Example #1
0
void parse_fonts_tbl(char *only_parse_first_font, size_t only_parse_first_font_size)
{
	int rval;
	char *filename;
	
	// choose file name
	// (this can be done within the function, as opposed to being passed as a parameter,
	// because fonts.tbl doesn't have a modular counterpart)
	if ( cf_exists_full("fonts.tbl", CF_TYPE_TABLES) ) {
		filename = "fonts.tbl";
	} else {
		filename = NULL;
	}

	if ((rval = setjmp(parse_abort)) != 0) {
		mprintf(("TABLES: Unable to parse '%s'!  Error code = %i.\n", (filename) ? filename : NOX("<default fonts.tbl>"), rval));
		return;
	}

	if (filename != NULL) {
		read_file_text(filename, CF_TYPE_TABLES);
	} else {
		read_file_text_from_array(defaults_get_file("fonts.tbl"));
	}

	reset_parse();		

	// start parsing
	required_string("#Fonts");

	// read fonts
	while (required_string_either("#End","$Font:")) {
		char font_filename[MAX_FILENAME_LEN];

		// grab font
		required_string("$Font:");
		stuff_string(font_filename, F_NAME, MAX_FILENAME_LEN);

		// if we only need the first font, copy it and bail
		if (only_parse_first_font != NULL) {
			strcpy_s(only_parse_first_font, only_parse_first_font_size, font_filename);
			return;
		}

		// create font
		int font_id = gr_create_font(font_filename);
		if (font_id < 0) {
			Warning(LOCATION, "Could not create font from typeface '%s'!", font_filename);
		}
	}

	// done parsing
	required_string("#End");

	// double check
	if (Num_fonts < 3) {
		Error(LOCATION, "There must be at least three fonts in %s!", (filename) ? filename : NOX("<default fonts.tbl>"));
	}
}
void parse_mod_table(const char *filename)
{
	int rval;
	// SCP_vector<SCP_string> lines;

	// open localization
	lcl_ext_open();

	if ((rval = setjmp(parse_abort)) != 0)
	{
		mprintf(("TABLES: Unable to parse '%s'!  Error code = %i.\n", (filename) ? filename : "<default game_settings.tbl>", rval));
		lcl_ext_close();
		return;
	}

	if (filename == NULL)
		read_file_text_from_array(defaults_get_file("game_settings.tbl"));
	else
		read_file_text(filename, CF_TYPE_TABLES);

	reset_parse();	

	// start parsing
	optional_string("#CAMPAIGN SETTINGS");

	if (optional_string("$Default Campaign File Name:")) {
		char temp[MAX_FILENAME_LEN];
		stuff_string(temp, F_NAME, MAX_FILENAME_LEN);

		// remove extension?
		if (drop_extension(temp)) {
			mprintf(("Game Settings Table: Removed extension on default campaign file name %s\n", temp));
		}

		// check length
		int maxlen = (MAX_FILENAME_LEN - 4);
		int len = strlen(temp);
		if (len > maxlen) {
			Warning(LOCATION, "Token too long: [%s].  Length = %i.  Max is %i.\n", temp, len, maxlen);
			temp[maxlen] = 0;
		}

		strcpy_s(Default_campaign_file_name, temp);
	}

	if (optional_string("#Ignored Campaign File Names")) {
		SCP_string campaign_name; 

		while (optional_string("$Campaign File Name:")) {
			stuff_string(campaign_name, F_NAME); 

			// remove extension?
			if (drop_extension(campaign_name)) {
				mprintf(("Game Settings Table: Removed extension on ignored campaign file name %s\n", campaign_name.c_str()));
			}

			Ignored_campaigns.push_back(campaign_name); 
		}
	}

	optional_string("#HUD SETTINGS");

	// how long should the game wait before displaying a directive?
	if (optional_string("$Directive Wait Time:")) {
		stuff_int(&Directive_wait_time);
	}

	if (optional_string("$Cutscene camera displays HUD:")) {
		stuff_boolean(&Cutscene_camera_displays_hud);
	}
	// compatibility
	if (optional_string("$Cutscene camera disables HUD:")) {
		mprintf(("Game Settings Table: \"$$Cutscene camera disables HUD\" is deprecated in favor of \"$Cutscene camera displays HUD\"\n"));
		bool temp;
		stuff_boolean(&temp);
		Cutscene_camera_displays_hud = !temp;
	}
	
	if (optional_string("$Full color head animations:")) {
		stuff_boolean(&Full_color_head_anis);
	}
	// compatibility
	if (optional_string("$Color head animations with hud colors:")) {
		mprintf(("Game Settings Table: \"$Color head animations with hud colors\" is deprecated in favor of \"$Full color head animations\"\n"));
		bool temp;
		stuff_boolean(&temp);
		Full_color_head_anis = !temp;
	}

	optional_string("#SEXP SETTINGS"); 

	if (optional_string("$Loop SEXPs Then Arguments:")) { 
		stuff_boolean(&True_loop_argument_sexps);
		if (True_loop_argument_sexps) {
			mprintf(("Game Settings Table: Using Reversed Loops For SEXP Arguments\n"));
		} else {
			mprintf(("Game Settings Table: Using Standard Loops For SEXP Arguments\n"));
		}
	}

	if (optional_string("$Use Alternate Chaining Behavior:")) {
		stuff_boolean(&Alternate_chaining_behavior);
		if (Alternate_chaining_behavior) {
			mprintf(("Game Settings Table: Using alternate event chaining behavior\n"));
		} else {
			mprintf(("Game Settings Table: Using standard event chaining behavior\n"));
		}
	}

	optional_string("#GRAPHICS SETTINGS");

	if (optional_string("$Enable External Shaders:")) {
		stuff_boolean(&Enable_external_shaders);
		if (Enable_external_shaders)
			mprintf(("Game Settings Table: External shaders are enabled\n"));
		else
			mprintf(("Game Settings Table: External shaders are DISABLED\n"));
	}

	if (optional_string("$Default Detail Level:")) {
		int detail_level;

		stuff_int(&detail_level);

		mprintf(("Game Settings Table: Setting default detail level to %i of %i-%i\n", detail_level, 0, NUM_DEFAULT_DETAIL_LEVELS-1));

		if (detail_level < 0 || detail_level > NUM_DEFAULT_DETAIL_LEVELS-1) {
			Warning(LOCATION, "Invalid detail level: %i, setting to %i\n", detail_level, Default_detail_level);
		} else {
			Default_detail_level = detail_level;
		}
	}
	
	optional_string("#NETWORK SETTINGS"); 

	if (optional_string("$FS2NetD port:")) {
		stuff_int(&FS2NetD_port);
		if (FS2NetD_port)
			mprintf(("Game Settings Table: FS2NetD connecting to port %i\n", FS2NetD_port));
	}

	optional_string("#OTHER SETTINGS"); 

	if (optional_string("$Fixed Turret Collisions:")) { 
		stuff_boolean(&Fixed_turret_collisions);
	}

	if (optional_string("$Damage Impacted Subsystem First:")) { 
		stuff_boolean(&Damage_impacted_subsystem_first);
	}

	if (optional_string("$Default ship select effect:")) {
		char effect[NAME_LENGTH];
		stuff_string(effect, F_NAME, NAME_LENGTH);
		if (!stricmp(effect, "FS2"))
			Default_ship_select_effect = 2;
		else if (!stricmp(effect, "FS1"))
			Default_ship_select_effect = 1;
		else if (!stricmp(effect, "off"))
			Default_ship_select_effect = 0;
	}

	if (optional_string("$Default weapon select effect:")) {
		char effect[NAME_LENGTH];
		stuff_string(effect, F_NAME, NAME_LENGTH);
		if (!stricmp(effect, "FS2"))
			Default_weapon_select_effect = 2;
		else if (!stricmp(effect, "FS1"))
			Default_weapon_select_effect = 1;
		else if (!stricmp(effect, "off"))
			Default_weapon_select_effect = 0;
	}

	if (optional_string("$Weapons inherit parent collision group:")) {
		stuff_boolean(&Weapons_inherit_parent_collision_group);
		if (Weapons_inherit_parent_collision_group)
			mprintf(("Game Settings Table: Weapons inherit parent collision group\n"));
	}

	if (optional_string("$Flight controls follow eyepoint orientation:")) {
		stuff_boolean(&Flight_controls_follow_eyepoint_orientation);
		if (Flight_controls_follow_eyepoint_orientation)
			mprintf(("Game Settings Table: Flight controls follow eyepoint orientation\n"));
	}

	required_string("#END");

	// close localization
	lcl_ext_close();
}
void parse_species_tbl(const char *filename)
{
	int i, rval;
	char species_name[NAME_LENGTH];

	if ((rval = setjmp(parse_abort)) != 0)
	{
		mprintf(("TABLES: Unable to parse '%s'!  Error code = %i.\n", (filename) ? filename : NOX("<default species_defs.tbl>"), rval));
		return;
	}

	if (filename == NULL)
		read_file_text_from_array(defaults_get_file("species_defs.tbl"));
	else
		read_file_text(filename, CF_TYPE_TABLES);

	reset_parse();		


	// start parsing
	required_string("#SPECIES DEFS");

	// no longer required: counted automatically
	if (optional_string("$NumSpecies:"))
	{
		int temp;
		stuff_int(&temp);
	}

	// begin reading data
	while (required_string_either("#END","$Species_Name:"))
	{
		bool no_create = false;
		species_info *species, new_species;

		species = &new_species;

		// Start Species - Get its name
		required_string("$Species_Name:");
		stuff_string(species_name, F_NAME, NAME_LENGTH);

		if (optional_string("+nocreate"))
		{
			no_create = true;

			for (i = 0; i < (int)Species_info.size(); i++)
			{
				if (!stricmp(Species_info[i].species_name, species_name))
				{
					species = &Species_info[i];
					break;
				}
			}
		}
		else
		{
			strcpy_s(species->species_name, species_name);
		}

		// Goober5000 - IFF
		if (optional_string("$Default IFF:"))
		{
			bool iff_found = false;
			char temp_name[NAME_LENGTH];
			stuff_string(temp_name, F_NAME, NAME_LENGTH);

			// search for it in iffs
			for (int iLoop = 0; iLoop < Num_iffs; iLoop++)
			{
				if (!stricmp(Iff_info[iLoop].iff_name, temp_name))
				{
					species->default_iff = iLoop;
					iff_found = true;
				}
			}

			if (!iff_found)
			{
				species->default_iff = 0;
				Warning(LOCATION, "Species %s default IFF %s not found in iff_defs.tbl!  Defaulting to %s.\n", species->species_name, temp_name, Iff_info[species->default_iff].iff_name);
			}
		}
		else if (!no_create)
		{
			// we have no idea which it could be, so default to 0
			species->default_iff = 0;

			// let them know
			Warning(LOCATION, "$Default IFF not specified for species %s in species_defs.tbl!  Defaulting to %s.\n", species->species_name, Iff_info[species->default_iff].iff_name);
		}

		// Goober5000 - FRED color
		if (optional_string("$FRED Color:") || optional_string("$FRED Colour:"))
		{
			stuff_int_list(species->fred_color.a1d, 3, RAW_INTEGER_TYPE);
		}
		else if (!no_create)
		{
			// set defaults to Volition's originals
			if (!stricmp(species->species_name, "Terran"))
			{
				species->fred_color.rgb.r = 0;
				species->fred_color.rgb.g = 0;
				species->fred_color.rgb.b = 192;
			}
			else if (!stricmp(species->species_name, "Vasudan"))
			{
				species->fred_color.rgb.r = 0;
				species->fred_color.rgb.g = 128;
				species->fred_color.rgb.b = 0;
			}
			else if (!stricmp(species->species_name, "Shivan"))
			{
				species->fred_color.rgb.r = 192;
				species->fred_color.rgb.g = 0;
				species->fred_color.rgb.b = 0;
			}
			else if (!stricmp(species->species_name, "Ancients") || !stricmp(species->species_name, "Ancient"))
			{
				species->fred_color.rgb.r = 192;
				species->fred_color.rgb.g = 0;
				species->fred_color.rgb.b = 192;
			}
			else
			{
				species->fred_color.rgb.r = 0;
				species->fred_color.rgb.g = 0;
				species->fred_color.rgb.b = 0;
			}

			// let them know
			Warning(LOCATION, "$FRED Color not specified for species %s in species_defs.tbl!  Defaulting to (%d, %d, %d).\n", species->species_name, species->fred_color.rgb.r, species->fred_color.rgb.g, species->fred_color.rgb.b);
		}

		// stuff
		optional_string("$MiscAnims:");

		// Get its Debris Texture
		if ((!no_create && required_string("+Debris_Texture:")) || optional_string("+Debris_Texture:"))
		{
			generic_bitmap_init(&species->debris_texture, NULL);
			stuff_string(species->debris_texture.filename, F_NAME, MAX_FILENAME_LEN);
		}


		// Shield Hit Animation
        if (optional_string("+Shield_Hit_ani:")) // Shouldn't be required -- LPine
		{
			generic_anim_init(&species->shield_anim, NULL);
			stuff_string(species->shield_anim.filename, F_NAME, MAX_FILENAME_LEN);
		}
        else if (!no_create)
        {
            species->shield_anim.filename[0] = '\0';
            species->shield_anim.first_frame = -1; // Landmine to trip up anyone who does end up using this
        }


		// Thruster Anims
		parse_thrust_anims(species, no_create);

		// Thruster Glow Anims
		parse_thrust_glows(species, no_create);


		// Goober5000 - AWACS multiplier
		if (optional_string("$AwacsMultiplier:"))
		{
			stuff_float(&species->awacs_multiplier);
		}
		else if (!no_create)
		{
			// set defaults to Volition's originals
			if (!stricmp(species->species_name, "Vasudan"))
				species->awacs_multiplier = 1.25f;
			else if (!stricmp(species->species_name, "Shivan"))
				species->awacs_multiplier = 1.50f;
			else
				species->awacs_multiplier = 1.0f;

			// let them know
			Warning(LOCATION, "$AwacsMultiplier not specified for species %s in species_defs.tbl!  Defaulting to %.2d.\n", species->species_name, species->awacs_multiplier);
		}

		// Goober5000 - countermeasure type
		// (we won't be able to resolve it until after we've parsed the weapons table)
		if (optional_string("$Countermeasure type:"))
			stuff_string(species->cmeasure_name, F_NAME, NAME_LENGTH);

		// don't add new entry if this is just a modified one
		if ( !no_create )
			Species_info.push_back( new_species );
	}
	
	required_string("#END");

	// add tbl/tbm to multiplayer validation list
	extern void fs2netd_add_table_validation(const char *tblname);
	fs2netd_add_table_validation(filename);
}
Example #4
0
/**
 * Parse the table
 */
void iff_init()
{
	char traitor_name[NAME_LENGTH];
	char attack_names[MAX_IFFS][MAX_IFFS][NAME_LENGTH];
	struct {
		char iff_name[NAME_LENGTH];
		int color_index;
	} observed_color_table[MAX_IFFS][MAX_IFFS];

	int num_attack_names[MAX_IFFS];
	int num_observed_colors[MAX_IFFS];
	int i, j, k;
	int string_idx;

	try
	{
		// Goober5000 - if table doesn't exist, use the default table
		if (cf_exists_full("iff_defs.tbl", CF_TYPE_TABLES))
			read_file_text("iff_defs.tbl", CF_TYPE_TABLES);
		else
			read_file_text_from_array(defaults_get_file("iff_defs.tbl"));

		reset_parse();

		// parse the table --------------------------------------------------------

		required_string("#IFFs");

		// get the traitor
		required_string("$Traitor IFF:");
		stuff_string(traitor_name, F_NAME, NAME_LENGTH);

		int rgb[3];

		// check if alternate colours are wanted to be used for these
		// Marks various stuff... like asteroids
		if ((optional_string("$Selection Color:")) || (optional_string("$Selection Colour:")))
		{
			stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
			iff_init_color(rgb[0], rgb[1], rgb[2]);
		}
		else
			iff_init_color(0xff, 0xff, 0xff);

		// Marks the ship currently saying something
		if ((optional_string("$Message Color:")) || (optional_string("$Message Colour:")))
		{
			stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
			iff_init_color(rgb[0], rgb[1], rgb[2]);
		}
		else
			iff_init_color(0x7f, 0x7f, 0x7f);

		// Marks the tagged ships
		if ((optional_string("$Tagged Color:")) || (optional_string("$Tagged Colour:")))
		{
			stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
			iff_init_color(rgb[0], rgb[1], rgb[2]);
		}
		else
			iff_init_color(0xff, 0xff, 0x00);

		// init radar blips colour table
		int a_bright, a_dim;
		bool alternate_blip_color = false;
		for (i = 0; i < 5; i++)
		{
			for (j = 0; j < 2; j++)
			{
				for (k = 0; k < 3; k++)
				{
					radar_iff_color[i][j][k] = -1;
				}
			}
		}

		// if the bright/dim scaling is wanted to be changed
		if (optional_string("$Dimmed IFF brightness:"))
		{
			int dim_iff_brightness;
			stuff_int(&dim_iff_brightness);
			Assert(dim_iff_brightness >= 0 && dim_iff_brightness <= HUD_COLOR_ALPHA_MAX);
			*iff_color_brightness = dim_iff_brightness;
		}
		else
			*iff_color_brightness = 4;

		// alternate = use same method as with ship blips
		// retail = use 1/2 intensities
		if (optional_string("$Use Alternate Blip Coloring:") || optional_string("$Use Alternate Blip Colouring:"))
		{
			stuff_boolean(&alternate_blip_color);
		}

		// Parse blip colours, their order is hardcoded.
		if ((optional_string("$Missile Blip Color:")) || (optional_string("$Missile Blip Colour:")))
		{
			stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
			for (i = 0; i < 3; i++)
			{
				Assert(rgb[i] >= 0 && rgb[i] <= 255);
				radar_iff_color[0][1][i] = rgb[i];
				radar_iff_color[0][0][i] = rgb[i] / 2;
			}
		}

		if ((optional_string("$Navbuoy Blip Color:")) || (optional_string("$Navbuoy Blip Colour:")))
		{
			stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
			for (i = 0; i < 3; i++)
			{
				Assert(rgb[i] >= 0 && rgb[i] <= 255);
				radar_iff_color[1][1][i] = rgb[i];
				radar_iff_color[1][0][i] = rgb[i] / 2;
			}
		}

		if ((optional_string("$Warping Blip Color:")) || (optional_string("$Warping Blip Colour:")))
		{
			stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
			for (i = 0; i < 3; i++)
			{
				Assert(rgb[i] >= 0 && rgb[i] <= 255);
				radar_iff_color[2][1][i] = rgb[i];
				radar_iff_color[2][0][i] = rgb[i] / 2;
			}
		}

		if ((optional_string("$Node Blip Color:")) || (optional_string("$Node Blip Colour:")))
		{
			stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
			for (i = 0; i < 3; i++)
			{
				Assert(rgb[i] >= 0 && rgb[i] <= 255);
				radar_iff_color[3][1][i] = rgb[i];
				radar_iff_color[3][0][i] = rgb[i] / 2;
			}
		}

		if ((optional_string("$Tagged Blip Color:")) || (optional_string("$Tagged Blip Colour:")))
		{
			stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
			for (i = 0; i < 3; i++)
			{
				Assert(rgb[i] >= 0 && rgb[i] <= 255);
				radar_iff_color[4][1][i] = rgb[i];
				radar_iff_color[4][0][i] = rgb[i] / 2;
			}
		}

		if (alternate_blip_color == true)
		{
			a_bright = iff_get_alpha_value(true);
			a_dim = iff_get_alpha_value(false);
			for (i = 0; i < 5; i++)
			{
				if (radar_iff_color[i][0][0] >= 0)
				{
					for (j = 0; j < 3; j++)
					{
						radar_iff_color[i][0][j] = radar_iff_color[i][1][j];
					}

					radar_iff_color[i][1][3] = a_bright;
					radar_iff_color[i][0][3] = a_dim;
				}
			}
		}
		else
		{
			for (i = 0; i < 5; i++)
			{
				if (radar_iff_color[i][0][0] >= 0)
				{
					radar_iff_color[i][0][3] = 255;
					radar_iff_color[i][1][3] = 255;
				}
			}
		}

		if (optional_string("$Radar Target ID Flags:")) {
			parse_string_flag_list((int*)&radar_target_id_flags, rti_flags, Num_rti_flags);
			if (optional_string("+reset"))
				radar_target_id_flags = 0;
		}

		// begin reading data
		Num_iffs = 0;
		while (required_string_either("#End", "$IFF Name:"))
		{
			iff_info *iff;
			int cur_iff;

			// make sure we're under the limit
			if (Num_iffs >= MAX_IFFS)
			{
				Warning(LOCATION, "Too many iffs in iffs_defs.tbl!  Max is %d.\n", MAX_IFFS);
				skip_to_start_of_string("#End", NULL);
				break;
			}

			// add new IFF
			iff = &Iff_info[Num_iffs];
			cur_iff = Num_iffs;
			Num_iffs++;


			// get required IFF info ----------------------------------------------

			// get the iff name
			required_string("$IFF Name:");
			stuff_string(iff->iff_name, F_NAME, NAME_LENGTH);

			// get the iff color
			if (check_for_string("$Colour:"))
				required_string("$Colour:");
			else
				required_string("$Color:");
			stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
			iff->color_index = iff_init_color(rgb[0], rgb[1], rgb[2]);


			// get relationships between IFFs -------------------------------------

			// get the list of iffs attacked
			if (optional_string("$Attacks:"))
				num_attack_names[cur_iff] = stuff_string_list(attack_names[cur_iff], MAX_IFFS);
			else
				num_attack_names[cur_iff] = 0;

			// get the list of observed colors
			num_observed_colors[cur_iff] = 0;
			while (optional_string("+Sees"))
			{
				// get iff observed
				stuff_string_until(observed_color_table[cur_iff][num_observed_colors[cur_iff]].iff_name, "As:", NAME_LENGTH);
				required_string("As:");

				// get color observed
				stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
				observed_color_table[cur_iff][num_observed_colors[cur_iff]].color_index = iff_init_color(rgb[0], rgb[1], rgb[2]);

				// increment
				num_observed_colors[cur_iff]++;
			}


			// get flags ----------------------------------------------------------

			// get iff flags
			iff->flags = 0;
			if (optional_string("$Flags:"))
			{
				char flag_strings[MAX_IFF_FLAGS][NAME_LENGTH];

				int num_strings = stuff_string_list(flag_strings, MAX_IFF_FLAGS);
				for (string_idx = 0; string_idx < num_strings; string_idx++)
				{
					if (!stricmp(NOX("support allowed"), flag_strings[string_idx]))
						iff->flags |= IFFF_SUPPORT_ALLOWED;
					else if (!stricmp(NOX("exempt from all teams at war"), flag_strings[string_idx]))
						iff->flags |= IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR;
					else if (!stricmp(NOX("orders hidden"), flag_strings[string_idx]))
						iff->flags |= IFFF_ORDERS_HIDDEN;
					else if (!stricmp(NOX("orders shown"), flag_strings[string_idx]))
						iff->flags |= IFFF_ORDERS_SHOWN;
					else if (!stricmp(NOX("wing name hidden"), flag_strings[string_idx]))
						iff->flags |= IFFF_WING_NAME_HIDDEN;
					else
						Warning(LOCATION, "Bogus string in iff flags: %s\n", flag_strings[string_idx]);
				}
			}

			// get default ship flags
			iff->default_parse_flags = 0;
			if (optional_string("$Default Ship Flags:"))
			{
				i = 0;
				j = 0;
				char flag_strings[MAX_PARSE_OBJECT_FLAGS][NAME_LENGTH];
				int num_strings = stuff_string_list(flag_strings, MAX_PARSE_OBJECT_FLAGS);
				for (i = 0; i < num_strings; i++)
				{
					for (j = 0; j < MAX_PARSE_OBJECT_FLAGS; j++)
					{
						if (!stricmp(flag_strings[i], Parse_object_flags[j]))
						{
							iff->default_parse_flags |= (1 << j);
							break;
						}
					}
				}

				if (j == MAX_PARSE_OBJECT_FLAGS)
					Warning(LOCATION, "Bogus string in iff default ship flags: %s\n", flag_strings[i]);
			}

			// again
			iff->default_parse_flags2 = 0;
			if (optional_string("$Default Ship Flags2:"))
			{
				i = 0;
				j = 0;
				char flag_strings[MAX_PARSE_OBJECT_FLAGS_2][NAME_LENGTH];
				int num_strings = stuff_string_list(flag_strings, MAX_PARSE_OBJECT_FLAGS_2);
				for (i = 0; i < num_strings; i++)
				{
					for (j = 0; j < MAX_PARSE_OBJECT_FLAGS_2; j++)
					{
						if (!stricmp(flag_strings[i], Parse_object_flags_2[j]))
						{
							iff->default_parse_flags2 |= (1 << j);
							break;
						}
					}
				}

				if (j == MAX_PARSE_OBJECT_FLAGS_2)
					Warning(LOCATION, "Bogus string in iff default ship flags2: %s\n", flag_strings[i]);
			}

			// this is cleared between each level but let's just set it here for thoroughness
			iff->ai_rearm_timestamp = timestamp(-1);
		}

		required_string("#End");


		// now resolve the relationships ------------------------------------------

		// first get the traitor
		Iff_traitor = iff_lookup(traitor_name);
		if (Iff_traitor < 0)
		{
			Iff_traitor = 0;
			Warning(LOCATION, "Traitor IFF %s not found in iff_defs.tbl!  Defaulting to %s.\n", traitor_name, Iff_info[Iff_traitor].iff_name);
		}

		// next get the attackees and colors
		for (int cur_iff = 0; cur_iff < Num_iffs; cur_iff++)
		{
			iff_info *iff = &Iff_info[cur_iff];

			// clear the iffs to be attacked
			iff->attackee_bitmask = 0;
			iff->attackee_bitmask_all_teams_at_war = 0;

			// clear the observed colors
			for (j = 0; j < MAX_IFFS; j++)
				iff->observed_color_index[j] = -1;

			// resolve the list names
			for (int list_index = 0; list_index < MAX_IFFS; list_index++)
			{
				// are we within the number of attackees listed?
				if (list_index < num_attack_names[cur_iff])
				{
					// find out who
					int target_iff = iff_lookup(attack_names[cur_iff][list_index]);

					// valid?
					if (target_iff >= 0)
						iff->attackee_bitmask |= iff_get_mask(target_iff);
					else
						Warning(LOCATION, "Attack target IFF %s not found for IFF %s in iff_defs.tbl!\n", attack_names[cur_iff][list_index], iff->iff_name);
				}

				// are we within the number of colors listed?
				if (list_index < num_observed_colors[cur_iff])
				{
					// find out who
					int target_iff = iff_lookup(observed_color_table[cur_iff][list_index].iff_name);

					// valid?
					if (target_iff >= 0)
						iff->observed_color_index[target_iff] = observed_color_table[cur_iff][list_index].color_index;
					else
						Warning(LOCATION, "Observed color IFF %s not found for IFF %s in iff_defs.tbl!\n", observed_color_table[cur_iff][list_index].iff_name, iff->iff_name);
				}
			}

			// resolve the all teams at war relationships
			if (iff->flags & IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR)
			{
				// exempt, so use standard attacks
				iff->attackee_bitmask_all_teams_at_war = iff->attackee_bitmask;
			}
			else
			{
				// nonexempt, so build bitmask of all other nonexempt teams
				for (int other_iff = 0; other_iff < Num_iffs; other_iff++)
				{
					// skip myself (unless I attack myself normally)
					if ((other_iff == cur_iff) && !iff_x_attacks_y(cur_iff, cur_iff))
						continue;

					// skip anyone exempt
					if (Iff_info[other_iff].flags & IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR)
						continue;

					// add everyone else
					iff->attackee_bitmask_all_teams_at_war |= iff_get_mask(other_iff);
				}
			}
		}

		// add tbl/tbm to multiplayer validation list
		extern void fs2netd_add_table_validation(const char *tblname);
		fs2netd_add_table_validation("iff_defs.tbl");
	}
	catch (const parse::ParseException& e)
	{
		mprintf(("TABLES: Unable to parse '%s'!  Error message = %s.\n", "iff_defs.tbl", e.what()));
		return;
	}
}
static bool opengl_post_init_table()
{
	bool warned = false;

	try
	{
		if (cf_exists_full("post_processing.tbl", CF_TYPE_TABLES))
			read_file_text("post_processing.tbl", CF_TYPE_TABLES);
		else
			read_file_text_from_array(defaults_get_file("post_processing.tbl"));

		reset_parse();


		if (optional_string("#Effects")) {
			while (!required_string_one_of(3, "$Name:", "#Ship Effects", "#End")) {
				char tbuf[NAME_LENGTH + 1] = { 0 };
				post_effect_t eff;

				required_string("$Name:");
				stuff_string(tbuf, F_NAME, NAME_LENGTH);
				eff.name = tbuf;

				required_string("$Uniform:");
				stuff_string(tbuf, F_NAME, NAME_LENGTH);
				eff.uniform_name = tbuf;

				required_string("$Define:");
				stuff_string(tbuf, F_NAME, NAME_LENGTH);
				eff.define_name = tbuf;

				required_string("$AlwaysOn:");
				stuff_boolean(&eff.always_on);

				required_string("$Default:");
				stuff_float(&eff.default_intensity);
				eff.intensity = eff.default_intensity;

				required_string("$Div:");
				stuff_float(&eff.div);

				required_string("$Add:");
				stuff_float(&eff.add);

				// Post_effects index is used for flag checks, so we can't have more than 32
				if (Post_effects.size() < 32) {
					Post_effects.push_back(eff);
				}
				else if (!warned) {
					mprintf(("WARNING: post_processing.tbl can only have a max of 32 effects! Ignoring extra...\n"));
					warned = true;
				}
			}
		}

		//Built-in per-ship effects
		ship_effect se1;
		strcpy_s(se1.name, "FS1 Ship select");
		se1.shader_effect = 0;
		se1.disables_rendering = false;
		se1.invert_timer = false;
		Ship_effects.push_back(se1);

		if (optional_string("#Ship Effects")) {
			while (!required_string_one_of(3, "$Name:", "#Light Shafts", "#End")) {
				ship_effect se;
				char tbuf[NAME_LENGTH] = { 0 };

				required_string("$Name:");
				stuff_string(tbuf, F_NAME, NAME_LENGTH);
				strcpy_s(se.name, tbuf);

				required_string("$Shader Effect:");
				stuff_int(&se.shader_effect);

				required_string("$Disables Rendering:");
				stuff_boolean(&se.disables_rendering);

				required_string("$Invert timer:");
				stuff_boolean(&se.invert_timer);

				Ship_effects.push_back(se);
			}
		}

		if (optional_string("#Light Shafts")) {
			required_string("$AlwaysOn:");
			stuff_boolean(&ls_on);
			required_string("$Density:");
			stuff_float(&ls_density);
			required_string("$Falloff:");
			stuff_float(&ls_falloff);
			required_string("$Weight:");
			stuff_float(&ls_weight);
			required_string("$Intensity:");
			stuff_float(&ls_intensity);
			required_string("$Sample Number:");
			stuff_int(&ls_samplenum);

			ls_cpintensity = ls_weight;
			for (int i = 1; i < ls_samplenum; i++)
				ls_cpintensity += ls_weight * pow(ls_falloff, i);
			ls_cpintensity *= ls_intensity;
		}

		required_string("#End");

		return true;
	}
	catch (const parse::ParseException& e)
	{
		mprintf(("Unable to parse 'post_processing.tbl'!  Error message = %s.\n", e.what()));
		return false;
	}
}
void parse_autopilot_table(char *filename)
{
	int rval;
	SCP_vector<SCP_string> lines;

	// open localization
	lcl_ext_open();

	if ((rval = setjmp(parse_abort)) != 0)
	{
		mprintf(("TABLES: Unable to parse '%s'!  Error code = %i.\n", (filename) ? filename : "<default autopilot.tbl>", rval));
		lcl_ext_close();
		return;
	}

	if (filename == NULL)
		read_file_text_from_array(defaults_get_file("autopilot.tbl"));
	else
		read_file_text(filename, CF_TYPE_TABLES);

	reset_parse();		

	
	required_string("#Autopilot");

	// autopilot link distance
	required_string("$Link Distance:");
	stuff_int(&NavLinkDistance);

	if (optional_string("$Interrupt autopilot if enemy within distance:"))
		stuff_int(&AutopilotMinEnemyDistance);
	else
		AutopilotMinEnemyDistance = 5000;

	if (optional_string("$Interrupt autopilot if asteroid within distance:"))
		stuff_int(&AutopilotMinAsteroidDistance);
	else
		AutopilotMinAsteroidDistance = 1000;

	if (optional_string("$Lock Weapons During Autopilot:"))
		stuff_boolean(&LockWeaponsDuringAutopilot);
	else
		LockWeaponsDuringAutopilot = false;

	// optional no cutscene bars
	if (optional_string("+No_Cutscene_Bars"))
		UseCutsceneBars = false;
	// optional no cutscene bars
	if (optional_string("+No_Autopilot_Interrupt"))
		Cmdline_autopilot_interruptable = 0;

	// No Nav selected message
	char *msg_tags[] = { "$No Nav Selected:", "$Gliding:",
		"$Too Close:", "$Hostiles:", "$Linked:", "$Hazard:",
		"$Support Present:", "$Support Working:" };
	for (int i = 0; i < NP_NUM_MESSAGES; i++)
	{
		required_string(msg_tags[i]);
		
		required_string("+Msg:");
		stuff_string(NavMsgs[i].message, F_MESSAGE, 256);

		required_string("+Snd File:");
		stuff_string(NavMsgs[i].filename, F_NAME, 256);
	}


	required_string("#END");

	// close localization
	lcl_ext_close();
}