Example #1
0
void	random_on_sphere(double *v) {
	double	phi = random_equi(0, 2 * M_PI);
	double	theta = acos(1 - 2 * random_unit());
	double	s = sin(theta);
	v[0] = s * cos(phi);
	v[1] = s * sin(phi);
	v[2] = cos(theta);
}
Example #2
0
void chaos(region * r)
{
  if (rng_int() % 100 < 8) {
    switch (rng_int() % 3) {
      case 0:                  /* Untote */
        if (!fval(r->terrain, SEA_REGION)) {
          unit *u = random_unit(r);
          if (u && playerrace(u_race(u))) {
            ADDMSG(&u->faction->msgs, msg_message("chaos_disease", "unit", u));
            u_setfaction(u, get_monsters());
            u_setrace(u, get_race(RC_GHOUL));
          }
        }
        break;
      case 1:                  /* Drachen */
        if (random_unit(r)) {
          int mfac = 0;
          unit *u;
          switch (rng_int() % 3) {
            case 0:
              mfac = 100;
              u =
                createunit(r, get_monsters(), rng_int() % 8 + 1,
                get_race(RC_FIREDRAGON));
              break;
            case 1:
              mfac = 500;
              u =
                createunit(r, get_monsters(), rng_int() % 4 + 1,
                get_race(RC_DRAGON));
              break;
            default:
              mfac = 1000;
              u =
                createunit(r, get_monsters(), rng_int() % 2 + 1,
                get_race(RC_WYRM));
              break;
          }
          if (mfac)
            set_money(u, u->number * (rng_int() % mfac));
          fset(u, UFL_ISNEW | UFL_MOVED);
        }
      case 2:                  /* Terrainveränderung */
        if (!fval(r->terrain, FORBIDDEN_REGION)) {
          if (!fval(r->terrain, SEA_REGION)) {
            direction_t dir;
            for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
              region *rn = rconnect(r, dir);
              if (rn && fval(rn->terrain, SEA_REGION))
                break;
            }
            if (dir != MAXDIRECTIONS) {
              ship *sh = r->ships;
              unit **up;

              while (sh) {
                ship *nsh = sh->next;
                float dmg =
                  get_param_flt(global.parameters, "rules.ship.damage.atlantis",
                  0.50);
                damage_ship(sh, dmg);
                if (sh->damage >= sh->size * DAMAGE_SCALE) {
                  remove_ship(&sh->region->ships, sh);
                }
                sh = nsh;
              }

              for (up = &r->units; *up;) {
                unit *u = *up;
                if (u_race(u) != get_race(RC_SPELL) && u->ship == 0 && !canfly(u)) {
                  ADDMSG(&u->faction->msgs, msg_message("tidalwave_kill",
                      "region unit", r, u));
                  remove_unit(up, u);
                }
                if (*up == u)
                  up = &u->next;
              }
              ADDMSG(&r->msgs, msg_message("tidalwave", "region", r));

              while (r->buildings) {
                remove_building(&r->buildings, r->buildings);
              }
              terraform_region(r, newterrain(T_OCEAN));
            }
          } else {
            direction_t dir;
            for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
              region *rn = rconnect(r, dir);
              if (rn && fval(rn->terrain, SEA_REGION))
                break;
            }
            if (dir != MAXDIRECTIONS) {
              terraform_region(r, chaosterrain());
            }
          }
        }
    }
  }
}
Example #3
0
double	random_equi(double from, double to) {
	return from + (to - from) * random_unit();
}