static GLboolean r300RunRender(GLcontext * ctx, struct tnl_pipeline_stage *stage) { r300ContextPtr rmesa = R300_CONTEXT(ctx); struct radeon_vertex_buffer *VB = &rmesa->state.VB; int i; int cmd_reserved = 0; int cmd_written = 0; drm_radeon_cmd_header_t *cmd = NULL; if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); if (stage) { TNLcontext *tnl = TNL_CONTEXT(ctx); radeon_vb_to_rvb(rmesa, VB, &tnl->vb); } r300UpdateShaders(rmesa); if (r300EmitArrays(ctx)) return GL_TRUE; r300UpdateShaderStates(rmesa); reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0); e32(R300_RB3D_DSTCACHE_UNKNOWN_0A); reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0); e32(R300_RB3D_ZCACHE_UNKNOWN_03); r300EmitState(rmesa); for (i = 0; i < VB->PrimitiveCount; i++) { GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint end = VB->Primitive[i].start + VB->Primitive[i].count; r300RunRenderPrimitive(rmesa, ctx, start, end, prim); } reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0); e32(R300_RB3D_DSTCACHE_UNKNOWN_0A); reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0); e32(R300_RB3D_ZCACHE_UNKNOWN_03); #ifdef USER_BUFFERS r300UseArrays(ctx); #endif r300ReleaseArrays(ctx); return GL_FALSE; }
static GLboolean r300RunRender(GLcontext * ctx, struct tnl_pipeline_stage *stage) { r300ContextPtr rmesa = R300_CONTEXT(ctx); int i; TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *vb = &tnl->vb; if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); r300UpdateShaders(rmesa); if (r300EmitArrays(ctx)) return GL_TRUE; r300UpdateShaderStates(rmesa); r300EmitCacheFlush(rmesa); r300EmitState(rmesa); for (i = 0; i < vb->PrimitiveCount; i++) { GLuint prim = _tnl_translate_prim(&vb->Primitive[i]); GLuint start = vb->Primitive[i].start; GLuint end = vb->Primitive[i].start + vb->Primitive[i].count; r300RunRenderPrimitive(rmesa, ctx, start, end, prim); } r300EmitCacheFlush(rmesa); #ifdef USER_BUFFERS r300UseArrays(ctx); #endif r300ReleaseArrays(ctx); return GL_FALSE; }
GLboolean r300_run_vb_render(GLcontext *ctx, struct tnl_pipeline_stage *stage) { r300ContextPtr rmesa = R300_CONTEXT(ctx); struct radeon_vertex_buffer *VB = &rmesa->state.VB; int i; LOCAL_VARS if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); if (stage) { TNLcontext *tnl = TNL_CONTEXT(ctx); radeon_vb_to_rvb(rmesa, VB, &tnl->vb); } r300UpdateShaders(rmesa); if (rmesa->state.VB.LockCount == 0 || 1) { r300ReleaseArrays(ctx); r300EmitArrays(ctx, GL_FALSE); r300UpdateShaderStates(rmesa); } else { /* TODO: Figure out why do we need these. */ R300_STATECHANGE(rmesa, vir[0]); R300_STATECHANGE(rmesa, vir[1]); R300_STATECHANGE(rmesa, vic); R300_STATECHANGE(rmesa, vof); #if 0 fprintf(stderr, "dt:\n"); for(i=0; i < VERT_ATTRIB_MAX; i++){ fprintf(stderr, "dt %d:", i); dump_dt(&rmesa->state.VB.AttribPtr[i], VB->Count); } fprintf(stderr, "before:\n"); for(i=0; i < rmesa->state.aos_count; i++){ fprintf(stderr, "aos %d:", i); dump_array(&rmesa->state.aos[i], VB->Count); } #endif #if 0 r300ReleaseArrays(ctx); r300EmitArrays(ctx, GL_FALSE); fprintf(stderr, "after:\n"); for(i=0; i < rmesa->state.aos_count; i++){ fprintf(stderr, "aos %d:", i); dump_array(&rmesa->state.aos[i], VB->Count); } #endif } reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0); e32(0x0000000a); reg_start(0x4f18,0); e32(0x00000003); #if 0 reg_start(R300_VAP_PVS_WAITIDLE,0); e32(0x00000000); #endif r300EmitState(rmesa); for(i=0; i < VB->PrimitiveCount; i++){ GLuint prim = VB->Primitive[i].mode; GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; r300_render_vb_primitive(rmesa, ctx, start, start + length, prim); } reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0); e32(0x0000000a/*0x2*/); reg_start(0x4f18,0); e32(0x00000003/*0x1*/); #ifdef USER_BUFFERS r300UseArrays(ctx); #endif return GL_FALSE; }