static void test_treatAsSprite(skiatest::Reporter* reporter) { const unsigned bilerBits = kSkSubPixelBitsForBilerp; SkMatrix mat; SkISize size; SkRandom rand; // assert: translate-only no-filter can always be treated as sprite for (int i = 0; i < 1000; ++i) { rand_matrix(&mat, rand, SkMatrix::kTranslate_Mask); for (int j = 0; j < 1000; ++j) { rand_size(&size, rand); REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, 0)); } } // assert: rotate/perspect is never treated as sprite for (int i = 0; i < 1000; ++i) { rand_matrix(&mat, rand, SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask); for (int j = 0; j < 1000; ++j) { rand_size(&size, rand); REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, 0)); REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, bilerBits)); } } size.set(500, 600); const SkScalar tooMuchSubpixel = 100.1f; mat.setTranslate(tooMuchSubpixel, 0); REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, bilerBits)); mat.setTranslate(0, tooMuchSubpixel); REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, bilerBits)); const SkScalar tinySubPixel = 100.02f; mat.setTranslate(tinySubPixel, 0); REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, bilerBits)); mat.setTranslate(0, tinySubPixel); REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, bilerBits)); const SkScalar twoThirds = SK_Scalar1 * 2 / 3; const SkScalar bigScale = (size.width() + twoThirds) / size.width(); mat.setScale(bigScale, bigScale); REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, false)); REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, bilerBits)); const SkScalar oneThird = SK_Scalar1 / 3; const SkScalar smallScale = (size.width() + oneThird) / size.width(); mat.setScale(smallScale, smallScale); REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, false)); REPORTER_ASSERT(reporter, !treat_as_sprite(mat, size, bilerBits)); const SkScalar oneFortyth = SK_Scalar1 / 40; const SkScalar tinyScale = (size.width() + oneFortyth) / size.width(); mat.setScale(tinyScale, tinyScale); REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, false)); REPORTER_ASSERT(reporter, treat_as_sprite(mat, size, bilerBits)); }
void L_ParticleEffect::create_particle(L_REAL in_x, L_REAL in_y, L_Vector* vec_t) { int chosen = choose_particle(); L_Particle* par_new; L_NEW_PAR( par_new, *fl_particle[chosen] ); L_Vector vec_t2; if(addit_vector_enabled == true) { if(vec_t != NULL) vec_t2 = addit_vector + *vec_t; else vec_t2 = addit_vector; } else { if(vec_t != NULL) vec_t2 = *vec_t; } par_new->set_velocity(vec_t2); if(follow_shooting) { par_new->set_rotation(vec_t->get_angle()); } else if(rotation_distortion != 0) { par_new->set_rotation2((L_RAND_REAL_1()-0.5f)*rotation_distortion); } if(size_distortion != 0) { par_new->set_size( par_new->get_ref_size()+rand_size() ); } if(life_distortion != 0) { int distort = rand() % life_distortion + 1; if(rand() % 2 == 0) distort = -distort; par_new->set_life(par_new->get_remaininig_life()+distort); } par_new->x_pos = in_x; par_new->y_pos = in_y; par_new->initialize(); //add to list particle_list.push_back(par_new); }
static void test_treatAsSprite(skiatest::Reporter* reporter) { SkMatrix mat; SkISize size; SkRandom rand; SkPaint noaaPaint; SkPaint aaPaint; aaPaint.setAntiAlias(true); // assert: translate-only no-aa can always be treated as sprite for (int i = 0; i < 1000; ++i) { rand_matrix(&mat, rand, SkMatrix::kTranslate_Mask); for (int j = 0; j < 1000; ++j) { rand_size(&size, rand); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint)); } } // assert: rotate/perspect is never treated as sprite for (int i = 0; i < 1000; ++i) { rand_matrix(&mat, rand, SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask); for (int j = 0; j < 1000; ++j) { rand_size(&size, rand); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, noaaPaint)); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint)); } } size.set(500, 600); const SkScalar tooMuchSubpixel = 100.1f; mat.setTranslate(tooMuchSubpixel, 0); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint)); mat.setTranslate(0, tooMuchSubpixel); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint)); const SkScalar tinySubPixel = 100.02f; mat.setTranslate(tinySubPixel, 0); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint)); mat.setTranslate(0, tinySubPixel); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint)); const SkScalar twoThirds = SK_Scalar1 * 2 / 3; const SkScalar bigScale = (size.width() + twoThirds) / size.width(); mat.setScale(bigScale, bigScale); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, noaaPaint)); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint)); const SkScalar oneThird = SK_Scalar1 / 3; const SkScalar smallScale = (size.width() + oneThird) / size.width(); mat.setScale(smallScale, smallScale); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint)); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint)); const SkScalar oneFortyth = SK_Scalar1 / 40; const SkScalar tinyScale = (size.width() + oneFortyth) / size.width(); mat.setScale(tinyScale, tinyScale); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint)); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint)); }
void L_ParticleEffect::create_particle(L_REAL in_x, L_REAL in_y, CL_Vec2f* vec_t) { int chosen = choose_particle(); L_Particle* par_new; if (!fl_particle[chosen]) { LogMsg("L_ParticleEffect::create_particle> Can't add invalid particle"); return; } L_NEW_PAR( par_new, *fl_particle[chosen] ); CL_Vec2f vec_t2 = CL_Vec2f(0,0); if(addit_vector_enabled == true) { if(vec_t != NULL) vec_t2 = addit_vector + *vec_t; else vec_t2 = addit_vector; } else { if(vec_t != NULL) vec_t2 = *vec_t; } par_new->set_velocity(vec_t2); if(follow_shooting) { par_new->set_rotation(linear_get_radian(*vec_t)); } else if(par_randrot_on) { par_new->set_rotation2(L_RAND_REAL_2()*L_2PI); } if(size_distortion != 0) { par_new->set_size( par_new->get_ref_size()+rand_size() ); } if(life_distortion != 0) { int distort = rand() % life_distortion + 1; if(rand() % 2 == 0) distort = -distort; par_new->set_life(par_new->get_remaininig_life()+distort); } par_new->x_pos = in_x; par_new->y_pos = in_y; par_new->initialize(); //add to list particle_list.push_back(par_new); }