Example #1
0
static __DRIimage *
radeon_create_image_from_renderbuffer(__DRIcontext *context,
                                      int renderbuffer, void *loaderPrivate)
{
   __DRIimage *image;
   radeonContextPtr radeon = context->driverPrivate;
   struct gl_renderbuffer *rb;
   struct radeon_renderbuffer *rrb;

   rb = _mesa_lookup_renderbuffer(&radeon->glCtx, renderbuffer);
   if (!rb) {
      _mesa_error(&radeon->glCtx,
                  GL_INVALID_OPERATION, "glRenderbufferExternalMESA");
      return NULL;
   }

   rrb = radeon_renderbuffer(rb);
   image = calloc(1, sizeof *image);
   if (image == NULL)
      return NULL;

   image->internal_format = rb->InternalFormat;
   image->format = rb->Format;
   image->cpp = rrb->cpp;
   image->data_type = GL_UNSIGNED_BYTE;
   image->data = loaderPrivate;
   radeon_bo_ref(rrb->bo);
   image->bo = rrb->bo;

   image->width = rb->Width;
   image->height = rb->Height;
   image->pitch = rrb->pitch / image->cpp;

   return image;
}
Example #2
0
static void
radeon_renderbuffer_unmap(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
	struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
	if (!rb || !rrb)
		return;

	ctx->Driver.UnmapRenderbuffer(ctx, rb);

	rrb->base.Map = NULL;
	rrb->base.RowStride = 0;
}
Example #3
0
static void
radeon_delete_renderbuffer(struct gl_renderbuffer *rb)
{
  struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);

  radeon_print(RADEON_TEXTURE, RADEON_TRACE,
		"%s(rb %p, rrb %p) \n",
		__func__, rb, rrb);

  ASSERT(rrb);

  if (rrb && rrb->bo) {
    radeon_bo_unref(rrb->bo);
  }
  free(rrb);
}
Example #4
0
static void
radeon_renderbuffer_map(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
	struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
	GLubyte *map;
	int stride;

	if (!rb || !rrb)
		return;

	ctx->Driver.MapRenderbuffer(ctx, rb, 0, 0, rb->Width, rb->Height,
				    GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
				    &map, &stride);

	rrb->base.Map = map;
	rrb->base.RowStride = stride;
	/* No floating point color buffers, use GLubytes */
	rrb->base.ColorType = GL_UNSIGNED_BYTE;
}
Example #5
0
static void
radeon_image_target_renderbuffer_storage(struct gl_context *ctx,
                                         struct gl_renderbuffer *rb,
                                         void *image_handle)
{
   radeonContextPtr radeon = RADEON_CONTEXT(ctx);
   struct radeon_renderbuffer *rrb;
   __DRIscreen *screen;
   __DRIimage *image;

   screen = radeon->radeonScreen->driScreen;
   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
					      screen->loaderPrivate);
   if (image == NULL)
      return;

   rrb = radeon_renderbuffer(rb);

   if (ctx->Driver.Flush)
      ctx->Driver.Flush(ctx); /* +r6/r7 */

   if (rrb->bo)
      radeon_bo_unref(rrb->bo);
   rrb->bo = image->bo;
   radeon_bo_ref(rrb->bo);
   fprintf(stderr, "image->bo: %p, name: %d, rbs: w %d -> p %d\n", image->bo, image->bo->handle,
           image->width, image->pitch);

   rrb->cpp = image->cpp;
   rrb->pitch = image->pitch * image->cpp;

   rb->Format = image->format;
   rb->InternalFormat = image->internal_format;
   rb->Width = image->width;
   rb->Height = image->height;
   rb->Format = image->format;
   rb->DataType = image->data_type;
   rb->_BaseFormat = _mesa_base_fbo_format(radeon->glCtx,
                                           image->internal_format);
}
static GLboolean
do_blit_readpixels(struct gl_context * ctx,
                   GLint x, GLint y, GLsizei width, GLsizei height,
                   GLenum format, GLenum type,
                   const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
{
    radeonContextPtr radeon = RADEON_CONTEXT(ctx);
    const struct radeon_renderbuffer *rrb = radeon_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
    const gl_format dst_format = gl_format_and_type_to_mesa_format(format, type);
    unsigned dst_rowstride, dst_imagesize, aligned_rowstride, flip_y;
    struct radeon_bo *dst_buffer;
    GLint dst_x = 0, dst_y = 0;
    intptr_t dst_offset;

    /* It's not worth if number of pixels to copy is really small */
    if (width * height < 100) {
        return GL_FALSE;
    }

    if (dst_format == MESA_FORMAT_NONE ||
        !radeon->vtbl.check_blit(dst_format) || !radeon->vtbl.blit) {
        return GL_FALSE;
    }

    if (ctx->_ImageTransferState || ctx->Color._LogicOpEnabled) {
        return GL_FALSE;
    }

    if (pack->SwapBytes || pack->LsbFirst) {
        return GL_FALSE;
    }

    if (pack->RowLength > 0) {
        dst_rowstride = pack->RowLength;
    } else {
        dst_rowstride = width;
    }

    if (!_mesa_clip_copytexsubimage(ctx, &dst_x, &dst_y, &x, &y, &width, &height)) {
        return GL_TRUE;
    }
    assert(x >= 0 && y >= 0);

    aligned_rowstride = get_texture_image_row_stride(radeon, dst_format, dst_rowstride, 0);
    dst_rowstride *= _mesa_get_format_bytes(dst_format);
    if (_mesa_is_bufferobj(pack->BufferObj) && aligned_rowstride != dst_rowstride)
        return GL_FALSE;
    dst_imagesize = get_texture_image_size(dst_format,
                                           aligned_rowstride,
                                           height, 1, 0);

    if (!_mesa_is_bufferobj(pack->BufferObj))
    {
        dst_buffer = radeon_bo_open(radeon->radeonScreen->bom, 0, dst_imagesize, 1024, RADEON_GEM_DOMAIN_GTT, 0);
        dst_offset = 0;
    }
    else
    {
        dst_buffer = get_radeon_buffer_object(pack->BufferObj)->bo;
        dst_offset = (intptr_t)pixels;
    }

    /* Disable source Y flipping for FBOs */
    flip_y = (ctx->ReadBuffer->Name == 0);
    if (pack->Invert) {
        y = rrb->base.Height - height - y;
        flip_y = !flip_y;
    }

    if (radeon->vtbl.blit(ctx,
                          rrb->bo,
                          rrb->draw_offset,
                          rrb->base.Format,
                          rrb->pitch / rrb->cpp,
                          rrb->base.Width,
                          rrb->base.Height,
                          x,
                          y,
                          dst_buffer,
                          dst_offset,
                          dst_format,
                          aligned_rowstride / _mesa_get_format_bytes(dst_format),
                          width,
                          height,
                          0, /* dst_x */
                          0, /* dst_y */
                          width,
                          height,
                          flip_y))
    {
        if (!_mesa_is_bufferobj(pack->BufferObj))
        {
            radeon_bo_map(dst_buffer, 0);
            copy_rows(pixels, dst_rowstride, dst_buffer->ptr,
                      aligned_rowstride, height, dst_rowstride);
            radeon_bo_unmap(dst_buffer);
            radeon_bo_unref(dst_buffer);
        }

        return GL_TRUE;
    }

    if (!_mesa_is_bufferobj(pack->BufferObj))
        radeon_bo_unref(dst_buffer);

    return GL_FALSE;
}
Example #7
0
static GLboolean
do_copy_texsubimage(GLcontext *ctx,
                    GLenum target, GLint level,
                    struct radeon_tex_obj *tobj,
                    radeon_texture_image *timg,
                    GLint dstx, GLint dsty,
                    GLint x, GLint y,
                    GLsizei width, GLsizei height)
{
    radeonContextPtr radeon = RADEON_CONTEXT(ctx);
    struct radeon_renderbuffer *rrb;
    unsigned src_bpp;
    unsigned dst_bpp;
    gl_format src_mesaformat;
    gl_format dst_mesaformat;
    unsigned src_width;
    unsigned dst_width;
    unsigned flip_y;

    if (!radeon->vtbl.blit) {
        return GL_FALSE;
    }

    if (_mesa_get_format_bits(timg->base.TexFormat, GL_DEPTH_BITS) > 0) {
        if (ctx->ReadBuffer->_DepthBuffer && ctx->ReadBuffer->_DepthBuffer->Wrapped) {
            rrb = radeon_renderbuffer(ctx->ReadBuffer->_DepthBuffer->Wrapped);
        } else {
            rrb = radeon_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
        }
        flip_y = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Type == GL_NONE;
    } else {
        rrb = radeon_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
        flip_y = ctx->ReadBuffer->Attachment[BUFFER_COLOR0].Type == GL_NONE;
    }

    // This is software renderbuffer, fallback to swrast
    if (!rrb) {
        return GL_FALSE;
    }

    if (!timg->mt) {
        radeon_validate_texture_miptree(ctx, &tobj->base);
    }

    assert(rrb->bo);
    assert(timg->mt);
    assert(timg->mt->bo);
    assert(timg->base.Width >= dstx + width);
    assert(timg->base.Height >= dsty + height);

    intptr_t src_offset = rrb->draw_offset;
    intptr_t dst_offset = radeon_miptree_image_offset(timg->mt, _mesa_tex_target_to_face(target), level);

    if (0) {
        fprintf(stderr, "%s: copying to face %d, level %d\n",
                __FUNCTION__, _mesa_tex_target_to_face(target), level);
        fprintf(stderr, "to: x %d, y %d, offset %d\n", dstx, dsty, (uint32_t) dst_offset);
        fprintf(stderr, "from (%dx%d) width %d, height %d, offset %d, pitch %d\n",
                x, y, rrb->base.Width, rrb->base.Height, (uint32_t) src_offset, rrb->pitch/rrb->cpp);
        fprintf(stderr, "src size %d, dst size %d\n", rrb->bo->size, timg->mt->bo->size);

    }

    src_mesaformat = rrb->base.Format;
    dst_mesaformat = timg->base.TexFormat;
    src_width = rrb->base.Width;
    dst_width = timg->base.Width;
    src_bpp = _mesa_get_format_bytes(src_mesaformat);
    dst_bpp = _mesa_get_format_bytes(dst_mesaformat);
    if (!radeon->vtbl.check_blit(dst_mesaformat)) {
	    /* depth formats tend to be special */
	    if (_mesa_get_format_bits(dst_mesaformat, GL_DEPTH_BITS) > 0)
		    return GL_FALSE;

	    if (src_bpp != dst_bpp)
		    return GL_FALSE;

	    switch (dst_bpp) {
	    case 2:
		    src_mesaformat = MESA_FORMAT_RGB565;
		    dst_mesaformat = MESA_FORMAT_RGB565;
		    break;
	    case 4:
		    src_mesaformat = MESA_FORMAT_ARGB8888;
		    dst_mesaformat = MESA_FORMAT_ARGB8888;
		    break;
	    case 1:
		    src_mesaformat = MESA_FORMAT_A8;
		    dst_mesaformat = MESA_FORMAT_A8;
		    break;
	    default:
		    return GL_FALSE;
	    }
    }

    /* blit from src buffer to texture */
    return radeon->vtbl.blit(ctx, rrb->bo, src_offset, src_mesaformat, rrb->pitch/rrb->cpp,
                             src_width, rrb->base.Height, x, y,
                             timg->mt->bo, dst_offset, dst_mesaformat,
                             timg->mt->levels[level].rowstride / dst_bpp,
                             dst_width, timg->base.Height,
                             dstx, dsty, width, height, flip_y);
}
Example #8
0
/**
 * Called via glRenderbufferStorageEXT() to set the format and allocate
 * storage for a user-created renderbuffer.
 */
static GLboolean
radeon_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
                                 GLenum internalFormat,
                                 GLuint width, GLuint height)
{
  struct radeon_context *radeon = RADEON_CONTEXT(ctx);
  struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
  GLboolean software_buffer = GL_FALSE;
  int cpp;

  radeon_print(RADEON_TEXTURE, RADEON_TRACE,
		"%s(%p, rb %p) \n",
		__func__, ctx, rb);

   ASSERT(rb->Name != 0);
  switch (internalFormat) {
   case GL_R3_G3_B2:
   case GL_RGB4:
   case GL_RGB5:
      rb->Format = _dri_texformat_rgb565;
      rb->DataType = GL_UNSIGNED_BYTE;
      cpp = 2;
      break;
   case GL_RGB:
   case GL_RGB8:
   case GL_RGB10:
   case GL_RGB12:
   case GL_RGB16:
      rb->Format = _dri_texformat_argb8888;
      rb->DataType = GL_UNSIGNED_BYTE;
      cpp = 4;
      break;
   case GL_RGBA:
   case GL_RGBA2:
   case GL_RGBA4:
   case GL_RGB5_A1:
   case GL_RGBA8:
   case GL_RGB10_A2:
   case GL_RGBA12:
   case GL_RGBA16:
      rb->Format = _dri_texformat_argb8888;
      rb->DataType = GL_UNSIGNED_BYTE;
      cpp = 4;
      break;
   case GL_STENCIL_INDEX:
   case GL_STENCIL_INDEX1_EXT:
   case GL_STENCIL_INDEX4_EXT:
   case GL_STENCIL_INDEX8_EXT:
   case GL_STENCIL_INDEX16_EXT:
      /* alloc a depth+stencil buffer */
      rb->Format = MESA_FORMAT_S8_Z24;
      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
      cpp = 4;
      break;
   case GL_DEPTH_COMPONENT16:
      rb->Format = MESA_FORMAT_Z16;
      rb->DataType = GL_UNSIGNED_SHORT;
      cpp = 2;
      break;
   case GL_DEPTH_COMPONENT:
   case GL_DEPTH_COMPONENT24:
   case GL_DEPTH_COMPONENT32:
      rb->Format = MESA_FORMAT_X8_Z24;
      rb->DataType = GL_UNSIGNED_INT;
      cpp = 4;
      break;
   case GL_DEPTH_STENCIL_EXT:
   case GL_DEPTH24_STENCIL8_EXT:
      rb->Format = MESA_FORMAT_S8_Z24;
      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
      cpp = 4;
      break;
   default:
      _mesa_problem(ctx,
                    "Unexpected format in radeon_alloc_renderbuffer_storage");
      return GL_FALSE;
   }

  rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);

  if (ctx->Driver.Flush)
	  ctx->Driver.Flush(ctx); /* +r6/r7 */

  if (rrb->bo)
    radeon_bo_unref(rrb->bo);
  
    
   if (software_buffer) {
      return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
                                             width, height);
   }
   else {
     uint32_t size;
     uint32_t pitch = ((cpp * width + 63) & ~63) / cpp;

     if (RADEON_DEBUG & RADEON_MEMORY)
	     fprintf(stderr,"Allocating %d x %d radeon RBO (pitch %d)\n", width,
		     height, pitch);

     size = pitch * height * cpp;
     rrb->pitch = pitch * cpp;
     rrb->cpp = cpp;
     rrb->bo = radeon_bo_open(radeon->radeonScreen->bom,
			      0,
			      size,
			      0,
			      RADEON_GEM_DOMAIN_VRAM,
			      0);
     rb->Width = width;
     rb->Height = height;
       return GL_TRUE;
   }    
   
}
Example #9
0
static void
radeon_render_texture(struct gl_context * ctx,
                     struct gl_framebuffer *fb,
                     struct gl_renderbuffer_attachment *att)
{
   struct gl_texture_image *newImage
      = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
   struct radeon_renderbuffer *rrb = radeon_renderbuffer(att->Renderbuffer);
   radeon_texture_image *radeon_image;
   GLuint imageOffset;

  radeon_print(RADEON_TEXTURE, RADEON_TRACE,
		"%s(%p, fb %p, rrb %p, att %p)\n",
		__func__, ctx, fb, rrb, att);

   (void) fb;

   ASSERT(newImage);

   radeon_image = (radeon_texture_image *)newImage;

   if (!radeon_image->mt || newImage->Border != 0) {
      /* Fallback on drawing to a texture without a miptree.
       */
      _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
      _mesa_render_texture(ctx, fb, att);
      return;
   }
   else if (!rrb) {
      rrb = radeon_wrap_texture(ctx, newImage);
      if (rrb) {
         /* bind the wrapper to the attachment point */
         _mesa_reference_renderbuffer(&att->Renderbuffer, &rrb->base);
      }
      else {
         /* fallback to software rendering */
         _mesa_render_texture(ctx, fb, att);
         return;
      }
   }

   if (!radeon_update_wrapper(ctx, rrb, newImage)) {
       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
       _mesa_render_texture(ctx, fb, att);
       return;
   }

   DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
       _glthread_GetID(),
       att->Texture->Name, newImage->Width, newImage->Height,
       rrb->base.RefCount);

   /* point the renderbufer's region to the texture image region */
   if (rrb->bo != radeon_image->mt->bo) {
      if (rrb->bo)
  	radeon_bo_unref(rrb->bo);
      rrb->bo = radeon_image->mt->bo;
      radeon_bo_ref(rrb->bo);
   }

   /* compute offset of the particular 2D image within the texture region */
   imageOffset = radeon_miptree_image_offset(radeon_image->mt,
                                            att->CubeMapFace,
                                            att->TextureLevel);

   if (att->Texture->Target == GL_TEXTURE_3D) {
      imageOffset += radeon_image->mt->levels[att->TextureLevel].rowstride *
                     radeon_image->mt->levels[att->TextureLevel].height *
                     att->Zoffset;
   }

   /* store that offset in the region, along with the correct pitch for
    * the image we are rendering to */
   rrb->draw_offset = imageOffset;
   rrb->pitch = radeon_image->mt->levels[att->TextureLevel].rowstride;

   /* update drawing region, etc */
   radeon_draw_buffer(ctx, fb);
}