Example #1
0
void decode_pcm16_int(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int big_endian) {
    int i, sample_count;
    int16_t (*read_16bit)(off_t,STREAMFILE*) = big_endian ? read_16bitBE : read_16bitLE;

    for (i=first_sample,sample_count=0; i<first_sample+samples_to_do; i++,sample_count+=channelspacing) {
        outbuf[sample_count]=read_16bit(stream->offset+i*2*channelspacing,stream->streamfile);
    }
}
Example #2
0
/* RWSD is quite similar to BRSTM, but can contain several streams.
 * Still, some games use it for single streams. We only support the
 * single stream form here */
VGMSTREAM * init_vgmstream_rwsd(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[PATH_LIMIT];

    coding_t coding_type;

    size_t wave_length;
    int codec_number;
    int channel_count;
    int loop_flag;
    int rwar = 0;
    int rwav = 0;
    struct rwav_data rwav_data;

    size_t stream_size;

    int big_endian = 1;
    int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
    int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;

    const char *ext;

    rwav_data.version = -1;
    rwav_data.start_offset = 0;
    rwav_data.info_chunk = -1;
    rwav_data.wave_offset = -1;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));

    ext = filename_extension(filename);

    if (strcasecmp("rwsd",ext))
    {
        if (strcasecmp("rwar",ext))
        {
            if (strcasecmp("rwav",ext))
            {
                if (strcasecmp("bcwav",ext) && strcasecmp("bms",ext))
                {
                    goto fail;
                }
                else
                {
                    // cwav, similar to little endian rwav
                    rwav = 1;
                    big_endian = 0;
                }
            }
            else
            {
                // matched rwav
                rwav = 1;
            }
        }
        else
        {
            // matched rwar
            rwar = 1;
        }
    }
    else
    {
        // match rwsd
    }

    if (big_endian)
    {
        read_16bit = read_16bitBE;
        read_32bit = read_32bitBE;
    }
    else
    {
        read_16bit = read_16bitLE;
        read_32bit = read_32bitLE;
    }

    /* check header */
    if (rwar || rwav)
    {
        rwav_data.offset = 0;
        rwav_data.streamFile = streamFile;
        rwav_data.big_endian = big_endian;
        rwav_data.read_32bit = read_32bit;

        if (rwar) read_rwar(&rwav_data);
        if (rwav) read_rwav(&rwav_data);
        if (rwav_data.wave_offset < 0) goto fail;
    }
    else
    {
        if ((uint32_t)read_32bitBE(0,streamFile)!=0x52575344) /* "RWSD" */
            goto fail;

        switch (read_32bitBE(4,streamFile))
        {
            case 0xFEFF0102:
                /* ideally we would look through the chunk list for a WAVE chunk,
                 * but it's always in the same order */
                /* get WAVE offset, check */
                rwav_data.wave_offset = read_32bit(0x18,streamFile);
                if ((uint32_t)read_32bitBE(rwav_data.wave_offset,streamFile)!=0x57415645) /* "WAVE" */
                    goto fail;
                /* get WAVE size, check */
                wave_length = read_32bit(0x1c,streamFile);
                if (read_32bit(rwav_data.wave_offset+4,streamFile)!=wave_length)
                    goto fail;

                /* check wave count */
                if (read_32bit(rwav_data.wave_offset+8,streamFile) != 1)
                    goto fail; /* only support 1 */

                rwav_data.version = 2;

                break;
            case 0xFEFF0103:
                rwav_data.offset = 0xe0;
                rwav_data.streamFile = streamFile;
                rwav_data.big_endian = big_endian;
                rwav_data.read_32bit = read_32bit;

                read_rwar(&rwav_data);
                if (rwav_data.wave_offset < 0) goto fail;

                rwar = 1;
                break;
            default:
                goto fail;
        }

    }

    /* get type details */
    codec_number = read_8bit(rwav_data.wave_offset+0x10,streamFile);
    loop_flag = read_8bit(rwav_data.wave_offset+0x11,streamFile);
    if (big_endian)
        channel_count = read_8bit(rwav_data.wave_offset+0x12,streamFile);
    else
        channel_count = read_32bit(rwav_data.wave_offset+0x24,streamFile);

    switch (codec_number) {
        case 0:
            coding_type = coding_PCM8;
            break;
        case 1:
            if (big_endian)
                coding_type = coding_PCM16BE;
            else
                coding_type = coding_PCM16LE;
            break;
        case 2:
            coding_type = coding_NGC_DSP;
            break;
        case 3:
            coding_type = coding_IMA;
            break;
        default:
            goto fail;
    }

    if (channel_count < 1) goto fail;

    /* build the VGMSTREAM */

    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    /* fill in the vital statistics */
    if (big_endian)
    {
        vgmstream->num_samples = dsp_nibbles_to_samples(read_32bit(rwav_data.wave_offset+0x1c,streamFile));
        vgmstream->loop_start_sample = dsp_nibbles_to_samples(read_32bit(rwav_data.wave_offset+0x18,streamFile));
    }
    else
    {
        vgmstream->num_samples = read_32bit(rwav_data.wave_offset+0x1c,streamFile);
        vgmstream->loop_start_sample = read_32bit(rwav_data.wave_offset+0x18,streamFile);
    }

    vgmstream->sample_rate = (uint16_t)read_16bit(rwav_data.wave_offset+0x14,streamFile);
    vgmstream->loop_end_sample = vgmstream->num_samples;

    vgmstream->coding_type = coding_type;
    vgmstream->layout_type = layout_none;

    if (rwar)
        vgmstream->meta_type = meta_RWAR;
    else if (rwav)
    {
        if (big_endian)
            vgmstream->meta_type = meta_RWAV;
        else
            vgmstream->meta_type = meta_CWAV;
    }
    else
        vgmstream->meta_type = meta_RWSD;

    {
        off_t data_start_offset;
        off_t codec_info_offset;
        int i,j;

        for (j=0;j<vgmstream->channels;j++) {
            if (rwar || rwav)
            {
                if (big_endian)
                {
                /* This is pretty nasty, so an explaination is in order.
                 * At 0x10 in the info_chunk is the offset of a table with
                 * one entry per channel. Each entry in this table is itself
                 * an offset to a set of information for the channel. The
                 * first element in the set is the offset into DATA of the
                 * channel. 
                 * The second element is the
                 * offset of the codec-specific setup for the channel. */

                off_t channel_info_offset;
                channel_info_offset = rwav_data.info_chunk +
                    read_32bit(rwav_data.info_chunk+
                    read_32bit(rwav_data.info_chunk+0x10,streamFile)+j*4,
                        streamFile);

                data_start_offset = rwav_data.start_offset +
                    read_32bit(channel_info_offset+0, streamFile);
                codec_info_offset = rwav_data.info_chunk + 
                    read_32bit(channel_info_offset+4, streamFile);
                }

                else
                {
                // CWAV uses some relative offsets
                off_t cur_pos = rwav_data.info_chunk + 0x14; // channel count
                cur_pos = cur_pos + read_32bit(cur_pos + 4 + j*8 + 4,streamFile);

                // size is at cur_pos + 4
                data_start_offset = rwav_data.start_offset + read_32bit(cur_pos + 4, streamFile);
                // codec-specific info is at cur_pos + 0xC
                codec_info_offset = cur_pos + read_32bit(cur_pos + 0xC,streamFile);
                }
                vgmstream->ch[j].channel_start_offset=
                    vgmstream->ch[j].offset=data_start_offset;
            } else {
                // dummy for RWSD, must be a proper way to work this out
                codec_info_offset=rwav_data.wave_offset+0x6c+j*0x30;
            }

            if (vgmstream->coding_type == coding_NGC_DSP) {
                for (i=0;i<16;i++) {
                    vgmstream->ch[j].adpcm_coef[i]=read_16bit(codec_info_offset+i*2,streamFile);
                }
            }

            if (vgmstream->coding_type == coding_IMA) {
                vgmstream->ch[j].adpcm_history1_16 = read_16bit(codec_info_offset,streamFile);
                vgmstream->ch[j].adpcm_step_index = read_16bit(codec_info_offset+2,streamFile);
            }
        }
    }

    if (rwar || rwav)
    {
        /* */
    }
    else
    {
        if (rwav_data.version == 2)
            rwav_data.start_offset = read_32bit(8,streamFile);
    }
    stream_size = read_32bit(rwav_data.wave_offset+0x50,streamFile);

    /* open the file for reading by each channel */
    {
        int i;
        for (i=0;i<channel_count;i++) {
            vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,
                    0x1000);

            if (!vgmstream->ch[i].streamfile) goto fail;

            if (!(rwar || rwav))
            {
                vgmstream->ch[i].channel_start_offset=
                    vgmstream->ch[i].offset=
                    rwav_data.start_offset + i*stream_size;
            }
        }
    }

    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Example #3
0
VGMSTREAM * init_vgmstream_sqex_scd(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[PATH_LIMIT];
    off_t start_offset, meta_offset_offset, meta_offset, post_meta_offset;
    int32_t loop_start, loop_end;

    int loop_flag = 0;
	int channel_count;
    int codec_id;
    int aux_chunk_count;

    int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
    int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("scd",filename_extension(filename))) goto fail;

    /* SEDB */
    if (read_32bitBE(0,streamFile) != 0x53454442) goto fail;
    /* SSCF */
    if (read_32bitBE(4,streamFile) != 0x53534346) goto fail;
    if (read_32bitBE(8,streamFile) == 2 ||
        read_32bitBE(8,streamFile) == 3) {
        /* version 2 BE, as seen in FFXIII demo for PS3 */
        /* version 3 BE, as seen in FFXIII for PS3 */
        read_32bit = read_32bitBE;
        read_16bit = read_16bitBE;
        //size_offset = 0x14;
        meta_offset_offset = 0x40 + read_16bit(0xe,streamFile);
    } else if (read_32bitLE(8,streamFile) == 3 ||
               read_32bitLE(8,streamFile) == 2) {
        /* version 2/3 LE, as seen in FFXIV for ?? */
        read_32bit = read_32bitLE;
        read_16bit = read_16bitLE;
        //size_offset = 0x10;
        meta_offset_offset = 0x40 + read_16bit(0xe,streamFile);
    } else goto fail;

    /* never mind, FFXIII music_68tak.ps3.scd is 0x80 shorter */
#if 0
    /* check file size with header value */
    if (read_32bit(size_offset,streamFile) != get_streamfile_size(streamFile))
        goto fail;
#endif

    meta_offset = read_32bit(meta_offset_offset,streamFile);

    /* check that chunk size equals stream size (?) */
    loop_start = read_32bit(meta_offset+0x10,streamFile);
    loop_end = read_32bit(meta_offset+0x14,streamFile);
    loop_flag = (loop_end > 0);

    channel_count = read_32bit(meta_offset+4,streamFile);
    codec_id = read_32bit(meta_offset+0xc,streamFile);

    post_meta_offset = meta_offset + 0x20;

    /* data at meta_offset is only 0x20 bytes, but there may be auxiliary chunks
       before anything else */

    aux_chunk_count = read_32bit(meta_offset+0x1c,streamFile);
    for (; aux_chunk_count > 0; aux_chunk_count --)
    {
        /* skip aux chunks */
        /*printf("skipping %08x\n", read_32bitBE(post_meta_offset, streamFile));*/
        post_meta_offset += read_32bit(post_meta_offset+4,streamFile);
    }

    start_offset = post_meta_offset + read_32bit(meta_offset+0x18,streamFile);

#ifdef VGM_USE_VORBIS
    if (codec_id == 0x6)
    {
        vgm_vorbis_info_t inf;
        uint32_t seek_table_size = read_32bit(post_meta_offset+0x10, streamFile);
        uint32_t vorb_header_size = read_32bit(post_meta_offset+0x14, streamFile);
        VGMSTREAM * result = NULL;

        memset(&inf, 0, sizeof(inf));
        inf.loop_start = loop_start;
        inf.loop_end = loop_end;
        inf.loop_flag = loop_flag;
        inf.loop_end_found = loop_flag;
        inf.loop_length_found = 0;
        inf.layout_type = layout_ogg_vorbis;
        inf.meta_type = meta_SQEX_SCD;

        result = init_vgmstream_ogg_vorbis_callbacks(streamFile, filename, NULL, start_offset, &inf);

        if (result != NULL) {
            return result;
        }

        // try skipping seek table
        {
            if ((post_meta_offset-meta_offset) + seek_table_size + vorb_header_size != read_32bit(meta_offset+0x18, streamFile)) {
                return NULL;
            }

            start_offset = post_meta_offset + 0x20 + seek_table_size;
            result = init_vgmstream_ogg_vorbis_callbacks(streamFile, filename, NULL, start_offset, &inf);
            if (result != NULL) {
                return result;
            }
        }

        // failed with Ogg, try deobfuscating header
        {
            // skip chunks before xor_byte
            unsigned char xor_byte;

            xor_byte = read_8bit(post_meta_offset+2, streamFile);

            if (xor_byte == 0) {
                return NULL;
            }

            inf.scd_xor = xor_byte;
            inf.scd_xor_len = vorb_header_size;

            result = init_vgmstream_ogg_vorbis_callbacks(streamFile, filename, NULL, start_offset, &inf);
            return result;
        }
    }
#endif
    
	/* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

	/* fill in the vital statistics */
	vgmstream->channels = channel_count;
    vgmstream->sample_rate = read_32bit(meta_offset+8,streamFile);

    switch (codec_id) {
        case 0x1:
            /* PCM */
            vgmstream->coding_type = coding_PCM16LE_int;
            vgmstream->layout_type = layout_none;
            vgmstream->num_samples = read_32bit(meta_offset+0,streamFile) / 2 / channel_count;

            if (loop_flag) {
                vgmstream->loop_start_sample = loop_start / 2 / channel_count;
                vgmstream->loop_end_sample = loop_end / 2 / channel_count;
            }
            break;
#ifdef VGM_USE_MPEG
        case 0x7:
            /* MPEG */
            {
                mpeg_codec_data *mpeg_data = NULL;
                struct mpg123_frameinfo mi;
                coding_t ct;

                if (vgmstream->sample_rate == 47999)
                    vgmstream->sample_rate = 48000;
                if (vgmstream->sample_rate == 44099)
                    vgmstream->sample_rate = 44100;

                mpeg_data = init_mpeg_codec_data(streamFile, start_offset, vgmstream->sample_rate, vgmstream->channels, &ct, NULL, NULL);
                if (!mpeg_data) goto fail;
                vgmstream->codec_data = mpeg_data;

                if (MPG123_OK != mpg123_info(mpeg_data->m, &mi)) goto fail;

                vgmstream->coding_type = ct;
                vgmstream->layout_type = layout_mpeg;
                if (mi.vbr != MPG123_CBR) goto fail;
                vgmstream->num_samples = mpeg_bytes_to_samples(read_32bit(meta_offset+0,streamFile), &mi);
                vgmstream->num_samples -= vgmstream->num_samples%576;
                if (loop_flag) {
                    vgmstream->loop_start_sample = mpeg_bytes_to_samples(loop_start, &mi);
                    vgmstream->loop_start_sample -= vgmstream->loop_start_sample%576;
                    vgmstream->loop_end_sample = mpeg_bytes_to_samples(loop_end, &mi);
                    vgmstream->loop_end_sample -= vgmstream->loop_end_sample%576;
                }
                vgmstream->interleave_block_size = 0;
            }
            break;
#endif
        case 0xC:
            /* MS ADPCM */
            vgmstream->coding_type = coding_MSADPCM;
            vgmstream->layout_type = layout_none;
            vgmstream->interleave_block_size = read_16bit(post_meta_offset+0xc,streamFile);
            vgmstream->num_samples = msadpcm_bytes_to_samples(read_32bit(meta_offset+0,streamFile), vgmstream->interleave_block_size, vgmstream->channels);

            if (loop_flag) {
                vgmstream->loop_start_sample = msadpcm_bytes_to_samples(loop_start, vgmstream->interleave_block_size, vgmstream->channels);
                vgmstream->loop_end_sample = msadpcm_bytes_to_samples(loop_end, vgmstream->interleave_block_size, vgmstream->channels);
            }
            break;
        case 0xA:
            /* GC/Wii DSP ADPCM */
            {
                STREAMFILE * file;
                int i;
                const off_t interleave_size = 0x800;
                const off_t stride_size = interleave_size * channel_count;

                size_t total_size;

                scd_int_codec_data * data = NULL;

                vgmstream->coding_type = coding_NGC_DSP;
                vgmstream->layout_type = layout_scd_int;

                /* a normal DSP header... */
                vgmstream->num_samples = read_32bitBE(start_offset+0,streamFile);
                total_size = (read_32bitBE(start_offset+4,streamFile)+1)/2;

                if (loop_flag) {
                    vgmstream->loop_start_sample = loop_start;
                    vgmstream->loop_end_sample = loop_end+1;
                }

                /* verify other channel headers */
                for (i = 1; i < channel_count; i++) {
                    if (read_32bitBE(start_offset+interleave_size*i+0,streamFile) != vgmstream->num_samples ||
                        (read_32bitBE(start_offset+4,streamFile)+1)/2 != total_size) {
                        goto fail;
                    }

                }

                /* the primary streamfile we'll be using */
                file = streamFile->open(streamFile,filename,stride_size);
                if (!file)
                    goto fail;

                vgmstream->ch[0].streamfile = file;

                data = malloc(sizeof(scd_int_codec_data));
                data->substream_count = channel_count;
                data->substreams = calloc(channel_count, sizeof(VGMSTREAM *));
                data->intfiles = calloc(channel_count, sizeof(STREAMFILE *));

                vgmstream->codec_data = data;

                for (i=0;i<channel_count;i++) {
                    STREAMFILE * intfile =
                        open_scdint_with_STREAMFILE(file, "ARBITRARY.DSP", start_offset+interleave_size*i, interleave_size, stride_size, total_size);

                    data->substreams[i] = init_vgmstream_ngc_dsp_std(intfile);
                    data->intfiles[i] = intfile;
                    if (!data->substreams[i])
                        goto fail;

                    /* TODO: only handles mono substreams, though that's all we have with DSP */
                    /* save start things so we can restart for seeking/looping */
                    /* copy the channels */
                    memcpy(data->substreams[i]->start_ch,data->substreams[i]->ch,sizeof(VGMSTREAMCHANNEL)*1);
                    /* copy the whole VGMSTREAM */
                    memcpy(data->substreams[i]->start_vgmstream,data->substreams[i],sizeof(VGMSTREAM));

                }

            }
            break;
#ifdef VGM_USE_FFMPEG
        case 0xB:
            /* XMA1/XMA2 */
            {
                uint16_t codec_id = read_16bit(post_meta_offset, streamFile);
                if (codec_id == 0x165 || codec_id == 0x166)
                {
                    ffmpeg_codec_data *ffmpeg_data = init_ffmpeg_faux_riff(streamFile, post_meta_offset, start_offset, streamFile->get_size(streamFile) - start_offset, read_32bit == read_32bitBE);
                    if (!ffmpeg_data) goto fail;
                    
                    vgmstream->codec_data = ffmpeg_data;
                    
                    vgmstream->coding_type = coding_FFmpeg;
                    vgmstream->layout_type = layout_none;
                    
                    vgmstream->num_samples = ffmpeg_data->totalSamples;

                    if (loop_flag) {
                        vgmstream->loop_start_sample = loop_start;
                        vgmstream->loop_end_sample = loop_end;
                    }
                }
                else goto fail;
            }
            break;
#endif
        default:
            goto fail;
    }

    vgmstream->meta_type = meta_SQEX_SCD;

    /* open the file for reading */
    if (vgmstream->layout_type != layout_scd_int
#ifdef VGM_USE_FFMPEG
        && vgmstream->coding_type != coding_FFmpeg
#endif
        )
    {
        int i;
        STREAMFILE * file;
        file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
        if (!file) goto fail;
        for (i=0;i<channel_count;i++) {
            vgmstream->ch[i].streamfile = file;

            vgmstream->ch[i].channel_start_offset=
                vgmstream->ch[i].offset=start_offset;

        }
    }

    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
Example #4
0
/* SCD - Square-Enix games (FF XIII, XIV) */
VGMSTREAM * init_vgmstream_sqex_scd(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    off_t start_offset, tables_offset, meta_offset, extradata_offset, name_offset = 0;
    int32_t stream_size, extradata_size, loop_start, loop_end;

    int loop_flag = 0, channel_count, codec, sample_rate;
    int version, target_entry, aux_chunk_count;
    int total_subsongs, target_subsong = streamFile->stream_index;

    int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
    int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;


    /* check extension, case insensitive */
    if ( !check_extensions(streamFile, "scd") )
        goto fail;

    /** main header **/
    if (read_32bitBE(0x00,streamFile) != 0x53454442 &&  /* "SEDB" */
        read_32bitBE(0x04,streamFile) != 0x53534346)    /* "SSCF" */
        goto fail;

    if (read_8bit(0x0c,streamFile) == 0x01) { /* big endian flag */
        //size_offset = 0x14;
        read_32bit = read_32bitBE;
        read_16bit = read_16bitBE;
    } else {
        //size_offset = 0x10;
        read_32bit = read_32bitLE;
        read_16bit = read_16bitLE;
    }

    /* SSCF version? (older SSCFs from Crisis Core/FFXI X360 seem to be V3/2) */
    if (read_8bit(0x0d,streamFile) != 0x04)
        goto fail;

    /* v2: FFXIII demo (PS3), FFT0 test files (PC); v3: common; v4: Kingdom Hearts 2.8 (PS4) */
    version = read_32bit(0x08,streamFile);
    if (version != 2 && version != 3 && version != 4)
        goto fail;

    tables_offset = read_16bit(0x0e,streamFile); /* usually 0x30 or 0x20 */

#if 0
    /* never mind, FFXIII music_68tak.ps3.scd is 0x80 shorter */
    /* check file size with header value */
    if (read_32bit(size_offset,streamFile) != get_streamfile_size(streamFile))
        goto fail;
#endif


    /** offset tables **/
    /* 0x00(2): table1/4 (unknown) entries */
    /* 0x02(2): table2 (unknown) entries */
    /* 0x04(2): table3 (headers) entries */
    /* 0x06(2): unknown, varies even for clone files */

    /* (implicit: table1 starts at 0x20) */
    /* 0x08: table2 (unknown) start offset */
    /* 0x0c: table3 (headers) start offset */
    /* 0x10: table4 (unknown) start offset */
    /* 0x14: always null? */
    /* 0x18: table5? (unknown) start offset? */
    /* 0x1c: unknown, often null */
    /* each table entry is an uint32_t offset; after entries there is padding */
    /* if a table isn't present entries is 0 and offset points to next table */

    /* find meta_offset in table3 (headers) and total subsongs */
    {
        int i;
        int headers_entries = read_16bit(tables_offset+0x04,streamFile);
        off_t headers_offset = read_32bit(tables_offset+0x0c,streamFile);

        if (target_subsong == 0) target_subsong = 1;
        total_subsongs = 0;
        meta_offset = 0;

        /* manually find subsongs as entries can be dummy (ex. sfx banks in FF XIV or FF Type-0) */
        for (i = 0; i < headers_entries; i++) {
            off_t entry_offset = read_32bit(headers_offset + i*0x04,streamFile);

            if (read_32bit(entry_offset+0x0c,streamFile) == -1)
                continue; /* codec -1 when dummy */

            total_subsongs++;
            if (!meta_offset && total_subsongs == target_subsong) {
                meta_offset = entry_offset;
                target_entry = i;
            }
        }
        if (meta_offset == 0) goto fail;
        /* SCD can contain 0 entries too */
    }

    /** stream header **/
    stream_size     = read_32bit(meta_offset+0x00,streamFile);
    channel_count   = read_32bit(meta_offset+0x04,streamFile);
    sample_rate     = read_32bit(meta_offset+0x08,streamFile);
    codec           = read_32bit(meta_offset+0x0c,streamFile);

    loop_start      = read_32bit(meta_offset+0x10,streamFile);
    loop_end        = read_32bit(meta_offset+0x14,streamFile);
    extradata_size  = read_32bit(meta_offset+0x18,streamFile);
    aux_chunk_count = read_32bit(meta_offset+0x1c,streamFile);
    /* 0x01e(2): unknown, seen in some FF XIV sfx (MSADPCM) */

    loop_flag       = (loop_end > 0);
    extradata_offset = meta_offset + 0x20;
    start_offset = extradata_offset + extradata_size;

    /* only "MARK" chunk is known (some FF XIV PS3 have "STBL" but it's not counted) */
    if (aux_chunk_count > 1 && aux_chunk_count < 0xFFFF) { /* some FF XIV Heavensward IMA sfx have 0x01000000 */
        VGM_LOG("SCD: unknown aux chunk count %i\n", aux_chunk_count);
        goto fail;
    }

    /* skips aux chunks, sometimes needed (Lightning Returns X360, FF XIV PC) */
    if (aux_chunk_count && read_32bitBE(extradata_offset, streamFile) == 0x4D41524B) { /* "MARK" */
        extradata_offset += read_32bit(extradata_offset+0x04, streamFile);
    }

    /* find name if possible */
    if (version == 4) {
        int info_entries    = read_16bit(tables_offset+0x00,streamFile);
        int headers_entries = read_16bit(tables_offset+0x04,streamFile);
        off_t info_offset   = tables_offset+0x20;

        /* not very exact as table1 and table3 entries may differ in V3, not sure about V4 */
        if (info_entries == headers_entries) {
            off_t entry_offset = read_16bit(info_offset + 0x04*target_entry,streamFile);
            name_offset = entry_offset+0x30;
        }
    }


#ifdef VGM_USE_VORBIS
    /* special case using init_vgmstream_ogg_vorbis */
    if (codec == 0x06) {
        VGMSTREAM *ogg_vgmstream;
        uint8_t ogg_version, ogg_byte;
        ogg_vorbis_meta_info_t ovmi = {0};

        ovmi.meta_type = meta_SQEX_SCD;
        ovmi.total_subsongs = total_subsongs;
        /* loop values are in bytes, let init_vgmstream_ogg_vorbis find loop comments instead */

        ogg_version = read_8bit(extradata_offset + 0x00, streamFile);
        /* 0x01(1): 0x20 in v2/3, this ogg miniheader size? */
        ogg_byte    = read_8bit(extradata_offset + 0x02, streamFile);
        /* 0x03(1): ? in v3 */

        if (ogg_version == 0) { /* 0x10? header, then custom Vorbis header before regular Ogg (FF XIV PC v1) */
            ovmi.stream_size = stream_size;
        }
        else { /* 0x20 header, then seek table */
            size_t seek_table_size  = read_32bit(extradata_offset+0x10, streamFile);
            size_t vorb_header_size = read_32bit(extradata_offset+0x14, streamFile);
            /* 0x18(4): ? (can be 0) */

            if ((extradata_offset-meta_offset) + seek_table_size + vorb_header_size != extradata_size)
                goto fail;

            ovmi.stream_size = vorb_header_size + stream_size;
            start_offset = extradata_offset + 0x20 + seek_table_size; /* extradata_size skips vorb_header */

            if (ogg_version == 2) { /* header is XOR'ed using byte (FF XIV PC) */
                ovmi.decryption_callback = scd_ogg_v2_decryption_callback;
                ovmi.scd_xor = ogg_byte;
                ovmi.scd_xor_length = vorb_header_size;
            }
            else if (ogg_version == 3) { /* file is XOR'ed using table (FF XIV Heavensward PC)  */
                ovmi.decryption_callback = scd_ogg_v3_decryption_callback;
                ovmi.scd_xor = stream_size & 0xFF; /* ogg_byte not used? */
                ovmi.scd_xor_length = vorb_header_size + stream_size;
            }
            else {
                VGM_LOG("SCD: unknown ogg_version 0x%x\n", ogg_version);
            }
        }

        /* actual Ogg init */
        ogg_vgmstream = init_vgmstream_ogg_vorbis_callbacks(streamFile, NULL, start_offset, &ovmi);
        if (ogg_vgmstream && name_offset)
            read_string(ogg_vgmstream->stream_name, PATH_LIMIT, name_offset, streamFile);
        return ogg_vgmstream;
    }
#endif


    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    vgmstream->sample_rate = sample_rate;
    vgmstream->num_streams = total_subsongs;
    vgmstream->stream_size = stream_size;
    vgmstream->meta_type = meta_SQEX_SCD;
    if (name_offset)
        read_string(vgmstream->stream_name, PATH_LIMIT, name_offset, streamFile);

    switch (codec) {
        case 0x01:      /* PCM */
            vgmstream->coding_type = coding_PCM16LE;
            vgmstream->layout_type = layout_interleave;
            vgmstream->interleave_block_size = 0x02;

            vgmstream->num_samples = pcm_bytes_to_samples(stream_size, channel_count, 16);
            if (loop_flag) {
                vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start, channel_count, 16);
                vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end, channel_count, 16);
            }
            break;

        case 0x03:      /* PS-ADPCM [Final Fantasy Type-0] */
            vgmstream->coding_type = coding_PSX;
            vgmstream->layout_type = layout_interleave;
            vgmstream->interleave_block_size = 0x10;

            vgmstream->num_samples = ps_bytes_to_samples(stream_size, channel_count);
            if (loop_flag) {
                vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, channel_count);
                vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, channel_count);
            }
            break;

        case 0x06:      /* OGG [Final Fantasy XIII-2 (PC), Final Fantasy XIV (PC)] */
            goto fail; /* handled above */

#ifdef VGM_USE_MPEG
        case 0x07: {    /* MPEG [Final Fantasy XIII (PS3)] */
            mpeg_codec_data *mpeg_data = NULL;
            mpeg_custom_config cfg = {0};

            cfg.interleave = 0x800; /* for multistream [Final Fantasy XIII-2 (PS3)], otherwise ignored */
            cfg.data_size = stream_size;

            mpeg_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_SCD, &cfg);
            if (!mpeg_data) goto fail;
            vgmstream->codec_data = mpeg_data;
            vgmstream->layout_type = layout_none;

            /* some Drakengard 3, Kingdom Hearts HD have adjusted sample rate (47999, 44099), for looping? */

            vgmstream->num_samples = mpeg_bytes_to_samples(stream_size, mpeg_data);
            vgmstream->loop_start_sample = mpeg_bytes_to_samples(loop_start, mpeg_data);
            vgmstream->loop_end_sample = mpeg_bytes_to_samples(loop_end, mpeg_data);

            /* somehow loops offsets aren't always frame-aligned, and the code below supposedly helped,
             * but there isn't much difference since MPEG loops are rough (1152-aligned). Seems it
             * would help more loop_start - ~1000, loop_end + ~1000 (ex. FFXIII-2 music_SunMizu.ps3.scd) */
            //vgmstream->num_samples -= vgmstream->num_samples % 576;
            //vgmstream->loop_start_sample -= vgmstream->loop_start_sample % 576;
            //vgmstream->loop_end_sample -= vgmstream->loop_end_sample % 576;
            break;
        }
#endif
        case 0x0C:      /* MS ADPCM [Final Fantasy XIV (PC) sfx] */
            vgmstream->coding_type = coding_MSADPCM;
            vgmstream->layout_type = layout_none;
            vgmstream->interleave_block_size = read_16bit(extradata_offset+0x0c,streamFile);
            /* in extradata_offset is a WAVEFORMATEX (including coefs and all) */

            vgmstream->num_samples = msadpcm_bytes_to_samples(stream_size, vgmstream->interleave_block_size, vgmstream->channels);
            if (loop_flag) {
                vgmstream->loop_start_sample = msadpcm_bytes_to_samples(loop_start, vgmstream->interleave_block_size, vgmstream->channels);
                vgmstream->loop_end_sample = msadpcm_bytes_to_samples(loop_end, vgmstream->interleave_block_size, vgmstream->channels);
            }
            break;

        case 0x0A:      /* DSP ADPCM [Dragon Quest X (Wii)] */
        case 0x15: {    /* DSP ADPCM [Dragon Quest X (Wii U)] (no apparent differences except higher sample rate) */
            const off_t interleave_size = 0x800;
            const off_t stride_size = interleave_size * channel_count;
            int i;
            size_t total_size;
            layered_layout_data * data = NULL;

            /* interleaved DSPs including the header (so the first 0x800 is 0x60 header + 0x740 data)
             * so interleave layout can't used; we'll setup de-interleaving streamfiles as layers/channels instead */
            //todo this could be simplified using a block layout or adding interleave_first_block
            vgmstream->coding_type = coding_NGC_DSP;
            vgmstream->layout_type = layout_layered;

            /* read from the first DSP header and verify other channel headers */
            {
                total_size = (read_32bitBE(start_offset+0x04,streamFile)+1)/2; /* rounded nibbles / 2 */
                vgmstream->num_samples = read_32bitBE(start_offset+0x00,streamFile);
                if (loop_flag) {
                    vgmstream->loop_start_sample = loop_start;
                    vgmstream->loop_end_sample = loop_end+1;
                }

                for (i = 1; i < channel_count; i++) {
                    if ((read_32bitBE(start_offset+4,streamFile)+1)/2 != total_size ||
                        read_32bitBE(start_offset+interleave_size*i+0x00,streamFile) != vgmstream->num_samples) {
                        goto fail;
                    }
                }
            }

            /* init layout */
            data = init_layout_layered(channel_count);
            if (!data) goto fail;
            vgmstream->layout_data = data;

            /* open each layer subfile */
            for (i = 0; i < channel_count; i++) {
                STREAMFILE* temp_streamFile = setup_scd_dsp_streamfile(streamFile, start_offset+interleave_size*i, interleave_size, stride_size, total_size);
                if (!temp_streamFile) goto fail;

                data->layers[i] = init_vgmstream_ngc_dsp_std(temp_streamFile);
                close_streamfile(temp_streamFile);
                if (!data->layers[i]) goto fail;
            }

            /* setup layered VGMSTREAMs */
            if (!setup_layout_layered(data))
                goto fail;

            break;
        }

#ifdef VGM_USE_FFMPEG
        case 0x0B: {    /* XMA2 [Final Fantasy (X360), Lightning Returns (X360) sfx, Kingdom Hearts 2.8 (X1)] */
            ffmpeg_codec_data *ffmpeg_data = NULL;
            uint8_t buf[200];
            int32_t bytes;

            /* extradata_offset+0x00: fmt0x166 header (BE),  extradata_offset+0x34: seek table */
            bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,200, extradata_offset,0x34, stream_size, streamFile, 1);
            ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,stream_size);
            if (!ffmpeg_data) goto fail;
            vgmstream->codec_data = ffmpeg_data;
            vgmstream->coding_type = coding_FFmpeg;
            vgmstream->layout_type = layout_none;

            vgmstream->num_samples = ffmpeg_data->totalSamples;
            vgmstream->loop_start_sample = loop_start;
            vgmstream->loop_end_sample = loop_end;

            xma_fix_raw_samples(vgmstream, streamFile, start_offset,stream_size, 0, 0,0); /* samples are ok, loops? */
            break;
        }

        case 0x0E: {    /* ATRAC3/ATRAC3plus [Lord of Arcana (PSP), Final Fantasy Type-0] */
            ffmpeg_codec_data *ffmpeg_data = NULL;

            /* full RIFF header at start_offset/extradata_offset (same) */
            ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,stream_size);
            if (!ffmpeg_data) goto fail;
            vgmstream->codec_data = ffmpeg_data;
            vgmstream->coding_type = coding_FFmpeg;
            vgmstream->layout_type = layout_none;

            vgmstream->num_samples = ffmpeg_data->totalSamples; /* fact samples */
            vgmstream->loop_start_sample = loop_start;
            vgmstream->loop_end_sample = loop_end;

            if (ffmpeg_data->skipSamples <= 0) /* in case FFmpeg didn't get them */
                ffmpeg_set_skip_samples(ffmpeg_data, riff_get_fact_skip_samples(streamFile, start_offset));
            /* SCD loop/sample values are relative (without skip samples) vs RIFF (with skip samples), no need to adjust */
            break;
        }
#endif

#ifdef VGM_USE_ATRAC9
        case 0x16: { /* ATRAC9 [Kingdom Hearts 2.8 (PS4)] */
            atrac9_config cfg = {0};

            /* post header has various typical ATRAC9 values */
            cfg.channels = vgmstream->channels;
            cfg.config_data = read_32bit(extradata_offset+0x0c,streamFile);
            cfg.encoder_delay = read_32bit(extradata_offset+0x18,streamFile);

            vgmstream->codec_data = init_atrac9(&cfg);
            if (!vgmstream->codec_data) goto fail;
            vgmstream->coding_type = coding_ATRAC9;
            vgmstream->layout_type = layout_none;

            vgmstream->num_samples = read_32bit(extradata_offset+0x10,streamFile); /* loop values above are also weird and ignored */
            vgmstream->loop_start_sample = read_32bit(extradata_offset+0x20, streamFile) - (loop_flag ? cfg.encoder_delay : 0); //loop_start
            vgmstream->loop_end_sample   = read_32bit(extradata_offset+0x24, streamFile) - (loop_flag ? cfg.encoder_delay : 0); //loop_end
            break;
        }
#endif

        case -1:    /* used for dummy entries */
        default:
            VGM_LOG("SCD: unknown codec 0x%x\n", codec);
            goto fail;
    }


    if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
        goto fail;

    return vgmstream;

fail:
    close_vgmstream(vgmstream);
    return NULL;
}
Example #5
0
int read_fmt(int big_endian,
    STREAMFILE * streamFile, 
    off_t current_chunk,
    struct riff_fmt_chunk * fmt,
    int sns,
    int mwv) {

    int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
    int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;

    if (big_endian) {
        read_32bit = read_32bitBE;
        read_16bit = read_16bitBE;
    } else {
        read_32bit = read_32bitLE;
        read_16bit = read_16bitLE;
    }

    fmt->sample_rate = read_32bit(current_chunk+0x0c,streamFile);
    fmt->channel_count = read_16bit(current_chunk+0x0a,streamFile);
    fmt->block_size = read_16bit(current_chunk+0x14,streamFile);

    switch ((uint16_t)read_16bit(current_chunk+0x8,streamFile)) {
        case 1: /* PCM */
            switch (read_16bit(current_chunk+0x16,streamFile)) {
                case 16:
                    if (big_endian) {
                        fmt->coding_type = coding_PCM16BE;
                    } else {
                        fmt->coding_type = coding_PCM16LE;
                    }
                    fmt->interleave = 2;
                    break;
                case 8:
                    fmt->coding_type = coding_PCM8_U_int;
                    fmt->interleave = 1;
                    break;
                default:
                    goto fail;
            }
            break;
        case 2: /* MS ADPCM */
            /* ensure 4bps */
            if (read_16bit(current_chunk+0x16,streamFile)!=4)
                goto fail;
            fmt->coding_type = coding_MSADPCM;
            fmt->interleave = 0;
            break;
        case 0x11:  /* MS IMA ADCM */
            /* ensure 4bps */
            if (read_16bit(current_chunk+0x16,streamFile)!=4)
                goto fail;
            fmt->coding_type = coding_MS_IMA;
            fmt->interleave = 0;
            break;
        case 0x69:  /* MS IMA ADCM - Rayman Raving Rabbids 2 (PC) */
            /* ensure 4bps */
            if (read_16bit(current_chunk+0x16,streamFile)!=4)
                goto fail;
            fmt->coding_type = coding_MS_IMA;
            fmt->interleave = 0;
            break;
        case 0x555: /* Level-5 0x555 ADPCM */
            if (!mwv) goto fail;
            fmt->coding_type = coding_L5_555;
            fmt->interleave = 0x12;
            break;
        case 0x5050: /* Ubisoft .sns uses this for DSP */
            if (!sns) goto fail;
            fmt->coding_type = coding_NGC_DSP;
            fmt->interleave = 8;
            break;
        case 0xFFF0: /* */
            fmt->coding_type = coding_NGC_DSP;
            fmt->interleave = 8;
            break;
        default:
            goto fail;
    }

    return 0;

fail:
    return -1;
}