int main(int argc, const char* argv[]) { rayInit(argv[0], "dlc:GI/scene/scene.map"); if (rayOpenWindow("Global illumination", 1376, 768)) { while (!rayIsQuitRequest()) rayUpdate(); } rayTerminate(); return 0; }
int main(int argc, const char* argv[]) { rayInit(argv[0], "dlc:cube/scenes/scene.map"); rayOpenWindow("Cube World", 1376, 768); while (!rayIsQuitRequest()) { rayUpdate(); } rayTerminate(); return 0; }