void main( string str ) {
    if (str != "") {
        if ( !this_player()->is_player() || query_wizard( this_player() ) ) {
            this_player()->query_environment()->tell_room( nil, capitalize(this_player()->query_name()) + " " + str) ;
        } else {
            this_player()->query_environment()->tell_room( nil, "-> " + capitalize(this_player()->query_name()) + " " + str);
        }
    }
}
Example #4
0
nomask int query_mortal(mixed player) {

    if (objectp(player)) {
        if (!player <-"/sys/obj/player") {
            return 0;
        }
        player = player->query_name();
    } else {
        argcheck(stringp(player), 1, "player object or string");
    }

    return !query_wizard(player);
}
Example #5
0
nomask int hat_stat_cmd(string str) {
   object obj;
   obj = get_teleport_destination();
   if (!nilp(obj)) {
      write("Teleport destination: " + obj->query_short());
      if (query_wizard(this_player())) {
         write("\t" + teleport_destination);
      }
      return 1;
   }
   write("Teleport destination has not yet been set.");
   return 1;
}
Example #6
0
int do_loan(string str) {
   int amount;

   if (query_wizard(this_player())) {
      if (sscanf(str, "%d",amount)) {
         this_player()->add_money("ducat", amount);
         write("The bank loans you " + amount + " ducats.\n");
         return 1;
      } else {
         write("Usage: loan (amount)\n");
         return 1;
      }
   } 
   return 0; 
}
Example #7
0
void give_castle(string who) {
   object player;

   player = this_environment()->present(who);
   if (player) {
      if (query_wizard(player)) {
         /* XXX Not sure if want to do castles that way or not so do this
            instead for now */
         this_environment()->tell_room(this_object(), "Leo says: I seem to " +
            "have missplaced my portable castles, please come back later.");
      } else {
         this_environment()->tell_room(this_object(), "Leo says: sorry " +
            player->query_Name() + " you need to be a wizard to get a castle.");
      }
   }
}