/* return relative to home target altitude in centimeters. Used for altitude control libraries */ int32_t Plane::relative_target_altitude_cm(void) { #if AP_TERRAIN_AVAILABLE float relative_home_height; if (target_altitude.terrain_following && terrain.height_relative_home_equivalent(target_altitude.terrain_alt_cm*0.01f, relative_home_height, true)) { // add lookahead adjustment the target altitude target_altitude.lookahead = lookahead_adjustment(); relative_home_height += target_altitude.lookahead; // correct for rangefinder data relative_home_height += rangefinder_correction(); // we are following terrain, and have terrain data for the // current location. Use it. return relative_home_height*100; } #endif int32_t relative_alt = target_altitude.amsl_cm - home.alt; relative_alt += mission_alt_offset()*100; relative_alt += rangefinder_correction() * 100; return relative_alt; }
/* the height above field elevation that we pass to TECS */ float Plane::tecs_hgt_afe(void) { /* pass the height above field elevation as the height above the ground when in landing, which means that TECS gets the rangefinder information and thus can know when the flare is coming. */ float hgt_afe; if (flight_stage == AP_Vehicle::FixedWing::FLIGHT_LAND) { hgt_afe = height_above_target(); hgt_afe -= rangefinder_correction(); } else { // when in normal flight we pass the hgt_afe as relative // altitude to home hgt_afe = relative_altitude; } return hgt_afe; }
/* update navigation for landing. Called when on landing approach or final flare */ bool Plane::verify_land() { // we don't 'verify' landing in the sense that it never completes, // so we don't verify command completion. Instead we use this to // adjust final landing parameters // If a go around has been commanded, we are done landing. This will send // the mission to the next mission item, which presumably is a mission // segment with operations to perform when a landing is called off. // If there are no commands after the land waypoint mission item then // the plane will proceed to loiter about its home point. if (auto_state.commanded_go_around) { return true; } float height = height_above_target(); // use rangefinder to correct if possible height -= rangefinder_correction(); /* Set land_complete (which starts the flare) under 3 conditions: 1) we are within LAND_FLARE_ALT meters of the landing altitude 2) we are within LAND_FLARE_SEC of the landing point vertically by the calculated sink rate (if LAND_FLARE_SEC != 0) 3) we have gone past the landing point and don't have rangefinder data (to prevent us keeping throttle on after landing if we've had positive baro drift) */ #if RANGEFINDER_ENABLED == ENABLED bool rangefinder_in_range = rangefinder_state.in_range; #else bool rangefinder_in_range = false; #endif if (height <= g.land_flare_alt || (aparm.land_flare_sec > 0 && height <= auto_state.sink_rate * aparm.land_flare_sec) || (!rangefinder_in_range && location_passed_point(current_loc, prev_WP_loc, next_WP_loc)) || (fabsf(auto_state.sink_rate) < 0.2f && !is_flying())) { if (!auto_state.land_complete) { auto_state.post_landing_stats = true; if (!is_flying() && (millis()-auto_state.last_flying_ms) > 3000) { gcs_send_text_fmt(PSTR("Flare crash detected: speed=%.1f"), (double)gps.ground_speed()); } else { gcs_send_text_fmt(PSTR("Flare %.1fm sink=%.2f speed=%.1f"), (double)height, (double)auto_state.sink_rate, (double)gps.ground_speed()); } } auto_state.land_complete = true; if (gps.ground_speed() < 3) { // reload any airspeed or groundspeed parameters that may have // been set for landing. We don't do this till ground // speed drops below 3.0 m/s as otherwise we will change // target speeds too early. g.airspeed_cruise_cm.load(); g.min_gndspeed_cm.load(); aparm.throttle_cruise.load(); } } /* when landing we keep the L1 navigation waypoint 200m ahead. This prevents sudden turns if we overshoot the landing point */ struct Location land_WP_loc = next_WP_loc; int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc); location_update(land_WP_loc, land_bearing_cd*0.01f, get_distance(prev_WP_loc, current_loc) + 200); nav_controller->update_waypoint(prev_WP_loc, land_WP_loc); // once landed and stationary, post some statistics // this is done before disarm_if_autoland_complete() so that it happens on the next loop after the disarm if (auto_state.post_landing_stats && !arming.is_armed()) { auto_state.post_landing_stats = false; gcs_send_text_fmt(PSTR("Distance from LAND point=%.2fm"), (double)get_distance(current_loc, next_WP_loc)); } // check if we should auto-disarm after a confirmed landing disarm_if_autoland_complete(); /* we return false as a landing mission item never completes we stay on this waypoint unless the GCS commands us to change mission item or reset the mission, or a go-around is commanded */ return false; }
/* update navigation for landing. Called when on landing approach or final flare */ bool Plane::verify_land() { // we don't 'verify' landing in the sense that it never completes, // so we don't verify command completion. Instead we use this to // adjust final landing parameters // when aborting a landing, mimic the verify_takeoff with steering hold. Once // the altitude has been reached, restart the landing sequence if (flight_stage == AP_SpdHgtControl::FLIGHT_LAND_ABORT) { throttle_suppressed = false; auto_state.land_complete = false; auto_state.land_pre_flare = false; nav_controller->update_heading_hold(get_bearing_cd(prev_WP_loc, next_WP_loc)); // see if we have reached abort altitude if (adjusted_relative_altitude_cm() > auto_state.takeoff_altitude_rel_cm) { next_WP_loc = current_loc; mission.stop(); bool success = restart_landing_sequence(); mission.resume(); if (!success) { // on a restart failure lets RTL or else the plane may fly away with nowhere to go! set_mode(RTL, MODE_REASON_MISSION_END); } // make sure to return false so it leaves the mission index alone } return false; } float height = height_above_target(); // use rangefinder to correct if possible height -= rangefinder_correction(); /* Set land_complete (which starts the flare) under 3 conditions: 1) we are within LAND_FLARE_ALT meters of the landing altitude 2) we are within LAND_FLARE_SEC of the landing point vertically by the calculated sink rate (if LAND_FLARE_SEC != 0) 3) we have gone past the landing point and don't have rangefinder data (to prevent us keeping throttle on after landing if we've had positive baro drift) */ #if RANGEFINDER_ENABLED == ENABLED bool rangefinder_in_range = rangefinder_state.in_range; #else bool rangefinder_in_range = false; #endif // flare check: // 1) below flare alt/sec requires approach stage check because if sec/alt are set too // large, and we're on a hard turn to line up for approach, we'll prematurely flare by // skipping approach phase and the extreme roll limits will make it hard to line up with runway // 2) passed land point and don't have an accurate AGL // 3) probably crashed (ensures motor gets turned off) bool on_approach_stage = (flight_stage == AP_SpdHgtControl::FLIGHT_LAND_APPROACH || flight_stage == AP_SpdHgtControl::FLIGHT_LAND_PREFLARE); bool below_flare_alt = (height <= g.land_flare_alt); bool below_flare_sec = (aparm.land_flare_sec > 0 && height <= auto_state.sink_rate * aparm.land_flare_sec); bool probably_crashed = (g.crash_detection_enable && fabsf(auto_state.sink_rate) < 0.2f && !is_flying()); if ((on_approach_stage && below_flare_alt) || (on_approach_stage && below_flare_sec && (auto_state.wp_proportion > 0.5)) || (!rangefinder_in_range && auto_state.wp_proportion >= 1) || probably_crashed) { if (!auto_state.land_complete) { auto_state.post_landing_stats = true; if (!is_flying() && (millis()-auto_state.last_flying_ms) > 3000) { gcs_send_text_fmt(MAV_SEVERITY_CRITICAL, "Flare crash detected: speed=%.1f", (double)gps.ground_speed()); } else { gcs_send_text_fmt(MAV_SEVERITY_INFO, "Flare %.1fm sink=%.2f speed=%.1f dist=%.1f", (double)height, (double)auto_state.sink_rate, (double)gps.ground_speed(), (double)get_distance(current_loc, next_WP_loc)); } auto_state.land_complete = true; update_flight_stage(); } if (gps.ground_speed() < 3) { // reload any airspeed or groundspeed parameters that may have // been set for landing. We don't do this till ground // speed drops below 3.0 m/s as otherwise we will change // target speeds too early. g.airspeed_cruise_cm.load(); g.min_gndspeed_cm.load(); aparm.throttle_cruise.load(); } } else if (!auto_state.land_complete && !auto_state.land_pre_flare && aparm.land_pre_flare_airspeed > 0) { bool reached_pre_flare_alt = g.land_pre_flare_alt > 0 && (height <= g.land_pre_flare_alt); bool reached_pre_flare_sec = g.land_pre_flare_sec > 0 && (height <= auto_state.sink_rate * g.land_pre_flare_sec); if (reached_pre_flare_alt || reached_pre_flare_sec) { auto_state.land_pre_flare = true; update_flight_stage(); } } /* when landing we keep the L1 navigation waypoint 200m ahead. This prevents sudden turns if we overshoot the landing point */ struct Location land_WP_loc = next_WP_loc; int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc); location_update(land_WP_loc, land_bearing_cd*0.01f, get_distance(prev_WP_loc, current_loc) + 200); nav_controller->update_waypoint(prev_WP_loc, land_WP_loc); // once landed and stationary, post some statistics // this is done before disarm_if_autoland_complete() so that it happens on the next loop after the disarm if (auto_state.post_landing_stats && !arming.is_armed()) { auto_state.post_landing_stats = false; gcs_send_text_fmt(MAV_SEVERITY_INFO, "Distance from LAND point=%.2fm", (double)get_distance(current_loc, next_WP_loc)); } // check if we should auto-disarm after a confirmed landing disarm_if_autoland_complete(); /* we return false as a landing mission item never completes we stay on this waypoint unless the GCS commands us to change mission item, reset the mission, command a go-around or finish a land_abort procedure. */ return false; }
bool Plane::verify_command(const AP_Mission::Mission_Command& cmd) // Returns true if command complete { switch(cmd.id) { case MAV_CMD_NAV_TAKEOFF: return verify_takeoff(); case MAV_CMD_NAV_WAYPOINT: return verify_nav_wp(cmd); case MAV_CMD_NAV_LAND: if (flight_stage == AP_Vehicle::FixedWing::FlightStage::FLIGHT_ABORT_LAND) { return landing.verify_abort_landing(prev_WP_loc, next_WP_loc, current_loc, auto_state.takeoff_altitude_rel_cm, throttle_suppressed); } else { // use rangefinder to correct if possible const float height = height_above_target() - rangefinder_correction(); return landing.verify_land(prev_WP_loc, next_WP_loc, current_loc, height, auto_state.sink_rate, auto_state.wp_proportion, auto_state.last_flying_ms, arming.is_armed(), is_flying(), rangefinder_state.in_range); } case MAV_CMD_NAV_LOITER_UNLIM: return verify_loiter_unlim(); case MAV_CMD_NAV_LOITER_TURNS: return verify_loiter_turns(); case MAV_CMD_NAV_LOITER_TIME: return verify_loiter_time(); case MAV_CMD_NAV_LOITER_TO_ALT: return verify_loiter_to_alt(); case MAV_CMD_NAV_RETURN_TO_LAUNCH: return verify_RTL(); case MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT: return verify_continue_and_change_alt(); case MAV_CMD_NAV_ALTITUDE_WAIT: return verify_altitude_wait(cmd); case MAV_CMD_NAV_VTOL_TAKEOFF: return quadplane.verify_vtol_takeoff(cmd); case MAV_CMD_NAV_VTOL_LAND: return quadplane.verify_vtol_land(); // Conditional commands case MAV_CMD_CONDITION_DELAY: return verify_wait_delay(); case MAV_CMD_CONDITION_DISTANCE: return verify_within_distance(); #if PARACHUTE == ENABLED case MAV_CMD_DO_PARACHUTE: // assume parachute was released successfully return true; #endif // do commands (always return true) case MAV_CMD_DO_CHANGE_SPEED: case MAV_CMD_DO_SET_HOME: case MAV_CMD_DO_SET_SERVO: case MAV_CMD_DO_SET_RELAY: case MAV_CMD_DO_REPEAT_SERVO: case MAV_CMD_DO_REPEAT_RELAY: case MAV_CMD_DO_INVERTED_FLIGHT: case MAV_CMD_DO_LAND_START: case MAV_CMD_DO_FENCE_ENABLE: case MAV_CMD_DO_AUTOTUNE_ENABLE: case MAV_CMD_DO_CONTROL_VIDEO: case MAV_CMD_DO_DIGICAM_CONFIGURE: case MAV_CMD_DO_DIGICAM_CONTROL: case MAV_CMD_DO_SET_CAM_TRIGG_DIST: case MAV_CMD_DO_SET_ROI: case MAV_CMD_DO_MOUNT_CONTROL: case MAV_CMD_DO_VTOL_TRANSITION: case MAV_CMD_DO_ENGINE_CONTROL: return true; default: // error message gcs_send_text_fmt(MAV_SEVERITY_WARNING,"Skipping invalid cmd #%i",cmd.id); // return true if we do not recognize the command so that we move on to the next command return true; } }