bool CCLayerTreeHost::initializeRendererIfNeeded() { if (!m_rendererInitialized) { initializeRenderer(); // If we couldn't initialize, then bail since we're returning to software mode. if (!m_rendererInitialized) return false; } if (m_contextLost) { if (recreateContext() != RecreateSucceeded) return false; } return true; }
bool CCLayerTreeHost::compositeAndReadback(void *pixels, const IntRect& rect) { if (!m_layerRendererInitialized) { initializeLayerRenderer(); if (!m_layerRendererInitialized) return false; } if (m_contextLost) { if (recreateContext() != RecreateSucceeded) return false; } m_triggerIdlePaints = false; bool ret = m_proxy->compositeAndReadback(pixels, rect); m_triggerIdlePaints = true; return ret; }
bool CCLayerTreeHost::updateLayers(CCTextureUpdater& updater) { if (!m_layerRendererInitialized) { initializeLayerRenderer(); // If we couldn't initialize, then bail since we're returning to software mode. if (!m_layerRendererInitialized) return false; } if (m_contextLost) { if (recreateContext() != RecreateSucceeded) return false; } if (!rootLayer()) return true; if (viewportSize().isEmpty()) return true; updateLayers(rootLayer(), updater); return true; }