void imb_filetypes_exit(void) { ImFileType *type; for (type = IMB_FILE_TYPES; type < IMB_FILE_TYPES_LAST; type++) if (type->exit) type->exit(); #ifdef WITH_QUICKTIME quicktime_exit(); #endif }
/* called in creator.c even... tsk, split this! */ void WM_exit(bContext *C) { wmWindow *win; sound_exit(); /* first wrap up running stuff, we assume only the active WM is running */ /* modal handlers are on window level freed, others too? */ /* note; same code copied in wm_files.c */ if(C && CTX_wm_manager(C)) { WM_jobs_stop_all(CTX_wm_manager(C)); for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) { CTX_wm_window_set(C, win); /* needed by operator close callbacks */ WM_event_remove_handlers(C, &win->handlers); WM_event_remove_handlers(C, &win->modalhandlers); ED_screen_exit(C, win, win->screen); } } wm_operatortype_free(); WM_menutype_free(); /* all non-screen and non-space stuff editors did, like editmode */ if(C) ED_editors_exit(C); // XXX // BIF_GlobalReebFree(); // BIF_freeRetarget(); BIF_freeTemplates(C); free_ttfont(); /* bke_font.h */ free_openrecent(); BKE_freecubetable(); fastshade_free_render(); /* shaded view */ ED_preview_free_dbase(); /* frees a Main dbase, before free_blender! */ if(C && CTX_wm_manager(C)) wm_free_reports(C); /* before free_blender! - since the ListBases get freed there */ free_blender(); /* blender.c, does entire library and spacetypes */ // free_matcopybuf(); free_anim_copybuf(); free_anim_drivers_copybuf(); free_posebuf(); // free_vertexpaint(); // free_imagepaint(); // fsmenu_free(); BLF_exit(); RE_FreeAllRender(); RE_engines_exit(); // free_txt_data(); #ifndef DISABLE_PYTHON /* XXX - old note */ /* before free_blender so py's gc happens while library still exists */ /* needed at least for a rare sigsegv that can happen in pydrivers */ /* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's * so decref'ing them after python ends causes bad problems every time * the pyDriver bug can be fixed if it happens again we can deal with it then */ BPY_end_python(); #endif libtiff_exit(); #ifdef WITH_QUICKTIME quicktime_exit(); #endif if (!G.background) { // XXX UI_filelist_free_icons(); } GPU_buffer_pool_free(0); GPU_extensions_exit(); // if (copybuf) MEM_freeN(copybuf); // if (copybufinfo) MEM_freeN(copybufinfo); BKE_undo_save_quit(); // saves quit.blend if global undo is on BKE_reset_undo(); ED_file_exit(); /* for fsmenu */ UI_exit(); BKE_userdef_free(); RNA_exit(); /* should be after BPY_end_python so struct python slots are cleared */ wm_ghost_exit(); CTX_free(C); SYS_DeleteSystem(SYS_GetSystem()); if(MEM_get_memory_blocks_in_use()!=0) { printf("Error Totblock: %d\n", MEM_get_memory_blocks_in_use()); MEM_printmemlist(); } wm_autosave_delete(); printf("\nBlender quit\n"); #ifdef WIN32 /* ask user to press enter when in debug mode */ if(G.f & G_DEBUG) { printf("press enter key to exit...\n\n"); getchar(); } #endif exit(G.afbreek==1); }