Example #1
0
Client::Client(QObject * parent, QString strHost, int nPort) : QObject(parent), hostAdress(strHost), hostPort(nPort)
{
    clientSocket = new QUdpSocket(this);
    clientSocket->bind(QHostAddress::LocalHost, 1234);

    connect(clientSocket, SIGNAL(readyRead()), this, SLOT(readyReadHandler()));
}
Example #2
0
PlayerSocket::PlayerSocket(QSharedPointer<QTcpSocket> _socket, Server* _server):
    server(_server),
    socket(_socket),
    serverPort(0),
    seekGameFlag(false)
{
	blockSize = 0;
    connect(socket.data(), SIGNAL(readyRead()), SLOT(readyReadHandler()));
}
Example #3
0
void GameState::init()
{
    QAbstractSocket::SocketState state = getSocket()->state();
    QObject::connect(getSocket().data(), SIGNAL(readyRead()), this, SLOT(readyReadHandler()));

}