Example #1
0
/*
 * Actually read the savefile
 */
static errr rd_savefile_new_aux(void)
{
	int i;

	byte tmp8u;
	u16b tmp16u;
	u32b tmp32u;

	int a_max;

	artifact_type *a_info_new;
	object_lore *a_list_new;

#ifdef VERIFY_CHECKSUMS
	u32b n_x_check, n_v_check;
	u32b o_x_check, o_v_check;
#endif


	/* Mention the savefile version */
	note(format("Loading a %d.%d.%d savefile...",
	    sf_major, sf_minor, sf_patch));

	/* Strip the version bytes */
	strip_bytes(4);

	/* Hack -- decrypt */
	xor_byte = sf_extra;


	/* Clear the checksums */
	v_check = 0L;
	x_check = 0L;


	/* Operating system info */
	rd_u32b(&sf_xtra);

	/* Time of savefile creation */
	rd_u32b(&sf_when);

	/* Number of resurrections */
	rd_u16b(&sf_lives);

	/* Number of times played */
	rd_u16b(&sf_saves);


	/* Later use (always zero) */
	rd_u32b(&tmp32u);

	/* Later use (always zero) */
	rd_u32b(&tmp32u);


	/* Read RNG state */
	rd_randomizer();
	if (arg_fiddle) note("Loaded Randomizer Info");


	/* Then the options */
	rd_options();
	if (arg_fiddle) note("Loaded Option Flags");


	/* Then the "messages" */
	rd_messages();
	if (arg_fiddle) note("Loaded Messages");


	/* Monster Memory */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > z_info->r_max)
	{
		note(format("Too many (%u) monster races!", tmp16u));
		return (-1);
	}

	/* Read the available records */
	for (i = 0; i < tmp16u; i++)
	{
		/* Read the lore */
		rd_lore(i);
	}
	if (arg_fiddle) note("Loaded Monster Memory");


	/* Object Memory */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > z_info->k_max)
	{
		note(format("Too many (%u) object kinds!", tmp16u));
		return (-1);
	}

	/* Read the object memory */
	for (i = 0; i < tmp16u; i++)
	{
		byte tmp8u;

		object_kind *k_ptr = &k_info[i];
		rd_byte(&tmp8u);

		k_ptr->aware = (tmp8u == 1) ? TRUE: FALSE;
		k_ptr->tried = (tmp8u >= 2) ? TRUE: FALSE;

		if ((variant_guess_id) && (tmp8u > 2)) k_ptr->guess = (tmp8u - 2);

		/* Activations */
		if ((variant_usage_id) && !(older_than(2,9,6))) rd_s16b(&k_ptr->used);

	}
	if (arg_fiddle) note("Loaded Object Memory");


	/* Load the Quests */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > MAX_Q_IDX)
	{
		note(format("Too many (%u) quests!", tmp16u));
		return (-1);
	}

	/* Load the Quests */
	for (i = 0; i < tmp16u; i++)
	{
		rd_byte(&tmp8u);
		q_list[i].level = tmp8u;
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
	}
	if (arg_fiddle) note("Loaded Quests");


	/* Load the Artifacts */
	rd_u16b(&tmp16u);	

	a_max = tmp16u;

	/* Incompatible save files */
	if (a_max > 256)
	{
		note(format("Too many (%u) artifacts!", tmp16u));
		return (-1);
	}

	/* Allocate the new artifact range */
	C_MAKE(a_info_new, a_max, artifact_type);

	/* Allocate the new artifact range */
	C_MAKE(a_list_new, a_max, object_lore);

	/* Read the artifact flags */
	for (i = 0; i < a_max; i++)
	{
		object_lore *n_ptr = &a_list_new[i];

		rd_byte(&tmp8u);
		a_info_new[i].cur_num = (tmp8u != 0);
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);

		if (variant_learn_id)
		{
			/* Knowledge */
			rd_u32b(&n_ptr->can_flags1);
			rd_u32b(&n_ptr->can_flags2);
			rd_u32b(&n_ptr->can_flags3);

			rd_u32b(&n_ptr->not_flags1);
			rd_u32b(&n_ptr->not_flags2);
			rd_u32b(&n_ptr->not_flags3);

		}

		/* Activations */
		if (variant_usage_id) rd_s16b(&a_info_new[i].activated);

		/* Oops */
		if (variant_learn_id) rd_byte(&tmp8u);
		if (variant_learn_id) rd_byte(&tmp8u);
	}

	if (arg_fiddle) note("Loaded Artifacts");

	if (variant_learn_id || variant_usage_id)
	{
		/* Load the Ego items */
		rd_u16b(&tmp16u);

		/* Incompatible save files */
		if (tmp16u > z_info->e_max)
		{
			note(format("Too many (%u) ego items!", tmp16u));
			return (24);
		}

		/* Read the ego item flags */
		for (i = 0; i < tmp16u; i++)
		{
			object_lore *n_ptr = &e_list[i];

			/* Knowledge */
			if (variant_learn_id)
			{
				rd_u32b(&n_ptr->can_flags1);
				rd_u32b(&n_ptr->can_flags2);
				rd_u32b(&n_ptr->can_flags3);

				rd_u32b(&n_ptr->may_flags1);
				rd_u32b(&n_ptr->may_flags2);
				rd_u32b(&n_ptr->may_flags3);

				rd_u32b(&n_ptr->not_flags1);
				rd_u32b(&n_ptr->not_flags2);
				rd_u32b(&n_ptr->not_flags3);
			}

			/* Oops */
			if (variant_usage_id) rd_byte(&e_info[i].aware);
			if (variant_usage_id) rd_byte(&tmp8u);

			/* Oops */
			if (variant_learn_id) rd_byte(&tmp8u);
			if (variant_learn_id) rd_byte(&tmp8u);
		}

	}

	if (arg_fiddle) note("Loaded Ego Items");


	/* Read the extra stuff */
	if (rd_extra()) return (-1);
	if (arg_fiddle) note("Loaded extra information");


	/* Read random artifacts */
	if ((adult_rand_artifacts) || (a_max == 256))
	{
		if (rd_randarts()) return (-1);
		if (arg_fiddle) note("Loaded Random Artifacts");
	}

	/* Only restore fixed arts if dead */
	if (a_max > z_info->a_max) a_max = z_info->a_max;

	/* Don't restore fixed art knowledge if all random */
	else if (p_ptr->is_dead) a_max = 0;

	/* Copy over the artifact flags */
	for (i = 0; i < a_max; i++)
	{
		object_lore *n_ptr = &a_list[i];
		object_lore *n2_ptr = &a_list_new[i];

		a_info[i].cur_num = a_info_new[i].cur_num;

		if (variant_learn_id)
		{
			/* Knowledge */
			n_ptr->can_flags1 = n2_ptr->can_flags1;
			n_ptr->can_flags2 = n2_ptr->can_flags2;
			n_ptr->can_flags3 = n2_ptr->can_flags3;

			n_ptr->not_flags1 = n2_ptr->not_flags1;
			n_ptr->not_flags2 = n2_ptr->not_flags2;
			n_ptr->not_flags3 = n2_ptr->not_flags3;
		}

		/* Activations */
		if (variant_usage_id) a_info[i].activated = a_info_new[i].activated;
	}

	FREE(a_info_new);
	FREE(a_list_new);

	/* Important -- Initialize the sex */
	sp_ptr = &sex_info[p_ptr->psex];

	/* Important -- Initialize the race/class */
	rp_ptr = &p_info[p_ptr->prace];
	cp_ptr = &c_info[p_ptr->pclass];

	/* Read the inventory */
	if (rd_inventory())
	{
		note("Unable to read inventory");
		return (-1);
	}


	/* Read the stores */
	rd_u16b(&tmp16u);
	for (i = 0; i < tmp16u; i++)
	{
		if (rd_store(i)) return (-1);
	}


	/* I'm not dead yet... */
	if (!p_ptr->is_dead)
	{
		/* Dead players have no dungeon */
		note("Restoring Dungeon...");
		if (rd_dungeon())
		{
			note("Error reading dungeon data");
			return (-1);
		}

		/* Read the ghost info */
		rd_ghost();
	}


#ifdef VERIFY_CHECKSUMS

	/* Save the checksum */
	n_v_check = v_check;

	/* Read the old checksum */
	rd_u32b(&o_v_check);

	/* Verify */
	if (o_v_check != n_v_check)
	{
		note("Invalid checksum");
		return (-1);
	}

	/* Save the encoded checksum */
	n_x_check = x_check;

	/* Read the checksum */
	rd_u32b(&o_x_check);

	/* Verify */
	if (o_x_check != n_x_check)
	{
		note("Invalid encoded checksum");
		return (-1);
	}

#endif


	/* Hack -- no ghosts */
	r_info[z_info->r_max-1].max_num = 0;

        /* Set important Save-File Option */
        variant_save_feats = TRUE;


	/* Success */
	return (0);
}
Example #2
0
/*
 * Actually read the savefile
 */
static errr rd_savefile_new_aux(void)
{
	int i;

	byte tmp8u;
	u16b tmp16u;

	u32b n_x_check, n_v_check;
	u32b o_x_check, o_v_check;

	/* Mention the savefile version */
	note(format("Loading a %d.%d.%d savefile...",
	            sf_major, sf_minor, sf_patch));

	/* Strip the version bytes */
	strip_bytes(4);

	/* Hack -- decrypt */
	xor_byte = sf_extra;

	/* Clear the checksums */
	v_check = 0L;
	x_check = 0L;

	/* Operating system info */
	rd_u32b(&sf_xtra);

	/* Time of savefile creation */
	rd_u32b(&sf_when);

	/* Number of resurrections */
	rd_u16b(&sf_lives);

	/* Number of times played */
	rd_u16b(&sf_saves);

	// 8 spare bytes
	strip_bytes(8);

	/* Read RNG state */
	rd_randomizer();
	if (arg_fiddle) note("Loaded Randomizer Info");

	/* Then the options */
	rd_options();
	if (arg_fiddle) note("Loaded Option Flags");

	/* Then the "messages" */
	rd_messages();
	if (arg_fiddle) note("Loaded Messages");

	/* Monster Memory */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > z_info->r_max)
	{
		note(format("Too many (%u) monster races!", tmp16u));
		return (-1);
	}

	/* Read the available records */
	for (i = 0; i < tmp16u; i++)
	{
		/* Read the lore */
		rd_lore(i);
	}
	if (arg_fiddle) note("Loaded Monster Memory");


	/* Object Memory */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > z_info->k_max)
	{
		note(format("Too many (%u) object kinds!", tmp16u));
		return (-1);
	}

	/* Read the object memory */
	for (i = 0; i < tmp16u; i++)
	{
		byte tmp8u;

		object_kind *k_ptr = &k_info[i];

		rd_byte(&tmp8u);

		k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
		k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
		k_ptr->everseen = (tmp8u & 0x08) ? TRUE: FALSE;

		rd_byte(&k_ptr->squelch);
	}
	if (arg_fiddle) note("Loaded Object Memory");

	/* Load the Artefacts */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > z_info->art_max)
	{
		note(format("Too many (%u) artefacts!", tmp16u));
		return (-1);
	}

	/* Read the artefact flags */
	for (i = 0; i < tmp16u; i++)
	{
		rd_byte(&tmp8u);
		a_info[i].cur_num = tmp8u;
		rd_byte(&tmp8u);
		a_info[i].found_num = tmp8u;
	}
	if (arg_fiddle) note("Loaded Artefacts");


	/* Read the extra stuff */
	if (rd_extra()) return (-1);
	if (arg_fiddle) note("Loaded extra information");

	if (rd_randarts()) return (-1);
	if (arg_fiddle) note("Loaded Random Artefacts");

	if (rd_notes()) return (-1);
	if (arg_fiddle) note("Loaded Notes");

	/* Important -- Initialize the sex */
	sp_ptr = &sex_info[p_ptr->psex];

	/* Important -- Initialize the race/house */
	rp_ptr = &p_info[p_ptr->prace];
	hp_ptr = &c_info[p_ptr->phouse];

	/* Read the inventory */
	if (rd_inventory())
	{
		note("Unable to read inventory");
		return (-1);
	}

	/* I'm not dead yet... */
	if (!p_ptr->is_dead)
	{
		/* Dead players have no dungeon */
		note("Restoring Dungeon...");
		if (rd_dungeon())
		{
			note("Error reading dungeon data");
			return (-1);
		}

	}

	/* Save the checksum */
	n_v_check = v_check;

	/* Read the old checksum */
	rd_u32b(&o_v_check);

	/* Verify */
	if (o_v_check != n_v_check)
	{
		note("Invalid checksum");
		return (-1);
	}

	/* Save the encoded checksum */
	n_x_check = x_check;

	/* Read the checksum */
	rd_u32b(&o_x_check);

	/* Verify */
	if (o_x_check != n_x_check)
	{
		note("Invalid encoded checksum");
		return (-1);
	}

	/* Success */
	return (0);
}
Example #3
0
/*
 * Actually read the savefile
 */
static errr rd_savefile_new_aux(void)
{
	int i, j;
	int town_count;

	s32b wild_x_size;
	s32b wild_y_size;

	byte tmp8u;
	u16b tmp16u;
	u32b tmp32u;
	u16b tmp_k_idx;

#ifdef VERIFY_CHECKSUMS
	u32b n_x_check, n_v_check;
	u32b o_x_check, o_v_check;
#endif


	/* Mention the savefile version */
#ifdef JP
	note(format("バージョン %d.%d.%d のセーブ・ファイルをロード中...",
#else
	note(format("Loading a %d.%d.%d savefile...",
#endif
		sf_major, sf_minor, sf_patch));

	/* Strip the version bytes */
	strip_bytes(4);

	/* Hack -- decrypt */
	xor_byte = sf_extra;


	/* Clear the checksums */
	v_check = 0L;
	x_check = 0L;

#if SAVEFILE_VERSION
	/* Read the version number of the savefile */
	rd_u32b(&sf_version);
#endif /* SAVEFILE_VERSION */

	/* Operating system info */
	rd_u32b(&sf_xtra);

	/* Time of savefile creation */
	rd_u32b(&sf_when);

	/* Number of resurrections */
	rd_u16b(&sf_lives);

	/* Number of times played */
	rd_u16b(&sf_saves);


	/* Later use (always zero) */
	rd_u32b(&tmp32u);

	/* Later use (always zero) */
	rd_u16b(&tmp16u);

	/* Later use (always zero) */
	rd_byte(&tmp8u);

	/* Kanji code */
	rd_byte(&kanji_code);


	/* Read RNG state */
	rd_randomizer();
#ifdef JP
	if (arg_fiddle) note("乱数情報をロードしました");
#else
	if (arg_fiddle) note("Loaded Randomizer Info");
#endif


	/* Then the options */
	rd_options();
#ifdef JP
	if (arg_fiddle) note("オプションをロードしました");
#else
	if (arg_fiddle) note("Loaded Option Flags");
#endif

	/*
	 * Munchkin players are marked
	 *
	 * XXX - should be replaced with a better method,
	 * after the new scorefile-handling is implemented.
	 */
	if (munchkin_death)
	{
		/* Mark savefile */
		noscore |= 0x0001;
	}

	/* Then the "messages" */
	rd_messages();
#ifdef JP
	if (arg_fiddle) note("メッセージをロードしました");
#else
	if (arg_fiddle) note("Loaded Messages");
#endif


	/* Monster Memory */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > max_r_idx)
	{
#ifdef JP
		note(format("モンスターの種族が多すぎる(%u)!", tmp16u));
#else
		note(format("Too many (%u) monster races!", tmp16u));
#endif
		return (21);
	}

	/* Read the available records */
	for (i = 0; i < tmp16u; i++)
	{
		/* Read the lore */
		rd_lore(i);
	}

#ifdef JP
	if (arg_fiddle) note("モンスターの思い出をロードしました");
#else
	if (arg_fiddle) note("Loaded Monster Memory");
#endif

	/* Object Memory */
	rd_u16b(&tmp_k_idx);

	/* Incompatible save files */
	if (tmp_k_idx > max_k_idx)
	{
#ifdef JP
		note(format("アイテムの種類が多すぎる(%u)!", tmp16u));
#else
		note(format("Too many (%u) object kinds!", tmp16u));
#endif
		return (22);
	}

	/* Make array for object memory */
	C_MAKE(obj_mem, tmp_k_idx, byte);

	/* Read the object memory */
	for (i = 0; i < tmp_k_idx; i++)
	{
#if 0
		byte tmp8u;
		object_kind *k_ptr = &k_info[i];

		rd_byte(&tmp8u);

		k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
		k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
#else
		rd_byte(&obj_mem[i]);
#endif
	}
#ifdef JP
	if (arg_fiddle) note("アイテムの記録をロードしました");
#else
	if (arg_fiddle) note("Loaded Object Memory");
#endif

#if 0
	/*
	 * Initialize arena and rewards information
	 */
	p_ptr->arena_number = 0;
	p_ptr->inside_arena = 0;
	p_ptr->inside_quest = 0;
	p_ptr->exit_bldg = TRUE;

	/* Start in town 1 */
	p_ptr->town_num = 1;

	p_ptr->wilderness_x = 4;
	p_ptr->wilderness_y = 4;
#endif

	/* Init the wilderness seeds */
	for (i = 0; i < max_wild_x; i++)
	{
		for (j = 0; j < max_wild_y; j++)
		{
			wilderness[j][i].seed = randint0(0x10000000);
		}
	}

	/* 2.1.3 or newer version */
	{
		u16b max_towns_load;
		u16b max_quests_load;
		byte max_rquests_load;

		/* Number of towns */
		rd_u16b(&max_towns_load);

		/* Incompatible save files */
		if (max_towns_load > max_towns)
		{
#ifdef JP
			note(format("町が多すぎる(%u)!", max_towns_load));
#else
			note(format("Too many (%u) towns!", max_towns_load));
#endif
			return (23);
		}

		/* Number of quests */
		rd_u16b(&max_quests_load);
		rd_byte(&max_rquests_load);

		/* Incompatible save files */
		if (max_quests_load > max_quests)
		{
#ifdef JP
			note(format("クエストが多すぎる(%u)!", max_quests_load));
#else
			note(format("Too many (%u) quests!", max_quests_load));
#endif
			return (23);
		}

		for (i = 0; i < max_quests_load; i++)
		{
			if (i < max_quests)
			{
				rd_s16b(&quest[i].status);
				rd_s16b(&quest[i].level);
				rd_byte(&quest[i].complev);

				/* Load quest status if quest is running */
				if ((quest[i].status == QUEST_STATUS_TAKEN)
				    || (quest[i].status == QUEST_STATUS_COMPLETED)
				    || ((i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
				{
					rd_s16b(&quest[i].cur_num);
					rd_s16b(&quest[i].max_num);
					rd_s16b(&quest[i].type);

					/* Load quest monster index */
					rd_s16b(&quest[i].r_idx);

					if ((quest[i].type == QUEST_TYPE_RANDOM) && (!quest[i].r_idx))
					{
						int r_idx;
						while (1)
						{
							monster_race *r_ptr;

							/*
							 * Random monster 5 - 10 levels out of depth
							 * (depending on level)
							 */
							r_idx = get_mon_num(quest[i].level + 10);
							r_ptr = &r_info[r_idx];

							if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;

							if (r_ptr->flags1 & RF1_QUESTOR) continue;
							if (r_ptr->level >= quest[i].level + 5) continue;
							if (r_ptr->level >= quest[i].level) break;
						}

						quest[i].r_idx = r_idx;
					}

					/* Load quest item index */
					rd_s16b(&quest[i].k_idx);

					if (quest[i].k_idx)
						a_info[quest[i].k_idx].gen_flags |= TRG_QUESTITEM;

					/* Load quest flags */
					rd_byte(&quest[i].flags);
				}
			}
			/* Ignore the empty quests from old versions */
			else
			{
				/* Ignore quest status */
				strip_bytes(2);

				/* Ignore quest level */
				strip_bytes(2);

				/*
				 * We don't have to care about the other info,
				 * since status should be 0 for these quests anyway
				 */
			}
		}

		/* Position in the wilderness */
		rd_s32b(&p_ptr->wilderness_x);
		rd_s32b(&p_ptr->wilderness_y);

		/* Size of the wilderness */
		rd_s32b(&wild_x_size);
		rd_s32b(&wild_y_size);

		/* Incompatible save files */
		if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
		{
#ifdef JP
			note(format("荒野が大きすぎる(%u/%u)!", wild_x_size, wild_y_size));
#else
			note(format("Wilderness is too big (%u/%u)!", wild_x_size, wild_y_size));
#endif
			return (23);
		}

		/* Load the wilderness seeds */
		for (i = 0; i < wild_x_size; i++)
		{
			for (j = 0; j < wild_y_size; j++)
			{
				rd_u32b(&wilderness[j][i].seed);
			}
		}
	}

#ifdef JP
	if (arg_fiddle) note("クエスト情報をロードしました");
#else
	if (arg_fiddle) note("Loaded Quests");
#endif

	/* Load the Artifacts */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > max_a_idx)
	{
#ifdef JP
		note(format("伝説のアイテムが多すぎる(%u)!", tmp16u));
#else
		note(format("Too many (%u) artifacts!", tmp16u));
#endif
		return (24);
	}

	/* Read the artifact flags */
	for (i = 0; i < tmp16u; i++)
	{
		rd_byte(&tmp8u);
		a_info[i].cur_num = tmp8u;

		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
	}
#ifdef JP
	if (arg_fiddle) note("伝説のアイテムをロードしました");
#else
	if (arg_fiddle) note("Loaded Artifacts");
#endif


	/* Read the extra stuff */
	rd_extra();
#ifdef JP
	if (arg_fiddle) note("特別情報をロードしました");
#else
	if (arg_fiddle) note("Loaded extra information");
#endif

	/* Read the player_hp array */
	rd_u16b(&tmp16u);

	/* Remark questor flag on random quester */
	if (!death)
	{
		for (i = MIN_RANDOM_QUEST; i <= MAX_RANDOM_QUEST; i++)
		{
			r_info[quest[i].r_idx].flags1 |= RF1_QUESTOR;
		}
	}

	/* Incompatible save files */
	if (tmp16u > PY_MAX_LEVEL)
	{
#ifdef JP
		note(format("ヒットポイント配列が大きすぎる(%u)!", tmp16u));
#else
		note(format("Too many (%u) hitpoint entries!", tmp16u));
#endif
		return (25);
	}

	/* Read the player_hp array */
	for (i = 0; i < tmp16u; i++)
	{
		rd_s16b(&player_hp[i]);
	}


	/* Important -- Initialize the sex */
	sp_ptr = &sex_info[p_ptr->psex];

	/* Important -- Initialize the race/class */
	rp_ptr = &race_info[p_ptr->prace];
	cp_ptr = &class_info[p_ptr->pclass];

	/* Important -- Initialize the magic */
	mp_ptr = &m_info[p_ptr->pclass];


	/* Read spell info */
	rd_u32b(&spell_learned1);
	rd_u32b(&spell_learned2);
	rd_u32b(&spell_worked1);
	rd_u32b(&spell_worked2);
	rd_u32b(&spell_forgotten1);
	rd_u32b(&spell_forgotten2);

	for (i = 0; i < 64; i++)
	{
		rd_byte(&spell_order[i]);
	}


	/* Read the inventory */
	if (rd_inventory())
	{
#ifdef JP
		note("持ち物情報を読み込むことができません");
#else
		note("Unable to read inventory");
#endif
		return (21);
	}

	/* Read number of towns */
	rd_u16b(&tmp16u);
	town_count = tmp16u;

	/* Read the stores */
	rd_u16b(&tmp16u);
	for (i = 1; i < town_count; i++)
	{
		for (j = 0; j < tmp16u; j++)
		{
			if (rd_store(i, j)) return (22);
		}
	}

	for (i = 0; i < tmp_k_idx; i++)
	{
		byte tmp8u = obj_mem[i];
		object_kind *k_ptr = &k_info[i];

		k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
		k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
	}

	/* Free array for object memories */
	C_KILL(obj_mem, tmp_k_idx, byte);


	/* Read the pet command settings */
	if (sf_version > 2)
	{
		rd_s16b(&p_ptr->pet_follow_distance);
		rd_byte(&p_ptr->pet_open_doors);
		rd_byte(&p_ptr->pet_pickup_items);
	}
	else
	{
		rd_byte(&tmp8u);

		p_ptr->pet_follow_distance = tmp8u;

		rd_byte(&p_ptr->pet_open_doors);
		rd_byte(&p_ptr->pet_pickup_items);
	}

	/* I'm not dead yet... */
	if (!death)
	{
		/* Dead players have no dungeon */
#ifdef JP
		note("ダンジョン復元中...");
#else
		note("Restoring Dungeon...");
#endif

		if (rd_dungeon())
		{
#ifdef JP
			note("ダンジョンデータ読み込み失敗");
#else
			note("Error reading dungeon data");
#endif
			return (34);
		}

		/* Read the ghost info */
		rd_ghost();

		{
			s32b tmp32s;

			rd_s32b(&tmp32s);
			strip_bytes(tmp32s);
		}
	}


#ifdef VERIFY_CHECKSUMS

	/* Save the checksum */
	n_v_check = v_check;

	/* Read the old checksum */
	rd_u32b(&o_v_check);

	/* Verify */
	if (o_v_check != n_v_check)
	{
#ifdef JP
		note("チェックサムがおかしい");
#else
		note("Invalid checksum");
#endif
		return (11);
	}


	/* Save the encoded checksum */
	n_x_check = x_check;

	/* Read the checksum */
	rd_u32b(&o_x_check);


	/* Verify */
	if (o_x_check != n_x_check)
	{
#ifdef JP
		note("エンコードされたチェックサムがおかしい");
#else
		note("Invalid encoded checksum");
#endif
		return (11);
	}

#endif

	/* Success */
	return (0);
}
Example #4
0
/*
 * Actually read the savefile
 *
 */
static errr rd_savefile_new_aux(player_type *p_ptr)
{
	int i;

	u16b tmp16u;
	u32b tmp32u;
	bool clear = FALSE;
	bool had_header = FALSE;
	char stat_order_hack[6];

	start_section_read("mangband_player_save");
	start_section_read("version");
	read_int("major"); 
	read_int("minor");
	read_int("patch");
	end_section_read("version");
	
	if (section_exists("header")) 
	{
		start_section_read("header");
		had_header = TRUE;

		read_str("playername",p_ptr->name); /* 32 */

		skip_value("pass");

		p_ptr->prace = read_int("prace");
		p_ptr->pclass = read_int("pclass");
		p_ptr->male = read_int("male");

		read_binary("stat_order", stat_order_hack, 6);
		for (i = 0; i < 6; i++)
			p_ptr->stat_order[i] = stat_order_hack[i];

		end_section_read("header");
	}

	/* Operating system info */
	sf_xtra = read_uint("sf_xtra");

	/* Time of savefile creation */
	sf_when = read_uint("sf_when");

	/* Number of resurrections */
	sf_lives = read_int("sf_lives");

	/* Number of times played */
	sf_saves = read_int("sf_saves");

	/* Skip the turn info - if present */
	skip_value("turn");
	
	/* Turn this character was born on */
	if(value_exists("birth_turn"))
		read_hturn("birth_turn", &p_ptr->birth_turn);
	else
		/* Disable character event logging if no birth turn */
		ht_clr(&p_ptr->birth_turn);

	/* Player turns (actually time spent playing) */
	if(value_exists("player_turn"))
		read_hturn("player_turn", &p_ptr->turn);
	else
		ht_clr(&p_ptr->turn);

	/* Read birth options */
	if (rd_birthoptions(p_ptr))
	{
		return (28);
	}

	/* Monster Memory */
	if (section_exists("monster_lore")) {
	start_section_read("monster_lore");
	tmp16u = read_int("max_r_idx");

	/* Incompatible save files */
	if (tmp16u > z_info->r_max)
	{
		note(format("Too many (%u) monster races!", tmp16u));
		return (21);
	}

	/* Read the available records */
	for (i = 0; i < tmp16u; i++)
	{
		/* Read the lore */
		rd_lore(p_ptr, i);
	}
	end_section_read("monster_lore");
	}
	
	/* Object Memory */
	start_section_read("object_memory");
	tmp16u = read_int("max_k_idx");

	/* Incompatible save files */
	if (tmp16u > z_info->k_max)
	{
		note(format("Too many (%u) object kinds!", tmp16u));
		return (22);
	}

	/* Read the object memory */
	for (i = 0; i < tmp16u; i++)
	{
		byte tmp8u;

		tmp8u = read_int("flags");

		p_ptr->obj_aware[i] = (tmp8u & 0x01) ? TRUE : FALSE;
		p_ptr->obj_tried[i] = (tmp8u & 0x02) ? TRUE : FALSE;
	}
	end_section_read("object_memory");

	/*if (arg_fiddle) note("Loaded Object Memory");*/

	/* Read the extra stuff */
	rd_extra(p_ptr, had_header);

	/*if (arg_fiddle) note("Loaded extra information");*/


	/* Read the player_hp array */
	start_section_read("hp");
	tmp16u = read_int("py_max_level");

	/* Read the player_hp array */
	for (i = 0; i < tmp16u; i++)
	{
		p_ptr->player_hp[i] = read_int("hp");
	}
	end_section_read("hp");


	/* Important -- Initialize the race/class */
	p_ptr->rp_ptr = &p_info[p_ptr->prace];
	p_ptr->cp_ptr = &c_info[p_ptr->pclass];
	

	/* Important -- Choose the magic info */
	p_ptr->mp_ptr = &c_info[p_ptr->pclass].spells;


	/* Read spell info */
	if (section_exists("spell_flags"))
	{
		start_section_read("spell_flags");
		for (i = 0; i < PY_MAX_SPELLS; i++)
		{
			p_ptr->spell_flags[i] = read_int("flag");
		}
		end_section_read("spell_flags");
	}
	else
	{
		/* Port spell flags from old format */
		u32b spell_learned1, spell_learned2;
		u32b spell_worked1, spell_worked2;
		u32b spell_forgotten1, spell_forgotten2;
		spell_learned1 = read_uint("spell_learned1");
		spell_learned2 = read_uint("spell_learned2");
		spell_worked1 = read_uint("spell_worked1");
		spell_worked2 = read_uint("spell_worked2");
		spell_forgotten1 = read_uint("spell_forgotten1");
		spell_forgotten2 = read_uint("spell_forgotten2");
		for (i = 0; i < PY_MAX_SPELLS; i++)
		{
			if ((i < 32) ?
				(spell_forgotten1 & (1L << i)) :
				(spell_forgotten2 & (1L << (i - 32))))
			{
				p_ptr->spell_flags[i] |= PY_SPELL_FORGOTTEN;
			} 
			if ((i < 32) ?
				(spell_learned1 & (1L << i)) :
				(spell_learned2 & (1L << (i - 32))))
			{
				p_ptr->spell_flags[i] |= PY_SPELL_LEARNED;
			}
			if ((i < 32) ?
				(spell_worked1 & (1L << i)) :
				(spell_worked2 & (1L << (i - 32))))
			{
				p_ptr->spell_flags[i] |= PY_SPELL_WORKED;
			}			
		}
	}

	start_section_read("spell_order");
	for (i = 0; i < PY_MAX_SPELLS; i++)
	{
		p_ptr->spell_order[i] = read_int("order");
	}
	end_section_read("spell_order");

	/* Read the inventory */
	if (rd_inventory(p_ptr))
	{
		/*note("Unable to read inventory");*/
		return (21);
	}

	/* Read hostility information if new enough */
	if (rd_hostilities(p_ptr))
	{
		return (22);
	}
	rd_cave_memory(p_ptr);
	
	/* read the wilderness map */
	start_section_read("wilderness");
	/* get the map size */
	tmp32u = read_int("max_wild");
		
	/* if too many map entries */
	if (tmp32u > MAX_WILD)
	{
		return 23;
	}
		
	/* read in the map */
	for (i = 0; i < tmp32u; i++)
	{
		p_ptr->wild_map[i] = read_int("wild_map");
	}
	end_section_read("wilderness");
	
	/* Read the character event history */
	if(section_exists("event_history"))
	{
		char buf[160];
		cptr msg;
		history_event evt;
		history_event *last = NULL;
		start_section_read("event_history");
		while(value_exists("hist"))
		{
			int depth, level;
			history_event *n_evt = NULL;
			read_str("hist", buf);
			if (sscanf(buf, "%02i:%02i:%02i   %4ift   %2i   ", &evt.days, &evt.hours, &evt.mins,
				&depth, &level) == 5)
			{
				msg = &buf[25];/* skip 25 characters ^ */
				evt.depth = depth / 50;
				evt.message = quark_add(msg);
			}
			/* Allocate */
			MAKE(n_evt, history_event);
			n_evt->days = evt.days; n_evt->hours = evt.hours; n_evt->mins = evt.mins;
			n_evt->depth = evt.depth; n_evt->level = level;
			n_evt->message = evt.message;
			/* Add to chain */
			if (!last)
			{
				p_ptr->charhist = n_evt;
				last = n_evt;
			}
			else
			{
				last->next = n_evt;
				last = n_evt;
			}
		}
		end_section_read("event_history");
	}

	/* Read the characters quest list */
	if(section_exists("quests"))
	{
		start_section_read("quests");
		tmp16u = read_int("max_q_idx");
		for(i = 0; i < MAX_Q_IDX; i++)
		{
			tmp16u = read_int("level");
			p_ptr->q_list[i].level = tmp16u;
		}
		end_section_read("quests");
	}

	/* Read the characters sold artifact list */
	if(section_exists("found_artifacts"))
	{
		start_section_read("found_artifacts");
		tmp16u = read_int("max_a_idx");
		tmp32u = tmp16u;
		/* If we have an unexpected number of arts, just reset our list
		 * of sold artifacts. It's not so important we want to break
		 * save file compatability for it. */
		if( tmp16u != z_info->a_max )
		{
			clear = TRUE;
			tmp16u = 0;
		}
		for(i = 0; i < z_info->a_max; i++)
		{
			if(i < tmp32u)
			{
				if(!clear) tmp16u = read_int("a_info");
			}
			p_ptr->a_info[i] = tmp16u;
		}
		end_section_read("found_artifacts");
	}

	/* Hack -- no ghosts */
	/* r_info[z_info->r_max - 1].max_num = 0; */

  end_section_read("mangband_player_save");
  
	/* Success */
	return (0);
}