Example #1
0
int luaopen_sax(lua_State* lua)
{
#ifdef LUA_SANDBOX
  lua_newtable(lua);
  lsb_add_serialize_function(lua, serialize_sax);
  lsb_add_output_function(lua, output_sax);
  lua_replace(lua, LUA_ENVIRONINDEX);
#endif // LUA_SANDBOX

  /* We're registering sax_equal separately since it's the only way to make lua
   * aware that it's exactly the same function each time
   * (otherwise it doesn't get called on different object types) */
  lua_pushcfunction(lua, sax_equal);

  reg_class(lua, mozsvc_sax_window, saxlib_win);
  reg_class(lua, mozsvc_sax_word, saxlib_word);

  lua_newtable(lua);
  luaL_register(lua, NULL, saxlib_f);
  reg_module(lua, mozsvc_sax_word_suffix, sax_new_word);
  reg_module(lua, mozsvc_sax_win_suffix, sax_new_window);
  lua_pushvalue(lua, -1);
  lua_setfield(lua, LUA_GLOBALSINDEX, mozsvc_sax_table);

  return 1;
}
Example #2
0
File: main.cpp Project: vadmium/aot
int WINAPI WinMain(
    HINSTANCE hi, HINSTANCE /*hi_prev*/, LPSTR /*cmd_line*/, int /*show_cmd*/
) {
    reg_class(hi);

    /* Create hidden window. */
    /*HWND hw = */
    create_wnd(hi);

    /* Message pump */
    MSG msg;
    /* Remember to quit when GetMessage gets a quit message. */
    //TODO: figure out this binary/trinary thing with getmessage return value (on error)
    while(GetMessage(&msg, NULL, 0, 0)) {
//    if(TranslateAccelerator(cal_wnd->getHWnd(), hAccel, &msg)) {
//      continue;
//    }
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }

    unreg_class(hi);

    return msg.wParam;
}