int FMOD_Main() { FMOD::Channel *channel[2] = { 0,0 }; FMOD_RESULT result; int outputrate, slot = 0; unsigned int version; void *extradriverdata = 0; bool paused = false; Common_Init(&extradriverdata); result = FMOD::System_Create(&gSystem); ERRCHECK(result); result = gSystem->getVersion(&version); ERRCHECK(result); if (version < FMOD_VERSION) { Common_Fatal("FMOD lib version %08x doesn't match header version %08x", version, FMOD_VERSION); } result = gSystem->init(100, FMOD_INIT_NORMAL, extradriverdata); ERRCHECK(result); result = gSystem->getSoftwareFormat(&outputrate, 0, 0); ERRCHECK(result); #if !defined(USE_STREAMS) for (unsigned int count = 0; count < NUMSOUNDS; count++) { result = gSystem->createSound(soundname[count], FMOD_IGNORETAGS, 0, &sound[count]); ERRCHECK(result); } #endif /* Kick off the first 2 sounds. First one is immediate, second one will be triggered to start after the first one. */ channel[slot] = queue_next_sound(outputrate, channel[1-slot], rand()%NUMSOUNDS, slot); slot = 1-slot; /* flip */ channel[slot] = queue_next_sound(outputrate, channel[1-slot], rand()%NUMSOUNDS, slot); slot = 1-slot; /* flip */ do { bool isplaying = false; Common_Update(); if (Common_BtnPress(BTN_ACTION1)) { FMOD::ChannelGroup *mastergroup; paused = !paused; result = gSystem->getMasterChannelGroup(&mastergroup); ERRCHECK(result); result = mastergroup->setPaused(paused); ERRCHECK(result); } result = gSystem->update(); ERRCHECK(result); /* Replace the sound that just finished with a new sound, to create endless seamless stitching! */ result = channel[slot]->isPlaying(&isplaying); if (result != FMOD_ERR_INVALID_HANDLE) { ERRCHECK(result); } if (!isplaying && !paused) { #ifdef USE_STREAMS /* Release the sound that isn't playing any more. */ result = sound[slot]->release(); ERRCHECK(result); sound[slot] = 0; #endif /* Replace sound that just ended with a new sound, queued up to trigger exactly after the other sound ends. */ channel[slot] = queue_next_sound(outputrate, channel[1-slot], rand()%NUMSOUNDS, slot); slot = 1-slot; /* flip */ } Common_Draw("=================================================="); Common_Draw("Granular Synthesis SetDelay Example."); Common_Draw("Copyright (c) Firelight Technologies 2004-2014."); Common_Draw("=================================================="); Common_Draw(""); Common_Draw("Toggle #define USE_STREAM on/off in code to switch between streams and static samples."); Common_Draw(""); Common_Draw("Press %s to pause", Common_BtnStr(BTN_ACTION1)); Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT)); Common_Draw(""); Common_Draw("Channels are %s", paused ? "paused" : "playing"); Common_Sleep(10); /* If you wait too long, ie longer than the length of the shortest sound, you will get gaps. */ } while (!Common_BtnPress(BTN_QUIT)); /* Shut down */ for (unsigned int count = 0; count < sizeof(sound) / sizeof(sound[0]); count++) { if (sound[count]) { result = sound[count]->release(); ERRCHECK(result); } } result = gSystem->release(); ERRCHECK(result); Common_Close(); return 0; }
int main(int argc, char *argv[]) { FMOD_CHANNEL *channel[2] = { 0,0 }; FMOD_RESULT result; int key, outputrate, slot = 0, count, numdrivers; unsigned int version; printf("=============================================================================\n"); printf("Granular Synthesis SetDelay example.\n"); printf("Copyright (c) Firelight Technologies 2004-2014.\n"); printf("=============================================================================\n"); printf("\n"); printf("TOGGLE #define USE_STREAMS ON/OFF TO SWITCH BETWEEN STREAMS/STATIC SAMPLES.\n"); printf("Press space to pause, Esc to quit\n"); printf("\n"); /* =============================================================================================================== RECOMMENDED STARTUP SEQUENCE BEGIN =============================================================================================================== */ result = FMOD_System_Create(&gSystem); ERRCHECK(result); result = FMOD_System_GetVersion(gSystem, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = FMOD_System_GetNumDrivers(gSystem, &numdrivers); ERRCHECK(result); if (numdrivers == 0) { result = FMOD_System_SetOutput(gSystem, FMOD_OUTPUTTYPE_NOSOUND); ERRCHECK(result); } else { FMOD_CAPS caps; FMOD_SPEAKERMODE speakermode; char name[256]; result = FMOD_System_GetDriverCaps(gSystem, 0, &caps, 0, &speakermode); ERRCHECK(result); result = FMOD_System_SetSpeakerMode(gSystem, speakermode); /* Set the user selected speaker mode. */ ERRCHECK(result); if (caps & FMOD_CAPS_HARDWARE_EMULATED) /* The user has the 'Acceleration' slider set to off! This is really bad for latency!. */ { /* You might want to warn the user about this. */ result = FMOD_System_SetDSPBufferSize(gSystem, 1024, 10); ERRCHECK(result); } result = FMOD_System_GetDriverInfo(gSystem, 0, name, 256, 0); ERRCHECK(result); if (strstr(name, "SigmaTel")) /* Sigmatel sound devices crackle for some reason if the format is PCM 16bit. PCM floating point output seems to solve it. */ { result = FMOD_System_SetSoftwareFormat(gSystem, 48000, FMOD_SOUND_FORMAT_PCMFLOAT, 0,0, FMOD_DSP_RESAMPLER_LINEAR); ERRCHECK(result); } } result = FMOD_System_Init(gSystem, 100, FMOD_INIT_NORMAL, 0); if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) /* Ok, the speaker mode selected isn't supported by this soundcard. Switch it back to stereo... */ { result = FMOD_System_SetSpeakerMode(gSystem, FMOD_SPEAKERMODE_STEREO); ERRCHECK(result); result = FMOD_System_Init(gSystem, 100, FMOD_INIT_NORMAL, 0);/* ... and re-init. */ ERRCHECK(result); } /* =============================================================================================================== RECOMMENDED STARTUP SEQUENCE END =============================================================================================================== */ result = FMOD_System_GetSoftwareFormat(gSystem, &outputrate, 0,0,0,0,0); ERRCHECK(result); #if !defined(USE_STREAMS) for (count = 0; count < NUMSOUNDS; count++) { result = FMOD_System_CreateSound(gSystem, soundname[count], FMOD_IGNORETAGS, 0, &sound[count]); ERRCHECK(result); } #endif /* Kick off the first 2 sounds. First one is immediate, second one will be triggered to start after the first one. */ channel[slot] = queue_next_sound(outputrate, channel[1-slot], rand()%NUMSOUNDS, slot); slot = 1-slot; /* flip */ channel[slot] = queue_next_sound(outputrate, channel[1-slot], rand()%NUMSOUNDS, slot); slot = 1-slot; /* flip */ /* Main loop. */ do { int isplaying; static int paused = 0; if (_kbhit()) { key = _getch(); switch (key) { case ' ' : { set_paused(channel, paused); paused = !paused; break; } } } FMOD_System_Update(gSystem); /* Replace the sound that just finished with a new sound, to create endless seamless stitching! */ result = FMOD_Channel_IsPlaying(channel[slot], &isplaying); if (!isplaying && !paused) { printf("sound %d finished, start a new one\n", slot); #ifdef USE_STREAMS /* Release the sound that isn't playing any more. */ result = FMOD_Sound_Release(sound[slot]); ERRCHECK(result); sound[slot] = 0; #endif /* Replace sound that just ended with a new sound, queued up to trigger exactly after the other sound ends. */ channel[slot] = queue_next_sound(outputrate, channel[1-slot], rand()%NUMSOUNDS, slot); slot = 1-slot; /* flip */ } Sleep(10); /* If you wait too long, ie longer than the length of the shortest sound, you will get gaps. */ } while (key != 27); printf("\n"); for (count = 0; count < sizeof(sound) / sizeof(sound[0]); count++) { if (sound[count]) { FMOD_Sound_Release(sound[count]); } } /* Shut down */ result = FMOD_System_Release(gSystem); ERRCHECK(result); return 0; }